Frosty_Mentos Posted July 5, 2024 Share Posted July 5, 2024 So, they dust and clean and keep the place archive pristine... What about they could also repair statues? Make statues leave like statue nubs where they stood before and dust moths could go there and start sweeping the dust and whatever they even do to make thulecite to recreate the statues we broke down over a while. Feeding them ambrosia to have building materials and be activated to work to restore statues, or if you broke none then maybe scrapbook entries they could dust out for you as sort of survival "secret knowledge" or whatever? They had prolly lots of survivors come through there, maybe they also keep their notes. It's kinda like coming down to archive to be your library. Link to comment https://forums.kleientertainment.com/forums/topic/157961-dust-moths-feel-like-they-need-some-small-rework-i-got-ideas-for-that/ Share on other sites More sharing options...
loopuleasa Posted July 5, 2024 Share Posted July 5, 2024 Renewing thulecite is a strong mechanic that is reserved to one of the final bosses of the game, which I think is appropriate I just love them for being cute. One thing I would love for them to do is to make unique uncraftable aesthetic statues out of boulders that fall from ceiling. All that polishing should make them shiny. Their fragile bodies would not be able to move the boulders, but they still want to make the place look clean, so they would start polishing... rocks Link to comment https://forums.kleientertainment.com/forums/topic/157961-dust-moths-feel-like-they-need-some-small-rework-i-got-ideas-for-that/#findComment-1732742 Share on other sites More sharing options...
arubaro Posted July 5, 2024 Share Posted July 5, 2024 2 hours ago, loopuleasa said: Renewing thulecite is a strong mechanic that is reserved to one of the final bosses of the game, which I think is appropriate I just love them for being cute. One thing I would love for them to do is to make unique uncraftable aesthetic statues out of boulders that fall from ceiling. All that polishing should make them shiny. Their fragile bodies would not be able to move the boulders, but they still want to make the place look clean, so they would start polishing... rocks Ye but the mechanic is kinda pointless because how little ammount of they spawn Link to comment https://forums.kleientertainment.com/forums/topic/157961-dust-moths-feel-like-they-need-some-small-rework-i-got-ideas-for-that/#findComment-1732769 Share on other sites More sharing options...
Maxil20 Posted July 5, 2024 Share Posted July 5, 2024 2 hours ago, loopuleasa said: Renewing thulecite is a strong mechanic that is reserved to one of the final bosses of the game, which I think is appropriate It’s kinda ironic, because thulecite (in my option) has completely fallen flat in terms of value lategame. Why would I want to go all the way to the ruins to go to a station that cannot be moved period to craft gear (which still breaks fairly fast and has no protection for planar threats), when you can realistically get similar (and usually much better) results with brightshade/void gear and repair kits? The only thing I really use it for is to craft later construction amulets, astral detectors, houndius and walls. These are sinks of it, but it’s not going to leave a noticeable dent in my over 10K+ Thule supply. I really hope they add some pure horror + thulecite crafts when they do get around to revisiting cave rifts later, to keep the value of thulecite noteworthy. Link to comment https://forums.kleientertainment.com/forums/topic/157961-dust-moths-feel-like-they-need-some-small-rework-i-got-ideas-for-that/#findComment-1732777 Share on other sites More sharing options...
Mr.Oshiro Posted July 5, 2024 Share Posted July 5, 2024 I have an idea. Since Dust moths are maker of thulecite, it have affinity with all thulecite products. After cleaning their nest, dust moths will leave a "secretion" inside, like desert stones spit out by Antlion. This thing can automatically restore durability to all thulecite products (physically damaged, excluding magical items such as amulets) within one day. This not only conforms to the setting of dust moths, but also makes people feel that waiting is worth it.And the eyeturret. This thing has been forgotten for too long, and it urgently needs some improvement. Allowing dust moths to give it some help is also a good choice. Using secretions on the eyeturret can accelerate health recovery, and creatures attacking the turret will be damaged and pushed away. Link to comment https://forums.kleientertainment.com/forums/topic/157961-dust-moths-feel-like-they-need-some-small-rework-i-got-ideas-for-that/#findComment-1732782 Share on other sites More sharing options...
arubaro Posted July 5, 2024 Share Posted July 5, 2024 26 minutes ago, Maxil20 said: It’s kinda ironic, because thulecite (in my option) has completely fallen flat in terms of value lategame. Why would I want to go all the way to the ruins to go to a station that cannot be moved period to craft gear (which still breaks fairly fast and has no protection for planar threats), when you can realistically get similar (and usually much better) results with brightshade/void gear and repair kits? The only thing I really use it for is to craft later construction amulets, astral detectors, houndius and walls. These are sinks of it, but it’s not going to leave a noticeable dent in my over 10K+ Thule supply. I really hope they add some pure horror + thulecite crafts when they do get around to revisiting cave rifts later, to keep the value of thulecite noteworthy. Rift content brought too many balance issues For me was funnier how gear worked before void and bs gear Link to comment https://forums.kleientertainment.com/forums/topic/157961-dust-moths-feel-like-they-need-some-small-rework-i-got-ideas-for-that/#findComment-1732784 Share on other sites More sharing options...
Ridley Posted July 5, 2024 Share Posted July 5, 2024 I made a bass in the Archives with Wanda once. The Dust Moths were completely useless because I can get more than enough thulecite from hammering walls and the poor things get squished by the Sentrypedes once you turn the lights on anyway. Link to comment https://forums.kleientertainment.com/forums/topic/157961-dust-moths-feel-like-they-need-some-small-rework-i-got-ideas-for-that/#findComment-1732791 Share on other sites More sharing options...
Frosty_Mentos Posted July 5, 2024 Author Share Posted July 5, 2024 If we talk value of thulecite, post first fuelweaver now with rift content the value is now recor and walls, or occasionally just making pick/axes because cheaper option to mine pure briliance with. I more care for a little bit of restoration of the biome that is barely used at all. Even if it takes 40 days for all statues to be rebuilt I'm fine with it cause it's still a very irrelevant area right now for (insert the amount of years been since released) cause we only go there for one thing anyway. Even maybe better, that in public setting if we feed moths to restore statues maybe noobs would have easier time to harvest some of it there because of very few or little amount of people going there for any thule anyway. People just want gems, not moonrocks and thule. Thule is and always will be useful armor wise, but to say that it's rare is a blatant untruth. Link to comment https://forums.kleientertainment.com/forums/topic/157961-dust-moths-feel-like-they-need-some-small-rework-i-got-ideas-for-that/#findComment-1732794 Share on other sites More sharing options...
Maxil20 Posted July 5, 2024 Share Posted July 5, 2024 1 hour ago, arubaro said: Rift content brought too many balance issues For me was funnier how gear worked before void and bs gear Really, the biggest issue is station bound crafts just kinda suck by design, especially when it comes down to weapons. It is extremely inconvenient to go all the way to the station, craft the items you want, and carry them back to base, compared to just items you craft wherever with materials on hand. The only example of a station bound weapon I used without a second thought prior to rift gear was the obsidian spear, and that’s because it had durability to stand up to combat. All rift gear really did to make it “good” was add the repair kits, so needing to carry a bunch of swords/helms/armor was unnecessary and pretty much single-handedly solved every issue I had with the gear. Personally I would love if there was a way to mend items like the Thule club. I’ve always liked its concept, but I could never get behind consistently needing to walk to the station every single time to make it, especially when you will burn durability fighting any boss. It’s why I would constantly use hambats and carry a bundle around to remake another whenever it hit the spoiled state. Link to comment https://forums.kleientertainment.com/forums/topic/157961-dust-moths-feel-like-they-need-some-small-rework-i-got-ideas-for-that/#findComment-1732800 Share on other sites More sharing options...
arubaro Posted July 5, 2024 Share Posted July 5, 2024 8 minutes ago, Maxil20 said: Really, the biggest issue is station bound crafts just kinda suck by design, especially when it comes down to weapons. It is extremely inconvenient to go all the way to the station, craft the items you want, and carry them back to base, compared to just items you craft wherever with materials on hand. The only example of a station bound weapon I used without a second thought prior to rift gear was the obsidian spear, and that’s because it had durability to stand up to combat. All rift gear really did to make it “good” was add the repair kits, so needing to carry a bunch of swords/helms/armor was unnecessary and pretty much single-handedly solved every issue I had with the gear. Personally I would love if there was a way to mend items like the Thule club. I’ve always liked its concept, but I could never get behind consistently needing to walk to the station every single time to make it, especially when you will burn durability fighting any boss. It’s why I would constantly use hambats and carry a bundle around to remake another whenever it hit the spoiled state. I like that concept because i dont think that having 90% armor without downsides should be easy to access. Do you have thulecite? Well go down, instead of keeping it at base and craft it when needed and needing to craft it there limits how much you can bring back Now we have the best weapons in terms of dps and cost... meanwhile thulecite club is really expensive, the dps is based on rng and how static is the enemy... I personally just carried living logs and NF to make dark swords or use the shield of terror for daily combat. Unless is toad or fw i never use thulecite club, i tried to added it to my BQ routine but the bee drones IA targets the tentacles... it was fixed for wormwood's vines but i doubt they fixed it for the club's tentacles (i didnt tested tho again) i think planar weapons should only get, at most, at 50 damage. They should be only the best option against planar enemies not against everything and the repair kits should cost more. Wasting just 1 piece of 2 materials to fix 100% of such items makes no sense, i know klei said that the might change the cost but we all know that wont happend because there are a lot of people agaisnt balancing the game Link to comment https://forums.kleientertainment.com/forums/topic/157961-dust-moths-feel-like-they-need-some-small-rework-i-got-ideas-for-that/#findComment-1732801 Share on other sites More sharing options...
grm9 Posted July 5, 2024 Share Posted July 5, 2024 27 minutes ago, arubaro said: i doubt they fixed it for the club's tentacles they did iirc, or at least i didn't see anything go at them or try to attack them Link to comment https://forums.kleientertainment.com/forums/topic/157961-dust-moths-feel-like-they-need-some-small-rework-i-got-ideas-for-that/#findComment-1732807 Share on other sites More sharing options...
arubaro Posted July 5, 2024 Share Posted July 5, 2024 6 minutes ago, grm9 said: they did iirc, or at least i didn't see anything go at them or try to attack them It only happened with klaus spells and BQ bees, atleast are the only mobs i experienced trying to atack them Link to comment https://forums.kleientertainment.com/forums/topic/157961-dust-moths-feel-like-they-need-some-small-rework-i-got-ideas-for-that/#findComment-1732809 Share on other sites More sharing options...
Maxil20 Posted July 5, 2024 Share Posted July 5, 2024 24 minutes ago, arubaro said: I like that concept because i dont think that having 90% armor without downsides should be easy to access. The problem is 90%+ armor is pretty much a luxury for every character that isn’t Wanda or Maxwell. It’s nice, but 80% armor (which is far easier to acquire) is pretty much just as sufficient for most cases if you bring healing options with you. You could bring 3 thulecite crowns and 15 pierogies to a boss fight, or bring 20 rope and 20 pig skin to make as many football helms you need for the fight, alongside 30 pierogies. I liked using thulecite crowns not because they were the most “efficient” or “most optimal”, but mainly because they looked nice to me. If I didn’t care about that I probably would have gotten by just spamming football helms and having comparable results. As for the rift weapons, I would be indifferent to the damage being reduced (really as long as anything hits 50+ I’m alright, it’s why I used the ham bat for so long), I just feel there would be a million forum threads asking why rift content is weaker than pre rift content again… Link to comment https://forums.kleientertainment.com/forums/topic/157961-dust-moths-feel-like-they-need-some-small-rework-i-got-ideas-for-that/#findComment-1732810 Share on other sites More sharing options...
grm9 Posted July 5, 2024 Share Posted July 5, 2024 6 minutes ago, arubaro said: It only happened with klaus spells and BQ bees, atleast are the only mobs i experienced trying to atack them yeah they fixed that it seems Link to comment https://forums.kleientertainment.com/forums/topic/157961-dust-moths-feel-like-they-need-some-small-rework-i-got-ideas-for-that/#findComment-1732814 Share on other sites More sharing options...
Swiyss Posted July 5, 2024 Share Posted July 5, 2024 7 hours ago, Frosty_Mentos said: So, they dust and clean and keep the place archive pristine... What about they could also repair statues? Make statues leave like statue nubs where they stood before and dust moths could go there and start sweeping the dust and whatever they even do to make thulecite to recreate the statues we broke down over a while. Feeding them ambrosia to have building materials and be activated to work to restore statues, or if you broke none then maybe scrapbook entries they could dust out for you as sort of survival "secret knowledge" or whatever? They had prolly lots of survivors come through there, maybe they also keep their notes. It's kinda like coming down to archive to be your library. Yeah I've seen some people hate on that mechanic for slow it is, and I agree. It really sucks to give them amberosias and wait half a day for 4 thulecite fragments. Klei has to think of something better going on for them. Atleast some decoration or cosmetic stuff. Klei has a hard time making impactful rewards. And.. if you tell me they are not meant to be impactful.. then yeah No one is gonna utilize it. And the ones who do will just waste their time. Link to comment https://forums.kleientertainment.com/forums/topic/157961-dust-moths-feel-like-they-need-some-small-rework-i-got-ideas-for-that/#findComment-1732831 Share on other sites More sharing options...
unoriginal_user Posted July 5, 2024 Share Posted July 5, 2024 I think it'd be a lot better if there were more guaranteed dens than just one. Unless they changed it recently and I'm unaware, right now there's only one guaranteed dust moth den in an archives. It'd be a lot better if it was something like 2 or 3 guaranteed dens. Link to comment https://forums.kleientertainment.com/forums/topic/157961-dust-moths-feel-like-they-need-some-small-rework-i-got-ideas-for-that/#findComment-1732837 Share on other sites More sharing options...
Mr.Oshiro Posted July 5, 2024 Share Posted July 5, 2024 2 hours ago, Frosty_Mentos said: If we talk value of thulecite, post first fuelweaver now with rift content the value is now recor and walls, or occasionally just making pick/axes because cheaper option to mine pure briliance with. I more care for a little bit of restoration of the biome that is barely used at all. Even if it takes 40 days for all statues to be rebuilt I'm fine with it cause it's still a very irrelevant area right now for (insert the amount of years been since released) cause we only go there for one thing anyway. Even maybe better, that in public setting if we feed moths to restore statues maybe noobs would have easier time to harvest some of it there because of very few or little amount of people going there for any thule anyway. People just want gems, not moonrocks and thule. Thule is and always will be useful armor wise, but to say that it's rare is a blatant untruth. thulecite and moonrocks are not exclusive resources of the archives, they can be obtained in other ways. Perhaps archive needs to be redesigned, it needs to have something truly unique, and relying solely on dust moths is not enough. At present, there are still too few ancient lunar equipment, and Klei should be added more and have good practicality. People need more interesting challenges when exploring archives. For example, Klei allows players to create ancient kiln, which require a Security Pulse to work(lasting for ten days) and can reduce cooking time by half. By investigating the pillars that store scrolls, players can obtain paper that records their production methods (although there are other things, such as some paintings reflecting ancient lunar civilization and prompting archives to decrypt), but players cannot understand the text on it. Add a hidden area deep in the archive, where players can only enter after unlocking all the mechanisms, containing "distilled knowledge" to understand the meaning of the text. After obtaining it, the player not only learned the production method of ancient kiln, but also understood the meaning of the Ancient Lunarune Stones, and then returned to the surface to exchange lunar knowledge with Wagstaff, continuing to drive the plot. Make this place truly feel like an Archive. Link to comment https://forums.kleientertainment.com/forums/topic/157961-dust-moths-feel-like-they-need-some-small-rework-i-got-ideas-for-that/#findComment-1732847 Share on other sites More sharing options...
arubaro Posted July 5, 2024 Share Posted July 5, 2024 3 hours ago, Maxil20 said: The problem is 90%+ armor is pretty much a luxury for every character that isn’t Wanda or Maxwell. It’s nice, but 80% armor (which is far easier to acquire) is pretty much just as sufficient for most cases if you bring healing options with you. You could bring 3 thulecite crowns and 15 pierogies to a boss fight, or bring 20 rope and 20 pig skin to make as many football helms you need for the fight, alongside 30 pierogies. I liked using thulecite crowns not because they were the most “efficient” or “most optimal”, but mainly because they looked nice to me. If I didn’t care about that I probably would have gotten by just spamming football helms and having comparable results. As for the rift weapons, I would be indifferent to the damage being reduced (really as long as anything hits 50+ I’m alright, it’s why I used the ham bat for so long), I just feel there would be a million forum threads asking why rift content is weaker than pre rift content again… Well, i prefer the armor since is non perishable healing prevention. You would need to heal half as much and they last longer which is really confortable during fights and you can focus the wood and grass on building plus i don't build pig farms when playing alone and now i might not even build them if i play with friede because how fast you get cookie cutter shells I think that rift weapons already have good upsides like high durability, being reparaible or having extra effects like the scythe to be a good choice plus being good agaisnt the rift enemies Link to comment https://forums.kleientertainment.com/forums/topic/157961-dust-moths-feel-like-they-need-some-small-rework-i-got-ideas-for-that/#findComment-1732870 Share on other sites More sharing options...
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