kroban Posted November 26, 2024 Share Posted November 26, 2024 52 minutes ago, mkemal23 said: Yeah its funny how Wilson created tons of wild things but still can't make a shovel without science machine. Winona is an enginner though, so it makes sense why she is the one who makes generators and such. Ngl its weird how Winona is the character that got the "prototype copy" perk, Wilson is more like this mad scientist that experimented on many types of fields, so technically he was a more fitting character for a perk that is pretty much reverse engineering things Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1761931 Share on other sites More sharing options...
Mike23Ua Posted November 26, 2024 Share Posted November 26, 2024 Wilson got shafted.. the mascot of the franchise deserved better. UNLESS… His Torch skill tree was Symbolic of “Carrying the Torch” to ring in the Era of a DS with Character Skill Trees. And once all Skill Trees are done, they’ll go back and give Wilson his REAL Skill Tree. This wouldn’t be the first time they did this… Wes’s “Fake” Rework on Aprils Fools Day followed a Year later by his actual real Rework. Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1761935 Share on other sites More sharing options...
Steorra Posted November 26, 2024 Share Posted November 26, 2024 Agreed. I rarely play Wilson but I'm still a fan of him. He is cool and weirdo guy. I hope I could have more chance to play him for fun. Current Wilson skill tree need improve. Those torch skills are more like placeholders. Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1761968 Share on other sites More sharing options...
RozeMeteor Posted November 26, 2024 Share Posted November 26, 2024 I don't know why people actually think he deserve be bad because he is the starting char, just take a look at wendy one simple change and the forum is on fire, yet for him it's fair being bad !?? Lots of games have a basic character who is great at what he does without quiting of being basic, Commando from Ror, Purse from backpack Hero, Warrior from Loop Hero, Garen from Lol, even Shovel kight in Pocket dungeon has some deep in his gameplay. I know those are diferent games and this list still could go on, the point is you can make something simple yet powerfull or fun without breaking balance, the minimum he deserved was having his torch tree merged if they don't plan modify him futher. Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1762007 Share on other sites More sharing options...
Mysterious box Posted November 26, 2024 Share Posted November 26, 2024 3 hours ago, Mike23Ua said: Wilson got shafted.. the mascot of the franchise deserved better. UNLESS… His Torch skill tree was Symbolic of “Carrying the Torch” to ring in the Era of a DS with Character Skill Trees. And once all Skill Trees are done, they’ll go back and give Wilson his REAL Skill Tree. This wouldn’t be the first time they did this… Wes’s “Fake” Rework on Aprils Fools Day followed a Year later by his actual real Rework. That's the thing depending on how the Wendy skill tree turns out we're likely going to end up with character refreshes part 3 like I predicted about a year ago. Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1762064 Share on other sites More sharing options...
Anis5240 Posted November 26, 2024 Author Share Posted November 26, 2024 9 minutes ago, Mysterious box said: we're likely going to end up with character refreshes part 3 At this rate I'm starting to lose hope in Klei. Like I don't even know man, was it so damn hard to JUST FIX ONE PART OF THE WHOLE TREE??????? And also said double standards are still around, yeah. I guess all long-time Wilson gaming players are just snorting on copium right now. Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1762073 Share on other sites More sharing options...
Mysterious box Posted November 26, 2024 Share Posted November 26, 2024 9 minutes ago, Anis5240 said: At this rate I'm starting to lose hope in Klei. Like I don't even know man, was it so damn hard to JUST FIX ONE PART OF THE WHOLE TREE??????? And also said double standards are still around, yeah. I guess all long-time Wilson gaming players are just snorting on copium right now. Yeah I'm conflicted I don't particularly mind if they go back on their word for Wendy but that calls all previous skill trees into question and their balancing decisions moving forward. Basically I'm in this camp if they buff Wendy to the point her weaknesses no longer matter despite being one of the stronger characters specifically because she's more popular than others and don't go back to revisit all of the previous skill trees then it'll be hard for me to take any balancing decisions going forward seriously. Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1762079 Share on other sites More sharing options...
Anis5240 Posted November 26, 2024 Author Share Posted November 26, 2024 1 hour ago, Mysterious box said: Basically I'm in this camp if they buff Wendy to the point her weaknesses no longer matter despite being one of the stronger characters specifically because she's more popular than others and don't go back to revisit all of the previous skill trees then it'll be hard for me to take any balancing decisions going forward seriously. They already did this shtick ages ago with Wigfrid can eat goodies. Also like why did this thing even exist???? It's not like Wigfrid players suffer from the life steal to even consider getting jellybeans. Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1762127 Share on other sites More sharing options...
MarcoReverie Posted December 21, 2024 Share Posted December 21, 2024 I'm really happy to found this topic. Few days ago I was thinking about Wilson Skill Tree, and I start to imagine Wilson can do more, create and craft since he is a scientist and the firs survivor in the constant. So, here my ideas, hope you enjoy and maybe some of them also likes to Klei. Torch longevity: Merge the 3 slots into III skill. Torch Range: Merge the 3 slots into III skill. Torch Toss: Able without prerequisites. IMO, I don't think Torch tree needs new perks since is an item useful only in early game and more for new players. I prefer to save that 4 skill slots for new perks. But maybe a nice addition could be random fire colors for Wilson torches, since he is an alchemyst. Regarding Beard tree: Remove Beard Insultation I, and just leave II and III skill. Remove Beard Growth I, and just leave II and III skill. Able Beard Hair Storage without prerequisites. At this point we have 6 skills or insight point free. Here comes my main ideas: SCIENCE (ALCHEMY+TECHNOLOGY) TREE Frazzled Wires. Recipe: Beard Hair x2, Gold x2, Mosquito Sack x2 Blueprint. Wilson can create blueprints from unlocked recipes and from examining (maybe is to OP) craftable objects (not apply for personal or character skills). PREREQUISITES: Frazzled Wires. Recipe: Papyrus x1, Feather Pencil x1, Blue Gem x1. *Requires a Cartographer's Desk Electromagnetic trap. A trap to immobilize creatures or bosses within a certain radius for a while (similar to shadow prison). Emits light and causes electrical damage. PREREQUISITES: Frazzled Wires. Recipe: Frazzled Wires x1, Electrical Doodad x1, Flint x1. *DMG=(15/37.5 per seg). For 10 uses Nitro. A throwable lab flask with a powerful substance that explodes at hit. Explodes into the backpack if running. Recipe: Nitre x3, Honey x1, Red Gem x1. *DMG=340 (same as Obsidian Coconade). PREREQUISITES: Blueprint. Remote explosive. A remote explosive weapon (also can be thrown) activated by a remote control within a radius. The remote control is for one use. Recipe: Electrical Doodad x1, Gunpowder x1, Frazzled Wires x2. *DMG=250 (same as Coconade). PREREQUISITES: Electromagnetic trap. Synthetic Gemstone. An artifact to growth synthetic gems. PREREQUISITES: Nitro / Remote explosive. Recipe: Purple Gem x1, Frazzled Wires x3, Electrical Doodad x3. *Durability of 100% for 5 uses and requires a Moon Rock per use. **Probability of creation: 45% Red Gem. 45% Blue Gem, 5% Moon Rock, 5% Purple Gem. I thought of this considering Wilson is an alchemist and scientist, so I add some images Finally, for ALCHEMY TREE, I just was thinking in chance Transmute Icky II, by adding: Transform 3 Mosquito Sack into a Spider Gland. Transform a Spider Gland into 2 Mosquito Sack. I must say this is just a dream jeje. But I hope you like it and if you have some suggestions I'll be happy to read you. P.S. Since I'm a geographer, I also want more general new perks for Cartographer's Desk. At least: Bookmark places on the Map Scroll. Annotations on pin or mark sites like wormholes and MOBS observations on the Map Scroll. Thx for reading Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1781485 Share on other sites More sharing options...
HowlVoid Posted December 21, 2024 Share Posted December 21, 2024 On 7/1/2024 at 8:50 AM, mkemal23 said: I Don't think it really matters at this point, but here's some of the suggestions I made in case a dev sees this. These are so reasonable compared to some Wendy buffs I've seen people ask for, on my life Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1781572 Share on other sites More sharing options...
Mysterious box Posted December 22, 2024 Share Posted December 22, 2024 59 minutes ago, HowlVoid said: These are so reasonable compared to some Wendy buffs I've seen people ask for, on my life It'd get me to actually play poor Wilson too it sounds really cool and makes a lot more sense for his character at this point in the story... Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1781594 Share on other sites More sharing options...
HeatAndRun Posted December 22, 2024 Share Posted December 22, 2024 It's already a little late even if Wilson gets his own skill tree tweaks. He desperately needs one at this point! Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1781598 Share on other sites More sharing options...
Lardee Posted December 22, 2024 Share Posted December 22, 2024 Before it came out back in 2023, my idea for Wilson's skill tree was to let him analyze and then use (to some extent) the special items of other characters. For example, Wilson could use Abigail's Flower to summon a generic ghost follower or use Wolfgang's dumbells to gain a bit of damage and move heavy objects. I think something like that would have been cool as it would maintain his position as the default character when played alone (until you upgrade the portal) while increasing his capabilities the more diverse the characters he plays with. Figuring out which character abilities to mix/match to best deal with the current situation would add a large amount of depth to his otherwise basic playstyle. If you're playing in a longer world, he gets a huge amount of character progression via obtaining special items from swapping characters which allows him to catch up or even exceed the others that have gotten skill trees. Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1781696 Share on other sites More sharing options...
Anis5240 Posted December 22, 2024 Author Share Posted December 22, 2024 51 minutes ago, Lardee said: to let him analyze and then use (to some extent) the special items of other characters. For example, Wilson could use Abigail's Flower to summon a generic ghost follower or use Wolfgang's dumbells to gain a bit of damage and move heavy objects. I think something like that would have been cool as it would maintain his position as the default character when played alone (until you upgrade the portal) while increasing his capabilities the more diverse the characters he plays with. Figuring out which character abilities to mix/match to best deal with the current situation would add a large amount of depth to his otherwise basic playstyle. If you're playing in a longer world, he gets a huge amount of character progression via obtaining special items from swapping characters which allows him to catch up or even exceed the others that have gotten skill trees. This just feels wrong. The supposed idea behind his skill tree was what he could do to make things somewhat easier. He was, after all, the most experienced survivor among the others. I have no real problems with the beard branch, just that it should be trimmed into 2 tiers only for both insulation and growth, and some additional protection via his beard (cuz what's the point of having a magnificent beard without some cushioning protection, amirite). To make it balanced, he would lose part of his beard after receiving some damage (depends on the state of beard to begin with). Half of the transmutes are ok, nothing really game-breaking. The thing I like about it was giving players more options, especially with the Iridescent Gem. (That said, 6 rot to 1 poop was an absolute stinker and I don't even know why they put it there.) The real main offender was the goddamn torch tree. WHY ONLY FOR AN ITEM??????? As I said on countless times already, just cut down and change the whole thing into light sources tree and it won't even be game-breaking overpowered BS. Keeping either miner hat or lantern or even morning star to light up just a bit longer would be quite fine in my opinion. Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1781701 Share on other sites More sharing options...
MarcoReverie Posted December 22, 2024 Share Posted December 22, 2024 1 hour ago, Anis5240 said: This just feels wrong. The supposed idea behind his skill tree was what he could do to make things somewhat easier. He was, after all, the most experienced survivor among the others. I have no real problems with the beard branch, just that it should be trimmed into 2 tiers only for both insulation and growth, and some additional protection via his beard (cuz what's the point of having a magnificent beard without some cushioning protection, amirite). To make it balanced, he would lose part of his beard after receiving some damage (depends on the state of beard to begin with). Half of the transmutes are ok, nothing really game-breaking. The thing I like about it was giving players more options, especially with the Iridescent Gem. (That said, 6 rot to 1 poop was an absolute stinker and I don't even know why they put it there.) The real main offender was the goddamn torch tree. WHY ONLY FOR AN ITEM??????? As I said on countless times already, just cut down and change the whole thing into light sources tree and it won't even be game-breaking overpowered BS. Keeping either miner hat or lantern or even morning star to light up just a bit longer would be quite fine in my opinion. I like the idea of an armor beard Maybe instead of storage. Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1781710 Share on other sites More sharing options...
Anis5240 Posted December 22, 2024 Author Share Posted December 22, 2024 1 minute ago, MarcoReverie said: I like the idea of an armor beard Maybe instead of storage. Yes, that's why I had it separated in my skill tree concept for Wilson. Feel free to read about the whole suggestions I made in this thread (shame that it got archived however, but still): At the very least, I want some consistency with what was established during DS + RoG, Shipwrecked, Hamlet, the Forge and Gorge events. Wendy of all people can use her potions to heal, while Wilson can't? That's such a BS where I see it. If Klei really wants to make Wilson as the "epitome of light - the almighty savior against the darkness hur dur" shtick, then AT LEAST FULLY COMMIT TO IT, NOT JUST A FLIMSY TORCH THROW. Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1781711 Share on other sites More sharing options...
MarcoReverie Posted December 22, 2024 Share Posted December 22, 2024 2 hours ago, Lardee said: Before it came out back in 2023, my idea for Wilson's skill tree was to let him analyze and then use (to some extent) the special items of other characters. For example, Wilson could use Abigail's Flower to summon a generic ghost follower or use Wolfgang's dumbells to gain a bit of damage and move heavy objects. I think something like that would have been cool as it would maintain his position as the default character when played alone (until you upgrade the portal) while increasing his capabilities the more diverse the characters he plays with. Figuring out which character abilities to mix/match to best deal with the current situation would add a large amount of depth to his otherwise basic playstyle. If you're playing in a longer world, he gets a huge amount of character progression via obtaining special items from swapping characters which allows him to catch up or even exceed the others that have gotten skill trees. I'm agree he can have advantanges from analyzing objects and them create blueprint, but not from special item of other characters at least no to use them since some of them are "non-science" objetcs (i.e. abigail flowers). On the other hand, I was thinking Wilson can have a skill of inverse engineering, I mean, the skill to dismantle the crafted item (similar to the green staff) but lossing at least one object in the process. Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1781712 Share on other sites More sharing options...
slendyproject Posted December 22, 2024 Share Posted December 22, 2024 It bothers me that Wilsons skills dont focus on all aspects of survival when storywise he managed to reach the end and survive every challenge. His skill tree could even look like the progression of his journey starting from the radio, moving through the different adventure mode islands to reach the throne with skills focusing on his own survival. Then after the throne there could be some skills more focused on multiplayer/teamplay signaling where he is now. The current one only really covers light (and does it really badly), crafting, and winter survival. He should have skills for the other seasons, map exploration, something for fighting basic enemies like hounds and spiders, and something that lets him use basic crafting resources more efficiently than other survivors. He should be good at all these things based on the events of the first game. Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1781721 Share on other sites More sharing options...
MarcoReverie Posted December 22, 2024 Share Posted December 22, 2024 9 hours ago, Anis5240 said: Yes, that's why I had it separated in my skill tree concept for Wilson. Feel free to read about the whole suggestions I made in this thread (shame that it got archived however, but still): At the very least, I want some consistency with what was established during DS + RoG, Shipwrecked, Hamlet, the Forge and Gorge events. Wendy of all people can use her potions to heal, while Wilson can't? That's such a BS where I see it. If Klei really wants to make Wilson as the "epitome of light - the almighty savior against the darkness hur dur" shtick, then AT LEAST FULLY COMMIT TO IT, NOT JUST A FLIMSY TORCH THROW. Super like. Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1781775 Share on other sites More sharing options...
Anis5240 Posted December 23, 2024 Author Share Posted December 23, 2024 8 hours ago, MarcoReverie said: Super like. Thanks, my guy. I've read your concepts and it's cool too, especially the Nitro one. I think maybe he could use the Empty Flask trinket to make it, and the Flask is given back after use (considering how hard it was to get to begin with). Like, Wilson already said it himself; "Hard to find a good flask around here." Hard to obtain item, but worthwhile in terms of making "special grenades" seems great and balanced in my opinion. Now, if only Klei devs been reading this (and other Wilson-related threads) and consider giving him a deserved update/rework/whatever.... Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1781848 Share on other sites More sharing options...
MarcoReverie Posted December 27, 2024 Share Posted December 27, 2024 On 12/22/2024 at 6:20 AM, Anis5240 said: Yes, that's why I had it separated in my skill tree concept for Wilson. Feel free to read about the whole suggestions I made in this thread (shame that it got archived however, but still): At the very least, I want some consistency with what was established during DS + RoG, Shipwrecked, Hamlet, the Forge and Gorge events. Wendy of all people can use her potions to heal, while Wilson can't? That's such a BS where I see it. If Klei really wants to make Wilson as the "epitome of light - the almighty savior against the darkness hur dur" shtick, then AT LEAST FULLY COMMIT TO IT, NOT JUST A FLIMSY TORCH THROW. Has I told you, I really love your skill tree proposal. I just have some ideas that maybe you would like. First of all, in order to develop Wilson's skill tree, I considered a number of alchemical concepts, including its mythology, history, and development into science, medicine, and technology. There are still more aspects that may be used, even though transmutation is already a part of his existing skill tree. Sincerely, I hadn't thought of any significant adjustments to the torch tree, more than merge skills and simply the random variation of fire colors for Wilson's torches. However, I really like your suggestion for the endothermic torch since it fits with the evolution of fire from alchemy to chemistry (the Bunsen burner's history). Aside from some additional perks for the torches, I think this tree can be summed up in only four branched skills that merge TORCH toss, range and longevity (and save three insight points). This is my suggestion: Tier 1. Torch Longevity. Refuelable via adding grass or twigs. Tier 2. Torch Toss. Throw a torch on the ground or onto MOBs to attack (set it on fire). Tier 3. Torch Rage. Increase the light radius to 5 units, provides heat (level 1 Heat Source 70°) and allows food to be cooked. Locked skill. Endothermic torch. Craft a endothermic torch (level 1 Cool Source -10°). Refuelable with nitre or grass. Light radius of 5 units. Unable to cook food but burning an evergreen tree will turn it on petrified trees. For BEARD tree I suggest the skills get separate, I mean not branched or with prerequisites. My suggestion: Beard storage. 1/2/3 slots. Beard growth. 2/5/10 days. Beard insulation (70%). 25.5/76.5/229.5 seconds. Beard armor. 5%, 10%, 15% Inventor and Heal are, for me, the main trees that could improve Wilson’s skills based on alchemy and science features. Initially, my girlfriend suggest me healing perks for Wilson, but I did not end up with good ideas. But, reading your ideas I found some new inspiration. First, regarding your proposal I feel this skills are weak. Healing items are relative cheap to make them halve cost, so in slot 1 maybe Wilson could duplicate the dose of them, instead of craft 1 Healing Salve He can craft two. Also, for the slot 2, it would be better to extend that 25% extra healing to other characters when Wilson apply the healing item on them. For the slot 3, I’m disagree since losing health are the requisite for human transmutation (Law of Equivalent Exchange). But maybe I'm being too orthodox, jeje. Inventor tree goes in the similar way. But, let me show you my ideas. I hope you like and feel free to share your thoughts. Here is where alchemy get a main, since was a protoscience experimenting a lot with minerals, gemstones a lab procedures. This are my suggestions: HEAL Tier 1. Plague doctor hat. While worn, healing items apply by Wilson will restore 25% more health and crafting healing items will duplicate. Recipe: Gold x2, Pig Skin x2, Red Gem x1. Tier 2. Liquid gold. A substance into a flask to refresh raw food a less perish stage per drop and to purify monster meat to meat. Based on the myth of Elixir of life from alchemy. Recipe: Gold x2, Honey x2, Blue Gem x1. For 10 doses (drops). INVENTOR Tier 1. Draw Blueprints. Every new blueprint restore sanity (15). Recipe: Blue gem, Papyrus, Feather pencil, on a Cartographer’s desk. Tier 2. Nitro (Inspired in the evolution of powder and explosives substances from alchemy-chemistry). A highly explosive substance into a flask. Recipe: Red gem x1, Nitre x3, Charcoal x3. NEW TECHNOLOGIES Tier 1. Frazzeld wires. A new use for beard hair. Recipe: Beard Hair x2, Gold x2, Mosquito Sack x2. Tier 2. Split-Sphere. An apparatus (looks like a Tesla bobine) to growth synthetic gems (level 1). Recipe: Purple Gem x1, Frazzled Wires x4, Electrical Doodad x4. For 5 uses. Requires a Moon Rock per use. Probability of creation: 45% Red Gem. 45% Blue Gem, 5% Moon Rock, 5% Purple Gem. TRANSMUTATION I’m agree on the improves for the Alchemy tree, Wilson need to learn more transmute formulas. The third row of Transmute can merge into the the row I and II to save 3 skill points. In addition to transmute Boards, Lesser Glow Berry, Glow Berry, Bunny Puff, Fur Tuft and Fossils, I would like to add Spider Gland and Mosquito Sack. I’m not enough skilled for an opinion on Shadow and Lunar perks. Hope you like and sorry for my bad english. On 12/22/2024 at 11:44 PM, Anis5240 said: Thanks, my guy. I've read your concepts and it's cool too, especially the Nitro one. I think maybe he could use the Empty Flask trinket to make it, and the Flask is given back after use (considering how hard it was to get to begin with). Like, Wilson already said it himself; "Hard to find a good flask around here." Hard to obtain item, but worthwhile in terms of making "special grenades" seems great and balanced in my opinion. Now, if only Klei devs been reading this (and other Wilson-related threads) and consider giving him a deserved update/rework/whatever.... Please please Klei devs Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1782535 Share on other sites More sharing options...
Anis5240 Posted December 28, 2024 Author Share Posted December 28, 2024 11 hours ago, MarcoReverie said: Aside from some additional perks for the torches, I think this tree can be summed up in only four branched skills that merge TORCH toss, range and longevity (and save three insight points). This is my suggestion: Tier 1. Torch Longevity. Refuelable via adding grass or twigs. Tier 2. Torch Toss. Throw a torch on the ground or onto MOBs to attack (set it on fire). Tier 3. Torch Rage. Increase the light radius to 5 units, provides heat (level 1 Heat Source 70°) and allows food to be cooked. Locked skill. Endothermic torch. Craft a endothermic torch (level 1 Cool Source -10°). Refuelable with nitre or grass. Light radius of 5 units. Unable to cook food but burning an evergreen tree will turn it on petrified trees. This whole thing seems fine but I still think it would be much better for Wilson to have the more broader light source tree. Make other unorthodox items such as the morning star be worthwhile to get again. 12 hours ago, MarcoReverie said: HEAL Tier 1. Plague doctor hat. While worn, healing items apply by Wilson will restore 25% more health and crafting healing items will duplicate. Recipe: Gold x2, Pig Skin x2, Red Gem x1. This one is good, I like it. 12 hours ago, MarcoReverie said: Tier 2. Liquid gold. A substance into a flask to refresh raw food a less perish stage per drop and to purify monster meat to meat. Based on the myth of Elixir of life from alchemy. Recipe: Gold x2, Honey x2, Blue Gem x1. For 10 doses (drops). I feel like this one suits the Inventor part more, but that's just me. 12 hours ago, MarcoReverie said: Tier 1. Frazzeld wires. A new use for beard hair. Recipe: Beard Hair x2, Gold x2, Mosquito Sack x2. I personally think this wasn't needed considering a full ruins clear can get over a stack of those wires. But if there are other items that need wires apart from the nautopilot beacon and magnet, then it might be OK at best. 12 hours ago, MarcoReverie said: I would like to add Spider Gland and Mosquito Sack. Also not as needed. 12 hours ago, MarcoReverie said: For the slot 3, I’m disagree since losing health are the requisite for human transmutation (Law of Equivalent Exchange). But maybe I'm being too orthodox, jeje. Yeah, that's fair. Maybe losing half of the initial cost (original needing -40 HP to be crafted, now he would only need -20 or -10 HP) is rather OK in my opinion. The main takeaway from all of this was that Klei had numerous branches of science they could delve and put onto Wilson, yet they didn't and went for the most bareboned design ever. It really was a shame to see a character who had conquered the Constant once, yet the situations after said event didn't reflect what he had gone through and he only got such subpar skills compared to others. Practically everyone I know had made fun of the torch tree because it was just that stupid. Yes, he was a "bad" scientist back in the real world of DS, but that doesn't apply as much in the Constant; especially when he had created other things like the Gardeneer Hat. I still went teary-eyed a bit when I read the loading tip about that item; that everyone else had mocked his creation and didn't "see" his vision. It's the same thing that happened here too; people preaching on and on about other characters needing their deserved buffs and more intricate mechanics, yet they aren't willing to do the same onto Wilson. I honestly wish people would stop saying "when the basic character is basic and not needing such convoluted things to make them engaging". Because that is not constructive criticism, that's a lazy ass belittling comment that stings Wilson players' hearts. I, and other Wilson players only wish for him to have perks that suit his journey from the early days of Don't Starve to where he was now. Make his gameplay suits the established lore he had. That's all that's needed for him to be a decent character pick. Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1782653 Share on other sites More sharing options...
SilverSpoon Posted December 28, 2024 Share Posted December 28, 2024 I would most like buff for Wilson as "the starting character", the ability to equip clothes, amulets or backpack, in addition to armor. Also, he's a torch specialist, so he could equip a torch in other hand than the normal hand slot. It's OK to make he could hold a torch in his beard. Also hilarious to use his beard as a torch. Or I think it would also be good to have an additional inventory. Anyway, I like "not be too special" . I bit don't like special items or facilities just for Wilson. It doesn't feel like a starting character. Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1782695 Share on other sites More sharing options...
Anis5240 Posted December 28, 2024 Author Share Posted December 28, 2024 1 hour ago, SilverSpoon said: It doesn't feel like a starting character. How many times do I have to say this. I even said it first thing on this thread: Why do even people on forums feel the need to put Wilson as "the starter character"? That thing only works for DS, not DST. Wendy and Wigfrid did a better job at making new players to at least stay and continue playing the game. BY ALL MEANS, if this is your only comment then don't bother coming over here. I'm not being rude here, but as I said just then, if you have nothing better to say other than "this doesn't suit a beginner character" (WHICH HE'S NOT), then leave. Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1782714 Share on other sites More sharing options...
MarcoReverie Posted December 28, 2024 Share Posted December 28, 2024 8 hours ago, SilverSpoon said: I would most like buff for Wilson as "the starting character", the ability to equip clothes, amulets or backpack, in addition to armor. Also, he's a torch specialist, so he could equip a torch in other hand than the normal hand slot. It's OK to make he could hold a torch in his beard. Also hilarious to use his beard as a torch. Or I think it would also be good to have an additional inventory. Anyway, I like "not be too special" . I bit don't like special items or facilities just for Wilson. It doesn't feel like a starting character. I did not think on that perks for torch... sound interesting. But, the true is that Wilson is not a starting character. He is the most experienced into the constant, and his brains works different far away the other characters. Link to comment https://forums.kleientertainment.com/forums/topic/157791-the-need-to-improve-wilsons-skill-tree-is-more-important-than-ever/page/5/#findComment-1782770 Share on other sites More sharing options...
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