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More aquatic mobs should be perma-wet


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I don't know if this is recent and that I missed / forgot about it. Or it was there all the time and I only assumed it was never the case because the mobs I typically expect to be always wet simply aren't... but Rockjaws are wet mobs ! And it seems I didn't realize until now.

This is great, useful, and logic of course... but I'm once more going to ask what was asked only so many times here : more wet aquatic mobs

 

Okay, Rockjaws are in the water, they should be wet, and they are.
But aaaall these other guys also live in water... and they are dry as bone, consistency is a little hurt :

599px-Gnarwail.png.2e8861342b1fa4472d1df8df9fa38493.pngSkittersquid.png.0d4a3ee04857f38631d396d2841e0c3f.pngCookie_Cutter.png.ee96f8b734ee0e4b8d2a6311d162e799.pngMarotter.png.2298cb23c6ede001330f5adb037b3330.png600px-Sea_Weed_(Yellow).png.f80512d2d54527f887a97b7f9ce0b879.png600px-Malbatross.png.05cdb3af4d23edecc4ba340f3184024e.png

Crab_Guard.png.03629d7012f2425ab2caf1eb4b39c295.pngCrab_Knight.png.d2309becd29601fa6f4909a25bf3a48d.pngImposing_Claw.png.074094be8f11044d2695533f3763ba66.pngCannon_Tower.png.c5a23e3246882a985b691c8fef513532.png600px-Crab_King.png.f98b800cb18accc0f3940337a891481e.png

 

On the otter hand, these are the remaining aquatic mob that are in fact moist in water :

Grass_Gator.png.b3b404288651033101509f6ce31d67a7.png  yeah.

 

There's still some stuff worth mentioning :

  • While it's either an oversight or a poor balance decision that hinders some weapons for most of the non-wet aquatic creatures... some of them are meant to stay dry by design.
     
    • This goes for the Marotters, because otter's fur is hydrophobic,
       
    • and... Skittersquids... huh ? :flustered:
       
    • I wouldn't be against to add some more creature to the list if it helps justify anything, like the Malbatross. It looks even more armored against wetness than the other standard birds, who are always dry too... but all it takes is a rainy day to turn Malbatross wet, but a deep dive in the water isn't enough, weird.
       
  • Good old Grass Gators are only wet inside water, meaning the moment they go outside they will turn dry, and that's okay... I guess, this will also apply to anybody that takes a swim, like Hounds, but for a lot of other creatures we probably shouldn't wait on them to dive and enjoy bonus damage until they reach land or a boat.
     

I'd say, if we know a creature is found in water and can't pretend to be immune... they should be wet and that's it. By extension Frogs should be wet too considering where they're from. Oh and chances are I forgot a mob or two in my lists (not Sea Striders, they use olive oil or something).

C'mon devs, we'd be happy and no longer have to pinch you every so often asking for it or why that's not the case already. :distant:

I kind of agree but i think it would require a complete overhaul of how the game handles wetness, its largely a world effect for everything besides players. If the world has had X amount of recent rainfall the ground becomes wet and everything on the ground does to. I think Crab King is specifically always dry even when the world is wet, bit of an odd choice for a stationary health tanky, self healing boss. I suppose warly makes electric damage more accessible than it was before given the alternative is the morningstar which is powerful but painfully short lived.

But it would be neat to have like, beefalo, grass gators or other critters be able to shake themselves dry. I also think the logic for most fish and aquatic critters being perma-dry is to do with their scales or skin being inherently waterproof, so while they exist in the water they aren't actually wet and most of the water touching them falls off pretty quick if they leave the water.

That said creatures *IN* water should absolutely take bonus electric damage. Save the seaflowers or whatever since they seem to be mostly above the water. And Crab King and his followers could gain electric damage immunity based on the gems you use.

The logic is pretty obvious, so I guess the reason is that they intended electrical damage to be an occasional thing players can take advantage of rather than creating an ideal weapon for these specific mobs and bosses. It's valid, but there are ideal weapons already. Hambats, dark swords and bright swords. All easily renewable. So I really don't see what would be wrong with adding another one.

Or they just forgot.

54 minutes ago, SapoLover said:

The logic is pretty obvious, so I guess the reason is that they intended electrical damage to be an occasional thing players can take advantage of rather than creating an ideal weapon for these specific mobs and bosses. It's valid, but there are ideal weapons already. Hambats, dark swords and bright swords. All easily renewable. So I really don't see what would be wrong with adding another one.

Or they just forgot.

Perma Rain world (aka worlds with rain set to tons).

1 hour ago, Gotheran said:

I kind of agree but i think it would require a complete overhaul of how the game handles wetness, its largely a world effect for everything besides players.

this is not entirely true, as one of the few mobs that can be effected by wetness influence by rain or the player with water balloons, dragonfly has a wetness meter rather than just adapting to the worlds wetness level. 

As well as dragon fly, several mobs are always wet by default, depth worms, merms and frogs all are considered always wet. making it so ocean mobs are always damp wouldn't be too much work I should think, kind of just like adding a tag similar to lunar or shadow affinities I should think. 

12 minutes ago, Jakepeng99 said:

Malbatross should stay not wet.

 

It has waterproof feathers.

 

As for the crab king mobs, they never touch the water.

 

Yeah, I agree, Malbatross and the crab minions it's debatable if they are wet or not. 

The others should be wet for sure.

3 hours ago, ZeRoboButler said:

this is not entirely true, as one of the few mobs that can be effected by wetness influence by rain or the player with water balloons, dragonfly has a wetness meter rather than just adapting to the worlds wetness level. 

As well as dragon fly, several mobs are always wet by default, depth worms, merms and frogs all are considered always wet. making it so ocean mobs are always damp wouldn't be too much work I should think, kind of just like adding a tag similar to lunar or shadow affinities I should think. 

She drys off at lightning speed though doesn't she? I assumed that making her wet was only a way of stopping her enraged mode, one that doesn't appeal as highly as a couple shots from an ice staff.

I do think more ocean creatures should be considered wet, but some things should be considered:

-Many creatures don't ever submerge themselves, so it wouldn't make sense for them to be wet (Crab King, Crab Guards, Crab Guard Towers, Seaweeds, claws)

-Otters and Ducks bot have a type of water repellent in real life to keep them dry, so Malbatross and Marotters shouldn't be considered wet

-The name of creatures that are wet in their natural state should not contain the wet prefix. You could still see that they are wet by the blue color of the text, and this would prevent redundancy.

7 hours ago, Gotheran said:

But it would be neat to have like, beefalo, grass gators or other critters be able to shake themselves dry.

I love this idea! Maybe certain giants could have this and shake off giant water droplets as a new attack (deerclops could freeze them midair, then send them down as sharp icicles)

59 minutes ago, Pet Rock said:

I love this idea! Maybe certain giants could have this and shake off giant water droplets as a new attack (deerclops could freeze them midair, then send them down as sharp icicles)

Bearger Post shake off

Spoiler

Untitled.png.c78fa2253309ab349089267c1b267610.png

 

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