loopuleasa Posted June 18, 2024 Share Posted June 18, 2024 As a shipwrecked enjoyer, I think an ocean update is a good opportunity to move the needle towards a more refined core sailing mechanic. Right now, and since forever, the DST sailing has been a subject of frustration because of one thing: - The control scheme The reason people don't like sailing is because it is janky to control sailing. My suggestion: - When on a boat, add a "BOATING" button interface on the screen. - You can press buttons and your character will automatically go to anchor and drop/raise it, or turn in a direction, or increase/decrease the sails, etc - Maybe even add options in the keybinds menu that control those as well - How it could be implemented: once you are "stationed" on any boat station, you now have a menu for keys 1,2,3,4,5,etc that switches you to that station when you press it The reason sailing feels bad is because you have to click around on a crowded boat and the controls suck. I played sea of thieves, and the reason moving to stations on a boat feels good there is because of the first person perspective and the sheer ROOM you have to move around on a boat. That makes the "sailing" in Sea of Thieves a plus instead of a minus, and a fun mechanic. Sailing in DST is not a plus because of the way the game engine is suited for such a use case and the controls are not adequate for switching. Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/ Share on other sites More sharing options...
Primalflower Posted June 18, 2024 Share Posted June 18, 2024 if its as unintrusive as just hotkeys to have your character do X or Y action regarding sailing then i don't have a problem but I feel like many moves further would kill me - I love the way moving through the ocean works in DST, and I would be sad if it was too simplified Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/#findComment-1726531 Share on other sites More sharing options...
GreenBowers Posted June 18, 2024 Share Posted June 18, 2024 Boat shoes are lame and should never come to this game. Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/#findComment-1726547 Share on other sites More sharing options...
chaosmonkey Posted June 18, 2024 Share Posted June 18, 2024 1 hour ago, Primalflower said: I love the way moving through the ocean works in DST, and I would be sad if it was too simplified Same! I really enjoy the current sailing controls (or lack there of). Only real complaint is how slow some of the actions are. At least with the sails, we can click 2x to speed up the action. Anchor and steering wheel are just pain though. Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/#findComment-1726559 Share on other sites More sharing options...
arubaro Posted June 18, 2024 Share Posted June 18, 2024 1 hour ago, Habakkuk said: Sailing SW >>>> DST Walking to main land splitted biomes you mean? Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/#findComment-1726561 Share on other sites More sharing options...
Mike23Ua Posted June 18, 2024 Share Posted June 18, 2024 7 minutes ago, arubaro said: Walking to main land splitted biomes you mean? With an ocean full of seemingly randomly generated monsters attempting to attack you between the islands? Hell yeah bring it on! Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/#findComment-1726564 Share on other sites More sharing options...
arubaro Posted June 18, 2024 Share Posted June 18, 2024 35 minutes ago, Habakkuk said: With coffee, tea, Sleek Hat, Tropical Bouillabaisse in the speed of light. Coffee already is a item so imbalanced that is disgusting, stacking speed in sw is just... now i understand why you prefer simply walking over a fun but deep sailing mechanic that rewards being experience Idk what was thinking capy devs when they developed sw, has such balance holes and non sense... Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/#findComment-1726585 Share on other sites More sharing options...
Copyafriend Posted June 18, 2024 Share Posted June 18, 2024 1 hour ago, Mike23Ua said: With an ocean full of seemingly randomly generated monsters attempting to attack you between the islands? Hell yeah bring it on! you really need to replay shipwrecked, it was absolutely the easiest dlc by far. the ONLY legitimate threat added was poison, which takes literally days to kill you, and can just be outhealed by making fish sticks to heal for 40 health apiece (literally fish for it grew on rocks) the summer equivalent was basically antlion from together except you were basically immune if you were on the water. winter didnt exist, the flooding season was pretty neat except for the part where it was more tedious than actually dangerous, and shipwrecked had more options for 100% wetness protection than all other dlcs put together. i mean i guess if you ignored the fact that seasons were going to happen, or were a first time playerit could be dangerous, but it was honestly a cakewalk where not much happened. heck they even introduced an ice machine that produced infinite filler for free meaning you just need any source of any kind of meat (morsels make meatballs too remember) and you had effectively free food. rose tinted glasses are hard to see through mike. and that goes for everyone that thinks shipwrecked sailing was good. it wasnt interesting or well woven into the gameplay or anything like that. it was simple, you have a boat, you walk on the water. the best part of sailing was the waves you could hit for a speedboost. Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/#findComment-1726602 Share on other sites More sharing options...
arubaro Posted June 18, 2024 Share Posted June 18, 2024 32 minutes ago, Copyafriend said: you really need to replay shipwrecked, it was absolutely the easiest dlc by far. the ONLY legitimate threat added was poison, which takes literally days to kill you, and can just be outhealed by making fish sticks to heal for 40 health apiece (literally fish for it grew on rocks) the summer equivalent was basically antlion from together except you were basically immune if you were on the water. winter didnt exist, the flooding season was pretty neat except for the part where it was more tedious than actually dangerous, and shipwrecked had more options for 100% wetness protection than all other dlcs put together. i mean i guess if you ignored the fact that seasons were going to happen, or were a first time playerit could be dangerous, but it was honestly a cakewalk where not much happened. heck they even introduced an ice machine that produced infinite filler for free meaning you just need any source of any kind of meat (morsels make meatballs too remember) and you had effectively free food. rose tinted glasses are hard to see through mike. and that goes for everyone that thinks shipwrecked sailing was good. it wasnt interesting or well woven into the gameplay or anything like that. it was simple, you have a boat, you walk on the water. the best part of sailing was the waves you could hit for a speedboost. Everything filled with chests with ruins/volcano tier items (plus how armor stacking from single player), always having a dumbrella (buffed eyebrells) for free and a "boss" (1000hp) that drops even more ruins gear Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/#findComment-1726623 Share on other sites More sharing options...
loopuleasa Posted June 18, 2024 Author Share Posted June 18, 2024 4 minutes ago, Habakkuk said: I want speed. coffee buff is too ridiculous in shipwrecked however, it's my least fav item there it's not coffee, it's some form of cocaine Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/#findComment-1726651 Share on other sites More sharing options...
Wormboi Posted June 18, 2024 Share Posted June 18, 2024 1 minute ago, Habakkuk said: I really don't understand why people in the forums like to walk slowly. walking cane and beefalo exist Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/#findComment-1726653 Share on other sites More sharing options...
loopuleasa Posted June 18, 2024 Author Share Posted June 18, 2024 1 minute ago, Habakkuk said: I really don't understand why people in the forums like to walk slowly. We like speed. But coffee speed is so fast it feels like the c_speed cheat commands I always found it way too much Shipwrecked however has large worlds at least, so it is sorta fine there, but still it feels comical to me Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/#findComment-1726654 Share on other sites More sharing options...
arubaro Posted June 18, 2024 Share Posted June 18, 2024 6 minutes ago, loopuleasa said: coffee buff is too ridiculous in shipwrecked however, it's my least fav item there it's not coffee, it's some form of cocaine I didnt use it until i learned that i can simply reduce the speed buff 2 minutes ago, Habakkuk said: I really don't understand why people in the forums like to walk slowly. I like balanced and minimally hard games, not facerolling with my brain turned off Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/#findComment-1726655 Share on other sites More sharing options...
benfroyobro9381 Posted June 18, 2024 Share Posted June 18, 2024 Sailing in DST can be improved but it really shouldn't be shipwrecked sailing. It wouldn't work very well for multiplayer and while it was convenient, it didn't really feel like sailing. Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/#findComment-1726662 Share on other sites More sharing options...
loopuleasa Posted June 18, 2024 Author Share Posted June 18, 2024 6 minutes ago, Habakkuk said: I see, I play with a coffee mod in DST and in my experience the game is a lot more enjoyable, saves a lot of time. and it is not as broken as people think because you need to farm it, farm honey and burn the coffee, what takes a lot of time to set up the farms and etc.. Farming coffee is almost free to do, especially with how much it gives. The speed also makes all bosses not hit you. 1 minute ago, benfroyobro9381 said: Sailing in DST can be improved but it really shouldn't be shipwrecked sailing. It wouldn't work very well for multiplayer and while it was convenient, it didn't really feel like sailing. Shipwrecked sailing is just walking on water. The boats are cool. The reason people like it is the control scheme is the same as the one we are familiar. Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/#findComment-1726663 Share on other sites More sharing options...
Primalflower Posted June 18, 2024 Share Posted June 18, 2024 Coffee's speed boost has always been massively offset by the time spent farming it - outside of dry season, you could only get 1 harvest off of it before it would wilt again. So not only do you need to mass gather ash, mass cook coffee beans, and then mass crock pot those cooked coffee beans, but they also spoiled really quickly. I always get the little feeling that ones who say that the coffee's speed boost was imbalanced is viewing the mechanic through rose tinted glasses. Because for me... It kind of sucked. I would go as far as to say that in a hypothetical scenario wherein coffee bushes were implemented exactly as they were into dst, the only thing that would call their balance into question is the polar bearger bin making it so you can stockpile a million of them without it all going stale Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/#findComment-1726669 Share on other sites More sharing options...
grm9 Posted June 18, 2024 Share Posted June 18, 2024 1 minute ago, Primalflower said: mass cook coffee beans fire packim 1 minute ago, Primalflower said: the polar bearger bin making it so you can stockpile a million of them without it all going stale bundling wrap? Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/#findComment-1726671 Share on other sites More sharing options...
abrocator Posted June 18, 2024 Share Posted June 18, 2024 1 minute ago, Primalflower said: I would go as far as to say that in a hypothetical scenario wherein coffee bushes were implemented exactly as they were into dst, the only thing that would call their balance into question is the polar bearger bin making it so you can stockpile a million of them without it all going stale With a little luck (finding bees and drops) you can get the bundle wrap blueprint before/when you get coffee. Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/#findComment-1726672 Share on other sites More sharing options...
arubaro Posted June 18, 2024 Share Posted June 18, 2024 3 minutes ago, Primalflower said: Coffee's speed boost has always been massively offset by the time spent farming it - outside of dry season, you could only get 1 harvest off of it before it would wilt again. So not only do you need to mass gather ash, mass cook coffee beans, and then mass crock pot those cooked coffee beans, but they also spoiled really quickly. Anyone who says coffee's speed boost was imbalanced is viewing the mechanic through rose tinted glasses. It kind of sucked. I would go as far as to say that in a hypothetical scenario wherein coffee bushes were implemented exactly as they were into dst, the only thing that would call their balance into question is the polar bearger bin making it so you can stockpile a million of them without it all going stale Bundle wraps... Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/#findComment-1726673 Share on other sites More sharing options...
Primalflower Posted June 18, 2024 Share Posted June 18, 2024 2 minutes ago, grm9 said: fire packim Only in shipwrecked. 1 minute ago, arubaro said: Bundle wraps... Bundling wraps for almost all of the time that DS has been around (possibly fixed in big bug patch? I didnt check) would take off a small amount of spoilage as a result of unwrapping, making them unsuitable for something like this Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/#findComment-1726674 Share on other sites More sharing options...
chaosmonkey Posted June 18, 2024 Share Posted June 18, 2024 5 minutes ago, Primalflower said: I would go as far as to say that in a hypothetical scenario wherein coffee bushes were implemented exactly as they were into dst, the only thing that would call their balance into question is the polar bearger bin making it so you can stockpile a million of them without it all going stale Bundle wraps pretty much guarantee that we would have as much coffee as we want whenever we want. I don't think DST should get this. If anything, maybe Warly could have it at a level consistent with other character-specific speed boosts (eg, wormwood). The only speed buff DST actually needs though is for Beefalo to go faster on Cobblestones. Getting outpaced by WX and wormwood is very sad. Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/#findComment-1726676 Share on other sites More sharing options...
arubaro Posted June 18, 2024 Share Posted June 18, 2024 5 minutes ago, Primalflower said: Only in shipwrecked. Bundling wraps for almost all of the time that DS has been around (possibly fixed in big bug patch? I didnt check) would take off a small amount of spoilage as a result of unwrapping, making them unsuitable for something like this You can drink spoiled until red coffee and still get the buff which would take a very long time or a very uneskilled slow fingers player Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/#findComment-1726679 Share on other sites More sharing options...
Primalflower Posted June 18, 2024 Share Posted June 18, 2024 Just now, arubaro said: You can drink spoiled until red coffee and still get the buff which would take a very long time or a very uneskilled slow fingers player Idk what to tell u friend In practice it sucked Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/#findComment-1726680 Share on other sites More sharing options...
Maxil20 Posted June 18, 2024 Share Posted June 18, 2024 8 minutes ago, Primalflower said: Bundling wraps for almost all of the time that DS has been around (possibly fixed in big bug patch? I didnt check) would take off a small amount of spoilage as a result of unwrapping, making them unsuitable for something like this For me personally, it really depends. Coffee in DS lasted 10 days. For me, I usually unbundled 15 cups at a time and was able to get through all of them before they did spoil. However, I also didn’t use coffee an immense amount in my most recent DS run. I pretty much only used it when I needed to explore an area very rapidly (Ex: exploring a new world for things or rapid clearing ruins), where you pretty much always going to want a speed boost with how constant you are moving around. In a scenario like a base where you aren’t moving around 24/7, I can see how coffee spoilage would be a bit of a detriment since you usually don’t need to be caffeinated constantly to get to various areas you need to work in and I can see how the spoilage matters much more. It is interesting to see the perspective on something like Coffee. It really is a very strong item, but it certainly has a lot of restraints as well. I do think the positives for sure outweigh the negatives, but I also don’t think it was entirely free of problems. Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/#findComment-1726682 Share on other sites More sharing options...
Primalflower Posted June 18, 2024 Share Posted June 18, 2024 1 minute ago, Maxil20 said: For me personally, it really depends. Coffee in DS lasted 10 days. For me, I usually unbundled 15 cups at a time and was able to get through all of them before they did spoil. However, I also didn’t use coffee an immense amount in my most recent DS run. I pretty much only used it when I needed to explore an area very rapidly (Ex: exploring a new world for things or rapid clearing ruins), where you pretty much always going to want a speed boost with how constant you are moving around. In a scenario like a base where you aren’t moving around 24/7, I can see how coffee spoilage would be a bit of a detriment since you usually don’t need to be caffeinated constantly to get to various areas you need to work in and I can see how the spoilage matters much more. It is interesting to see the perspective on something like Coffee. It really is a very strong item, but it certainly has a lot of restraints as well. I do think the positives for sure outweigh the negatives, but I also don’t think it was entirely free of problems. Lol forgive me if im hostile towards coffee, i find myself a little frustrated by the seemingly consistent perspective that it was a ridiculously overpowered item, when i never really felt much faster using it. Even with fire packim, it felt like such an enormous time investment to use. And this attitude existed for far far longer than bundles in DS has! Link to comment https://forums.kleientertainment.com/forums/topic/157271-ocean-update-what-about-core-sailing/#findComment-1726685 Share on other sites More sharing options...
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