Developer jambell Posted June 12, 2024 Developer Share Posted June 12, 2024 Hello! Today we are opening a beta branch to test the new Powers we have been working on before we release the rest of the update to beta. The starting pool of Powers is a little thin right now which can result in a lot of runs feeling the same, especially before you've started to discover new Powers from the Spring Ports. We have more long-term plans in place to further improve per-run variance, but to start with: today we've added nearly twenty new Powers available from the start of the game. We are looking for feedback on these Powers! We will be keeping an eye on community discussion and reading all of your F8s, with a keen interest in what wacky and OP combos you all come up with. As feedback arrives, specifics around these Powers, such as their names, descriptions, and tuning, will likely change a bit over this beta. How to play Close Rotwood if it is running. In Steam, click on Library > Games. Scroll down to Rotwood. Right click, select Properties. Go to the Betas tab. In the dropdown, select the 'publicbeta' branch. (You may need to restart Steam to see this branch) In that same properties window, go to the Installed Files tab. Click Verify integrity of game files. Your game will now be updated to the beta branch. Save files The beta branch uses a completely separate save file, due to its experimental nature. The beta branch is to gather feedback and ensure stability before release to the live game. If you were to copy over your existing savefile, it would work, but it is strongly recommended to store a backup of your save file if you did so. We are not treating this branch as a live branch, so we will not be taking extra precautions to support moving your save file back to the live branch. What’s next? Our team is hard at work creating the next Hunt for you and your friends to enjoy which will be coming up for you all after we polish up these new powers, Soon after this beta concludes, we will be opening up a beta branch for the next Hunt: Bonechill Quarry. This will include a completely new environment, a new Boss Rot and Rot Miniboss, new enemies, new armour and weapons, more new Powers, new decorations, bug fixes, and a familiar friend who has found their voice. Beta patch notes Spoiler Additions New Powers: 1v1 Aura Aura Body of Light Destruction Therapy Deus Ex Flicker High Ruler Hunter’s Rally Hunter’s Pick-Me-Up Imposing Presence Insult to Injury Into the Fray No Contest Phase Out Property Damage Resting on Laurels Resource Extraction Twist of the Knife Changes Powers Precision Weaponry Changed base rarity to Legendary. Legendary tuning changed from 5 hitstreak -> 10 hitstreak Fractured Weaponry: Changed base rarity to Legendary. Legendary tuning changed from 5 hitstreak -> 10 hitstreak Weighted Weaponry: Changed base rarity to Legendary. Lich King: Limited to one trigger per Clearing. Can now be triggered outside of combat. Grave Robber: Limited to one trigger per Clearing. Can now be triggered outside of combat. Concentrated Cure: Increase healing from 5/10 -> 10/20. Pew Pew! Damage is increased by player damage bonuses No longer applies hitstop to the player when a projectile hits a target Shrapnel Damage is increased by player damage bonuses Fixes Fix changing mastery tabs clears tooltips for other gamepad players or blocks other gamepad player's input until they cycle tabs Fix issue when hit-confirming Big Yammo Slammo into other attacks being unreliable, and creating unusual results sometimes when dodging Fixed an issue where it was possible to miss getting a heartstone for a given frenzy level if you joined a run during a bossfight Added additional fix that should allow save files that are missing heartstones to obtain them Link to comment https://forums.kleientertainment.com/forums/topic/157011-rotwood-powers-beta-now-live/ Share on other sites More sharing options...
Developer jambell Posted June 13, 2024 Author Developer Share Posted June 13, 2024 Beta hotfix 1 (613763) Spoiler Fixes Remove old notification about Armour / Weapon stat changes on new saves Fix mouse aiming notification appearing when playing with a gamepad No Contest Fix bug where this power would trigger when hitting Environmental Objects Link to comment https://forums.kleientertainment.com/forums/topic/157011-rotwood-powers-beta-now-live/#findComment-1724265 Share on other sites More sharing options...
Developer jambell Posted June 13, 2024 Author Developer Share Posted June 13, 2024 Beta hotfix 2 (613844) Spoiler Changes 1v1 Bonus is now reset when taking Damage. Body of Light Add “Remove this Power on Death” to description to more accurately describe behaviour. Fixes Fix crash when using No Contest online with a Striker or projectiles. Link to comment https://forums.kleientertainment.com/forums/topic/157011-rotwood-powers-beta-now-live/#findComment-1724285 Share on other sites More sharing options...
HeatAndRun Posted June 13, 2024 Share Posted June 13, 2024 Oooooh!! Link to comment https://forums.kleientertainment.com/forums/topic/157011-rotwood-powers-beta-now-live/#findComment-1724401 Share on other sites More sharing options...
BezKa Posted June 13, 2024 Share Posted June 13, 2024 These new powers ARE SO FUN 1v1 - very useful, especially alone for strong rots and if you have dice roll the bonus builds up super fast Aura Aura - hilarious, the animation rocks, and gives you the overconfidence that will be your downfall Body of Light - haven't seen it Destruction Therapy - haven't tried cause I'm playing alone for now Deus Ex - I love it. It's so ridiculous and of course it activates on mobs when in a boss fight. + Imposing Presence spamming attacks works great Flicker - wow. This is amazing. Macros are gonna be made with it in mind and it's gonna be insane. Nice visual effect too High Ruler - is insane. Also makes you drunk with power, until you're below half health and wake up Hunter’s Rally - the potential with Righteous Fury looks very promising Hunter’s Pick-Me-Up - I found it pretty useful with powers that give Tefra Imposing Presence - really cool, I can already see it being a nightmare with 4 people (especially with the people who do the heavy jump strategy. I hate it so much) Insult to Injury - Pretty much passive power, especially useful if you're dealing low damage Into the Fray - useful for crowds, fun incentive to just jump in even on low health No Contest - BOOM Phase Out - kinda meh Property Damage - kaboom? Yes. Kaboom. The Molded Grave is doomed Resting on Laurels - useful! Resource Extraction - okay Twist of the Knife - fun finisher, some free crits for other powers Especially the powers that emulate armor powers are useful, dunno if it's worth keeping the armor powers with these ones tho Link to comment https://forums.kleientertainment.com/forums/topic/157011-rotwood-powers-beta-now-live/#findComment-1724628 Share on other sites More sharing options...
Developer jambell Posted June 13, 2024 Author Developer Share Posted June 13, 2024 Beta patch 3 (614013) Spoiler Changes Hunter’s Rally Remove unrelated Light Attack tooltip Imposing Presence No longer hits airborne_high targets Fixes Fixed crash when using Imposing Presence and Simply Stunning together Fixed a bug where several powers that specified "on Attack" would not work when using the Cannon or Striker Fixed a bug where Twist of the Knife, Insult to Injury and Into the Fray worked with non-enemy targets Fixed a softlock when using Deus Ex against Swarm Fixed Shrapnel not triggering if you also have Property Damage Link to comment https://forums.kleientertainment.com/forums/topic/157011-rotwood-powers-beta-now-live/#findComment-1724683 Share on other sites More sharing options...
gibbert Posted June 14, 2024 Share Posted June 14, 2024 Body of light is such a good power, I absolutely love it, always craving the high risk-high reward gameplay. I wish that this can become a sort of game mode or option to have it on demand, probably late/end game, no hit challenge runs would be soooo nice Link to comment https://forums.kleientertainment.com/forums/topic/157011-rotwood-powers-beta-now-live/#findComment-1724990 Share on other sites More sharing options...
Rahk Posted June 14, 2024 Share Posted June 14, 2024 I really don't know why but I tried importing my save to the beta and I cannot get any of the new powers to drop no matter how much I play. Link to comment https://forums.kleientertainment.com/forums/topic/157011-rotwood-powers-beta-now-live/#findComment-1725063 Share on other sites More sharing options...
Mr Giggio Posted June 15, 2024 Share Posted June 15, 2024 I want to try the beta but dont want to grind all the way again, how can I have my character fully equiped in the beta, like, which file I need to copy and paste where in order to have them in the beta too? Link to comment https://forums.kleientertainment.com/forums/topic/157011-rotwood-powers-beta-now-live/#findComment-1725701 Share on other sites More sharing options...
molivious Posted June 16, 2024 Share Posted June 16, 2024 1 hour ago, Mr Giggio said: I want to try the beta but dont want to grind all the way again, how can I have my character fully equiped in the beta, like, which file I need to copy and paste where in order to have them in the beta too? C:\Users\You\AppData\Roaming\Klei\Rotwood\ Copy the steam save folder in there and paste into the beta folder : go back to "...Roaming\Klei\..." and open "Rotwood_preview" instead of "Rotwood" You might have to launch the game or create the Rotwood_preview folder manually if it doesnt exist in the Klei folder. Link to comment https://forums.kleientertainment.com/forums/topic/157011-rotwood-powers-beta-now-live/#findComment-1725718 Share on other sites More sharing options...
HeatAndRun Posted June 17, 2024 Share Posted June 17, 2024 On 6/16/2024 at 10:39 AM, molivious said: C:\Users\You\AppData\Roaming\Klei\Rotwood\ Copy the steam save folder in there and paste into the beta folder : go back to "...Roaming\Klei\..." and open "Rotwood_preview" instead of "Rotwood" You might have to launch the game or create the Rotwood_preview folder manually if it doesnt exist in the Klei folder. I tried the same thing at the very first day of beta, but I couldn't find the newly introduced power in those imported save files. Not sure it still does so, but I recommend to start new file or use devmode for the test. Link to comment https://forums.kleientertainment.com/forums/topic/157011-rotwood-powers-beta-now-live/#findComment-1726172 Share on other sites More sharing options...
Developer jambell Posted June 17, 2024 Author Developer Share Posted June 17, 2024 Beta patch 4 (614745) Spoiler Fixes Fixed powers triggering on enemies that are blocking or invincible Fixed 1v1’s description overflowing Fixed Imposing Presence persistent FX not appearing for network players Fixed Shrapnel not triggering if you also have Destruction Therapy Fixed case where new powers don't unlock for existing save files Update Big Yammo Slammo description to reflect new Healing behaviour as of last update Link to comment https://forums.kleientertainment.com/forums/topic/157011-rotwood-powers-beta-now-live/#findComment-1726313 Share on other sites More sharing options...
molivious Posted June 17, 2024 Share Posted June 17, 2024 6 hours ago, HeatAndRun said: I tried the same thing at the very first day of beta, but I couldn't find the newly introduced power in those imported save files. Not sure it still does so, but I recommend to start new file or use devmode for the test. Looks like that issue is now fixed as of the update above Link to comment https://forums.kleientertainment.com/forums/topic/157011-rotwood-powers-beta-now-live/#findComment-1726314 Share on other sites More sharing options...
HeatAndRun Posted June 18, 2024 Share Posted June 18, 2024 2 hours ago, molivious said: Looks like that issue is now fixed as of the update above Ooh, that's nice! Link to comment https://forums.kleientertainment.com/forums/topic/157011-rotwood-powers-beta-now-live/#findComment-1726328 Share on other sites More sharing options...
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