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Community enquiry; Is anyone actually sailing in the beta?


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I've only been sailing in my giga world and I've found it enjoyable, but the thing is, I'm completely established in my world and I haven't been testing in a new world. I should be doing that, but from what I can see, early game sailing, NOTHING has changed. 

If anything, early game sailing I've hypothesized has become even harder because of otters. I played on a beta pub as woodie and my face almost got bitten off by an otter while I was goosing out.

 

The new ship is pretty, but all in all, it's really just a boat with more HP, and the HP pool isn't really that different to the standard boat if you have twigs to repair it with. 

 

I think that you'll be able to get the archaic boat early on with enough gusto, but I've surmised that as it stands, it's not completely worth getting the boat if it's just an entity with more HP

 

Anyway, has anyone actually been sailing? Because it seems like everyone is hyper fixated with the characters. And that's by no fault of anyone's. People generally don't like sailing, but if we don't sail, we can't give feedback to improve it, and as it stands, for the early game, sailing has not been improved.

 

 

mostly I have been testing characters, messing around with those interactions and seeing what actually functions. As for sailing itself, when I did test out the little that I did, I like that the monkey hats are providing additional effects, like turn speeds and water resistance. Also the boot stacking on the bootleg, fantastic, treasure boons are pretty good and have been improved. Can't say I don't like the new boat, its nice, not amazing or shocking at all, but nice. salt smashing is easier, finding monkeys is still a bit unpleasant but has improved and I don't mind the otters, not sure what their intended function is other than a new source of meat and now I need to raid them for bottles on occasion since they pick up everything they see.

my biggest issue is probably the the ancient tree growth cycles, it's nice that we could grow gems or night vision, but at this point you are better off doing the alternatives rather then investing into the trees. It's just way too long to see any decent yield. (killing dfly every 20 gives more gems then waiting for the tree to grow, heck the treasure hunting and killing malb would offer more.)

If the level of effort to acquire is too much and the player doesn't have a decent level of agency over said interactable, then unfortunately, that is objectively bad and needs to be adjusted. Gem yield, and growth time need to be considered, same for the night vision fruit.    

I just think that time investment should be respected is all, It's a lot of effort going to that one task vs the several other task that give more to the player for focusing on that task. 

The reward for treasure hunting should be valuables, not necessarily waiting for a tree to grow in real time, if anything I think it should grow as any other tree does, but after that, the player should invest some sort of effort into tree care. (not exactly like the knobbly trees, but something in-between that and either farming or stonefruit decay.) 

but yes, they will probably be just for looks in my case should I get a large amount of them, although not likely at all.

I'm the biggest ocean fan ever and uh, yeah, I think otters need some adjustments. Previously the best way to find ocean landmarks was to place down a boat on day 1 or 2 and then row around the world in the shallows, with your map reveal distance juuust managing to contain both the medium depth ocean and the borders of the mainland, meaning that going to the ocean early ended up being far more beneficial for exploring your world. Now, though, there's two hostile mobs (that also steal items off your boat) every few screens. When playing Wurt you can easily amass "armor" by just rapid-fire rowing and getting your wetness up, and then tank them, but for other characters it seems practically required now to have armor prepared for even the simplest of boat trips. I don't think otters are a bad idea in theory, but it's kind of like adding a new variety of bishops that spawn all around the inside of the caves: the most basic aspect of exploring this area that's existed for like half a decade is now way more hostile, when it was already something you have to go out of your way to do.

It’s kinda hilarious how the beta update is for an Ocean Content game update, and yet most people aren’t even engaging with the ocean content to provide decent feedback on that area of the game.

Everyone is on about Winona & Wurt skill trees. LoL!

But, How many set pieces can be found on the ocean now? What do those look like? I know that there’s the ghost ship.. but what about maybe a small island with a single Shellbell and Seaenemy, one palm tree a fallen survivors skeleton & a RockJaw circling around the ship?

THAT is what I expected Klei would do when they said “Ocean Content Update”

They expect me to seriously believe that every single monkey pirate lives on Moon Quay? Maybe I could’ve found a lone monkey Pirate on a Distant Island (maybe even using those new tree sprites for scenery instead of those being exclusively ocean treasure seeds) you’ll see the little monkey homeless just roaming about on the island telling a small story of being Outcasted by the pirates or whatever..

Klei should seriously consider re-using content that’s already in the game in more places than just one secluded location.

I hope Klei makes the new boats bigger during this beta, or at some point gives us a bigger boat option, the problem we have is that they are too small, not that they need more storage or more HP (not that the addition of those 2 things are bad though)

1 hour ago, finn from human said:

I'm the biggest ocean fan ever and uh, yeah, I think otters need some adjustments. Previously the best way to find ocean landmarks was to place down a boat on day 1 or 2 and then row around the world in the shallows, with your map reveal distance juuust managing to contain both the medium depth ocean and the borders of the mainland, meaning that going to the ocean early ended up being far more beneficial for exploring your world. Now, though, there's two hostile mobs (that also steal items off your boat) every few screens. When playing Wurt you can easily amass "armor" by just rapid-fire rowing and getting your wetness up, and then tank them, but for other characters it seems practically required now to have armor prepared for even the simplest of boat trips. I don't think otters are a bad idea in theory, but it's kind of like adding a new variety of bishops that spawn all around the inside of the caves: the most basic aspect of exploring this area that's existed for like half a decade is now way more hostile, when it was already something you have to go out of your way to do.

I dont see the problem hahah

Was about time to get more action in the ocean

21 minutes ago, arubaro said:

I dont see the problem hahah

Was about time to get more action in the ocean

Didn’t they say in the stream a few weeks ago that otters weren’t even hostile to the player unless the player had something in their inventory that they wanted to steal?

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