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Make pearl's fishing tasks more consistent


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Currently, to get pearl during 1st autumn, you need to do 1 or 2 fishing tasks depending on rare, short and RNG autumn rain if you didn't make a prestihatitator, a shadow manipulator and 2 purple staves only for that task, and you need to do 1 fishing task even if you waited for winter if you didn't get autumn rain, but most people seem to not like doing fishing tasks because of RNG, e.g. fish weight being entirely random, heavy fish threshold inconsistency (crabby hermit only accepting fish with weight that's 70% or more of it's max possible weight, but the lure that she sells only applying to fish with weight that's 80% or more) and RNG of seasonal fishes spawning at all, so, to fix those and make people more likely to do ocean fishing:

Chum could always spawn at least 1 or 2 heavy fishes and spawn seasonal fishes with a guarantee if they can spawn in that part of the ocean e.g. swell and waterlogged in case of autumn fish

Heavy fish thresholds could be made consistent, so both would be 70%

If crabby hermit's seasonal fish task wasn't completed during this season, all players that interacted with it/know the location of it's island could spawn seasonal fishes with a guarantee when getting to a water type that the fish can spawn on

Alternatively, maybe a new pearl task that doesn't require ocean fishing, e.g. setting up barnacles near her island, making an ice box/a salt box/a tin fishing bin for her fish or placing a fire pit for night fishing/cooking fish

12 minutes ago, Szczuku said:

I'm sorry but why should this be changed just so that 13 people worldwide might try to get the pearl first autumn?

it's much more than that

12 minutes ago, Szczuku said:

Just get the pearl at a later date

can't, you can run out of things to do except megabasing and other random stuff before spring, and you still can't do it without fishing during winter unless you got shadow manip only for purple staves, but you also need purples for CK

41 minutes ago, Primalflower said:

I just reach lvl 8 friendship with her and then buy a heavyweight lure + fish food from her to repeatedly roll fish chances

was thinking about this but don't you need a lot of empty bottles and getting seasonal fish is still rare?

15 hours ago, grm9 said:

was thinking about this but don't you need a lot of empty bottles and getting seasonal fish is still rare?

Go in the waterlogged for fallounders maybe because they and sweetish fish are the only fish that spawn their in autumn. Figs are also the fastest bait.

15 hours ago, Primalflower said:

It does not make a real dent in my supply

getting a supply during 1st autumn is problematic, especially considering that you only go to crabby hermit, cookie cutters and maybe lunar

2 hours ago, Jakepeng99 said:

Go in the waterlogged for fallounders maybe because they and sweetish fish are the only fish that spawn their in autumn. Figs are also the fastest bait

thought about that but they're still somewhat rare, or at least the waterlogged fish seems to spawn much more often in comparison to autumn fish

1 hour ago, Captain_Rage said:

Sea Weeds attract whole schools of fish on their own and it is super easy to haul using Ocean Trawlers

they don't work offscreen and just standing there and waiting sucks, considering that getting 5 heavy fishes out of that is probably going to take ages

1 hour ago, Captain_Rage said:

If you want a 100% guaranteed way then use console commands

i can't on other servers

1 hour ago, Captain_Rage said:

There are already ways of getting what you want

getting a lot of trawlers and waiting around them during 1st autumn seems questionable

Just now, Primalflower said:

thats fine

this being a problem is what the thread is about, i don't really want to spend time pointlessly boating around because it isn't fun imo but i want to go through CC questline without needing to wait for spring or go through RNG

1 minute ago, Guille6785 said:

this is an all time forum classic

Sassy one-liners is also an all time forum classic: Speedrunner edition :wilsoalmostangelic:

But yeah Szczuku is right in what hes saying.

Even removing the cactus flower from pearls questline was a wee bit unnecessary in my opinion but i can understand them changing it.

What grm9 is suggesting is just too much. The game shouldnt revolve around speedrunners.

1 hour ago, grm9 said:

this being a problem is what the thread is about, i don't really want to spend time pointlessly boating around because it isn't fun imo but i want to go through CC questline without needing to wait for spring or go through RNG

if its just not fun for you then i guess thats just where the differences lie, sorry haha. I exist on the ocean for dozens and dozens of days at a time going from treasure to treasure very much in the early game, so these things are not a problem for me. maybe there could be some unique interaction where if you throw fish food into a shipwrecked water then theres a much higher/guaranteed chance for seasonal fish?

54 minutes ago, Guille6785 said:

how is making the fishing task even remotely consistent "revolving around speedrunners"

I like RNG and its more about drawing a line in the sand.

This time its fishing, next time its walrus tusk having 100% drop rate and then the next next time its ancient guardian chest spawning lazy explorer 100% of the time.

Best to nip this in the bud before it begins a trend. :wilsoalmostangelic:

11 minutes ago, Gashzer said:

I like RNG and its more about drawing a line in the sand.

This time its fishing, next time its walrus tusk having 100% drop rate and then the next next time its ancient guardian chest spawning lazy explorer 100% of the time.

Best to nip this in the bud before it begins a trend. :wilsoalmostangelic:

i think rng should not interfere as much with skill-based objectives, and klei has been steadily improving rushing CC questline (and CC in general to be fair) a lot, I don't see why making things more consistent in this case would be a bad thing
everyone benefits from more consistency, not just speedrunners and it really doesn't just remove the amount of RNG you need for a CC rush anyway

1 hour ago, Primalflower said:

if its just not fun for you then i guess thats just where the differences lie, sorry haha. I exist on the ocean for dozens and dozens of days at a time going from treasure to treasure very much in the early game, so these things are not a problem for me. maybe there could be some unique interaction where if you throw fish food into a shipwrecked water then theres a much higher/guaranteed chance for seasonal fish?

yes, that's pretty much what i've wanted, just a less RNG way to get the fishes required for the tasks to spawn

20 minutes ago, Gashzer said:

I like RNG

why don't we also make it so instead of having movement controls, the character starts moving into a random direction every half a second? surely peak fun? would the game also become more fun if the chance to get shadow atrium would've been 1% instead of 100%?

20 minutes ago, Gashzer said:

next time its walrus tusk having 100% drop rate

i was suggesting to add guaranteed ways to get heavy fishes, not to make every fish heavy, although i wouldn't mind less RNG ways to get tusks either, having the game depend on the player instead of RNG is usually more fun

20 minutes ago, Gashzer said:

Best to nip this in the bud before it begins a trend

that's not how it works, something getting added potentially leading to people wanting something else isn't a reason to not add something

Just now, Catuna_ said:

i think rng should not interfere as much with skill-based objectives, and klei has been steadily improving rushing CC questline (and CC in general to be fair) a lot, I don't see why making things more consistent in this case would be a bad thing
everyone benefits from more consistency, not just speedrunners and it really doesn't just remove the amount of RNG you need for a CC rush anyway

I think a better solution is making traversing the ocean easier to find shoals of fish. Or have a few more special biomes to find with increased fish shoal spawns.

Encourage engaging with the ocean and rewarding exploration rather than "collect a few bottles, wing chum into the ocean until you get enough heavy fish and never explore the ocean again"

5 minutes ago, grm9 said:

why don't we also make it so instead of having movement controls, the character starts moving into a random direction every half a second? surely peak fun?

Why is RNG a part of every survival game ever released? 

Are all these devs just stupid then? 

30 minutes ago, Gashzer said:

I like RNG and its more about drawing a line in the sand.

This time its fishing, next time its walrus tusk having 100% drop rate and then the next next time its ancient guardian chest spawning lazy explorer 100% of the time.

Best to nip this in the bud before it begins a trend. :wilsoalmostangelic:

grrrr this is the future those darn speedrunners want...

3 minutes ago, Gashzer said:

Why is RNG a part of every survival game ever released? 

because it's usually reasonable and works pretty much as just making X happen after you try to make it happen 2/3/4 etc. times, but fish RNG is too bad and pretty much invalidates doing fishing tasks as a choice if you don't have wicker/haven't spent a lot of time afking on the ocean for bottles to spawn, although i wouldn't mind if even 50% chances had a guarantee to get it on 2nd try if you didn't get it on 1st try, since i haven't seen anyone like not getting a cane before winter ends because they got 1 mactusk and poor luck

1 minute ago, Guille6785 said:

grrrr this is the future those darn speedrunners want...

No need to phrase this in a sarcastic way. It literally is what you guys want.

1 minute ago, grm9 said:

because it's usually reasonable and works pretty much as just making X happen after you try to make it happen 2/3/4 etc. times, but fish RNG is too bad and pretty much invalidates doing fishing tasks as a choice if you don't have wicker/haven't spent a lot of time afking on the ocean for bottles to spawn, although i wouldn't mind if even 50% chances had a guarantee to get it on 2nd try if you didn't get it on 1st try, since i haven't seen anyone like not getting a cane before winter ends because they got 1 mactusk and poor luck

We have the heavy lure. You can catch all the big fish in a shoal and move on to the next one.

Again the solution should be to encourage ocean exploration not hang around pearls island.

2 minutes ago, Gashzer said:

We have the heavy lure

it misses 1/3 of the fish because it's threshold is higher in comparison to crabby hermit's

2 minutes ago, Gashzer said:

You can catch all the big fish in a shoal and move on to the next one

it could not have big fish

3 minutes ago, Gashzer said:

Again the solution should be to encourage ocean exploration not hang around pearls island

going through empty space by mindlessly rowing in a direction and avoiding sea stacks that you have no chance to crash into without sails isn't fun and you can spend an infinite amount of time on doing that and still not get the fishes

4 hours ago, grm9 said:

going through empty space by mindlessly rowing in a direction and avoiding sea stacks that you have no chance to crash into without sails isn't fun and you can spend an infinite amount of time on doing that and still not get the fishes

See now we are getting to the real root cause of the problem. 

Klei fixes this and they dont need to change any values at all.

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