Developer Bryce Posted May 16, 2024 Developer Share Posted May 16, 2024 Hey everybody! Today we are excited to release the new Equipment Fortification System. In this update, you will be able to obtain Fortifying Ingots as you battle through the deeper frenzy levels of hunts. Using these ingots will increase the stats of early-game equipment to the point where they are as powerful as the equipment available to you in later game hunts - and beyond. We hope you will have fun exploring all of the new equipment combinations that are now available to you! Next Up! We have another "Launch Feedback Plan" update coming up before we release more information on the first big content update. In the next update coming soon, we will be introducing new powers into the game to greatly expand the number of powers available in the starting pool of powers, roughly doubling the number of powers that you will see in the early stages of the game. We're not done with powers though, we will continue to add more new powers throughout Early Access, including new Fabled Power families. Following that, we have our first big content update shortly after introducing a whole new Hunt. This new Hunt will be available in all frenzy levels and will include new weapons, armour, enemies, and more! More details will come with the next update. We hope you enjoy the new Equipment Fortification system, but we'd also like to tempt you with a little sneak peek at what is coming next. Have fun out there Spoiler Additions: Added new Equipment Fortification system Added credits screen Changes: The Bam Bamzooler: Speed bonus after dodge cancel +20% / +30% / +40% -> +25% / +40% / +55% Gourdo Weapons: Fixed bug where Gourdo weapons would think a heal happened even though you are already at full health Gourdo's Community Garden skill: Player can no longer be knocked out of this skill Player has more ability to cancel out of this skill into attacks or dodges Big Yammo Slammo Any damage absorbed by the punch is Healed back if the swing hits Slightly increase damage threshold to achieve "big" swing Increase base damage (regardless of absorption) Decrease focus damage (regardless of absorption) Slightly increase damage gained by holding longer (regardless of absorption) Allow earlier hit-confirm canceling from Hit to Heavy Attack Increased range More precise hitboxes Floracrane's Divebeak Fix bug where Lil' Schemer would not be consumed or prevented by this skill. Normal version: Move dodge cancel window 1f earlier Charged version: Move dodge cancel window 1f later All versions: Increase startup frames by 2f Charged version: Adjust AOE hitbox to match the FX more accurately Charged version: No longer causes guaranteed knockdown in the entire AOE range Charged version: Push enemies back less far on AOE hit Prevent attack hitting the same target twice. Made it easier for enemy attacks to 'trade' with this attack as it comes down. Quality of Life: Screens with separate tabs now remember which tab you last had open, and will open to that tab again The Player Status widget now has an additional page that displays your active masteries Markets in dungeons will now show you weapons of types that you have not yet unlocked if you have purchased everything that you can use Misc: The amount of loot you get when you level up your Biome Research level now scales with the frenzy level you are in Fixes Fixed bug where the Enigmox and Swarm aspects did not work as intended Fixed Pew Pew! unintentionally applying hitstop to the player when hitting a target Fixed Bulbin Buddy not working when your Dodge is too fast Various crash fixes for issues we have seen reported View full update 12 1 Link to comment https://forums.kleientertainment.com/forums/topic/156091-game-update-608102/ Share on other sites More sharing options...
HeatAndRun Posted May 16, 2024 Share Posted May 16, 2024 All the future plans sound very interesting... Also thank you for the new "Fortification" System! Link to comment https://forums.kleientertainment.com/forums/topic/156091-game-update-608102/#findComment-1714301 Share on other sites More sharing options...
Melindaington Posted May 16, 2024 Share Posted May 16, 2024 Yay, thank you Klei! Excited to try some new shenanigan armor and weapon combos. 1 Link to comment https://forums.kleientertainment.com/forums/topic/156091-game-update-608102/#findComment-1714325 Share on other sites More sharing options...
MrMyther Posted May 16, 2024 Share Posted May 16, 2024 Yammo gears certainly gotten a glowup 1 Link to comment https://forums.kleientertainment.com/forums/topic/156091-game-update-608102/#findComment-1714327 Share on other sites More sharing options...
BezKa Posted May 16, 2024 Share Posted May 16, 2024 Oh wow that spoilered gif is HARD on the eyes. I haven't been photosensitive for years and it hurt. I like the flashiness of the game but if four people trigger that reaction at once it's gonna be one hell of a flashbang 2 hours ago, Bryce said: Any damage absorbed by the punch is Healed back if the swing hits Oooooo I love that! Sounds very good with the canon 2 hours ago, Bryce said: The amount of loot you get when you level up your Biome Research level now scales with the frenzy level you are in YAY! Thanks for the update, can't wait to try my fav low tier weapons in Molded Grave! 1 Link to comment https://forums.kleientertainment.com/forums/topic/156091-game-update-608102/#findComment-1714332 Share on other sites More sharing options...
c0aldri Posted May 16, 2024 Share Posted May 16, 2024 thanks for the update guys! Link to comment https://forums.kleientertainment.com/forums/topic/156091-game-update-608102/#findComment-1714361 Share on other sites More sharing options...
Alfons100 Posted May 16, 2024 Share Posted May 16, 2024 The Yammo Skill is so much fun now. Using the Gourdo hat to get a net positive health is a nice strat, and using skills like Lil Schemer and Wind Up I wound up almost getting 20k damage in a single hit against a boss Link to comment https://forums.kleientertainment.com/forums/topic/156091-game-update-608102/#findComment-1714383 Share on other sites More sharing options...
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