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Scrappy Scavengers Update


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You guys are void walking here. No one has answered my question about the last big update in January so don't expect the devs to answer. We just have to accept that it will come when it comes, and usually thats 1 month probably after the other console releases. I'm guessing these bigger sparser updates work against us because they will probably wait an extra couple weeks and a couple of iterations before submitting it to Nintendo's approval process. 

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While acknowledging that it's a disappointing answer, really we don't have anything useful to tell you here.

We start the switch patch as soon as the console branch has the new content in it. But because of the turnaround time on Nintendo patches we have to wait until we're pretty sure the bugfixes have settled down before submitting to Nintendo. Then we wait. Then it either fails and we try again, or it goes through and sure we could do a post updating you that we now have news or we could just push the button and make it live.

Basically since we don't hold the patches back the soonest we know the release date is right before we push the button setting it live and thus there's no news to share other than "It's live, go play it!"

On 4/19/2024 at 7:12 PM, nome said:

While acknowledging that it's a disappointing answer, really we don't have anything useful to tell you here.

We start the switch patch as soon as the console branch has the new content in it. But because of the turnaround time on Nintendo patches we have to wait until we're pretty sure the bugfixes have settled down before submitting to Nintendo. Then we wait. Then it either fails and we try again, or it goes through and sure we could do a post updating you that we now have news or we could just push the button and make it live.

Basically since we don't hold the patches back the soonest we know the release date is right before we push the button setting it live and thus there's no news to share other than "It's live, go play it!"

Honestly I and probably many others appreciate the transparency. Thanks so much for your reply.

On 4/20/2024 at 9:12 AM, nome said:

While acknowledging that it's a disappointing answer, really we don't have anything useful to tell you here.

We start the switch patch as soon as the console branch has the new content in it. But because of the turnaround time on Nintendo patches we have to wait until we're pretty sure the bugfixes have settled down before submitting to Nintendo. Then we wait. Then it either fails and we try again, or it goes through and sure we could do a post updating you that we now have news or we could just push the button and make it live.

Basically since we don't hold the patches back the soonest we know the release date is right before we push the button setting it live and thus there's no news to share other than "It's live, go play it!"

Just asking are the lure plants really losing their blockage abilities? That's....making life really hard for console players

19 hours ago, whitecode said:

Just asking are the lure plants really losing their blockage abilities? That's....making life really hard for console players

It’s possible to defeat FW, CC, and Misery solo on Switch, so don’t give up! You can do it! :wilson_blush:

4 hours ago, matkuf22 said:

It’s possible to defeat FW, CC, and Misery solo on Switch, so don’t give up! You can do it! :wilson_blush:

If you want an easy way to kill FW then turn rifts on, get a brightshade staff and watch AFW struggle against you for once. You could then use the bone armor + bone helm to have an easier time with CC (though phase three is always troublesome). 

On 4/23/2024 at 10:07 PM, loonreaper said:

If you want an easy way to kill FW then turn rifts on, get a brightshade staff and watch AFW struggle against you for once. You could then use the bone armor + bone helm to have an easier time with CC (though phase three is always troublesome). 

Walter is good for killing CC on switch. Night armour, thulecite crowns and darkswords for first 2 phases then slingshot with thulecite rounds for phase 3. CC is a pretty chill fight when using Walter tbh just abit long. Bad thing is the quest line for CC is so long compared with AFW.

Ancient fuelweaver is nigh impossible without brightshade staff. So after CC l I switched from Walter to wolfgang then melted him with brightshade gear :wilsoalmostangelic:

46 minutes ago, Gashzer said:

Ancient fuelweaver is nigh impossible without brightshade staff

it's easily possible, keep practicing

47 minutes ago, Gashzer said:

Walter is good for killing CC on switch

not really, wolfgang is better regardless of platform because the fight'll be roughly x2.6 as short 

48 minutes ago, grm9 said:

it's easily possible, keep practicing

not really, wolfgang is better regardless of platform because the fight'll be roughly x2.6 as short 

Definitely possible without rift drops! But let’s be fair, AFW is not easy on Switch.

:yaypigs:

Agreed, Wolfgang is the way for bosses!

On 4/22/2024 at 3:26 PM, whitecode said:

Just asking are the lure plants really losing their blockage abilities? That's....making life really hard for console players

Yes, Xbox & PlayStation can confirm, but.. lureplant blocking wasn’t an intended ability, so it’s not that game changing, and as long as Klei continues to add new weapons, armors and structures, there will always be new ways to tackle old content.

I remember a time where marble Armor cost 12 marble, now they only cost 6.. that’s 2 marble armors for the original price of 1.

I think that the Brightshade staff is a little bit too late game to be a valid tool for use on AFW, and I would suggest Klei to buff either the Boomerang (to bounce between targets like the BS staff can) or buff blow darts so they can hold more ammo.

Lureplant walls aren’t the solution, buffing underperforming weapons and armors are the solution.

6 hours ago, grm9 said:

it's easily possible, keep practicing

not really, wolfgang is better regardless of platform because the fight'll be roughly x2.6 as short 

You have never played on console or with a controller so your opinion about console gameplay is not coming from a place of any relevant experience hence klei shouldn't take your opinion on board for these matters. 

Why are you even on the switch forums anyway when you dont have the switch version? Lol 

43 minutes ago, Gashzer said:

You have never played on console or with a controller so your opinion about console gameplay is not coming from a place of any relevant experience hence klei shouldn't take your opinion on board for these matters

people were killing him on consoles before brightshade staff got added, you know, i also refuse to believe that the controls are that bad that you can't swap between 1 pair of items for hand and body slot (dark sword and thule club and night armor and magi in case of wolfgang 1 cycle, only twice during the entire fight without much hurry), walk and hit whatever's closest to you

43 minutes ago, Gashzer said:

Why are you even on the switch forums anyway when you dont have the switch version? Lol 

they still show up in "unread content" and the text of my message still applies to switch

11 minutes ago, grm9 said:

people were killing him on consoles before brightshade staff got added, you know, i also refuse to believe that the controls are that bad that you can't swap between 1 pair of items for hand and body slot (dark sword and thule club and night armor and magi in case of wolfgang 1 cycle, only twice during the entire fight without much hurry), walk and hit whatever's closest to you

they still show up in "unread content" and the text of my message still applies to switch

Yeah by killing him with exploits (lureplant). Or setting up catapults in the arena.

I mean no offence but until you actually play the switch version or any version requiring a controller you just sound like a silly goose trying to assume what the gameplay is like.

You can't just "refuse to believe" my experience or anyone elses experience on consoles without any personal experience yourself.

Do you see the problem with you even commenting here and why klei have separate forums to begin with?

9 minutes ago, Gashzer said:

Yeah by killing him with exploits (lureplant). Or setting up catapults in the arena

you can find videos of people killing him using weather pains etc. on controller even before they changed the targeting and how lazy explorer works

9 minutes ago, Gashzer said:

I mean no offence but until you actually play the switch version or any version requiring a controller you just sound like a silly goose trying to assume what the gameplay is like

you can see controls on the screen when looking at videos of people playing using a controller, people also seem to be able to swap 2 items before FW reaches them after a bone cage, which is fast enough for the strat

9 minutes ago, Gashzer said:

You can't just "refuse to believe" my experience or anyone elses experience on consoles without any personal experience yourself

then tell me how console controls make the strat harder, i'd be interested in hearing that

9 minutes ago, Gashzer said:

Do you see the problem with you even commenting here and why klei have separate forums to begin with?

wolfgang being better still applies to switch and i know that people were killing him using weather pains even before they changed their targeting, i don't respond to anything that only applies to platforms that i don't play on 

27 minutes ago, grm9 said:

you can find videos of people killing him using weather pains etc. on controller even before they changed the targeting and how lazy explorer works

Yeah they use so many resources and its clunky as f. The prep required on console is far greater than that of pc.

31 minutes ago, grm9 said:

then tell me how console controls make the strat harder, i'd be interested in hearing that

The difference ive noticed from pc to switch version. Pc version has a much higher skill ceiling and better execution. I can lazy teleport rapidly between shadow hands while weather paining accurately and quickly inbetween to stop woven shadows.

Cant do this on switch version, you are limited by the slow scroll speed through your inventory and while you can auto pause to select stuff in inventory you are also pausing the fun. Ofc the accuracy of telepoofing (wortox teleport) and the targetting of weather pain is horrible. Multitasking on console is much much harder due to the controls.

A solution to this which also would help newer or more casual players (tbh 90% of DST players struggle fighting ancient fuelweaver solo without exploits on pc) is to nerf ancient fuelweaver by limiting woven shadows to one wave per round of shadow hands.

Klei this change shouldnt effect elitist players like grm9 who will kill the last woven shadow at the same time as the last shadow hand so for pros the strat wont change but will help noobs like me on the switch version who find it harder to multitask. That way i can focus on killing all the woven shadows then back off to heal or whatever without the countdown starting for them. Then i can go kill the shadow hands on my terms. This simple change will allow for the clunkiness of console controls and make the fight less tedious.

28 minutes ago, Gashzer said:

The difference ive noticed from pc to switch version. Pc version has a much higher skill ceiling and better execution. I can lazy teleport rapidly between shadow hands while weather paining accurately and quickly inbetween to stop woven shadows.

Cant do this on switch version, you are limited by the slow scroll speed through your inventory and while you can auto pause to select stuff in inventory you are also pausing the fun. Ofc the accuracy of telepoofing (wortox teleport) and the targetting of weather pain is horrible. Multitasking on console is much much harder due to the controls

i'm talking about this strat, no weather pains/lazy explorer

a hp bar mod isn't required, you can count hits since you're the only thing dealing damage and you can usually get it right without even counting if you go away after the 2nd cast of spikes falling nearby the ancient gateway, anim cancelling during p1 was just for fun also, you don't need to meet any dps threshold so it's irrelevant, intentionally did p2 without anim cancelling, as you can see i've only used mouse for inventory and only had 4 items, 3 of which i've only used twicer during the fight
28 minutes ago, Gashzer said:

Klei this change shouldnt effect elitist players like grm9

am i elitist because i don't want my fun to get taken away?

28 minutes ago, Gashzer said:

A solution to this which also would help newer or more casual players (tbh 90% of DST players struggle fighting ancient fuelweaver solo without exploits on pc) is to nerf ancient fuelweaver by limiting woven shadows to one wave per round of shadow hands

that'd still affect minimal gear strats since you could just have him eat 1, kill the rest, then kill the unseen hands whenever and that'd probably be faster, that'd also affect how much you'd get punished for messing up, which is what makes the strat risky, hard and fun, someone in another thread suggested to set woven shadows and unseen hands cd to at least 6 seconds if they're below that after cd of 1 of them gets set to 20 seconds which would still make the fight less punishing, but at least not as much if people really don't like practicing

28 minutes ago, Gashzer said:

less tedious

hard*

6 minutes ago, grm9 said:

am i elitist because i don't want my fun to get taken away?

Your fun wont be effected at all. You can perform your strat the exact same way even if klei nerfed AFW to one wave of woven per round of shadow hands.

Your gameplay will not change at all so what is your problem?

Just now, Gashzer said:

Your fun wont be effected at all. You can perform your strat the exact same way even if klei nerfed AFW to one wave of woven per round of shadow hands.

Your gameplay will not change at all so what is your problem?

read the message again, i've said how'd it get changed

5 minutes ago, grm9 said:

read the message again, i've said how'd it get changed

But you are a pro. Who cares if its slightly less punishing?

Bit selfish of you caring only for minimum gear gameplay for the top 99% of elite dst players instead of caring about the rest of us.

Just now, Gashzer said:

But you are a pro. Who cares if it slightly less punishing?

15 minutes ago, grm9 said:

that'd still affect minimal gear strats since you could just have him eat 1, kill the rest, then kill the unseen hands whenever and that'd probably be faster

15 minutes ago, grm9 said:

that'd also affect how much you'd get punished for messing up, which is what makes the strat risky, hard and fun

 

Just now, Gashzer said:

Hope Klei is reading this because at the end of the day. This small change to AFW will help out far more people than it will hurt

these people probably don't know that there are more fun and easier ways to kill him, similarly to how people still think that your ham bat rotting while fighting toadstool is unavoidable even though you can just drop it, you could've also swapped to wormwood instead of wolfgang and used bramble husks for woven shadows if you don't want to learn anything nor get brightshade staff

2 minutes ago, grm9 said:

these people probably don't know that there are more fun and easier ways to kill him, similarly to how people still think that your ham bat rotting while fighting toadstool is unavoidable even though you can just drop it, you could've also swapped to wormwood instead of wolfgang and used bramble husks for woven shadows if you don't want to learn anything nor get brightshade staff

Tbh your strat of walking AFW to the edge if the arena looks dumb and you are cheating using hp bar and do you really expect people to count hits?

Like you are pulling at straws trying to defend ancient fuelweaver in its current state.

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