Cruvimaster Posted April 6, 2024 Share Posted April 6, 2024 This is just a curiosity, as I don't need any more of this item. In a world of 2614 days and having faced it countless times (including with Winter Feast activated), I only obtained 3 Krampus Sacks. Sometimes I think the percentage is more like the 1% rate than the 10%. Wouldn't it be interesting to rework Klaus in ENRAGED form to guarantee this item or at least increase the rate to 50%? Don't Starve Together 2024.04.06 - 18.15.58.03.mp4 Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/ Share on other sites More sharing options...
grm9 Posted April 6, 2024 Share Posted April 6, 2024 enraged klaus sucks because you need to dodge same 2 attacks for an absurd amount of tine, better not to do that Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/#findComment-1709564 Share on other sites More sharing options...
Gi-Go Posted April 7, 2024 Share Posted April 7, 2024 It's meant to be rare after all Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/#findComment-1709568 Share on other sites More sharing options...
Ridley Posted April 7, 2024 Share Posted April 7, 2024 I like enraged Klaus being a overwhelming punishment that you are discouraged from fighting. Giving his enraged form better loot makes it optimal to fight his enraged form, which is a horrible fight to suffer through. Toadstool and Misery Toadstool are currently this way and its lame. Why would you ever fight Toadstool when Misery Toadstool means never fighting him again? The Krampus sack is supposed to be rare enough that you usually never see it. It makes actually finding it even cooler. If a year is DST is 70 days and you played for 2614 days while killing a Krampus each year, then you fought him around 37 times. Getting 3 Krampus sacks in 37 fights is pretty normal for a 10% chance. I don't see any information claiming that Winter's Feasts boosts the odds or anything either. Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/#findComment-1709570 Share on other sites More sharing options...
Brago-sama Posted April 7, 2024 Share Posted April 7, 2024 I mean, its still a punishment. An unexpected (or heck, even when expected lol) rage Klaus is still pretty much a guaranteed fail for the vaaaast majority of people. But yeah i get it, keep rare item rare, although i do question if the intentions are because of balance or reluctence in changing old items/mechanics Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/#findComment-1709574 Share on other sites More sharing options...
Valase Posted April 7, 2024 Share Posted April 7, 2024 Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/#findComment-1709575 Share on other sites More sharing options...
mima_ Posted April 7, 2024 Share Posted April 7, 2024 its a punishment. by killing the deer u just repeat hit attack without any spell cast. also wont work. since the loot table is fixed when the loot stash spawn Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/#findComment-1709581 Share on other sites More sharing options...
Brotid01 Posted April 7, 2024 Share Posted April 7, 2024 I don't know why the drop chance are so low is not even a good item and gets weaker as the game go on let me explain why: As the seasons goes by you start getting bundle wraps, chester (Shadow chester) or even piggy bags to move big amounts of items and there's a moment when you barely struggle at inventory. When you really need the space is at early game, when you are cleaing ruins for the first time, when you still gathering resources for making a base, when you are making the setups for killing certain bosses for the first time. Even worst Blunde Wrap's Blueprint is a higher drop chance from klaus. My idea is reworking Klaus fight and for each deer you kill the boss gets stronger and gain more mechanics/atacks making it similar to Armored Bearger/Frostjaw/Nightmare Werepig in combat style. So if you manage to kill full Enrage Klaus for the first time, the boss reward you with a guaranteed sack of course to not overload your world with useless sacks maybe the second time and foward give you just higher drop chances (20% or so) and more gifts. Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/#findComment-1709582 Share on other sites More sharing options...
SapoLover Posted April 7, 2024 Share Posted April 7, 2024 The punishment argument I do not like much. It's a punishment the first time you kill the deers and realize Klaus just got harder, but afterwards it's not hard to avoid at all. I think a guaranteed Krampus sack could make sense as a reward for going through unnecesary suffering, but the fight is so monotonous and long... Even if the option was there I'd rather switch to Wicker if I wanted the sack that bad with the added benefit of hundreds of morsels and feathers. Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/#findComment-1709584 Share on other sites More sharing options...
Echsrick Posted April 7, 2024 Share Posted April 7, 2024 i wonder, WHY is there a punishmend for killing his magic users anyways? like it seems weird to me, like what was ever the point of that design choice? punishing players for killing the helpers? like just try imagine for someone that never dit klaus ever and never heard of it, he probably thinks something like "hmm does deer with there magic sure are annoying, they probably die quickly enought!" and so the unknown player kills the deers, and sees how klaus grows, player may think "oh phase 2 now?!?" unaware that they probably goin to waste time and everything else doin so, and if they beat it they may think something like "wow that was taken soo long, hope the loot is good.....huh? lots of goal? steel wool?!? that was not worth my life time to do" and so that unaware player will NEVER do klaus again and refuses to watch others do it because he dont want to spoiled the game and all that..... so again, why is there a weird punishmend for killing the other enemies again? Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/#findComment-1709586 Share on other sites More sharing options...
Valase Posted April 7, 2024 Share Posted April 7, 2024 8 minutes ago, Echsrick said: so again, why is there a weird punishmend for killing the other enemies again? So we don't kill the other enemies? how do you think that klaus fight would be if we could just kill his deers? Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/#findComment-1709587 Share on other sites More sharing options...
Echsrick Posted April 7, 2024 Share Posted April 7, 2024 17 minutes ago, Valase said: So we don't kill the other enemies? how do you think that klaus fight would be if we could just kill his deers? i dont know, probably less annoying? or do you not goin to kill those small shadow things from fuel weaver? Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/#findComment-1709589 Share on other sites More sharing options...
mima_ Posted April 7, 2024 Share Posted April 7, 2024 2 minutes ago, Echsrick said: i dont know, probably less annoying? or do you not goin to kill those small shadow things from fuel weaver? yeah the fight will be less annoying without the deers. so killing it will making the fight easier . thats why u get the punishment by klaus enraging. i still remember that one time people can teleport one of the deers away to make fight easier then they patched it. its somehow unrelated the small shadow from AFW is not there to harm player. its simply mechanic for AFW to regenerate Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/#findComment-1709590 Share on other sites More sharing options...
CuteC Posted April 7, 2024 Share Posted April 7, 2024 56 minutes ago, Echsrick said: and if they beat it they may think something like "wow that was taken soo long, hope the loot is good.....huh? lots of goal? steel wool?!? that was not worth my life time to do" and so that unaware player will NEVER do klaus again That scenario is extremely unrealistic, someone that has no idea about this will NOT beat Klaus that way, they WILL die, if someone sees a boss get ridiculously difficult they may assume they were not supposed to do that. Of course, this would be easier to know if the game had HP bars, which are missing for reasons I do not quite understand. That aside... I do not think this will do given how annoying enraged Klaus is, perhaps a different solution will do, though I cannot really think about one. Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/#findComment-1709592 Share on other sites More sharing options...
Cheggf Posted April 7, 2024 Share Posted April 7, 2024 2 hours ago, Echsrick said: i wonder, WHY is there a punishmend for killing his magic users anyways? like it seems weird to me, like what was ever the point of that design choice? punishing players for killing the helpers? like just try imagine for someone that never dit klaus ever and never heard of it, he probably thinks something like "hmm does deer with there magic sure are annoying, they probably die quickly enought!" and so the unknown player kills the deers, and sees how klaus grows, player may think "oh phase 2 now?!?" unaware that they probably goin to waste time and everything else doin so, and if they beat it they may think something like "wow that was taken soo long, hope the loot is good.....huh? lots of goal? steel wool?!? that was not worth my life time to do" and so that unaware player will NEVER do klaus again and refuses to watch others do it because he dont want to spoiled the game and all that..... so again, why is there a weird punishmend for killing the other enemies again? Enraged Klaus has 76,222EHP just in his first phase alone (compared to the 10,000 health he normally has). No one is accidentally killing enraged Klaus when he takes 8x as much damage to kill all the while attacking 40% more frequently with 40% more range and 174% more damage (103*2 per attack is crazy). Killing Klaus' deer punishes you with an enraged form because the deer are the fight. If you kill the deer the majority of the mechanics go away. You aren't supposed to kill the deer. Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/#findComment-1709595 Share on other sites More sharing options...
CuteC Posted April 7, 2024 Share Posted April 7, 2024 47 minutes ago, Reecitz said: Just because you don't understand the reasons, it doesn't mean they don't exist. I never said there weren't any reasons? Just that I do not quite understand why the game has no HP bars or any way to tell how much HP an entity has. Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/#findComment-1709597 Share on other sites More sharing options...
. . . Posted April 7, 2024 Share Posted April 7, 2024 no, krampus sack is supposed to be rare! Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/#findComment-1709601 Share on other sites More sharing options...
reddocc Posted April 7, 2024 Share Posted April 7, 2024 Skill issues krampus sack is piggy back two more slot Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/#findComment-1709602 Share on other sites More sharing options...
Cheggf Posted April 7, 2024 Share Posted April 7, 2024 2 hours ago, CuteC said: I never said there weren't any reasons? Just that I do not quite understand why the game has no HP bars or any way to tell how much HP an entity has. It's a survival game, not a killing game. HP bars are ugly, unimmersive, and give far too much information for a game with combat as simplistic as this. Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/#findComment-1709608 Share on other sites More sharing options...
grm9 Posted April 7, 2024 Share Posted April 7, 2024 5 hours ago, Echsrick said: sees how klaus grows, player may think "oh phase 2 now?!?" that's clear enough i think Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/#findComment-1709610 Share on other sites More sharing options...
Cheggf Posted April 7, 2024 Share Posted April 7, 2024 2 minutes ago, grm9 said: that's clear enough i think Well yeah but what if someone is playing as Wes so they can't see those messages and also are extremely good at the game able to easily defeat enraged Klaus first try? They'd be so disappointed by only receiving the normal rewards of the fight, even though they don't have anything to compare them to since this is their first time killing Klaus. Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/#findComment-1709611 Share on other sites More sharing options...
grm9 Posted April 7, 2024 Share Posted April 7, 2024 14 minutes ago, Cheggf said: It's a survival game, not a killing game if you aren't killing bosses you're missing out on most of the fun gameplay 16 minutes ago, Cheggf said: HP bars are ugly, unimmersive subjective, with that logic most skins should also get removed because they look out of place 18 minutes ago, Cheggf said: game with combat as simplistic as this fuelweaver no lazy explorer/nightmare amulet/bone helm/AoE/rifts equipment 1st try no damage multipliers? i still don't think that hp bars are needed though, most bosses give you clues for when they enter a new phase/there are ways to safely play around not knowing how much hp they have left, the only exceptions are like FW which you can still safely play around by going away after he does the minimal amount of attacks he did before getting to p2 when you were testing with your dps and CK but you can also count hits because you'll either do the fight solo or do it with other players/minions and always have someone to cancel the heal anyway Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/#findComment-1709612 Share on other sites More sharing options...
Riddla Posted April 7, 2024 Share Posted April 7, 2024 I think it would be alright if you could gauge current health of the boss by examining them at certain % HP thresholds, so like if they have <50% HP left, the survivor will quote on how injured they look when you inspect them mid-combat. Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/#findComment-1709614 Share on other sites More sharing options...
flamboyant wolf Posted April 7, 2024 Share Posted April 7, 2024 6 minutes ago, Riddla said: I think it would be alright if you could gauge current health of the boss by examining them at certain % HP thresholds, so like if they have <50% HP left, the survivor will quote on how injured they look when you inspect them mid-combat. A bit unrelated, but perhaps a similar thing for players could be good too. Like, when you examine a player under 50% health, your character could add a little comment about how they look hurt. Would be especially helpful for Wortox, but could also be handy just in general, especially on pubs. Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/#findComment-1709615 Share on other sites More sharing options...
Cruvimaster Posted April 7, 2024 Author Share Posted April 7, 2024 10 hours ago, grm9 said: enraged klaus sucks because you need to dodge same 2 attacks for an absurd amount of tine, better not to do that That's why I said a REWORK of it. It would obviously be a more difficult version than Klaus, but with a great reward for it. The big question is: Should the only safe way for someone to get several Krampus Sack for the entire group of 6 players in a normal world (2 years of game) be to use Wickerbottom instead of valuing the fight with a giant? It's just an analysis. Link to comment https://forums.kleientertainment.com/forums/topic/155495-rework-enraged-klaus-to-get-krampus-sack-or-at-least-a-50-chance/#findComment-1709616 Share on other sites More sharing options...
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