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Changes

  • W.O.B.O.T. may now store items into backpacks again.
  • Increased W.O.B.O.T. durability by 75%.
  • Willow’s Flame Cast, Combustion, and Fire Ball spells can now be repeat casted without having to re-open the spell wheel each time.
     

Bug Fixes

  • Fixed bug with items spilling onto the ground when equipping stacked items from an upgraded chest.
  • Fixed W.O.B.O.T. behavior on boats and when teleported.
  • Fixed W.O.B.O.T. idle animation freezing sometimes.
  • The “Remember my choice” option on the “Caves or No Caves” screen can now be accessed by controllers.
  • Fixed a texture overlay in the Cookbook.
  • Fixed attack targeting priority for Resting Horror over the Relic Chair.
  • Fixed a crash related to Powder Monkeys and Cannons.
  • Fixed Wagstaff being too evasive from setting up his work station when players were nearby.
  • Fixed Lightbug Flower growing too fast in Spring when their world settings were changed.
  • Fixed a crafting bug with stacking items disappearing if they had different skins while holding it in the mouse active slot.
     

Notes for Modders

  • SpringGrowthMod utility function has been added to act as a centralized modifier for timers related to growth.

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https://forums.kleientertainment.com/forums/topic/155453-game-update-601440/
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9 minutes ago, V2C said:

Willow’s Flame Cast, Combustion, and Fire Ball spells can now be repeat casted without having to re-open the spell wheel each time.

 

This is a great change. There are quite a few situations where you may want to cast the spells multiple times in a row and this change makes it a bit easier to do so.

  • Like 2
28 minutes ago, NoodlemanNed said:

how did anyone even find out this way happening, it sounds so oddly specific to actually notice.

For the purposes of helping a mod project implement their custom seasons they needed their unique season to activate spring modifiers which lead me to reading over the pickable component and I saw the snippet above thinking "Wait that doesn't look right".

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6 hours ago, Hornete said:

For the purposes of helping a mod project implement their custom seasons they needed their unique season to activate spring modifiers which lead me to reading over the pickable component and I saw the snippet above thinking "Wait that doesn't look right".

Hamlet?

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