EatenCheetos Posted March 11 Share Posted March 11 There needs to be a quick way to discard tools / armor / clothing that are at low durability. It would be nice if we could just chuck them into a campfire. 2 2 Link to comment Share on other sites More sharing options...
july401 Posted March 12 Share Posted March 12 Might it be a rubbish bin. 2 Link to comment Share on other sites More sharing options...
cropo Posted March 12 Share Posted March 12 A lureplant themed boss with a non-hostile eye pet that you can chuck stuff at would be cool, kind of sick of lureplants. 3 Link to comment Share on other sites More sharing options...
ZeRoboButler Posted March 12 Share Posted March 12 what are you trying to get rid of? old dark swords and football helms? I know this could come across as not really acknowledging the issue, but why are you not just... using up the tools and armor? In the case of armor, I don't believe you take more damage when taking a hit wearing a 1% bit of armor, you block the intended amount still it just breaks. Same goes for weapons, perhaps instead of deleting the items wasting a bunch of resources, maybe this is an opportunity for a different kind of solution? what if klei added some sort of way to combine old low percent tools with others, saving on inventory space and making tools/armors less of a space waster. heck, could be an opportunity to use old junk items as a way to make repair kits for certain items. The only issue here I don't see is the old clothing items bit, sewing kits (and Winnona tape) are still present, can't say i see a reason to make stacks of hats or clothing items when in most cases one is sufficient. (unless there is spoilage involved or it can't be repaired, but most of those have deconstruction staff interactions)  1 Link to comment Share on other sites More sharing options...
dzzydzzy Posted March 12 Share Posted March 12 (edited) A method people have been using lately to get rid of armor/ weapons/ tools is equipping the armor on a punching bag and attacking with equipment to break both (if you need to get rid of armor but no tools, use a walking cane or something that has no durability eaten up when used. I agree though on pub servers it'd be nice to be able to get rid of the 6+ rabbit muffs spawned/ dropped by randos in winter. Plus all the character-specific items that become trash when they leave the server (looking at you circuit extractor, webby whistle, rock dumbells, slingshots) Edited March 12 by dzzydzzy 2 Link to comment Share on other sites More sharing options...
Masked Koopa Posted March 12 Share Posted March 12 I think you should be able to hammer crafted items for a low chance at returning some of the resources, with the durability of the item dictating the odds. 1 Link to comment Share on other sites More sharing options...
Evelo Posted March 12 Share Posted March 12 For clothing I put it on a Pig/Merm/Bunnyman. For Armor you can put it on a Punching Bag (or previously just take some damage from a spider or wear it the next time you fight a boss) For weapons/tools you can attack Chester/Hutch. Link to comment Share on other sites More sharing options...
00petar00 Posted March 13 Share Posted March 13 I don't want to use lureplant bulbs anymore as I need to position myself so that bulbs don't attack me and I am still in the range for it to eat the items.. Why can't we place lureplant on terrain that doesn't allow bulbs to spawn but we can open lureplant like a chest and stuff it with items to delete? 1 Link to comment Share on other sites More sharing options...
ChintzyGnat Posted March 13 Share Posted March 13 Bundle the cloths and drop them in the ocean Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now