Developer JarrettM Posted February 27 Developer Share Posted February 27 Changes and Improvements All versions Added sound for the visual effect that happens when swapping blueprints in game. Updated localizations. Fixes All versions Fixed conduits behaving incorrectly. Fixed issue causing the building errands panel to incorrectly display the Duplicants' chore priorities. Fixed issue causing some buildings to rotate incorrectly when built as tile replacements. Small improvement to Grub Grub optimization. Fixed crash using debug mode Destroy tool on Fish Feeder and Critter Flux-O-Matic. Reverted fix for Potential Load tooltip, which introduced new issues. Will revisit in a future update. Harvest errand will be canceled when a critter consumes a fully grown plant. Spaced Out! only Fixed audio issue that was causing the game to stutter when there was a large number of Interplanetary Payloads. Modding Prevented a crash when loading a save with modded schedule blocks, by changing affected blocks to their defaults. View full update 11 1 1 1 1 Link to comment Share on other sites More sharing options...
Charletrom Posted February 28 Share Posted February 28 1 hour ago, JarrettM said: Fixed issue causing the building errands panel to incorrectly display the Duplicants' chore priorities. Yay thank you this made my day 1 Link to comment Share on other sites More sharing options...
melquiades Posted February 28 Share Posted February 28 9 hours ago, JarrettM said: Fixed audio issue that was causing the game to stutter when there was a large number of Interplanetary Payloads. Wait a second... did this happen even with the sound set to 0? I remembered my game lagging like crazy at the starmap, to the point i had to increase the weight of the payloads to reduce the amount of shipments done. Awesome if true! Link to comment Share on other sites More sharing options...
meekay Posted February 28 Share Posted February 28 Quote Harvest errand will be canceled when a Pip consumes a fully grown Arbor Tree branch. Does this fix apply more generally to other plants? I have noticed something similar when a Drecko eats a Mealwood, but it's less critical than what the bug reporter encountered. 1 Link to comment Share on other sites More sharing options...
Developer EricKlei Posted February 28 Developer Share Posted February 28 4 hours ago, meekay said: Does this fix apply more generally to other plants? I have noticed something similar when a Drecko eats a Mealwood, but it's less critical than what the bug reporter encountered. You are correct, it applies to all critters that eat plants directly. I've updated the patch notes. 2 Link to comment Share on other sites More sharing options...
JDL Posted February 29 Share Posted February 29 On 2/28/2024 at 8:26 AM, JarrettM said: Fixes All versions Harvest errand will be canceled when a critter consumes a fully grown plant. Super amazed to see my bug report was fixed so fast! Klei is really one of the best out there, hands down. 1 Link to comment Share on other sites More sharing options...
Kawaii_AruSs Posted February 29 Share Posted February 29 When can we expect an update? Link to comment Share on other sites More sharing options...
DolphinWing Posted March 1 Share Posted March 1 10 hours ago, Kawaii_AruSs said: When can we expect an update? Link to comment Share on other sites More sharing options...
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