Gooba Posted February 5 Share Posted February 5 Personally i think they need a fix. Link to comment Share on other sites More sharing options...
Retepeter Posted February 5 Share Posted February 5 they live in the same shards as lobsters so there isnt much reason to have them, considering they're more expensive and not as good Link to comment Share on other sites More sharing options...
Mr.Oshiro Posted February 5 Share Posted February 5 Their main problem is that they will actively attack the player's followers, have no response to attacks from other Clockworks, and can't take them out of the Caves, which causes a lot of inconvenience. I hope KLEI can give players a special tag for the repaired Clockworks, making them truly "friends". In addition to solving the above problems, add some new features, such as using frazzled wires to increase their health, which also solves the problem of too many frazzled wires (there is already a lot of gold). Also, allow them to attack shadow creatures! This appeared in the DS update animation many years ago, but this feature has never been implemented. Link to comment Share on other sites More sharing options...
Evelo Posted February 5 Share Posted February 5 Where's the "I haven't thought about them in 10 years" answer? Link to comment Share on other sites More sharing options...
lenship2 Posted February 5 Share Posted February 5 going through the ruins with 6+ allied bishops is quite an interesting experience Link to comment Share on other sites More sharing options...
Spydainteractiv Posted February 6 Share Posted February 6 its cool that its possible but kind of niche depending on spawns...cant say i ever use them, but the idea is sweet Link to comment Share on other sites More sharing options...
-Variant Posted February 6 Share Posted February 6 I love them, I love them, I love them. I wish I could keep them and heal them a bit easier. I want to travel with them forever. Link to comment Share on other sites More sharing options...
ButterStuffed Posted February 6 Share Posted February 6 Fun fact: Repairing clockworks rolls the hammered loot table twice and you get whatever the follower clockwork drops on death. It’s a great way to use up gears, since there isn’t much of a reason to stockpile them otherwise. Link to comment Share on other sites More sharing options...
Jakepeng99 Posted February 6 Share Posted February 6 22 hours ago, Mr.Oshiro said: Their main problem is that they will actively attack the player's followers, have no response to attacks from other Clockworks, and can't take them out of the Caves, which causes a lot of inconvenience. I hope KLEI can give players a special tag for the repaired Clockworks, making them truly "friends". In addition to solving the above problems, add some new features, such as using frazzled wires to increase their health, which also solves the problem of too many frazzled wires (there is already a lot of gold). Also, allow them to attack shadow creatures! This appeared in the DS update animation many years ago, but this feature has never been implemented. Would be cool if they turned into a mini broken pile upon defeat which can be repaired again. Link to comment Share on other sites More sharing options...
Echsrick Posted February 7 Share Posted February 7 i faintly remember repairing one and the repaired attackin on its own another player Link to comment Share on other sites More sharing options...
shaurun Posted February 7 Share Posted February 7 How do you repair clockworks? Link to comment Share on other sites More sharing options...
Ryusuta Posted February 7 Share Posted February 7 Put it this way, they're implemented less poorly than Smallish Tallbird pets. Which isn't saying much. Link to comment Share on other sites More sharing options...
grm9 Posted February 7 Share Posted February 7 3 hours ago, shaurun said: How do you repair clockworks? put gears into the cursor slot and hover over a pile of parts of broken clockworks that you'd normally hammer Link to comment Share on other sites More sharing options...
Lovens Posted February 7 Share Posted February 7 On 2/5/2024 at 8:07 PM, Mr.Oshiro said: Their main problem is that they will actively attack the player's followers This. I stopped using them after the first time I repaired one and it immediately killed Hutch. The other big issue is that if one player befriends them on a multiplayer server and then leaves, they lose their alliance and just turn into hostile clockworks. This happened to me on one server where I played with some friends and some randoms. A person tried to grief by repairing and befriending a bunch of clockworks (he said in the chat that he hopes they will kill other players) but it didn't work. That group left the ruins without fully clearing everything. On our next visit to finish the ruins clearing we discovered a room with 6 bishops and 3 rooks, and all of them were hostile to all players around. This was a very deadly trap that the new group wasn't ready to face, as it happened in a room that normally has only 2 bishops. Took us a long time to clear it, with multiple deaths. Link to comment Share on other sites More sharing options...
MondayNight Posted February 7 Share Posted February 7 Repaired Clockworks? Mediocre and faulty, not really worth the materials and strats atm even when overflowing with resources (aside the occasional "lets do it for lulz ... aaah, $hit, it went south very quick" moment). They should be on KLei's future QoL updates list with improvements and optimizations. Link to comment Share on other sites More sharing options...
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