SSneaky Posted January 4 Share Posted January 4 With the addition of the ice turf that you fight the frostjaw on, and its slipping, I've thought that penguls could use a refresh, with 3 simple changes Change 1: penguls should be able to swim. Change 2: the ice of Land pengul nests is now able to be slipped on. Change 3: Penguls can now nest at sea on a generated large iceberg (using the same ground as frostjaw arena). Same rules that determine land nests, with added large iceberg. The large icebergs melt away if it's not winter. Link to comment Share on other sites More sharing options...
-Variant Posted January 4 Share Posted January 4 5 minutes ago, SSneaky said: Change 2: the ice of Land pengul nests is now able to be slipped on. Ahaha, absolutely. It was the first thing I did when the update dropped. Link to comment Share on other sites More sharing options...
Jakepeng99 Posted January 4 Share Posted January 4 It would be neat if we had a noth pole. Isolated corner of the ocean that is always cold no matter what. Link to comment Share on other sites More sharing options...
_zwb Posted January 4 Share Posted January 4 7 hours ago, SSneaky said: Change 2: the ice of Land pengul nests is now able to be slipped on. What about counter plays to this mechanic? Link to comment Share on other sites More sharing options...
BalkanCockroach Posted January 4 Share Posted January 4 8 hours ago, SSneaky said: With the addition of the ice turf that you fight the frostjaw on, and its slipping, I've thought that penguls could use a refresh, with 3 simple changes Change 1: penguls should be able to swim. Change 2: the ice of Land pengul nests is now able to be slipped on. Change 3: Penguls can now nest at sea on a generated large iceberg (using the same ground as frostjaw arena). Same rules that determine land nests, with added large iceberg. The large icebergs melt away if it's not winter. Change 4: Pengulls don't hit walls when sliding. Them lil sh@!#. Link to comment Share on other sites More sharing options...
Kubicska Posted January 4 Share Posted January 4 8 hours ago, SSneaky said: With the addition of the ice turf that you fight the frostjaw on, and its slipping, I've thought that penguls could use a refresh, with 3 simple changes Change 1: penguls should be able to swim. Change 2: the ice of Land pengul nests is now able to be slipped on. Change 3: Penguls can now nest at sea on a generated large iceberg (using the same ground as frostjaw arena). Same rules that determine land nests, with added large iceberg. The large icebergs melt away if it's not winter. Change 5: Stop leaving rotten eggs all around my world, plz put a cap on it like it is on manure Link to comment Share on other sites More sharing options...
chirsg Posted January 4 Share Posted January 4 8 hours ago, SSneaky said: Penguls can now nest at sea on a generated large iceberg If this makes it into the game, I also wish for a tactical nuke in dst. Link to comment Share on other sites More sharing options...
arubaro Posted January 4 Share Posted January 4 They also shouldnt damage structures when they simply walk... is a dumb mechanic Link to comment Share on other sites More sharing options...
xDarkSoul18x Posted January 4 Share Posted January 4 2 hours ago, arubaro said: They also shouldnt damage structures when they simply walk... is a dumb mechanic Yes! I like to build next to wobsters and these evil spawns of hell always end up breaking something! Link to comment Share on other sites More sharing options...
SSneaky Posted January 4 Author Share Posted January 4 4 hours ago, _zwb said: What about counter plays to this mechanic? Be carefull 3 hours ago, chirsg said: If this makes it into the game, I also wish for a tactical nuke in dst. would only be around the shoreline. Link to comment Share on other sites More sharing options...
chirsg Posted January 4 Share Posted January 4 28 minutes ago, SSneaky said: Be carefull would only be around the shoreline. I would like to drop a nuclear bomb on pengulls and render them extinct, if you know what I mean. Link to comment Share on other sites More sharing options...
BalkanCockroach Posted January 4 Share Posted January 4 7 minutes ago, chirsg said: I would like to drop a nuclear bomb on pengulls and render them extinct, if you know what I mean. How am i supposed to get my 10% chance morsels and or drumsticks if that happens Link to comment Share on other sites More sharing options...
arubaro Posted January 4 Share Posted January 4 7 hours ago, _zwb said: What about counter plays to this mechanic? You dont fall if you dont walk constantly Old content should be revisited adding new mechanics like slippering ice or tree guards and bearger throwing the player away (instead of spamming that mechanic on 90% of post rift enemies) Link to comment Share on other sites More sharing options...
BalkanCockroach Posted January 5 Share Posted January 5 23 hours ago, arubaro said: Old content should be revisited adding new mechanics like slippering ice or tree guards and bearger throwing the player away (instead of spamming that mechanic on 90% of post rift enemies) Imagine tree guards spam throwing pine needles, and it's really hard to avoid like bishop charges. Honestly treeguards can just stay as they are, they don't need to be challenging they just exist to supply us with living logs. But deerclops definetly needs a new attack like how feastclops has, maybe Charge us with it's antlers? Or maybe it throws ice shards into the air and you gotta avoid them looking at their shades earthquake style. Stole this one from terraria lol. And for bearger i have no idea. Link to comment Share on other sites More sharing options...
arubaro Posted January 5 Share Posted January 5 3 hours ago, BalkanCockroach said: Imagine tree guards spam throwing pine needles, and it's really hard to avoid like bishop charges I just suggested to maker their melee atacks have the same effect as new enemies have, throwing the player. It makes sense and gives marble armor and wigfrid's new helmet a new scenario to be useful Link to comment Share on other sites More sharing options...
BalkanCockroach Posted January 5 Share Posted January 5 47 minutes ago, arubaro said: I just suggested to maker their melee atacks have the same effect as new enemies have, throwing the player. It makes sense and gives marble armor and wigfrid's new helmet a new scenario to be useful No one gets hit by treeguards to begin with lmao. Link to comment Share on other sites More sharing options...
arubaro Posted January 6 Share Posted January 6 7 hours ago, BalkanCockroach said: No one gets hit by treeguards to begin with lmao. Then remove their atack animatio To answere such thing i prefer if you dont quote me Link to comment Share on other sites More sharing options...
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