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Glass Cutter legacy effect update (proposal)


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Glass cutter should consume less durability vs any shadow aligned enemy. (Not just FW & Shadows)

The Glass cutter was introduced before, I believe, Klei had fully thought and designed out the whole shadow vs lunar mechanics and thus there are some older legacy items/entities which don't behave as expected with the most recent updates.

Glass cutter legacy effect is it takes less durability per hit if vs a shadow creature or fuelweaver, but this can be expanded to any shadow aligned enemy.

I believe the gimmick is that the glass is cutting through the non physical shadow material, rather than hitting anything solid.

I don't have anything against the idea, though it may be odd to have alignment stuff going on as early as Lunar Island without an opposite mirrored version. Unless I'm missing an existing one. No strong feelings on the matter!

the way it is rn is probably intended because it has halved durability damage taken when attacking ink blights too because of the ink blight tag being specified in it's code ("shadowthrall") and ink blights were added after the alignment stuff   

25 minutes ago, -Variant said:

I believe the gimmick is that the glass is cutting through the non physical shadow material, rather than hitting anything solid.

I don't have anything against the idea, though it may be odd to have alignment stuff going on as early as Lunar Island without an opposite mirrored version. Unless I'm missing an existing one. No strong feelings on the matter!

That is an interesting concept but fuelweaver is crafted with solid fossilised bones hmm

Dark swords are so well designed that is hard to make another same tier weapon that doesn’t pale to them.

That said I agree with most of the suggested: make them last even longer against shadow (and new nightmare) tagged creatures, and maybe allow characters to learn the recipe under certain conditions (EG: after placing the altar pieces given by completing the archives puzzles). I think with these two changes mentioned above, adding more damage to them may not be necessary to make them a decent dark sword alternative.

7 minutes ago, Jakeyosaurus said:

That is an interesting concept but fuelweaver is crafted with solid fossilised bones hmm

I like to look at the hurt animation for FW, where the Shadows are cut away from the spine and reform.
That's how I always imagined we're killing him, actually. Cutting away at what holds the bones together!

7 minutes ago, ShadowDuelist said:

Dark swords are so well designed that is hard to make another same tier weapon that doesn’t pale to them.

I'm going to be crucified for saying this, but I wouldn't mind them being knocked down a peg or two.

6 minutes ago, -Variant said:

I'm going to be crucified for saying this, but I wouldn't mind them being knocked down a peg or two

imo they're fine, i rarely bother to get them instead of ham bat/beefalo since they have durability and getting the materials for a prestihatitator and shadow manip is slow and obnoxious   

Why we just can't learn the cutter recipe from enlightened celestial orb after champion? I wanna bring buncha planks and moon glass to ruins and craft the cutter there, not bundling massive amount of cutters from the celestial orb at the surface.

1 hour ago, Antynomity said:

Yes, while we're here also make all of the lunar island crafts prototypable.

This tbh, I think the main reason glass tools are so niche is that you have to go out of your way to craft them every single time, which is just annoying. Like, glass cutter is nice, same dmg as dark sword, less durability but no sanity drain, but while darkswords can be made anywhere with just some nf and a living log, glass cutters require you to go to lunar with some boards/logs, get the glass, mass craft the cutters and get them back to mainland. And if your Lunar island is out of glass? Add visiting lunar grotto or messing with bath bombs to the task list. 

And sure, defeating Celestial Champion gives you both a lot of glass and a way to craft them anywhere*(only on surface, only to the one currently in possession of the orb), but... 

37 minutes ago, grm9 said:

it's pointless because you get a brightshade sword 15 days after that                       

Yeah. Not only are glass cutters rather useless against planar enemies, using a brightshade sword for day to day fights is more convinient as well(easily repairable, good durability). 

2 hours ago, Jakeyosaurus said:

That is an interesting concept but fuelweaver is crafted with solid fossilised bones hmm

And covered by fuel instead of flesh..

Srly, is clearly coming from glass being fragile... only is triggered by ethereal enemies. I don't get why people think otherwise, would be a weird perk to have "is glass stuck on wood that last longer against because moon"

2 hours ago, grm9 said:

the materials for a prestihatitator and shadow manip is slow and obnoxious 

Something you can get in 1 or 2 days max...

Its one of the reason I feel the new "end game" stuff feels so tacked on.  I'd much rather they built the alignment into the world from the start, even if it wasn't very important until end game.  It only makes sense dark swords and glass cutters are part of the affinity - and if they need to take a bit of a nerf to make this happen, I'm okay with that.

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