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I honestly don't know what to name this thread but it's about Wormwood (ofc)


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Some people have gotten some early Christmas presents in the form of a developer reply so I thought I'd try my luck.

To some extent giving wormwood food skills is a little selfish. Wormwood doesn't heal from food and sanity isn't an issue either. So far no other character (off the top of my head) have gotten skills designed for others (this may change in the future ofc). Not to mention the berry bush price is incredibly expensive and doesn't hold up to his farming. Then there's the lunar sapling skill... Not sure why getting sticks is on a character skill. 

It seems to me wormwood needed a lot more time in the oven and was rushed out. He's a very special character and I think at the very end Klei didn't know what to do with him (skills like butterfly friend and fruitfly that made no sense).

While all this is mess is contained in one branch most wormwood mains can ignore, I'm still left scratching my head.

Spoiler

I'm still troubled by the inconsistency on how early some characters are getting their affinity skills but at some point I guess I'll have to drop it...

Side note: I honestly thought I would use monkey tails more but I haven't used it once. There are too many wasted points leading up to it. I rather just go to moonquay island.

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I wouldn't consider myself a Wormwood main (in fact I wouldn't say I 'main' any character because I appreciate the variety of characters in the game), but have played Wormwood for about 200 days after his skill tree release. I think his skill tree is in a great spot currently and while I wouldn't be against it, I do not think further changes are needed.

I even enjoyed the plant crafting branch of the skill tree. I think crafting lure plants is underrated by quite a few people and while the skills you need to take to get to that point aren't that useful themselves, I don't think every insight point spent needs to have a high impact. If I were to nitpick, the juicy berry and regular berry crafts don't really feel like they need to be separate skills.

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22 minutes ago, HowlVoid said:

He's a very special character and I think at the very end Klei didn't know what to do with him

100%

I mean they put out the tree with no bramble husk talent, no bramble trap talent and no compost wrap talent, this is still crazy to me. (Not to mention everything else that was wrong with it) 

Compare that to wigfrid’s innate helm and spear perks and the new talents in her tree that expand on them and the ones that even add new crafts. 

A bramble saddle for example wouldve actually made so much sense in WW’s tree instead of giving a saddle craft to wig lol. Bramble walls, rooting trap, harnessing red cap poison for something, etc so much untapped potential 

At this point im just glad we got the husk and trap talents.. between RWYS and skilltree beta its 100% because of the fact that they took feedback into account that has made ww into a fun character and not a pile of garbage. *counting my blessings*

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3 minutes ago, maxwell_winters said:

Beefalos don't scale with her damage modifiers.

Ok and? Beefalos are still of great benefit. No weapons needed, no armor needed and no healing needed. This is far different than useless berries than do nothing for you, especially if you are farming. 

Sorry if this sounds offensive, I need to say things to the point because I feel like too many excuses are being made. :/

6 minutes ago, GimplyGoose said:

I wouldn't consider myself a Wormwood main (in fact I wouldn't say I 'main' any character because I appreciate the variety of characters in the game), but have Wormwood for about 200 days after his skill tree release. I think his skill tree is in a great spot currently and while I wouldn't be against it, I do not think further changes are needed.

I even enjoyed the plant crafting branch of the skill tree. I think crafting lure plants is underrated by quite a few people and while the skills you need to take to get to that point aren't that useful themselves, I don't think every insight point spent needs to have a high impact. If I were to nitpick, the juicy berry and regular berry crafts don't really feel like they need to be separate skills.

100% I'm nitpicking, overall his skill tree is great. I love it. Like you said, it's some things are... Odd. Why no grass Tufts, why two berry bushes??

I want to REITERATE this is not a, "you'll never be happy" post. 

I AM satisfied with the skill tree. 

Some decisions are just a bit confusing, and if the devs feel particularly chatty today... Well I'm trying my luck.

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2 minutes ago, HowlVoid said:

Ok and? Beefalos are still of great benefit. No weapons needed, no armor needed and no healing needed. This is far different than useless berries than do nothing for you, especially if you are farming. 

I didn't mean to use Beefalo/Wigfrid as an excuse to Wormwood's overly altruistic skills. Both are bad. Wigfrid's beefalo was purely thematic for her Valkyrie role. In my opinion, it doesn't synergize with the rest of her kit, so it'd be better if she just tamed a beefalo for another player. The whole Wormwood's plant crafting branch should've been a post-rift crafting station available to everyone. Again, in my opinion.

These two branches have a lot in common. They accentuate who the character is thematically, but don't contribute to their pre-existing role in gameplay. This isn't a good design.

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30 minutes ago, maxwell_winters said:

Wigfrid's beefalo was purely thematic for her Valkyrie role. In my opinion, it doesn't synergize with the rest of her kit, so it'd be better if she just tamed a beefalo for another player.

Ornery isnt the only beef option though.

Everyone whos not a newbie or playing wanda should have a rider beef in long term worlds especially on default or larger sized worlds. 

The saddle is the only outlier talent in the beef branch thats not useful on rider. And luckily its the last one so ur not forced to pick it when ur only taming rider. 
 

15% faster tame, iirc 30% longer ride time and the new passive Inspiration generation up to 50 while riding are all really useful skills for wigs with rider beef.

i can forgive the saddle as a 1 insight point flavor perk. And even then it can open new gameplay options when u wanna shake up ur wig gaming.

——

Entire plant crafting branch is just horrible :lol:

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3 hours ago, HowlVoid said:

Some people have gotten some early Christmas presents in the form of a developer reply so I thought I'd try my luck.

To some extent giving wormwood food skills is a little selfish. Wormwood doesn't heal from food and sanity isn't an issue either. So far no other character (off the top of my head) have gotten skills designed for others (this may change in the future ofc). Not to mention the berry bush price is incredibly expensive and doesn't hold up to his farming. Then there's the lunar sapling skill... Not sure why getting sticks is on a character skill. 

It seems to me wormwood needed a lot more time in the oven and was rushed out. He's a very special character and I think at the very end Klei didn't know what to do with him (skills like butterfly friend and fruitfly that made no sense).

While all this is mess is contained in one branch most wormwood mains can ignore, I'm still left scratching my head.

  Hide contents

I'm still troubled by the inconsistency on how early some characters are getting their affinity skills but at some point I guess I'll have to drop it...

Side note: I honestly thought I would use monkey tails more but I haven't used it once. There are too many wasted points leading up to it. I rather just go to moonquay island.

So despite me being the captain of the hating Wormwood got a plant crafting section that should have gone to a crafting station it's not like Wormwood gains no benefits from the plant crafts sure he gains less benefits on the food side  but that's just how it goes.

It could be argued that the plant crafting tab is more or less on par with Wilson's alchemy tree with difference being resources are just inherently more useful than food considering how abundant food is.

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1 minute ago, Mysterious box said:

So despite me being the captain of the hating Wormwood got a plant crafting section that should have gone to a crafting station it's not like Wormwood gains no benefits from the plant crafts sure he gains less benefits on the food side  but that's just how it goes.

It could be argued that the plant crafting tab is more or less on par with Wilson's alchemy tree with difference being resources are just inherently more useful than food considering how abundant food is.

No doubt, the question is why...

Just why :beguiled:

Heck, even some Wilson mains feel the same way about those skills.

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7 hours ago, HowlVoid said:

Some people have gotten some early Christmas presents in the form of a developer reply so I thought I'd try my luck.

To some extent giving wormwood food skills is a little selfish. Wormwood doesn't heal from food and sanity isn't an issue either. So far no other character (off the top of my head) have gotten skills designed for others (this may change in the future ofc). Not to mention the berry bush price is incredibly expensive and doesn't hold up to his farming. Then there's the lunar sapling skill... Not sure why getting sticks is on a character skill. 

It seems to me wormwood needed a lot more time in the oven and was rushed out. He's a very special character and I think at the very end Klei didn't know what to do with him (skills like butterfly friend and fruitfly that made no sense).

While all this is mess is contained in one branch most wormwood mains can ignore, I'm still left scratching my head.

  Hide contents

I'm still troubled by the inconsistency on how early some characters are getting their affinity skills but at some point I guess I'll have to drop it...

Side note: I honestly thought I would use monkey tails more but I haven't used it once. There are too many wasted points leading up to it. I rather just go to moonquay island.

Huge Wormwood enthusiast here though not quite main, I've always had this issue with Wormwood as he isn't a character that benefits from farming since you can just live on meat (monster meat included) and veggies are just worse for hunger. The only thing you really get to benefit from is making a lot of Green caps which I don't really feel a need to do since his sanity stat is extremely easy to manage/manipulate. And even then, banana shakes that he can farm quite easily are just better.

His forbidden branch of skills in the bottom left corner is pretty much just for base decor and a sink of points that I'd never consider, I swap skill trees via portal to actually make monkey tails. And the only use I get out of those is racking up honey poultices easier with Bee kind since the bramble husk is so good, you can argue that going to Moon quay is just a better use of your time to be honest since you also get banana bushes. I think Monkey tails have it way better than Lureplants though.

I can definitely appreciate his other perks that focus on his own self-utility and combat from bramble husk specialist, moon mushroom cloud, his right side affinities and light bugs as well as making it a lot easier for him to mass gather honey poultices, faster compost wrap usage etc... It gives him a really nice push as a combat character and that's genuinely the only way I play him and enjoy him. I like his skill tree a lot and he's such a silly goober.

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