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Why’s wormwood so popular?


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Wormwood's gameplay clicked to me over everyone else

it also allowed me to use different methods of healing that's usually skipped by other characters because of food

the items Wormwood can make is justs o good, (well, except for the god awfully slow saladmanders and the lightbugs that get stuck on cave borders). Still, it's one of the characters that have quite a dynamic being a base builder or a good fighter

9 hours ago, Gashzer said:

As someone who primarily uses healing salves i notice zero difference in playstyle in wormwood over other characters

Food, you solve hunger and hp. Wormwood needs to spend resources seperatly for hp.

9 hours ago, grm9 said:

sleeping is a waste of time

Nowdays, this is a noob statement. Sleeping is 100% worth it nowdays, it saves time and resources overall.

2 minutes ago, Jakepeng99 said:

Nowdays, this is a noob statement. Sleeping is 100% worth it nowdays, it saves time and resources overall.

no it doesn't, once again there's hardly a reason to sleep if using beefalo, sanity is restored by shanter or celestial crown or bone helm that you can wear the entire time, your hp doesn't get decreased and you can't restore beefalo's hp with sleep 

Sleeping is good, but you have the make the most out of it. Usually I would just chop off my arms until I have like 10 hp then do a long sleep in a tent, so you get the most out a single use and get some living logs as well. Tents/Siestas let you mass produce so many living logs for so cheap it isn't even funny. If you're hurt a little, just rub a few rot on you. Also honestly? Beefalo with wormwood are quite underwhelming. Why use a beefalo in fights when you can pop out darkswords on demand and run at almost the same speed with just bloom+cane? Besides, some people, like me, just loathe how much they s*it all over the place. Not to mention taming, even with all the qol updates take a looong time to do.

1 hour ago, grm9 said:

no it doesn't, once again there's hardly a reason to sleep if using beefalo, sanity is restored by shanter or celestial crown or bone helm that you can wear the entire time, your hp doesn't get decreased and you can't restore beefalo's hp with sleep 

Yeah but there is hardly any reason to use an ornery beefalo. Rider is the only one worth taming for all characters except Wendy because planar weapons exist and do more damage. 

4 minutes ago, Gashzer said:

Yeah but there is hardly any reason to use an ornery beefalo. Rider is the only one worth taming for all characters except Wendy because planar weapons exist and do more damage. 

if people are saying that wormwood's healing restrictions are an impactful downside, they could use beefalo which can be healed with food 

 

1 hour ago, somethin said:

Why use a beefalo in fights when you can pop out darkswords on demand and run at almost the same speed with just bloom+cane?

because they're still slightly faster and solve hp until you open lunar rifts at least 

Just now, grm9 said:

if people are saying that wormwood's healing restrictions are an impactful downside, they could use beefalo which can be healed with food 

But all of the healing tab items can still heal wormwood. Wormwood can chug raw monster meat then sleep which would take up less time than other characters needing to first cook the monster meat into a dish like pierogi.

Forumites and twitch streamers have an obsession with crockpot foods for healing but they just arnt as good as unspoilable healing salves/honey poultice. 

Ornery beefalo is also overrated nowadays. Regular weapons far outclass a beefalo for combat at all stages of the game. Repairable weapons and armour have also diminished the usefulness of a ornery beefalo as a infinite weapon/armour.

Just now, _zwb said:

Planar weapons are late game weapons unless you're enable rifts day 1, beefalos are available day 1 and you can get ornery around day 20 or so

Hambat is available day 1 an does more damage than an ornery. Shield of terror is also obtainable fairly quickly if you want, which is the early game repairable weapon/armour for day to day use until you access planar. 

Rider > ornery these days.

2 hours ago, somethin said:

Sleeping is good, but you have the make the most out of it. Usually I would just chop off my arms until I have like 10 hp then do a long sleep in a tent, so you get the most out a single use and get some living logs as well. Tents/Siestas let you mass produce so many living logs for so cheap it isn't even funny. If you're hurt a little, just rub a few rot on you. Also honestly? Beefalo with wormwood are quite underwhelming. Why use a beefalo in fights when you can pop out darkswords on demand and run at almost the same speed with just bloom+cane? Besides, some people, like me, just loathe how much they s*it all over the place. Not to mention taming, even with all the qol updates take a looong time to do.

When you get to the part of the game where you’ll need to carry heavy objects all over constant (such as Celestial Champions 6 or so parts) your gonna want to use a Beefalo because your sure as HECK not gonna walk very slowly around the map with items on your back.

Might as well just tame a Beefalo before you get to this point.

Start doing it on Day 1 & thank me later..

30 minutes ago, Gashzer said:

Hambat is available day 1 an does more damage than an ornery. Shield of terror is also obtainable fairly quickly if you want, which is the early game repairable weapon/armour for day to day use until you access planar. 

Using those weapons means you might lose health in combat, a downside ornery beefalos negate. Doesn't matter though, we're getting off topic

13 minutes ago, _zwb said:

Using those weapons means you might lose health in combat, a downside ornery beefalos negate. Doesn't matter though, we're getting off topic

Yeah but you can lose much more health on foot before dying using higher damage reduction armours like marble suit/thulecite gear/dreadstone over a beefalo. Also its harder to heal because you need to dismount during combat. 

In Lardees wes s -tier guide we see him having to disconnect and reconnect (cheat) because his beefalo got hit by a rook and was going to die otherwise, this is a massive downside that people fail to take into account. Even for wes an ornery isnt worth it because taming a beefalo in the first autumn negates his speedy balloon upside and his increased durability upside for dark sword for day to day use.

But yeah you are right. Back on topic.

Wormwood hasnt much to gain taming an ornery beefalo. As this negates his bloom speed bonus. With his bramble husk/trap farming spiders for glands is super easy for him so the arguement that a beefalo cancels his difficulty healing is wrong because wormwoods own gear already cancels it.

Wormwood can rush shadow manipulator better and the fact sanity management is a non-issue for him (just plant seeds for sanity). All shadow gear gets indirectly buffed for him, night armour,dark sword, bat bat, void gear,dreadstone are all easier to use.

17 hours ago, goblinball said:

As a wormwood fan myself I’ve noticed that I am far from the only wormwood enjoyer

Hes very popular at least on the forums and I’m not entirely sure why, especially considering he’s a dlc character and you’d think his big hp downside would push ppl away from playing him

i like him because farming is fun and he’s a little goober and I like his pumpkin skin but I know other ppl like him for different reasons so I’m curious what are your guys reasons for liking wormwood

why do you guys like wormwood? You can also talk about what you don’t like about wormwood if you want I’m fine with any wormwood centric discussion in this thread

He is one of the few chars with a skill tree, his was fairly recent and not as bland as Wolfgang's.

Also he speaks funny.

2 hours ago, Gashzer said:

Hambat is available day 1 an does more damage than an ornery. Shield of terror is also obtainable fairly quickly if you want, which is the early game repairable weapon/armour for day to day use until you access planar. 

Rider > ornery these days.

ham bat requires meat, pig skin and twigs, shield of terror requires monster meat, beefalo requires twigs/grass/lightbulbs, getting a rider is annoying because you need to keep dismounting anytime you want to attack something so you either need to feed it more and get multiple saddles or feed it even more so it doesn't shake off the saddle before you can mount it again and it's much more likely that it'll either get hit by AoE after dismounting or you'll need to run back to it if it's far away enough to be safe after every fight with anything that deals AoE

1 hour ago, Gashzer said:

In Lardees wes s -tier guide we see him having to disconnect and reconnect (cheat) because his beefalo got hit by a rook and was going to die otherwise, this is a massive downside that people fail to take into account.

why would i care considering that isn't required and you should just remount often when near a rook to avoid this 

1 hour ago, Gashzer said:

Wormwood hasnt much to gain taming an ornery beefalo. As this negates his bloom speed bonus. With his bramble husk/trap farming spiders for glands is super easy for him so the arguement that a beefalo cancels his difficulty healing is wrong because wormwoods own gear already cancels it.

healing animation is slow and you need to spend armor/traps to get glands the way you're suggesting to get them, bloom and cane is still less speedboost than glossamer ornery so unless you aren't using backpack or the entire world is cobblestoned, you're slower 

1 hour ago, Gashzer said:

Even for wes an ornery isnt worth it because taming a beefalo in the first autumn negates his speedy balloon upside and his increased durability upside for dark sword for day to day use.

balloon is still slower than beefalo and ornery has 50 damage for meeting hp breakpoints too 

2 hours ago, grm9 said:

balloon is still slower than beefalo and ornery has 50 damage for meeting hp breakpoints too 

Everything you say is true. But using a beefalo gets rid of any upsides wes has. Its boring. You might as well be playing preskilltree wilson.

There are other ways around wes' downsides without negating his upsides. Lardees guide for wes was very lazy, he didnt show how to properly utilize wes' abilities whatsoever.

39 minutes ago, Gashzer said:

There are other ways around wes' downsides without negating his upsides.

His upside is not negated, you can still use staves on beefalos, which still have more uses for him. As for speed, beefalos are faster.

  • Top 1 Fashion
  • His skill tree looking good on background of others with woodie's 8/10, wilson's 2/10, wolf's 3/10, worm's 5/10. But that's mostly thanks to like 4 perks, 5/10 is generous.
  • Doesn't make your ears bleed like warly or wanda
  • Easy control over sanity
  • Farming if fun if you don't do this too much but only when you don't have to spend several minutes using hoe so here comes wormwood.
    • Let Warly's honey speed up hoeing and harvesting he NEEDS veggies.
  • Movement speed is godly attribute
  • Aoe attacks are godly attribute even if once every 3 hits or while being hit.
  • Sort of only real harder mode. Artificial ones being "more damage taken" game setting and Wes for example.

Pretty much extracts some boring from the game at cost of difficulty and adds some fun on the other side.

image.png.6c6aa5d45d2da145b763c1f9690b07df.png

 

He can be wise and mystical or girlboss, find a man that can do both.image.png.99d9dacd3f6d77b903ddcf710b793a0c.pngimage.png.8620cee1cb337112be20072bddc0a66a.png

 

On my way to sneak to girls' sleepover
image.png.a21114d3dec103c923b394c1002404f3.png

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