BalkanCockroach Posted November 12, 2023 Share Posted November 12, 2023 Not too long ago i saw someone voicing their distaste with the Fuelweaver fight and i shared that distaste purely because of the preparation required to kill him (Weather pains, BQ crown, Lazy explorers etc.). Then i don't remember who but someone responded saying fuelweaver is basically a fight where you throw all your bs at him and he throws all his bs at you. That was funny and a nice way to summarize it but it got me wondering. Some of the bosses have a clear defined ways to kill them that doesn't require obscure bs and some of them do. For example is the intended way to fight dragonfly enraged or with a panflute? Or am i really supposed use 5 separate panflutes and 10 piece of armor to be able to kill BQ without bunnymen cheese. The newer bosses have clearer defined ways to work the fight out, just compare the new AG to old AG, or Nightmare werepig to shadow pieces. Same goes for the new host of horror bosses, Crystal deerclops? Wait for him to bend down then firestaff. Armor burger? Wait for him to butt stomp, attack after. Posessed Varg? Death. Link to comment https://forums.kleientertainment.com/forums/topic/152363-thoughts-about-some-bosses/ Share on other sites More sharing options...
JustAFlower Posted November 12, 2023 Share Posted November 12, 2023 The new bosses are amazing. The bosses you mentioned, Crabking and toadstool also, sounds like : -you need this to defeat him normally instead of raw skill. And I hope that Clay will fixe that. Link to comment https://forums.kleientertainment.com/forums/topic/152363-thoughts-about-some-bosses/#findComment-1678924 Share on other sites More sharing options...
Gashzer Posted November 12, 2023 Share Posted November 12, 2023 Hate when people say that using bunnymen for bq is cheese. You do know you dont need 40 bunnymen for bee queen. 9 bunnymen that you can get from hammering hutched in caves without farming for bunny puffs is more than enough to help kill bee queen. Slap on football helms or beekeepers hats on them and they will help you get to phase 3 bee queen then after they die you can kite the grumbles as normal without needing pan flutes. Phase 2 bee queen is the hardest phase and bunnymen can help you get through it without pan flutes. Yeah you still need to craft 10 pieces of armour for your bunnies but BQ is a boss with fantastic loot..... ofc you need to invest something to get something. Link to comment https://forums.kleientertainment.com/forums/topic/152363-thoughts-about-some-bosses/#findComment-1678926 Share on other sites More sharing options...
BalkanCockroach Posted November 12, 2023 Author Share Posted November 12, 2023 1 minute ago, JustAFlower said: The new bosses are amazing. The bosses you mentioned, Crabking and toadstool also, sounds like : -you need this to defeat him normally instead of raw skill. And I hope that Clay will fixe that. I mean im not against bosses requiring items. But Fuelweaver requiring weather pain is random af. Unlike crystal deerclops requiring a fire staff. Also Fuelweaver isn't even the worst offender. Bqueen is because every raid boss in this game reminds you they are meant to be fought with multiple people or obscure items and or strategy/cheese. Link to comment https://forums.kleientertainment.com/forums/topic/152363-thoughts-about-some-bosses/#findComment-1678927 Share on other sites More sharing options...
Guille6785 Posted November 12, 2023 Share Posted November 12, 2023 I entirely disagree with that description of Fuelweaver; IMO FW is the best designed boss in the game because the prep time that you'll have to spend for the fight pretty much mirrors exactly 1:1 how hard you want the fight to be: If you can dodge the bone cage you don't need lazy explorers, if you can keep track of and prepare for when he does the insanity attack you don't need a nightmare amulet, and if you can prevent him from reaching his woven shadows you don't need weather pains, etc; ofc you don't have to do all of these at once, practicing for 1 or 2 of these things will already make a massive difference (especially if you cut out the weather pains which isn't as hard as the others), and the end result is a fight that actually requires very little prep time compared to the other raid bosses but demands the execution from the player to be on point Link to comment https://forums.kleientertainment.com/forums/topic/152363-thoughts-about-some-bosses/#findComment-1678928 Share on other sites More sharing options...
BalkanCockroach Posted November 12, 2023 Author Share Posted November 12, 2023 7 minutes ago, Guille6785 said: I entirely disagree with that description of Fuelweaver; IMO FW is the best designed boss in the game because the prep time that you'll have to spend for the fight pretty much mirrors exactly 1:1 how hard you want the fight to be: If you can dodge the bone cage you don't need lazy explorers, if you can keep track of and prepare for when he does the insanity attack you don't need a nightmare amulet, and if you can prevent him from reaching his woven shadows you don't need weather pains, etc; ofc you don't have to do all of these at once, practicing for 1 or 2 of these things will already make a massive difference (especially if you cut out the weather pains which isn't as hard as the others), and the end result is a fight that actually requires very little prep time compared to the other raid bosses but demands the execution from the player to be on point Not everyone is a god like you smh. Also weather pains are almost mandatory cause of the sheer quantity of woven shadows while having to deal with the hands. I wouldn't wanna rob anyone of the difficulty but atleast having a solo scaling option would be nice for the casuals like myself. Link to comment https://forums.kleientertainment.com/forums/topic/152363-thoughts-about-some-bosses/#findComment-1678929 Share on other sites More sharing options...
Gashzer Posted November 12, 2023 Share Posted November 12, 2023 2 minutes ago, BalkanCockroach said: Not everyone is a god like you smh. Also weather pains are almost mandatory cause of the sheer quantity of woven shadows while having to deal with the hands. I think the new meta noob way to kill ancient fuelweaver is to actually kill CC first, activate the lunar rifts, get brightshade staff then kill ancient fuelweaver. CC is a fight that requires less item juggling and skill compared with ancient fuelweaver so i believe CC is the easier of the 2 for noobs like me lol Link to comment https://forums.kleientertainment.com/forums/topic/152363-thoughts-about-some-bosses/#findComment-1678931 Share on other sites More sharing options...
Guille6785 Posted November 12, 2023 Share Posted November 12, 2023 7 minutes ago, BalkanCockroach said: Not everyone is a god like you smh. Also weather pains are almost mandatory cause of the sheer quantity of woven shadows while having to deal with the hands. I wouldn't wanna rob anyone of the difficulty but atleast having a solo scaling option would be nice for the casuals like myself. I don't think killing fw without weather pains is that much harder than with them, the fight is longer but in exchange there's significantly less micromanagement, you simply replace a switching challenge with a positioning one, I think most people like you are just unwilling to try it out Link to comment https://forums.kleientertainment.com/forums/topic/152363-thoughts-about-some-bosses/#findComment-1678932 Share on other sites More sharing options...
BalkanCockroach Posted November 12, 2023 Author Share Posted November 12, 2023 1 minute ago, Gashzer said: I think the new meta noob way to kill ancient fuelweaver is to actually kill CC first, activate the lunar rifts, get brightshade staff then kill ancient fuelweaver. CC is a fight that requires less item juggling and skill compared with ancient fuelweaver so i believe CC is the easier of the 2 for noobs like me lol Yeah but i'd rather take Shadow pieces and ancient guardian over crab king. If im playing legit (no cheese) that is. Link to comment https://forums.kleientertainment.com/forums/topic/152363-thoughts-about-some-bosses/#findComment-1678933 Share on other sites More sharing options...
DegenerateFurry Posted November 12, 2023 Share Posted November 12, 2023 Yeah, all the newer boss designs (unless you count Crab King) are much better than the older raid bosses. Klei's learned how to make them more skill based. Crab King is a mess that's not even difficult, you just need to bring a bunch of ice staffs, some boat patches, and some boards and repeat the same pattern of attack spam and then freeze to cancel its bubbles attack over and over again. It's a boring and annoying boss, and you basically have to clear the ruins to get the gems you need for it (both the purple ones and the staff ones). Also, literally the only reason most players fight it is because they don't have a choice if they want to fight a much better boss: Celestial Champion. Fuelweaver is a boss not designed with solo play in mind since it requires so much to be done at once to prevent it from healing itself up, and that means you have to use expensive resources like weather pains, lazy explorers (if you're not one of the two characters who can teleport more cheaply), and nightmare amulets to beat it, not to mention tons of sanity food. With three or more people who know how to fight it, though, it goes from being a difficult resource sink to being stupid easy. Its loot is incredibly good and it's required for the shadow postgame, so it's at least worth cheesing. Toadstool isn't that bad as a boss, but it has way too much HP and its loot is nowhere near good enough to justify its existence. A stationary, non-portable infinite light source with a good radius is just not that special. Wickerbottom can do that now after a visit to the caves and hers also grows crops at night. Star/Moon Callers can also provide light in a large radius, and you can quickly place multiple lights wherever you want and also get either heat or warmth from them. You can even use end tables with certain plants in them for lighting up your base without having to grind out a 50,000 or 100,000 HP boss. Bee Queen is an easy fight as Wendy if you prepare properly and a challenging, yet fun fight as Maxwell that relies on good management of your Codex Umbra's spells and your sanity, but as anyone else except Webber with the right army, it's a painful slog and people often "cheese" it by just building tons of follower homes near her hive. Bee Queen's loot also makes her worth fighting, unlike Toadstool. Dragonfly, although the boss itself is fine and a good introduction to boss fights, does fall into the category of flawed old boss design in my opinion; 99% of players fight it only after putting up walls to block its lavae by using their pathing against them. Some people consider that a cheese even though it's basically a requirement to kill it without super buffed Wolfgang. The Shadow Pieces are an extremely good fight, but their loot not being unique aside from an item to summon Fuelweaver is kind of lame and I wish they'd change that. Meanwhile, if we look at the newer/reworked bosses: Nightmare Werepig can be quite punishing if you don't figure out his kiting pattern, but he doesn't require any specific items to be used. He can be fought without even a speed boost, on or off a beefalo, with any weapon you want, and all you really need is a way to manage sanity so you can start the fight and not be pestered by terrorbeaks constantly during it. The fight's dynamics change up as his health gets lower, but none of that requires item spam to counteract, it just means you have to move and hit differently, and you're rewarded with a vulnerable stage if you dodge him successfully enough. His loot is extremely good for some characters (Maxwell, Wanda, and Wolfgang) and pretty good in general, and it's also required for the shadow postgame. Ancient Guardian's a more straightforward boss than the big bad piggy, but he's also one you don't need any special equipment to deal with - a speed boost helps, but isn't essential. You could fight him scienceless as Warly on day 4 with spears you find from the ruins, glowberry mousse for light, and a voltgoat jelly you made, or you could go down with a fully tamed ornery beefalo and crush him with ease. It's up to you, and his loot, while randomized, is at least good on average - if not great (since you can get a lazy explorer super early in autumn). The meat he drops is useful for ruins rushers who might be low on food or want a new ham bat and you do need to beat him to access Fuelweaver. Celestial Champion's a rather challenging boss that requires reverse sanity management (so, bring green caps), but that's about it. You can fight it however you want, the fight's interesting and variable, it's not easy, and its loot is great. The only problem, really, is that for the other side of Fuelweaver's coin, he sure is a lot more time-consuming to encounter - and a lot of that time sink comes from Crab King and the required ruins rushing for gems if you're doing it earlygame. I can consistently complete Pearl's quest by about day 12 and the moon storms only take a few days, but Crab King needs a lot of extra preparation. Still, it's worth it for longer worlds for sure and it makes a good long-term goal. All of the post-lunar bosses they just added have stun mechanics and extremely good loot, and none of them have an excessive amount of HP or require that you use specific items you might otherwise not have at that point to fight them. They follow the newer design philosophy that relies more on player skill than expending resources, and I'm all for that. 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BalkanCockroach Posted November 12, 2023 Author Share Posted November 12, 2023 1 minute ago, Guille6785 said: I don't think killing fw without weather pains is that much harder than with them, the fight is longer but in exchange there's significantly less micromanagement, you simply replace a switching challenge with a positioning one, I think most people like you are just unwilling to try it out I'll practice that one then.the bone cage isn't that bad. I usually get lucky with mactusks or AG chest with the explorer. 4 minutes ago, DegenerateFurry said: Yeah, all the newer boss designs (unless you count Crab King) are much better than the older raid bosses. Klei's learned how to make them more skill based. Crab King is a mess that's not even difficult, you just need to bring a bunch of ice staffs, some boat patches, and some boards and repeat the same pattern of attack spam and then freeze to cancel its bubbles attack over and over again. It's a boring and annoying boss, and you basically have to clear the ruins to get the gems you need for it (both the purple ones and the staff ones). Also, literally the only reason most players fight it is because they don't have a choice if they want to fight a much better boss: Celestial Champion. Fuelweaver is a boss not designed with solo play in mind since it requires so much to be done at once to prevent it from healing itself up, and that means you have to use expensive resources like weather pains, lazy explorers (if you're not one of the two characters who can teleport more cheaply), and nightmare amulets to beat it, not to mention tons of sanity food. With three or more people who know how to fight it, though, it goes from being a difficult resource sink to being stupid easy. Its loot is incredibly good and it's required for the shadow postgame, so it's at least worth cheesing. Toadstool isn't that bad as a boss, but it has way too much HP and its loot is nowhere near good enough to justify its existence. A stationary, non-portable infinite light source with a good radius is just not that special. Wickerbottom can do that now after a visit to the caves and hers also grows crops at night. Star/Moon Callers can also provide light in a large radius, and you can quickly place multiple lights wherever you want and also get either heat or warmth from them. You can even use end tables with certain plants in them for lighting up your base without having to grind out a 50,000 or 100,000 HP boss. Bee Queen is an easy fight as Wendy if you prepare properly and a challenging, yet fun fight as Maxwell that relies on good management of your Codex Umbra's spells and your sanity, but as anyone else except Webber with the right army, it's a painful slog and people often "cheese" it by just building tons of follower homes near her hive. Bee Queen's loot also makes her worth fighting, unlike Toadstool. Dragonfly, although the boss itself is fine and a good introduction to boss fights, does fall into the category of flawed old boss design in my opinion; 99% of players fight it only after putting up walls to block its lavae by using their pathing against them. Some people consider that a cheese even though it's basically a requirement to kill it without super buffed Wolfgang. The Shadow Pieces are an extremely good fight, but their loot not being unique aside from an item to summon Fuelweaver is kind of lame and I wish they'd change that. Meanwhile, if we look at the newer/reworked bosses: Nightmare Werepig can be quite punishing if you don't figure out his kiting pattern, but he doesn't require any specific items to be used. He can be fought without even a speed boost, on or off a beefalo, with any weapon you want, and all you really need is a way to manage sanity so you can start the fight and not be pestered by terrorbeaks constantly during it. The fight's dynamics change up as his health gets lower, but none of that requires item spam to counteract, it just means you have to move and hit differently, and you're rewarded with a vulnerable stage if you dodge him successfully enough. His loot is extremely good for some characters (Maxwell, Wanda, and Wolfgang) and pretty good in general, and it's also required for the shadow postgame. Ancient Guardian's a more straightforward boss than the big bad piggy, but he's also one you don't need any special equipment to deal with - a speed boost helps, but isn't essential. You could fight him scienceless as Warly on day 4 with spears you find from the ruins, glowberry mousse for light, and a voltgoat jelly you made, or you could go down with a fully tamed ornery beefalo and crush him with ease. It's up to you, and his loot, while randomized, is at least good on average - if not great (since you can get a lazy explorer super early in autumn). The meat he drops is useful for ruins rushers who might be low on food or want a new ham bat and you do need to beat him to access Fuelweaver. Celestial Champion's a rather challenging boss that requires reverse sanity management (so, bring green caps), but that's about it. You can fight it however you want, the fight's interesting and variable, it's not easy, and its loot is great. The only problem, really, is that for the other side of Fuelweaver's coin, he sure is a lot more time-consuming to encounter - and a lot of that time sink comes from Crab King and the required ruins rushing for gems if you're doing it earlygame. I can consistently complete Pearl's quest by about day 12 and the moon storms only take a few days, but Crab King needs a lot of extra preparation. Still, it's worth it for longer worlds for sure and it makes a good long-term goal. All of the post-lunar bosses they just added have stun mechanics and extremely good loot, and none of them have an excessive amount of HP or require that you use specific items you might otherwise not have at that point to fight them. They follow the newer design philosophy that relies more on player skill than expending resources, and I'm all for that. Yeah i like werepig fight. Only thing i dislike is that you can't properly start the fight without hitting it. It is aggroed and will hit you but it won't start the fight unless you hit it which is weird. Link to comment https://forums.kleientertainment.com/forums/topic/152363-thoughts-about-some-bosses/#findComment-1678935 Share on other sites More sharing options...
Baark0 Posted November 12, 2023 Share Posted November 12, 2023 Fuelweaver is a fine, dare I say fun boss. Unfortunately, the fight is held back by DST's awful targeting system, as it's quite frequent to try and hit a woven shadow by pressing the attack key only to hit the Fuelweaver, and if he has his shield up then you're going to be stunned for half a second. Sure weather pains exist but they're tedious to farm, requiring both goat horns (yes auto farms exist, but those require sailing and then a lot of time spent moving a herd's location) and geese feathers. If Klei just made the Fuelweaver untargetable wihle his shield was active I think the fight would be one of the most fun in the game. Link to comment https://forums.kleientertainment.com/forums/topic/152363-thoughts-about-some-bosses/#findComment-1678938 Share on other sites More sharing options...
Cassielu Posted November 12, 2023 Share Posted November 12, 2023 Dragonfly is actually more like a Rift Boss than a ANR Raid Boss, she has a behavior tree map cycle based on how the player fights, instead of releasing skills every X seconds. But replace all "move and deal planar damage" with "uses special items". You have to choose between fighting the endless Lavae or Dragonfly enraged (yes, they are one of two options, if you try to escape, it will happen at 50% random), and both of them can be solved by head-on combat or special solutions like Frozen, Wetness and Hypnosis. It just gives you a lot of options that either of them is or is not the "intended way", just as you can't say which of Torch, Fire Dart or Fire Staff is the "intended way" of Crystal Deerclops. Klei abandoned it during the ANR and resurrected it now, which is a very good design direction judging by the successful response of Rift boss. I really hope they do a fireside chats about it. Link to comment https://forums.kleientertainment.com/forums/topic/152363-thoughts-about-some-bosses/#findComment-1678945 Share on other sites More sharing options...
grm9 Posted November 12, 2023 Share Posted November 12, 2023 3 hours ago, DegenerateFurry said: Yeah, all the newer boss designs (unless you count Crab King) are much better than the older raid bosses. Klei's learned how to make them more skill based. Crab King is a mess that's not even difficult, you just need to bring a bunch of ice staffs, some boat patches, and some boards and repeat the same pattern of attack spam and then freeze to cancel its bubbles attack over and over again. It's a boring and annoying boss, and you basically have to clear the ruins to get the gems you need for it (both the purple ones and the staff ones). Also, literally the only reason most players fight it is because they don't have a choice if they want to fight a much better boss: Celestial Champion. Fuelweaver is a boss not designed with solo play in mind since it requires so much to be done at once to prevent it from healing itself up, and that means you have to use expensive resources like weather pains, lazy explorers (if you're not one of the two characters who can teleport more cheaply), and nightmare amulets to beat it, not to mention tons of sanity food. With three or more people who know how to fight it, though, it goes from being a difficult resource sink to being stupid easy. Its loot is incredibly good and it's required for the shadow postgame, so it's at least worth cheesing. Toadstool isn't that bad as a boss, but it has way too much HP and its loot is nowhere near good enough to justify its existence. A stationary, non-portable infinite light source with a good radius is just not that special. Wickerbottom can do that now after a visit to the caves and hers also grows crops at night. Star/Moon Callers can also provide light in a large radius, and you can quickly place multiple lights wherever you want and also get either heat or warmth from them. You can even use end tables with certain plants in them for lighting up your base without having to grind out a 50,000 or 100,000 HP boss. Bee Queen is an easy fight as Wendy if you prepare properly and a challenging, yet fun fight as Maxwell that relies on good management of your Codex Umbra's spells and your sanity, but as anyone else except Webber with the right army, it's a painful slog and people often "cheese" it by just building tons of follower homes near her hive. Bee Queen's loot also makes her worth fighting, unlike Toadstool. Dragonfly, although the boss itself is fine and a good introduction to boss fights, does fall into the category of flawed old boss design in my opinion; 99% of players fight it only after putting up walls to block its lavae by using their pathing against them. Some people consider that a cheese even though it's basically a requirement to kill it without super buffed Wolfgang. The Shadow Pieces are an extremely good fight, but their loot not being unique aside from an item to summon Fuelweaver is kind of lame and I wish they'd change that. Meanwhile, if we look at the newer/reworked bosses: Nightmare Werepig can be quite punishing if you don't figure out his kiting pattern, but he doesn't require any specific items to be used. He can be fought without even a speed boost, on or off a beefalo, with any weapon you want, and all you really need is a way to manage sanity so you can start the fight and not be pestered by terrorbeaks constantly during it. The fight's dynamics change up as his health gets lower, but none of that requires item spam to counteract, it just means you have to move and hit differently, and you're rewarded with a vulnerable stage if you dodge him successfully enough. His loot is extremely good for some characters (Maxwell, Wanda, and Wolfgang) and pretty good in general, and it's also required for the shadow postgame. Ancient Guardian's a more straightforward boss than the big bad piggy, but he's also one you don't need any special equipment to deal with - a speed boost helps, but isn't essential. You could fight him scienceless as Warly on day 4 with spears you find from the ruins, glowberry mousse for light, and a voltgoat jelly you made, or you could go down with a fully tamed ornery beefalo and crush him with ease. It's up to you, and his loot, while randomized, is at least good on average - if not great (since you can get a lazy explorer super early in autumn). The meat he drops is useful for ruins rushers who might be low on food or want a new ham bat and you do need to beat him to access Fuelweaver. Celestial Champion's a rather challenging boss that requires reverse sanity management (so, bring green caps), but that's about it. You can fight it however you want, the fight's interesting and variable, it's not easy, and its loot is great. The only problem, really, is that for the other side of Fuelweaver's coin, he sure is a lot more time-consuming to encounter - and a lot of that time sink comes from Crab King and the required ruins rushing for gems if you're doing it earlygame. I can consistently complete Pearl's quest by about day 12 and the moon storms only take a few days, but Crab King needs a lot of extra preparation. Still, it's worth it for longer worlds for sure and it makes a good long-term goal. All of the post-lunar bosses they just added have stun mechanics and extremely good loot, and none of them have an excessive amount of HP or require that you use specific items you might otherwise not have at that point to fight them. They follow the newer design philosophy that relies more on player skill than expending resources, and I'm all for that. there are multiple messages above yours explaining why FW isn't bad and you can use ice staff for lavaes Link to comment https://forums.kleientertainment.com/forums/topic/152363-thoughts-about-some-bosses/#findComment-1678979 Share on other sites More sharing options...
CuteC Posted November 12, 2023 Share Posted November 12, 2023 4 hours ago, Gashzer said: I think the new meta noob way to kill ancient fuelweaver is to actually kill CC first I am not here to add anything to the thread but this is a rather funny sentence. Link to comment https://forums.kleientertainment.com/forums/topic/152363-thoughts-about-some-bosses/#findComment-1678982 Share on other sites More sharing options...
Yuuko Posted November 12, 2023 Share Posted November 12, 2023 4 hours ago, BalkanCockroach said: If im playing legit (no cheese) that is. Gah this sentiment is the bane of everything good and unique about DST. There is no cheese. If you want to beat a boss a certain way, that is great! Nothing about beating it another way is any lesser for it. You get the same rewards. Most setups are an investment in time in one area of the game to overcome a measure of difficulty / tedium / inconsistency in another. If you're new to dfly fight and find lavae very difficult to manage then you build a wall. This is not cheese, its what you're doing to handle lavae. Other players use an ice staff, or fight them and that is fine too. The one to beat dfly quicker is the one who can tackle lavae head on rather than spending extra time mining stones and building walls which is a fair trade off to make. Having choices with different levels of effort in different aspects of the game is not cheese, it is a foundational aspect of this game. You have different options with AFW. Kiting is a great way to take care of woven shadows. I still bring a weather pane b/c I'm not perfect at kiting, but I only need it if I mess up. Usually I don't even use half of one, and really getting 1 for the fight is no great task... You don't need bee queen crown either, just bring sanity food ? While I'm enjoying the new boss fights they are horribly linear and start feeling bland very quickly as every repeat fight against them is the exact same. I much prefer the creative freedom of thinking "How do I want to set up for killing bee queen." I enjoy having multiple ways to approach a fight and the problem solving that can go into them. You'll never see creative ways to tackle the new bosses like you do for Bee Queen. Link to comment https://forums.kleientertainment.com/forums/topic/152363-thoughts-about-some-bosses/#findComment-1678983 Share on other sites More sharing options...
grm9 Posted November 12, 2023 Share Posted November 12, 2023 56 minutes ago, Shosuko said: There is no cheese i'm sure the devs intended for people to get FW stuck on atrium spikes (which is just the materials for some walls and wood gates effectively if you bait him into getting stuck through voidwalk) or block him with spider dens/lureplants Link to comment https://forums.kleientertainment.com/forums/topic/152363-thoughts-about-some-bosses/#findComment-1678990 Share on other sites More sharing options...
_zwb Posted November 12, 2023 Share Posted November 12, 2023 14 minutes ago, grm9 said: i'm sure the devs intended for people to get FW stuck on atrium spikes (which is just the materials for some walls and wood gates effectively if you do it through or block him with spider dens/lureplants There's no evidence supporting that nor the opposite, how can there be non legitimacy if legitimacy is not defined in the first place? The word "cheese" in DST's context is just the synonym of "things I think is wrong". Link to comment https://forums.kleientertainment.com/forums/topic/152363-thoughts-about-some-bosses/#findComment-1678991 Share on other sites More sharing options...
Arcwell Posted November 12, 2023 Share Posted November 12, 2023 12 minutes ago, _zwb said: The word "cheese" in DST's context is just the synonym of "things I think is wrong". I quite like cheese, personally (yes I mean this in game context and not just as a joke) Link to comment https://forums.kleientertainment.com/forums/topic/152363-thoughts-about-some-bosses/#findComment-1678992 Share on other sites More sharing options...
Yuuko Posted November 12, 2023 Share Posted November 12, 2023 22 minutes ago, grm9 said: i'm sure the devs intended for people to get FW stuck on atrium spikes (which is just the materials for some walls and wood gates effectively if you bait him into getting stuck through voidwalk) or block him with spider dens/lureplants Something doesn't have to be intended for it to be a fact. Look up Korean backdash and what that "unintended feature" has meant for Tekken. If its something you want to do, then do it. If you don't want to fight that way, then don't. Its not like this is a competitive game where you're forced to deal with how other people play. Your game is not made any less because another player does xyz thing differently then you. There are plenty of people who will be impressed with a restricted run like AFW with no nightmare amulet, weather pane, teleport cane, like this even with these other strategies being available. Link to comment https://forums.kleientertainment.com/forums/topic/152363-thoughts-about-some-bosses/#findComment-1678993 Share on other sites More sharing options...
arubaro Posted November 12, 2023 Share Posted November 12, 2023 6 hours ago, BalkanCockroach said: Not everyone is a god like you smh. Also weather pains are almost mandatory cause of the sheer quantity of woven shadows while having to deal with the hands. I wouldn't wanna rob anyone of the difficulty but atleast having a solo scaling option would be nice for the casuals like myself. every player can practise the fight... rollback was added for many reasons and one is to practise things that you only experience 1 time every many hours Link to comment https://forums.kleientertainment.com/forums/topic/152363-thoughts-about-some-bosses/#findComment-1678998 Share on other sites More sharing options...
Valase Posted November 12, 2023 Share Posted November 12, 2023 6 hours ago, BalkanCockroach said: Then i don't remember who but someone responded saying fuelweaver is basically a fight where you throw all your bs at him and he throws all his bs at you. It was me! I think that all of the new gear AND the new Skill trees make fighting way more enjoyable! Firstly, My basic "damage" setup, that I use when I know that I won't take damage (dodging attacks or on the boss vunerable state), is: CC crown+ bramble husk+ Bshade sword. Crabking: either get Wormwoode'd or Wickerbottomed (using killer/ grumble bees), but when I fight with wickerbottom Im also hitting the crab, since I can easily unfreeze my bees; Shadow pieces: I like to fight Knight->Rook -> Double bishop, since I can use the Wormwood lunar guardian 1 take one hit and keep them stuck for all of their attack (Thanks to the skill tree and Bshade armor). BeeQueen: Simillarly to the double bishop, I use the Bshade armor, but I swap back to the bramble armor to deal AoE damage once she gets stuck. (Perfect for spank and tank). Ancient guardian: The weapons doesn't really matter with him, but using the bramble husk perk is just perfect (at all stages of the game). Eye and Twins: always a sloppy fight on my part, I am never able to manage their children. FuelWeaver: brightshade staff+ helmet paves the ground with him, I think that is good enough to the point that you can take your time off inside the bone cage; And since I fight fuelweaver more often Dragonfly: gets double Bone armore'd; The rest are fought normally (using the 300 houndius naturally spawned setpiece). Disclaimers: One thing that I wish I was good at is doing that attack reset trick, imagine attacking twice as much with a bramble husk and a Bshade sword. Before I activate rifts, I fight the shadow pieces in the normal way, and use Bunnymen vs. beequeen. CC always goes down before FW. I really like the AG guardian on ruins rush because I never find him early enough, so I need to use random weapons (spear/axe/club) paired with the bramble husk instead of my stale/spoiled hambat. Going back to the point, thanks to all of the things that I mentioned I don't use Wheather pains (except toadstool, that I only fight the misery version once and never again so I can dupe the skin) and only use panflute in the Dfly fight (but is not like I fight it every 20 days). Link to comment https://forums.kleientertainment.com/forums/topic/152363-thoughts-about-some-bosses/#findComment-1679002 Share on other sites More sharing options...
Capybara007 Posted November 12, 2023 Share Posted November 12, 2023 Klei said that they want the game to be easier to pick up and harder to master, if they go with that they have too look into making some bosses not unpredictable as **** Ive seen a lot of spanish streamers quit the game after playing for 2 ingame years because they were not interested at all in doing any bosses since their first experience with raid bosses like dfly and beequeen was awful Imo every boss should be able to be defeated properly with armor, weapons and healing to have a mistake window, im not saying some bosses gimmicks should be removed like using an axe to chop toad's mushtrees but when these gimmicks are implemented they should not demand items that newbies have no idea exist like weather pain to be rationally defeated And i know toad with only axe/torch is possible, but that takes a lot of skill and time to practique which newbies are gonna just spend in another game Maybe its why people like New ag or cc so much, no bs mechanics, you simple attacking the various attacks, not having to use specific items Link to comment https://forums.kleientertainment.com/forums/topic/152363-thoughts-about-some-bosses/#findComment-1679014 Share on other sites More sharing options...
Gashzer Posted November 12, 2023 Share Posted November 12, 2023 Wanna share my recent victory over bee queen 5mins ago. This was a special victory because this was the first time i killed bee queen on the nintendo switch with walter! Took me 2 trys but ive not mastered playing DST with a controller yet. Good job klei with updating the switch. It no longer has the insane lag input it had before. Feels much closer to the pc version now (still not perfect tho, text for inspecting suspicious dirtpiles blocks you from seeing which way to go lol) Link to comment https://forums.kleientertainment.com/forums/topic/152363-thoughts-about-some-bosses/#findComment-1679030 Share on other sites More sharing options...
goblinball Posted November 12, 2023 Share Posted November 12, 2023 Tbh I like the absurd amount of preparation required for fuelweaver. It really makes the fight seem like a big event, and I personally think that gathering a shopping list of things needed for fw and collecting them is fun. I think the amount of item management needed in the fight is fun too. While celestial champion’s simplicity is still fun I definitely prefer the chaotic mess that is fw; constantly having to swap between items and keep track of a large number of things. It almost turns the game into an RTS and I like that honestly, there’s nothing else quite like it. Link to comment https://forums.kleientertainment.com/forums/topic/152363-thoughts-about-some-bosses/#findComment-1679034 Share on other sites More sharing options...
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