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Instead of making everyone's attack speed slower, make the alarming clock's attack speed slower


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On 10/17/2023 at 12:28 AM, Gashzer said:

 however console users cant do this.

If the point is pc players have some sort of "advantage" over console players... I have never heard any console player care for this aspect of the game.

We have far bigger issues to worry about than starting to take away "advantages" from PC folks. 

"Use" and target lock are still the same button. 

Rather than focus on a witch hunt, we need better button configuration and a tool wheel. 

3 minutes ago, HowlVoid said:

If the point is pc players have some sort of "advantage" over console players... I have never heard any console player care for this aspect of the game.

We have far bigger issues to worry about than starting to take away "advantages" from PC folks. 

"Use" and target lock are still the same button. 

Rather than focus on a witch hunt, we need better button configuration and a tool wheel. 

No no you don’t understand, we’re going after the real problems. Stop complaining and let us help.

1 hour ago, chirsg said:

Anyone on console who complains about controllers should seriously just nag klei to add in keyboard and mouse support for dst specifically.

 

And if you try to cite price as a barrier, "B" don't go there.

I know for a fact that you can get a keyboard and mouse of 1/3 the price of a modern controller. I used to use a default windows keyboard and a $10 mouse for competitive gaming.

This isn't a solution. It's nice to have, and it should really be there in the first place. But it just ignores the problem. They put effort into making it controller compatible, it should be funtional and good. Neglecting it and ignoring it doesn't help. Especially since console players are going to naturally gravitate towards controller and have controllers, and probably shouldn't require extra hardware to play well.

2 hours ago, Shuckster said:

This isn't a solution. It's nice to have, and it should really be there in the first place. But it just ignores the problem. They put effort into making it controller compatible, it should be funtional and good. Neglecting it and ignoring it doesn't help. Especially since console players are going to naturally gravitate towards controller and have controllers, and probably shouldn't require extra hardware to play well.

imo regardless of either, both should happen.  KB/M support should 100% get implemented b/c why not?  Also controller needs an overhaul, its got some really bad issues.

What if instead, Klei reworks how attacking works so it is fun for everyone?

On 10/17/2023 at 9:10 PM, Guille6785 said:

you can't move while attacking in DST

But you need to move after attacking.

5 hours ago, Shosuko said:

imo regardless of either, both should happen.  KB/M support should 100% get implemented b/c why not?  Also controller needs an overhaul, its got some really bad issues.

Wortox teleport is sad. :(

10 hours ago, Dextops said:

No no you don’t understand, we’re going after the real problems. Stop complaining and let us help.

We are going after the real problem. The real problem is Klei shouldnt have let this become an issue to begin with. 

Klei is lazy about making DST feel like a polished complete game. Even after all these years DST still feels like an early access game at times.

Attack cancelling is just one of many differences that pc has over console, the fact that there is a vast difference at all between pc and console experience for the same game is not any of our faults (we shouldnt be expected to change controller layout ourselves to fix it, you and me arnt game devs)

Its 1000% klei's fault. 

Maybe Klei expect console players to live in ignorance, "surely they will never know what they are missing from pc" but as someone who plays both the switch and pc versions its an absolute disgrace how badly DST was ported over to consoles.

I honestly dont really care about attack cancelling being a thing for pc users, its just that lazy attitude from Klei not to standardize DST across different platforms really bugs me. 

14 minutes ago, Guille6785 said:

Why do you keep repeating this blatant misinformation after you've been told several times already that animation cancelling is fully present in the console versions

you're literally pointing fingers at a completely imaginary issue and yelling about how it's such a huge problem

Didn't you test it out on the PC version with a controller instead of a console port.

I haven't been able to get animation cancelling to work on console at least not at the levels I could on computer.

I feel like the there's a big difference due to hardware because my computer wasn't even that good and it still could load megaworlds almost instantly but console struggles to even create a world without half the day already being gone.

Spoiler

Also I don't care about whether animation cancelling stays or not.

I'd much rather they make it the regular attack speed and remove animation cancelling just to make it simple.

 

6 minutes ago, Cloakingsumo198 said:

Didn't you test it out on the PC version with a controller instead of a console port.

I haven't been able to get animation cancelling to work on console at least not at the levels I could on computer.

I feel like the there's a big difference due to hardware because my computer wasn't even that good and it still could load megaworlds almost instantly but console struggles to even create a world without half the day already being gone.

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Also I don't care about whether animation cancelling stays or not.

I'd much rather they make it the regular attack speed and remove animation cancelling just to make it simple.

 

What console do play on? Idk if the PS4 is struggling to create worlds recently but on ps5 it has never taken me half a day.

At most it will be half way into the first segment.

2 minutes ago, Cloakingsumo198 said:

Didn't you test it out on the PC version with a controller instead of a console port.

I haven't been able to get animation cancelling to work on console at least not at the levels I could on computer.

I feel like the there's a big difference due to hardware because my computer wasn't even that good and it still could load megaworlds almost instantly but console struggles to even create a world without half the day already being gone.

  Hide contents

Also I don't care about whether animation cancelling stays or not.

I'd much rather they make it the regular attack speed and remove animation cancelling just to make it simple.

 

As far as I know the console versions are the PC version (the game uses code for the console versions in the PC version that just gets activated when it tells it's on a console), so there should be no difference

anim cancelling by moving is trickier with a controller but the one by equipping items with right on your D pad should work perfectly fine as long as you're holding down attack

Hold on, they lowered the default attack speed of everyone? When was this? Maybe I'm really dumb but I haven't noticed myself attacking any slower...when did this happen and how bad was the nerf?

 

I don't use attack canceling if it's related to that, is it just a nerf for that or was it a nerf across the board? I'm at such a loss here.

 

I also tend to play offline so I don't really have that common ''delay'' that you get when playing online, perhaps that's why it doesn't feel any different for me?

How do you animation cancel? Ill be happy to test if it works on a ps5 if ya'll want. This is kinda fun to watch :dog:

Just hold down attack while switching with right on d pad right?

1 minute ago, cropo said:

Hold on, they lowered the default attack speed of everyone? When was this? Maybe I'm really dumb but I haven't noticed myself attacking any slower...when did this happen and how bad was the nerf?

 

I don't use attack canceling if it's related to that, is it just a nerf for that or was it a nerf across the board? I'm at such a loss here.

 

I also tend to play offline so I don't really have that common ''delay'' that you get when playing online, perhaps that's why it doesn't feel any different for me?

attack speed got reduced by about 1 server tick for everyone, attack speed used to fluctuate between 0.4333 and 0.4666 and now it fluctuates between 0.4666 and 0.5

this affected everyone if you don't anim cancel, if you do then it's the same as it was before hence why so many people are learning to do that now 

it's unrelated to lag/connection and being offline doesn't change it

1 minute ago, Guille6785 said:

attack speed got reduced by about 1 server tick for everyone, attack speed used to fluctuate between 0.4333 and 0.4666 and now it fluctuates between 0.4666 and 0.5

this affected everyone if you don't anim cancel, if you do then it's the same as it was before hence why so many people are learning to do that now 

it's unrelated to lag/connection and being offline doesn't change it

Is this recent or did it happen awhile ago? I guess I just haven't been paying attention, 

36 minutes ago, Guille6785 said:

Why do you keep repeating this blatant misinformation after you've been told several times already that animation cancelling is fully present in the console versions

you're literally pointing fingers at a completely imaginary issue and yelling about how it's such a huge problem

If animation cancelling for arguements sake works the same as pc, it isnt fun to do on consoles so it doesnt matter if its "fully present" and the fact your wording is that of a lawyer in a court case speaks for itself about the matter lol

 

6 minutes ago, cropo said:

Is this recent or did it happen awhile ago? I guess I just haven't been paying attention, 

a few months ago

5 minutes ago, Gashzer said:

If animation cancelling for arguements sake works the same as pc, it isnt fun to do on consoles so it doesnt matter if its "fully present"

sorry I forgot we balance the whole game around you 

6 minutes ago, Gashzer said:

If animation cancelling for arguements sake works the same as pc, it isnt fun to do on consoles so it doesnt matter if its "fully present" and the fact your wording is that of a lawyer in a court case speaks for itself about the matter lol

 

Who cares? It's a silly bug that people can do if they want. The game isn't balanced around it, there's no content in the game that requires it. Also this might just be me but I would say that's on you for using a console. Don't Starve was made for PC's and was adapted to console, there are going to be some sacrifices you make when adapting it to a console with fewer buttons that was made to be played without any setup.

Alright so I tried it with lag prediction on and anim cancel is basicly impossible

Buuuut when i turned off lag prediction i was able to get a pretty good go at it (I suck at it still but it can be done) I might actually use it for toadstool. Ya learn something new everyday

Ps5

14 minutes ago, Brago-sama said:

Alright so I tried it with lag prediction on and anim cancel is basicly impossible

this is the way it works in general, if you enable anim cancel the only viable method is to move slightly after each attack but this isn't nearly as comfortable as equipping an item, especially on controller

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