Developer JarrettM Posted September 29, 2023 Developer Share Posted September 29, 2023 Hotfix for the public testing beta. Changes and Improvements All versions Modding: Changed EntityConfigOrder attribute to public so mods can use it. Spaced Out! only An Arbor Tree's mutations now also apply to its branches. Fixes All versions Fixed an issue where a Duplicant dying while trying to path through a suit checkpoint would reserve that locker until the next save/reload. Fixed a bug where Mooteors hitting a tile that was on the top edge of a world would cause the landed Gassy Moo to freeze and become unreachable. Fixed description and effects strings in the build menu not showing when using the Copy Building tool. Localizations: Fixed a localization issue with the germ exposure status item. Fixed Infinity and negative-Infinity in some places not being translated correctly. Modding: Fixed an issue where updated mods were automatically enabled despite their original setting. Potential fix for Steam Mods not updating correctly. Known issue new to this build Somnium Synthesizer can enter an unexpected state when it runs out of dream journals. A fix is expected in the next beta hotfix. View full update 9 1 Link to comment https://forums.kleientertainment.com/forums/topic/151295-game-update-public-testing-575236/ Share on other sites More sharing options...
Nogard78 Posted September 30, 2023 Share Posted September 30, 2023 8 hours ago, JarrettM said: An Arbor Tree's mutations now also apply to its branches. From what I have heared Arbor Trees don't mutate, does that change also mean that they mutate now? 1 Link to comment https://forums.kleientertainment.com/forums/topic/151295-game-update-public-testing-575236/#findComment-1668430 Share on other sites More sharing options...
Sanchozz Posted September 30, 2023 Share Posted September 30, 2023 9 hours ago, JarrettM said: An Arbor Tree's mutations now also apply to its branches. it sounds tempting, but we still can't get mutant Arbor Trees without using mods. since the BuddingTrunk.ExtractExtraSeed method still always spawns the Arbor Tree seeds without any mutations. 2 3 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/151295-game-update-public-testing-575236/#findComment-1668465 Share on other sites More sharing options...
Charletrom Posted October 1, 2023 Share Posted October 1, 2023 17 hours ago, Sanchozz said: it sounds tempting, but we still can't get mutant Arbor Trees without using mods. since the BuddingTrunk.ExtractExtraSeed method still always spawns the Arbor Tree seeds without any mutations. Can’t we just ask pips to rummage for seeds in high radiation environments? How much radiation does it take to kill a pip? time for sandbox mode brb Link to comment https://forums.kleientertainment.com/forums/topic/151295-game-update-public-testing-575236/#findComment-1668950 Share on other sites More sharing options...
DolphinWing Posted October 1, 2023 Share Posted October 1, 2023 38 minutes ago, Charletrom said: Can’t we just ask pips to rummage for seeds in high radiation environments? How much radiation does it take to kill a pip? time for sandbox mode brb Radiation don't kill critters. Radbolt will. 1 Link to comment https://forums.kleientertainment.com/forums/topic/151295-game-update-public-testing-575236/#findComment-1668970 Share on other sites More sharing options...
sakura_sk Posted October 1, 2023 Share Posted October 1, 2023 Didn't the game show how many seeds there are available to be planted? Or is that the fix of the "can't plant here" bug? Pots too though..? Link to comment https://forums.kleientertainment.com/forums/topic/151295-game-update-public-testing-575236/#findComment-1669036 Share on other sites More sharing options...
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