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Hotfix for the public testing beta.

Changes and Improvements

  • All versions
    • Modding:
      • Changed EntityConfigOrder attribute to public so mods can use it.
  • Spaced Out! only
    • An Arbor Tree's mutations now also apply to its branches.

Fixes

  • All versions
    • Fixed an issue where a Duplicant dying while trying to path through a suit checkpoint would reserve that locker until the next save/reload.
    • Fixed a bug where Mooteors hitting a tile that was on the top edge of a world would cause the landed Gassy Moo to freeze and become unreachable.
    • Fixed description and effects strings in the build menu not showing when using the Copy Building tool.
    • Localizations:
      • Fixed a localization issue with the germ exposure status item.
      • Fixed Infinity and negative-Infinity in some places not being translated correctly.
    • Modding:
      • Fixed an issue where updated mods were automatically enabled despite their original setting.
      • Potential fix for Steam Mods not updating correctly.

Known issue new to this build

  • Somnium Synthesizer can enter an unexpected state when it runs out of dream journals. A fix is expected in the next beta hotfix.

View full update

  • Like 9
  • Ninja 1
9 hours ago, JarrettM said:

An Arbor Tree's mutations now also apply to its branches.

it sounds tempting, but we still can't get mutant Arbor Trees without using mods. since the BuddingTrunk.ExtractExtraSeed method still always spawns the Arbor Tree seeds without any mutations.

  • Thanks 2
  • Haha 3
  • Sanity 1
  • Sad Dupe 1
17 hours ago, Sanchozz said:

it sounds tempting, but we still can't get mutant Arbor Trees without using mods. since the BuddingTrunk.ExtractExtraSeed method still always spawns the Arbor Tree seeds without any mutations.

Can’t we just ask pips to rummage for seeds in high radiation environments? How much radiation does it take to kill a pip?

time for sandbox mode brb

38 minutes ago, Charletrom said:

Can’t we just ask pips to rummage for seeds in high radiation environments? How much radiation does it take to kill a pip?

time for sandbox mode brb

Radiation don't kill critters. Radbolt will.

  • Sad 1

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