lakhnish Posted September 24, 2023 Share Posted September 24, 2023 Here are some additional frenzy levels that I thought would be cool to implement (in no particular order): * Even more elites spawn * All enemies are elites * All mini-bosses are elites (ex: you wouldn't get normal Yammos but Imbued Yammos instead) * You've got the case of bad luck (lowers you're starting luck) * More rooms are their hard version * All rooms are their hard version By hard version, I mean that when you select a room, some of the options have some spiked thing around their icon and you have to fight three rounds of enemies rather than 2. * There are more traps (?) (not too sure about this one tbh) Link to comment Share on other sites More sharing options...
Alfons100 Posted September 25, 2023 Share Posted September 25, 2023 I imagine one will be one that adds random modifiers to enemies, like the one in Hades. More health, unstaggerable, faster attack speed, maybe stuff like tentacle aura Link to comment Share on other sites More sharing options...
Midboy Posted September 27, 2023 Share Posted September 27, 2023 All enemies are elite is what I thought level 10 would be Link to comment Share on other sites More sharing options...
Catteflyterpill Posted September 27, 2023 Share Posted September 27, 2023 On 9/24/2023 at 9:02 AM, lakhnish said: Here are some additional frenzy levels that I thought would be cool to implement (in no particular order): * Even more elites spawn * All enemies are elites * All mini-bosses are elites (ex: you wouldn't get normal Yammos but Imbued Yammos instead) * You've got the case of bad luck (lowers you're starting luck) * More rooms are their hard version * All rooms are their hard version By hard version, I mean that when you select a room, some of the options have some spiked thing around their icon and you have to fight three rounds of enemies rather than 2. * There are more traps (?) (not too sure about this one tbh) I like a lot of these though I feel like lowering player's sluck wouldn't be a great change. I think frenzy levels should be more difficult but also more rewarding for the player. Bad luck just feels like its punishing you or doing well, but all the other suggestions do sound like a lot of fun. Link to comment Share on other sites More sharing options...
Midboy Posted September 29, 2023 Share Posted September 29, 2023 On 9/27/2023 at 4:27 PM, Catteflyterpill said: I like a lot of these though I feel like lowering player's sluck wouldn't be a great change. I think frenzy levels should be more difficult but also more rewarding for the player. Bad luck just feels like its punishing you or doing well, but all the other suggestions do sound like a lot of fun. I think we need a level 10 , Which will have a Crushed skull Icon All Enemies are Elite , All bosses have more HP , The ultimate Challenge . also Lvl 10 should have something unique no other lvl have : 1 extra room that has : ???? And by completing frenzy Lvl 10 you have a big green Check mark on the lvl and special rewards - like cosmetic , weapon skin , or something like that to show off This will give players a good amount of motivation to keep the grind up to lvl 10 , also I think there should be mid frenzy lvl rewards , to keep you going , like cosmetics . Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.