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is there any way at all to do the moonstone event without abusing pathfinding/panflutes?


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3 hours ago, Capybara007 said:

The event is only multiplayer balanced just like all of the other poorly designed mechanics in this game

You are supposed to use walls. With walls it's easy for even a single person to do. There's no way this is multiplayer balanced because even with 2 or 3 people if all you're doing is running up to the mobs and holding F you're still gonna lose. This is clearly balanced around doing something to slow them down.

Hard disagree.

This isn't Rogue's Legacy or CotL.

The game is not supposed to be balanced for you to easily fight everything with a weapon 1v1.  Our characters are not supposed to be combat gods.  We are in a world where we are at a disadvantage.  Take away armor and everyone is glass.  Take away the tools and some situations are neigh impossible - as it should be.  That is how DST works.  Its not only about dodge timing or dps, it is about creative thinking, setups, puzzles and problem solving.

No - they didn't explicitly tell you "builds the walls like xyz for this fight," but they didn't put walls in the game to be decoration only lol.  Pan flute isn't an exploit.  If they didn't want a mob to sleep it wouldn't sleep.  If they didn't want pan flute in the game they could have taken it out literally years ago like they did with Old Bell.

and really if you don't want to use walls, just don't use walls.  Don't use a pan flute.  Don't ask for it to be nerfed though.  Find another way, that is what the DST experience is all about.  If you feel spoiled b/c you are following a yt guide then quit watching yt guides lol or take what you can learn from them and make changes to the design to improve and personalize it.

Almost every non-boss monsters will terrified by fire, you can plant many tree around the moonstone(almost two circle of trees). Then when you ignite the trees of outside circle. Those monsters will terrified.

Since the inside circle will gradually ignited by the outside circle, you will have enough time to get what you want. 

But you need to plant many tree densely. And you can’t just ignite one tree of outside circle, you need to ignite some trees of outside circle. Since dogs and pigs appear in any directions.

If you success,you will make it like a fire ceremony.

14 minutes ago, Shosuko said:

Hard disagree.

This isn't Rogue's Legacy or CotL.

The game is not supposed to be balanced for you to easily fight everything with a weapon 1v1.  Our characters are not supposed to be combat gods.  We are in a world where we are at a disadvantage.  Take away armor and everyone is glass.  Take away the tools and some situations are neigh impossible - as it should be.  That is how DST works.  Its not about dodge timing or dps, it is about creative thinking, setups, puzzles and problem solving.

No - they didn't explicitly tell you "builds the walls like xyz for this fight," but they didn't put walls in the game to be decoration only lol.  Pan flute isn't an exploit.  If they didn't want a mob to sleep it wouldn't sleep.  If they didn't want pan flute in the game they could have taken it out literally years ago like they did with Old Bell.

and really if you don't want to use walls, just don't use walls.  Don't use a pan flute.  Don't ask for it to be nerfed though.  Find another way, that is what the DST experience is all about.  If you feel spoiled b/c you are following a yt guide then quit watching yt guides lol or take what you can learn from them and make changes to the design to improve and personalize it.

Exactly. I don't know why so many people look down on creativity & preparedness calling it all cheese, acting like the only way to play the game is to treat every problem with the same solution: hit it with a stick until it dies. This event more than anything else encourages preparedness, unless you have like 7 players it's a necessity to have something other than your F key at the ready. Whether it's blocking (walls/statues), distracting (grumbles/bunnymen), debilitating (pan flute/nap sacks/Overcoming Arachnophobia/ice flingo), or something else you can't just swing your sword to solve this.

14 hours ago, Cheggf said:

Exactly. I don't know why so many people look down on creativity & preparedness calling it all cheese

i encounter someone who hate term "cheese"/ while cheesing is a legit strategy play. indeed it use creativity and preparedness as u said but cheese is a cheese. 
cheesing boss isnt bad gameplay,
boss that can be cheesed also isnt make it bad boss.

its just a way to make things easier but with more prep before execution. 

for the moon event, i dont think its appropriate to use those term, its not "abusing" or anything by using intended mechanic of walls and panflute.
u cant really hold hordes of mobs while agroing incoming one even with multiple people. using "walls" or anykind of structure to block or atleast slowdown their way to destroy the objective is necessary, and intended to be used that way. 
just because u need to prep for this event doesnt mean its abusing the mechanics. it just means that u can get this event going by asking u to be more prepared.

32 minutes ago, prettynuggets said:

i encounter someone who hate term "cheese"/ while cheesing is a legit strategy play. indeed it use creativity and preparedness as u said but cheese is a cheese. 
cheesing boss isnt bad gameplay,
boss that can be cheesed also isnt make it bad boss.

its just a way to make things easier but with more prep before execution. 
 

People call everything cheese. Using the item that makes enemies sleep to make enemies sleep is called cheese. Freezing lavae so that they enter their unique frozen sprite and uniquely die is called cheese. Using the item that makes you teleport so you teleport out of the bone cage is called cheese. Using the item that does AoE damage to deal AoE damage is called cheese. Literally everything other than pressing F is called cheese. 

39 minutes ago, Cheggf said:

People call everything cheese. Using the item that makes enemies sleep to make enemies sleep is called cheese. Freezing lavae so that they enter their unique frozen sprite and uniquely die is called cheese. Using the item that makes you teleport so you teleport out of the bone cage is called cheese. Using the item that does AoE damage to deal AoE damage is called cheese. Literally everything other than pressing F is called cheese. 

never find anyone who think this way tho u r the first.lol. 

i see no people saying using ice staff and panflute while fighting df is cheese. the wall is cheese it make u 100% safe from lavae without doing nothing while fight going.
not once i see people using teleport like lazy exploler, soul or backstep is cheesing. it is intended to do. do u think people will just tank all the damage while getting caged.
or using wendy aoe for hordes of hound is cheese? maybe u just met really bitter player hahaha

there is cheese that left permanent  structure like bunnymen vs bq . or semi permanent like tentacles vs bq 
making way overcomplicated fire trap for bq at old times when it works.. its nice. its actually cost more rollback than its actual fight. but its satisfying when it works. 


there is abuse that leave a bad note for cheesing. like pusing toadstool outside its fight arena to make it passive, blocking afw and jump out of the arena and let eyetower 10 min pew pew it to death. wendy hide in bushes when abigail miggle with antlion. afk halfscreen away with released killer bees with bunch of starcaller spammed for crab king.
i actually dont really like this, since its not really need a big prepfor the fight, or leave somekind of structure to make u feel accomplished but cheese is cheese.

 

22 minutes ago, prettynuggets said:

never find anyone who think this way tho u r the first.lol. 

i see no people saying using ice staff and panflute while fighting df is cheese. the wall is cheese it make u 100% safe from lavae without doing nothing while fight going.
not once i see people using teleport like lazy exploler, soul or backstep is cheesing. it is intended to do. do u think people will just tank all the damage while getting caged.
or using wendy aoe for hordes of hound is cheese? maybe u just met really bitter player hahaha

there is cheese that left permanent  structure like bunnymen vs bq . or semi permanent like tentacles vs bq 
making way overcomplicated fire trap for bq at old times when it works.. its nice. its actually cost more rollback than its actual fight. but its satisfying when it works. 


there is abuse that leave a bad note for cheesing. like pusing toadstool outside its fight arena to make it passive, blocking afw and jump out of the arena and let eyetower 10 min pew pew it to death. wendy hide in bushes when abigail miggle with antlion. afk halfscreen away with released killer bees with bunch of starcaller spammed for crab king.
i actually dont really like this, since its not really need a big prepfor the fight, or leave somekind of structure to make u feel accomplished but cheese is cheese.

 

Just from the forums I recently remember seeing firsthand and could easily find by searching the word cheese:

Destroying Toadstool's trees without using an axe is cheese

image.thumb.png.f37b0fc7b593b43bce0ea36706b00c3b.png

Using the Pan Flute on Enraged Dragonfly is cheese (he later goes on to say that using it on any boss is cheese)

image.thumb.png.f13dc1ced54a7f7db1671af0b2852f11.png

Using an ice staff on Crab King is cheese

image.thumb.png.36e6bbaaeddb8c3db9f2882e8a247375.png

 

 

 

12 minutes ago, Cheggf said:

Destroying Toadstool's trees without using an axe is cheese

wow thats wild ! 

either we see cheese in different light or just its just really bitter player that have feeling for "i need beat all this game using nothing but hambat and armour"

1 hour ago, prettynuggets said:

cheesing boss isnt bad gameplay,
boss that can be cheesed also isnt make it bad boss.

but i stand with my argument. 

mmmmmmmm cheese discussion

i personally like parmesan

17 hours ago, Shosuko said:

Hard disagree.

This isn't Rogue's Legacy or CotL.

The game is not supposed to be balanced for you to easily fight everything with a weapon 1v1.  Our characters are not supposed to be combat gods.  We are in a world where we are at a disadvantage.  Take away armor and everyone is glass.  Take away the tools and some situations are neigh impossible - as it should be.  That is how DST works.  Its not only about dodge timing or dps, it is about creative thinking, setups, puzzles and problem solving.

No - they didn't explicitly tell you "builds the walls like xyz for this fight," but they didn't put walls in the game to be decoration only lol.  Pan flute isn't an exploit.  If they didn't want a mob to sleep it wouldn't sleep.  If they didn't want pan flute in the game they could have taken it out literally years ago like they did with Old Bell.

anyways honestly thats really true and something i didn't consider posting this, thanks shosuko for enlightening me

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