Jump to content

Wormwood Skilltree Upgrade


Recommended Posts

Hi all!

I’m a new player to Don’t Starve Together and so far I’m really liking the game and its characters and Klei as a whole. I am a Wormwood and Woodie main and was super excited when they received their skilltrees. When the beta was over and the update was fully released, I found Wormwood’s skilltree to be, lacking.

It since has been fixed and tweaked to be better and don’t get me wrong, I find Wormwood’s skilltree to be very creative and improve his already good farming skills and improved his combat aspects with bramble husk and bramble trap specialist to cheese some bosses before and after late game.

However, in my opinion, Wormwood’s skilltree has some skills which could be combined to make space as they have generally the same function.

So, in this long, long thread, I will propose my own balance changes (Though I will be frank there will be no downsides and they’re incredibly broken) and upgrades to Wormwood’s skilltree, such as-!

 

Seed Sleuth Upgrades 
Wormwood can convert normal seeds to any other seed with only a cost of 3 hunger, and still has original ability.

Berry Bush & Juicy Berry Bush. Combining these two skills would be the first step to making more space in Wormwood’s skilltree and make two very okay-ish skills into one!

Monkeytail & Banana Bushes
I find it strange Wormwood wouldn’t be able to reproduce his favorite food, like, come on! Combined with being able to also create monkeytails, it gives a theme in this skilltree point which is that they come from the Moon Quay, same theme with the berry bushes being from a certain biome, being the grasslands.

Lunar Saplings & Stone Fruit Bushes 
From a lore stand point, Wormwood should be able to create Stone Fruit bushes too as it is from his homeland. Though one could also say Wormwood was too young to remember what the moon what like, or something.

Lureplants and Sea weeds Lureplants can be used to farm grass and twigs and one can fish at Sea weeds for fish and such, however this is mostly for Wormwood as other survivors will get hurt.

 

Onto Wormwood Lunar cultivator perks. Same with Wormwood’s Plant crafting, the skills can be grouped up to save space and to add new skills. Mobs created I think should not despawn after a few days but last indefinitely. Here’s what I’ve thought of.

Grass Geckos & Grass Gators 
Use Grass Geckos and Grass Gators to gain grass and twigs respectively. It would be interesting and very funny to see someone transmute 20 Grass gators to combat Bee Queen or Crab King. The transmuted Grass Geckos and Grass Gators will not run from from Wormwood and will instead shed grass and twigs naturally.

Friendly Fruit Fly & Bulbous Lightbugs 
Transmuted Friendly Fruit Flies act functionally the same as a normal Friendly Fruit Fly even with a fruit except with a different recipe. It provides a way for Wormwood to tend to crops without being there and Wormwood as usual can use Bulbous Lightbugs to light up dark places without having to hold a lantern (Bloomed Wormwood can already automatically tend to crops but it still has a use for early game and for other players when Wormwood is offline).

Saladmanders and Carats 
I think carrats should be able to pick any item off the floor, as long as it is already in wormwoods inventory and the Saladmanders should be buffed to be faster and attack faster.

 

Moving onto Mushroom Mastery I find it to be a double edged sword. Get tons of mushrooms and renewable Moon Shrooms, but spend 4 skilltree points just on mushrooms. I would instead combine the mushroom growing perks and change the Moon Shroom to be better to not only make a spore cloud for Moon Shrooms, but other Shrooms as well.

Red Mushroom Spore Cloud 
When eating a Red Mushroom, create a Red Spore Cloud that effects every friendly mob and players in a 2 tile radius surrounding Wormwood. Improve their attack power by 1.3 times for 1 minute.

Green Mushroom Spore Cloud 
When eating a Green Mushroom, create a Green Spore Cloud that effects every friendly mob and players in a 2 tile radius surrounding Wormwood. Improve their speed by 1.2 times for 1 minute.

Blue Mushroom Spore Cloud 
When eating a Blue Mushroom, create a Blue Spore Cloud that effects every friendly mob and players in a 2 tile radius surrounding Wormwood. Heal for 1 hp every second for 1 minute

Syrup of Ipecaca Upgrade 
When eaten, the next mushroom eaten will have double spore AOE and cause followers like Pigmen and Beefalo to defecate without pain.

 

Now, Wormwoods Blooming perks, I think this one has the poorest space management and has the most potential, here are some upgrades I propose.

Combine All Blooming Perks 
To save more space and combine skilltree perks that contribute to the same skill (That being Blooming).

Shade Plant Upgrades 
Make Wormwood’s overheating protection also apply to players near him as well, a 1 or 2 tile radius.

Photosynthesis and Petal Production Upgrades 
I got the idea of combining these 2 perks from someone else on the forums, thanks for the idea. Improve Photosynthesis to 1 hp every 5 seconds and have weakened effects at dusk and at lower Bloomed forms. Get 1 petal every 5 seconds. Get less at dusk and at lower Bloomed forms.

I also think Photosynthesis should also take effect on Full moons and Moon storms just because sunlight reflects off them moon and Wormwood is from the moon. Just a neat idea.

 

Next, The Bramble path which is what I’ll call it. The Bramble Path has more random skills than the other branches which don’t have much in common except with the Bramble Specialists at the end. Here’s what I would do to change it.

Farmhand Changes 
I would make it to also harvest Giant Plants straight away which would save a lot of time, or if you still want the satisfaction of breaking them apart, one swing from a hammer.

Compost Care 
Have the original perk of applying compost faster but also obtain a new Compost Wrap recipe. Heals 20hp initially and recovers 40hp over 40 seconds. Immediately brings Wormwood to full bloom, improves the effects of photosynthesis to 1hp every 2 seconds. It would be created using compost wrap, moon rock and moon shrooms.

 

For the last branch, Lunar Guardian. I’m actually fine with these skills, they’re nice and balanced. The only thing I would change is to make the Brightshade Armor have the effects of the Bramble Husk and the skill Bramble Husk Specialist as well (If unlocked) and make the Brightshade tentacles behave more the like the shadow tentacles from The Ancient Guardian, with a larger range as well.

 

Now, with all that I have said all I want to say about Wormwood’s skilltree and how I would want to change it to my preference. However, Because of all the space saving, there are some empty slots! Well, that leads to make me develop some of my own original skills (Unless someone somewhere thought of these already)

Brightshade Buddy 
Brightshade Plants are neutral to Wormwood and will not grow on any plants near Wormwood in a 10 tile radius. When attacking Wormwood, they do no planar damage to Wormwood.

Deciduous Dormancy 
In the winter, Wormwood loses 25% less hunger. This will reduce hunger drain when Wormwood is bloomed.

Cooling Crown 
Smoldering objects will be immediately extinguished when fully bloomed Wormwood is within 2 tiles of the smoldering objects. Burning objects will extinguish faster and won’t spread when Wormwood is within 2 tiles of them.

Lunar Blessings 
Wormwood will gets 6 sanity per minute on full moons and has a lower enlightenment gain. Keeps Wormwood unaffected by drowsiness.

Grass Glide 
Like Wurt, Wormwood goes faster 30% on his home turf, GRASS. Does not stack with paths. (Suspiciously similar to a Pokémon move name?)

Banana Bonanza! 
Banana bushes grow faster, have a higher yield and gives Wormwood 10  more sanity and 15 more hunger for all banana related dishes.

Mulch thanks 
Replanted plants like grass, berry bushes, rock fruit bushes etc, only have to be fertilized half the time now and keep growing throughout winter and summer.

Bulky Bark 
Wormwood gains a 20% natural defense and 10 planar defense. Stacks with armor and would make my plant boi better at living.

 

Now, that should be it unless I find some misunderstanding I might make in the future. If you read this far, thank you so much for taking time out of your day to read this blabbering weirdo’s ideas. Have a nice day and tell me any ideas or suggestions you would like to make or if you want me to do more original skilltrees (Can’t promise they’ll be balanced.)


 

 

 

 

 

 

 

 

 

 

 

No offense but a lot of this seems far too powerful even more so combined with what he already does.

Edit: after giving it a second read no actually this is extremely overpowered frighteningly so.

2 hours ago, Saladmanders said:

Moving onto Mushroom Mastery I find it to be a double edged sword. Get tons of mushrooms and renewable Moon Shrooms, but spend 4 skilltree points just on mushrooms. I would instead combine the mushroom growing perks and change the Moon Shroom to be better to not only make a spore cloud for Moon Shrooms, but other Shrooms as well.

Red Mushroom Spore Cloud 
When eating a Red Mushroom, create a Red Spore Cloud that effects every friendly mob and players in a 2 tile radius surrounding Wormwood. Improve their attack power by 1.3 times for 1 minute.

Green Mushroom Spore Cloud 
When eating a Green Mushroom, create a Green Spore Cloud that effects every friendly mob and players in a 2 tile radius surrounding Wormwood. Improve their speed by 1.2 times for 1 minute.

Blue Mushroom Spore Cloud 
When eating a Blue Mushroom, create a Blue Spore Cloud that effects every friendly mob and players in a 2 tile radius surrounding Wormwood. Heal for 1 hp every second for 1 minute

Syrup of Ipecaca Upgrade 
When eaten, the next mushroom eaten will have double spore AOE and cause followers like Pigmen and Beefalo to defecate without pain.

 

2 hours ago, Saladmanders said:

Photosynthesis and Petal Production Upgrades 
I got the idea of combining these 2 perks from someone else on the forums, thanks for the idea. Improve Photosynthesis to 1 hp every 5 seconds and have weakened effects at dusk and at lower Bloomed forms. Get 1 petal every 5 seconds. Get less at dusk and at lower Bloomed forms.

I also think Photosynthesis should also take effect on Full moons and Moon storms just because sunlight reflects off them moon and Wormwood is from the moon. Just a neat idea.

 

2 hours ago, Saladmanders said:

Cooling Crown 
Smoldering objects will be immediately extinguished when fully bloomed Wormwood is within 2 tiles of the smoldering objects. Burning objects will extinguish faster and won’t spread when Wormwood is within 2 tiles of them.

 

2 hours ago, Saladmanders said:

Bulky Bark 
Wormwood gains a 20% natural defense and 10 planar defense. Stacks with armor and would make my plant boi better at living.

 

2 hours ago, Saladmanders said:

Mulch thanks 
Replanted plants like grass, berry bushes, rock fruit bushes etc, only have to be fertilized half the time now and keep growing throughout winter and summer.

 

2 hours ago, Saladmanders said:

Compost Care 
Have the original perk of applying compost faster but also obtain a new Compost Wrap recipe. Heals 20hp initially and recovers 40hp over 40 seconds. Immediately brings Wormwood to full bloom, improves the effects of photosynthesis to 1hp every 2 seconds. It would be created using compost wrap, moon rock and moon shrooms.

 

For the last branch, Lunar Guardian. I’m actually fine with these skills, they’re nice and balanced. The only thing I would change is to make the Brightshade Armor have the effects of the Bramble Husk and the skill Bramble Husk Specialist as well (If unlocked) and make the Brightshade tentacles behave more the like the shadow tentacles from The Ancient Guardian, with a larger range as well.

 

2 hours ago, Saladmanders said:

Seed Sleuth Upgrades 
Wormwood can convert normal seeds to any other seed with only a cost of 3 hunger, and still has original ability.

 

2 hours ago, Saladmanders said:

Lunar Blessings 
Wormwood will gets 6 sanity per minute on full moons and has a lower enlightenment gain. Keeps Wormwood unaffected by drowsiness.

I would argue each of these ones are gamebreaking in their own ways but far more so when combined.

Wormwoods skill tree is bloated, confusing, and hard as hell to navigate properly on an Xbox Controller.

In fact, let me just state right now that the entire Insight System SUCKS on consoles, you have to press Y to open it, which ALSO happens to be the same button that “Inspects” stuff in the game world, so In order to even access your Insight Skill Tree you have to find an open spot on the map somewhere that’s far away from anything you could be within “Inspecting” range of.

Whats odd about that is there’s a loading screen tip that says “Hold” Y to inspect stuff, but that’s not true, all you need to do is tap it.. same as trying to open your skill tree.

If Tap opened the skill tree & Held inspected things, it’d make my life as a console gamer so so much easier.

Now moving on to Wormwoods bloated tree, Wormwoods in a confusing spot, unlike Woodie who’s Lunar/Shadow perks are to avoid shadow monster damage in a Wereform or ignore his Werecurse on a full moon, completely ignorable perks TBH, Wormwood on the other hand has most his fun stuff locked away behind needing to actually unlock Lunar Affinity.

It discourages me from even wanting to fully get the 15 skill points in WW’s tree because ill likely never beat the boss half his skill tree is locked behind.

Wilson, Woodie & Wolfgang’s Lunar/Shadow Affinities we’re mostly just to deal/take less damage from whichever sides you choose, aside from woodies removing his curse altogether, so I’m really confused why over half WW’s tree is locked behind killing Celestial Champion.

The other half of his skill tree is a dedicated mess between farming perks, and base decorating abilities.

4 hours ago, Mike23Ua said:

It discourages me from even wanting to fully get the 15 skill points in WW’s tree because ill likely never beat the boss half his skill tree is locked behind.

Half?! Every time you write out on an essay on something you comment on feels like you don't even look at the thing before hand to confirm what you are saying image.thumb.png.1f47632f1260ea4be5bb75ed6bc6d449.png

The red area is not even close to being half the skill tree it's 5 skills against 20

5 hours ago, Mysterious box said:

No offense but a lot of this seems far too powerful even more so combined with what he already does.

Edit: after giving it a second read no actually this is extremely overpowered frighteningly so.

 

 

 

 

 

 

 

I would argue each of these ones are gamebreaking in their own ways but far more so when combined.

The only one that even sounds like it could be described that way is photosynthesis, 1 health every 2 seconds is too much, but I wouldn't mind it giving an actual noticeable amount of health. I think on average it gives around 12 hp a day or something right now and could use a big buff. 

Everything else doesn't seem gamebreaking at all, I wouldn't add every single one of these perks by any means, it's not like any of these ideas are that crazy compared to what some other characters can do. 

Also what do you mean by what he can do already? Everything else he does just doesn't seem worth it. I haven't played around with the brightshade stuff but most of the perks feel worthless too; monkeytails are the only plant he can craft where the time isn't better spent grabbing a shovel and tracking down the plants.

I guess the extra movement speed and bramble husks are good, I dunno if I'd call them a full character though.

Thank you all for your replies.

As expected, the skilltree has been described as broken and blatantly overpowered. If you could let me know how I could tone skills down or rework them, that would be very helpful. Thank you!

5 minutes ago, july401 said:

What's the cost then? 

I didn’t plan any downsides of any sort as I wanted to push Wormwoods skilltree to my creative limits and put only what I would want to play as Wormwood. Also downsides are difficult if not harder to make as balancing is a difficult mechanic.

2 hours ago, gamehun20 said:

Half?! Every time you write out on an essay on something you comment on feels like you don't even look at the thing before hand to confirm what you are saying image.thumb.png.1f47632f1260ea4be5bb75ed6bc6d449.png

The red area is not even close to being half the skill tree it's 5 skills against 20

I mean you didn’t seriously expect it to ACTUALLY be half right? It’s called Over-Exaggeration, However… The Bottom Left Corner of perks (hilariously also blacked out in your image) are perks I would NEVER Select unless I wanted to decorate a world with saplings & bushes, the RIGHT bottom Corner are perks I don’t care at all to select related to bloom & Bloom speed, Middle Right are perks related to farming, resetting traps in bloom mode the only one actually worthwhile in that is the final bramble husk one.

That leaves me with the Middle Left side (mushroom planter growth speed, moonshrooms in mush planters, Sleep effect AoE on mobs when eating moonshrooms nearby) to actually invest my points into while the other perks combat & utility perks are locked behind having to fight the celestial champion.

13 minutes ago, Mike23Ua said:

perks related to farming, resetting traps in bloom mode the only one actually worthwhile in that is the final bramble husk one.

Related to farming (1) clearly you haven't used the reset trap because it's seriously quite strong even after the cooldown the faster healing is good i guess i honestly didn't use the compost wrap for quite long

13 minutes ago, Mike23Ua said:

The Bottom Left Corner of perks (hilariously also blacked out in your image)

Why would i want to craft these on the go? of course it's not selected these are at base kinda perks and i sure as manure have enough of them at base

I think wormwoods current skilltree is great, i think his coolest stuff isnt even locked behind his affinity, his coolest stuff is the bramble and trap upgrades, the moon shroom sleep spores and faster fertilization.
 

and it’s weird to me that so many people are sleeping on bloom upgrades, i’ve grabbed the longer blooms many timed, and photosynthesis, while slow, is a welcome addition to early wormwood. Fish you up a friend to let rot in your inventory day 3 and you’re ready to heal your problems away without paying any attention to it.

@Mike23Ua 

man i’m sorry the skill trees are hard to navigate on console, gotta be annoying.

also i reccomend making a world where you make a serious effort to kill the final two bosses, i’d recommend playing as a combat character for it. Then when the time comes just switch to characters that are getting their skill tree and kill the boss on that same world.

i understand you want the stuff unlocked and dont wanna fight bosses, but unless you’re joining the pc players, you’re either gonna have to lose out on content or suck it up and do it once. Who knows it could be fun actually having a longer world

5 hours ago, Vultureneck said:

The only one that even sounds like it could be described that way is photosynthesis, 1 health every 2 seconds is too much, but I wouldn't mind it giving an actual noticeable amount of health. I think on average it gives around 12 hp a day or something right now and could use a big buff. 

Everything else doesn't seem gamebreaking at all, I wouldn't add every single one of these perks by any means, it's not like any of these ideas are that crazy compared to what some other characters can do.

Lets start with the mushrooms the blue one is just better jellybeans giving 60 hp per min to a group, The red one is better chilly flakes giving 30% damage to a group, the green one is mostly ok but that's still 40% movement speed boost for Wormwood when combined with his blooming, Then he also still has the sleep powder from the lunar shroom which is better than most people realize. All this on a single skill from a resource that's easy for him to mass produce due to the skill itself.

Then you have photosynthesis upgrade making it so he gets 12 hp and 12 petals per minute that's just far too strong for a passive ability.

Then there's the defense ability giving him passive defense that's comparable to Wigfrid a specialized tank in the early game and exceeding her in the end game due to the free planar defense heck technically combining the mushroom and photosynthesis ability means Wormwood is recovering 72 hp per minute so you could say he's the better tank at that point.

Then you've got other things like disabling the effects of seasons on plants, disabling end game enemies' entire mechanics and various other things it's hard not to consider this extremely overpowered but I don't want to harp on each individual ability since it seems the op just didn't understand the implications of their suggested abilities.

5 hours ago, Vultureneck said:

Also what do you mean by what he can do already? Everything else he does just doesn't seem worth it. I haven't played around with the brightshade stuff but most of the perks feel worthless too; monkeytails are the only plant he can craft where the time isn't better spent grabbing a shovel and tracking down the plants.

I guess the extra movement speed and bramble husks are good, I dunno if I'd call them a full character though.

He's got a follower that collects food for, A follower who is a portable light source, he makes end game gear bind mobs and bosses while also adding to his dps, he has a self resetting trap that shreds mobs and deals decent damage to bosses, sleep spores which is the fastest activating sleep ability which makes it easier for Wormwood to kill bee queen. His mushroom production ability makes it easier to produce mushrooms for food and mushroom crafts like mush cakes to combat sleepiness something that will likely become more relevant as we get more lunar based enemies. He auto tends to crops, can free plant seeds, is friendly to most plant mobs allowing him to bypass steps on some of them, makes living logs, and more. I get that some of his abilities might not feel relevant to your playstyle but he already does a lot of useful things.

18 minutes ago, loopuleasa said:

bottom left perks are great for megabasing

again, there are no useless items or powers

each mechanic of the game is a tool that creative players may peruse

Actually.. Cooked Juicy Berries are the fastest spoiling item in the game (or so Wikipedia says) so that’s probably WHY Wormwood Mains wanted them soooo badly added into his Crafting table, WW needs Rot for ALOT of his crafts, including the healing compost. So of course faster access to Rot would be useful outside of just base decorating.

1 minute ago, Mike23Ua said:

Actually.. Cooked Juicy Berries are the fastest spoiling item in the game (or so Wikipedia says) so that’s probably WHY Wormwood Mains wanted them soooo badly added into his Crafting table, WW needs Rot for ALOT of his crafts, including the healing compost. So of course faster access to Rot would be useful outside of just base decorating.

I mean I'd say it'd be faster to just run through the caves in the massive light bulb biome and put a stack or two in a chest.

4 minutes ago, Mike23Ua said:

Actually.. Cooked Juicy Berries are the fastest spoiling item in the game (or so Wikipedia says) so that’s probably WHY Wormwood Mains wanted them soooo badly added into his Crafting table, WW needs Rot for ALOT of his crafts, including the healing compost. So of course faster access to Rot would be useful outside of just base decorating.

Uh? He had juicy berries bushes in the first iteration of his skill tree.

 

man i gotta be honest i have no idea why you wouldnt like his skill tree, it’s honestly really sick, especially his bramble husk skill, it’s legitimately a gamechanger.

4 minutes ago, Mysterious box said:

I mean I'd say it'd be faster to just run through the caves in the massive light bulb biome and put a stack or two in a chest.

Sure, I guess if you want to wait that long, but according to Wiki, Cooked Juicy Berries spoil in 1 days time. I’d have to look it up, but I’m pretty sure the lights and even flower petals last much longer. 
 

Edit: looked it up, according to Wiki, both Flower petals & Lightbulbs take 6 days before turning to Rots.

5 minutes ago, Mike23Ua said:

Sure, I guess if you want to wait that long, but according to Wiki, Cooked Juicy Berries spoil in 1 days time. I’d have to look it up, but I’m pretty sure the lights and even flower petals last much longer.

so you are going to scrape together what? 20 or 30 or maybe even more juicy berries to turn to rot instead of running through the cave collecting every bulb you can find and put it in shadow chester?

1 hour ago, Mike23Ua said:

Lightbulbs take 6 days before turning to Rots.

Gasp?!? Nooooo!!! Oh wait i can literally casually get STACKS of lightbulbs, and setting them on yhe ground improves rot time by 25%. 
 

also 6 days is still pretty short, its no one day obviously, but its not like you always need rot RIGHT NOW. Most of the time you can afford to wait a couple days for a casual hundred rot.

1 hour ago, gamehun20 said:

so you are going to scrape together what? 20 or 30 or maybe even more juicy berries to turn to rot instead of running through the cave collecting every bulb you can find and put it in shadow chester?

Because I have Brightshades toggled to on, and to spawn more frequently then they normally should- the answer to your question is Hell No.

Ive adapted a whole new playstyle of keeping everything that can spawn Brightshades Outside of my base, or at the very least, far enough outside of my base that the Tunneling Vines don’t smack me dead while I’m in my base doing stuff.

Though I suppose, I could set up some massive juicy berry farm in caves where Brightshades won’t spawn- You guys are hating on the idea of having faster access to Rot, but I use it for a decent number of different things, so the less time I have to wait for things to spoil into rot, the better.

7 minutes ago, Mike23Ua said:

You guys are hating on the idea of having faster access to Rot, but I use it for a decent number of different things, so the less time I have to wait for things to spoil into rot, the better.

There are far better ways to get rot than this like overfarming, planting default seeds where ever you are, having catcoons puke, monster meat and so on even my own just doing everything in my power to make rot is not enough because i eat through rot so fast juicy berries which grow every 9-13 days is not going to do you much good

On 8/21/2023 at 8:37 AM, Vultureneck said:

The only one that even sounds like it could be described that way is photosynthesis, 1 health every 2 seconds is too much, but I wouldn't mind it giving an actual noticeable amount of health. I think on average it gives around 12 hp a day or something right now and could use a big buff. 

Everything else doesn't seem gamebreaking at all, I wouldn't add every single one of these perks by any means, it's not like any of these ideas are that crazy compared to what some other characters can do. 

Also what do you mean by what he can do already? Everything else he does just doesn't seem worth it. I haven't played around with the brightshade stuff but most of the perks feel worthless too; monkeytails are the only plant he can craft where the time isn't better spent grabbing a shovel and tracking down the plants.

I guess the extra movement speed and bramble husks are good, I dunno if I'd call them a full character though.

Everything else is op. Straight defense buffs, making plants grow in Winter ( Now everyone is encouraged not to plant anything until a wormwood joins ), and tons of things.

1 hour ago, gamehun20 said:

But they didn't because wormwood is born lunar aligned 

I was born in Scotland, but if i wanted to i could move to France and become a French citizen.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...