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Weremoose regeneration nerfed (Unfairly)


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Hello, I'm new to the forum, I apologize for my English which is not very good, I used google translator to create this post.
I came here to ask you to revert the nerf in the Weremoose's life regeneration,
this regeneration was an extremely necessary Qol that made it feasible to use the transformation for boss fights and allowed there to be less need to detransform to heal (when Woodie is very vulnerable),
since the Weremoose cannot heal in any way while transformed. It was an unnecessary nerf and I believe that most of the main Woodies feel the same way. Thanks in advance!
3 hours ago, K0rrt said:

i think the nerfed health regen was for motivate players to take less hits instead of just tanking as weremoose

I understand the purpose, but I watched some test gameplays with weremoose and I could see that before the nerf it was also necessary to dodge during battles against some bosses and regeneration was not OP, so I think this nerf was unnecessary, it was great like that, just right
11 minutes ago, Habakkuk said:

Para mim, weremoose deveria ser um tanque. 

Exactly, nerfing regeneration doesn't make sense since he can't use healing items or foods in this form, and is very vulnerable when he untransforms to heal.
43 minutes ago, K0rrt said:

i think the nerfed health regen was for motivate players to take less hits instead of just tanking as weremoose

I agree. But now I think about it again, maybe get more regen when not hit for a while, but get low regen when get hit more.

Like count the number of hits between each 2 regen points. 0 hits, high regen, 2 hits, medium regen, 3+ hits, low regen.

That would be sending a stronger message without hurting regen too much. And it would be more fun to work around that I imagine.

I am the number 1 Woodie... Rider... On these forums and I have to concede that the first iteration of the beta Woodie's regen was overtuned. It did feel like you were unstoppable when you get away with too many mistakes against sub 20000 hp bosses, but now allows for a proper tactic in combat than just blocking hits with your face.

It's good to share these sentiments, but man, OP, that was really hard to read the way you formatted it.

44 minutes ago, goatt said:

I agree. But now I think about it again, maybe get more regen when not hit for a while, but get low regen when get hit more.

Like count the number of hits between each 2 regen points. 0 hits, high regen, 2 hits, medium regen, 3+ hits, low regen.

That would be sending a stronger message without hurting regen too much. And it would be more fun to work around that I imagine.

yeah, a  cooldown for the 2 regen points once you get hit. That would be pretty cool but at this point.....who knows.

2 hours ago, K0rrt said:

i think the nerfed health regen was for motivate players to take less hits instead of just tanking as weremoose

 

1 hour ago, goatt said:

I agree. But now I think about it again, maybe get more regen when not hit for a while, but get low regen when get hit more.

Like count the number of hits between each 2 regen points. 0 hits, high regen, 2 hits, medium regen, 3+ hits, low regen.

That would be sending a stronger message without hurting regen too much. And it would be more fun to work around that I imagine.

 

I disagree with both of you. The regen was nerfed because the effect was way too strong. I was able to fully tank dragonfly as moose between larve spawning without losing half hp, 3hp every 5secs effectively reduced dflys damage output by around 40% which was insane. (Moose nearly had marble armour levels of defence as a result)

Even taking combat outside of boss fights, you could of walked around ruins with shadow creatures, bishops and rooks attacking you and still end the moose transformation with more hp than you started with, the regen was that strong. No basic mob ever had a chance in killing you in moose form.

Klei still intends moose to be the tank as shown with the newly added hitstun immunity to the combo. This boosts moose's dps vs bosses if you tank and allows you to get the final AoE smash on hordes of spiders/mobs by tanking.

So goatt's idea to have regen slowdown if hit to encourage a non-tanking playstyle is bad for the moose. This directly goes against the 3 hit-combo and hitstun immunity. 

Moose is in a good spot right now.

2 hours ago, goatt said:

Concordo. Mas agora penso nisso novamente, talvez obtenha mais regeneração quando não for atingido por um tempo, mas obtenha baixa regeneração quando for atingido mais.

Como contar o número de acertos entre cada 2 pontos de regeneração. 0 acertos, alta regeneração, 2 acertos, média regeneração, 3+ acertos, baixa regeneração.

Isso seria enviar uma mensagem mais forte sem prejudicar muito a regeneração. E seria mais divertido contornar o que eu imagino.

It's an interesting idea
10 minutes ago, Gashzer said:

 

 

Eu discordo de vocês dois. A regeneração foi nerfada porque o efeito era muito forte. Eu fui capaz de tanque totalmente a libélula como alce entre a desova da larva sem perder metade do hp, 3hp a cada 5 segundos efetivamente reduziu a produção de dano do dflys em cerca de 40%, o que foi insano. (Moose quase teve níveis de defesa de armadura de mármore como resultado)

Mesmo tendo combate fora das lutas de chefes, você poderia caminhar pelas ruínas com criaturas das sombras, bispos e torres atacando você e ainda terminar a transformação do alce com mais hp do que você começou, a regeneração era tão forte. Nenhuma multidão básica jamais teve a chance de matá-lo na forma de alce.

Klei ainda pretende que o alce seja o tanque, conforme mostrado com a imunidade hitstun recém-adicionada ao combo. Isso aumenta o dps de alce contra chefes se você tankar e permite que você obtenha o ataque AoE final em hordas de aranhas / mobs por tanking.

Portanto, a ideia de cabra de desacelerar a regeneração se for atingido para encorajar um estilo de jogo não-tanque é ruim para o alce. Isso vai diretamente contra a imunidade de 3 hit-combo e hitstun. 

Moose está em um bom lugar agora.

I understand that against some bosses it is easy to tank, but this nerf hinders the viability of weremoose against stronger and endgame bosses, such as the celestial champion, bee queen, toadstool, and since there is still no skill tree progression based on days gone by so that the advantages get better over time, this nerf ends up disturbing the end game
1 hour ago, Gashzer said:

I disagree with both of you. The regen was nerfed because the effect was way too strong. I was able to fully tank dragonfly as moose between larve spawning without losing half hp, 3hp every 5secs effectively reduced dflys damage output by around 40% which was insane. (Moose nearly had marble armour levels of defence as a result)

Even taking combat outside of boss fights, you could of walked around ruins with shadow creatures, bishops and rooks attacking you and still end the moose transformation with more hp than you started with, the regen was that strong. No basic mob ever had a chance in killing you in moose form.

Klei still intends moose to be the tank as shown with the newly added hitstun immunity to the combo. This boosts moose's dps vs bosses if you tank and allows you to get the final AoE smash on hordes of spiders/mobs by tanking.

So goatt's idea to have regen slowdown if hit to encourage a non-tanking playstyle is bad for the moose. This directly goes against the 3 hit-combo and hitstun immunity. 

Moose is in a good spot right now.

I agree 3hp is a bit too powerful cuz I was also able defeat every boss rather carelessly in my testing except for 3.

But the current 1.5hp feels a bit too low.

My idea that getting hit slow down regen is interesting because it promotes creativity rather than single-minded 3-hit combo. When moose needs regen in risk situation, he can prioritize dodging, and when he’s healthy, he can prioritize damage. Providing an option always brings more fun because it gives players (limited) freedom to decision making, which brings more immersion. It does not take away the tanking ability or demote it.

2 minutes ago, goatt said:

I agree 3hp is a bit too powerful cuz I was also able defeat every boss rather carelessly in my testing except for 3.

But the current 1.5hp feels a bit too low.

My idea that getting hit slow down regen is interesting because it promotes creativity rather than single-minded 3-hit combo. When moose needs regen in risk situation, he can prioritize dodging, and when he’s healthy, he can prioritize damage. Providing an option always brings more fun because it gives players (limited) freedom to decision making, which brings more immersion. It does not take away the tanking ability or demote it.

1.5hp every 5secs is strong if you are kiting. It only nerfed full out tanking. However your idea nerfs tanking even further. Then everyone will only want to kite to max out hp regen, no one will tank anymore as moose.

Pros benefit from your idea but casual players will suffer.

I didn't even read the OP due to horrible font and size having to lterally scroll horizontally to read entirety of a what is a short sentence ..

image.thumb.png.a3b7d6c8eb5b27e65217479be83a75a4.png

How did you even make it cut off like this? It's awful.

NOPE not gonna bother reading that.

I will comment on how horrible it looks tho.

Geez i have an idea why not make it even bigger:

LIKE THIS SO IT'S EVEN MORE ANNOYING TO READ

3 minutes ago, Gashzer said:

1.5hp every 5secs is strong if you are kiting. It only nerfed full out tanking. However your idea nerfs tanking even further. Then everyone will only want to kite to max out hp regen, no one will tank anymore as moose.

Pros benefit from your idea but casual players will suffer.

It’s a very simple idea, not complicated enough to prevent casual players from benefiting from it if pros can.

and it doesn’t nerf tanking, as I didn’t specify actual regen number. Now I’ll provide the numbers. Low regen is 1.5hp. High regen is 2.5hp.

This actually buffs tank even more. By including a dodging period, moose has more health to be used for tanking later. 

but yes, it discouraging players from full-out tanking. Full out tanking is generally discouraged anyways.

It was really op and needed nerfed, you could face tank Klaus at the cheap cost of 1 idol, only dodging the ice attacks. It is ok the place it is now, it is no longer a crutch, but now a reward for good dodging and skill.

40 minutes ago, ALCRD said:

I didn't even read the OP due to horrible font and size having to lterally scroll horizontally to read entirety of a what is a short sentence ..

image.thumb.png.a3b7d6c8eb5b27e65217479be83a75a4.png

How did you even make it cut off like this? It's awful.

NOPE not gonna bother reading that.

I will comment on how horrible it looks tho.

Geez i have an idea why not make it even bigger:

LIKE THIS SO IT'S EVEN MORE ANNOYING TO READ

They are using google translate because they don't know English. They put lots of effort into translating what they are trying to say, and then translating every message that you and other people are saying. Stop it.

22 minutes ago, Jakepeng99 said:

They are using google translate because they don't know English. They put lots of effort into translating what they are trying to say, and then translating every message that you and other people are saying. Stop it.

Dude i am not picking on OP's English or that he uses Translator i am picking on this awful scroll mess formatting they using.

I literally just tried copy pasting from a Google translate and it pastes normal text not ... that.

Also "copy as plain text" option exist on this forum and no i won't stop it cause this is one of my serious pet peeves i am getting flashbacks to dude from ONI Steam forums

WHO....WAS...WRITING...HIS...EVERY...

.SINGLE....GOSH...DARN...

POST !!!!! .......... LIKE......... THIS ....

Have some consideration to people reading your posts especially on other devices aswell.

4 minutes ago, ALCRD said:

Dude i am not picking on their English or that they use Translator i am picking on this awful formatting they using.

I literally just tried copy pasting from a Google translate and it pastes normal text not ... that.

Also "copy as plain text" option exist and no i won't stop it cause this is one of my serious pet peeves i am getting flashbacks to dude from ONI Steam forums

WHO....WAS...WRITING...HIS...EVERY...

.SINGLE....GOSH...DARN...

POST !!!!! .......... LIKE......... THIS ....

Have some consideration to people reading your posts on various devices aswell.

Yes, you're the victim here clearlh. If they find that easier that is ok, the scrolling is not that bad.

3 hours ago, ALCRD said:

How did you even make it cut off like this? It's awful.

Code block. The text inside a code block uses the

pre

tag which doesn’t flow text automatically. So you have to enter a new line manually every time that you want it to be displayed like a new line. And OP has apparently written normally (new lines for paragraphs only) which means that you get one paragraph per line.

6 minutes ago, Natann14 said:

 

It's my first time posting on forums and my English is not good. I hadn't noticed the formatting options and I thought the text appeared large because I wrote it, sorry for those who bothered

It's ok there was a bit of a over reaction to this.

47 minutes ago, Mysterious box said:

Tudo bem que houve uma reação exagerada a isso.

In fact, it was a bit unnecessary and toxic how they reacted, also using the term OP to ridicule me, I'm still learning how things work around here. If the intention was for me to improve, the way it was said would be different, but I see that they just want a pretext to treat someone badly

11 minutes ago, Natann14 said:

also using the term OP to ridicule me,

Doesn't "OP", in this context, stand for "Original Poster"? I doubt they had ill intent when they referred to you by it(unless I'm missing something?)

6 hours ago, Natann14 said:

In fact, it was a bit unnecessary and toxic how they reacted, also using the term OP to ridicule me, I'm still learning how things work around here. If the intention was for me to improve, the way it was said would be different, but I see that they just want a pretext to treat someone badly

no they didn't mean to call you any offensive terms. "OP" just means "Original Poster" and yes they were only complaining about the formating and many other users calmed them down

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