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Weregoose mastery needs to be better.


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Woodie can only choose one mastery that give great power to only one of his wereforms. Werebeaver can destroy almost everything around him like Bearger, Weremoose turns in to a great fighter that can fight against big bosses, Weregoose... fly away to random locations... it's cool when you still need to explore, but I just feel like it's awful in comparative to the other two mastery, I had to eat a lot of goose idols to localize the islands and when I did it there is no reason to keep the mastery. I also tried to find the ruins, but it turns worse because weregoose can't void walk, so I ended in a place where I have no idea about how o go back. So I think it needs a little buff.

The easy solution will be that Weregoose mastery will allow goose to fly in the void like he does in the sea, since his mastery is about flying.

The plan B will be to give us some control about his "teleportations" to still be useful when you already explored the map.

I don't know if I'm the only one that thinks like this, so please give me your opinions and ideas.:love_heart:

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Spoiler

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Tbh i think that weregoose form is great.
I see it as 2 playstyles which you change in a lategame.
Firstly you start with 'Early Woodie'.
You can craft wooden canes, hats, gain resource and teleport via goose to explore as much map as you can.
Then, when it's explored enough, you can swap into Werebeaver or Weremoose master.
You no longer craft hats and canes, but you can gather A LOT OF resources or you can make yourself useful in fights.
Also weregoose form is perfect now for spring.

Don't Starve is all about adaptability. You should adapt as a character to the environment at first.
In late game you adapt environment towards your needs.

58 minutes ago, Dunte said:

Tbh i think that weregoose form is great.
I see it as 2 playstyles which you change in a lategame.
Firstly you start with 'Early Woodie'.
You can craft wooden canes, hats, gain resource and teleport via goose to explore as much map as you can.
Then, when it's explored enough, you can swap into Werebeaver or Weremoose master.
You no longer craft hats and canes, but you can gather A LOT OF resources or you can make yourself useful in fights.
Also weregoose form is perfect now for spring.

Don't Starve is all about adaptability. You should adapt as a character to the environment at first.
In late game you adapt environment towards your needs.

What use does the goose offer in spring? It's not like the eyebrella doesn't exist.

Goose in general could do something else than just run.  Or make the run do something extra like running through harvestables would harvest them and drop on floor, great if you're farming or having replanted saplings/grass tufts/berry bushes, creates opportunity to add a perk that will make the stuff harvested land in your inventory instead of the floor. 

Just anything for goose to do after maps are explored. You don't need to move that much later.    

33 minutes ago, Mysterious box said:

What use does the goose offer in spring? It's not like the eyebrella doesn't exist.

It's still Don't starve together. You can get not enough umbrellas on the first winter for your team. You can use goose to quickly travel without being wet.

1 minute ago, Dunte said:

It's still Don't starve together. You can get not enough umbrellas on the first winter for your team. You can use goose to quickly travel without being wet.

Yea but in that case there's still other rain gear and staying in the goose to stay dry is quite inefficient.

What? my friend the ability to fly away is the most strong **** woodie have right now, at least into DST, a survival game. And im not joking, i tested this a lot, You can think that this ability is not good enought but the thing is the mastery of the weregoose allows you to do 2 strong things in this game.

1 It allows you to explore the map really fast, and with some luck you can even find the good places in the first day, this makes woodie potentially the best character to explore the caves and the surface.

2 The ability to fly away is a really cheap, good enough and really funny way to escape a dangerous place and tp near your base or even into your base. Sure you can think that a random tp is not good enough but since that tp only cost me 3 monster meat and 3 seeds and i can do it at least 5 times before running out of my power well... So yep i actually tested this a lot and even if the tp is so random i still managed to safely arrive at my base faster than just walking using the weregoose.

This ability is so funny and creative that doesnt need any changes, right now you can use the fly ability to totally avoid any danger in the game like for example: you are at ruins killing AG but winter is about to happens so when you are done with the boss(either you kill it or he leaves you with low health) you can just fly away, and cause this wereform has a chance to avoid damage and during the animation of flying away you are invulnerable well you pretty much can escape almost any situation, and its even better cause any wereform have some insulation so you can escape the caves before freezing, and woodie is the only one aside from wortox and maybe wanda that can do such a thing. This ability gives you more time to stay at ruins since woodie can just fly away without any fear.

Always remember this, any ability that allows the player to easily escape a bad situation in survival games is really strong.

So this is my take of this ability even if the tp is so random you can use it a lot of times without much care since it is really cheap. Using this ability actually makes you feel that you are all over the map and you can go anywhere you want without any trouble, even wortox and wandazzz need some preparation for feeling like this(a lot of souls for wortox and a lot of purple gems for wanda) and the only bad thing is that is random, meh im a lucky fella my friend.

I agree with NekoSoulx. You can pop it whenever to escape imminent danger.

Additionally, when exploring over water you usually have to spend the last 20-40% of your weregoose timer making sure you’re safely on land for when you de-transform. But with the weregoose mastery, you can keep running during that last 20-40% and just fly to a safe spot on land whenever it’s time to de-transform

12 hours ago, Dunte said:

It's still Don't starve together. You can get not enough umbrellas on the first winter for your team. You can use goose to quickly travel without being wet.

First, DST can be played alone, second, for 100% wetness protection we have raincoat since day one, and you can make for all your friends if they don't find another way to prevent wetness like using any other easy metod.

9 hours ago, NekoSoulx said:

you can use the fly ability to totally avoid any danger

You can also use no points in weregoose skills, and you still can run away, works the same and is cheaper. There is no reason to tp.

  • And again I'm asking to let Weregoose void walk in ruins, so he can explore them as easy as the sea, and as part of his mastery about flying. I mean, ALL CHARACTERS CAN VOID WALK ALREADY, just using 2 wood doors. So it doesn't sound crazy to me.
  • Or let weregoose teleport to the direction we clic, like we use his mastery and clic the right, weregoose will random teleport to somewere to his right, so we can at least choose direction.

 

31 minutes ago, Memetan said:

First, DST can be played alone, second, for 100% wetness protection we have raincoat since day one, and you can make for all your friends if they already didn't find another way to prevent wetness like using any other easy metod.

I use goose as an escape tool if I'm hungry or in danger. While in Spring it happens to be far away from base you're hungry and far away from base. So you change and run.

Also having anti-rain gear require using slots. And you want to travel.

7 minutes ago, Dunte said:

I use goose as an escape tool if I'm hungry or in danger. While in Spring it happens to be far away from base you're hungry and far away from base. So you change and run.

Also having anti-rain gear require using slots. And you want to travel.

A dedicated escape button that sets your hunger bar to 20 in a game where you can just walk away from danger... but than comes the part where it is spring and you dont have rain gear and you want all gear slots available so you can not use them during Weregoose and at the same time you are hungry and you have no food with you or around. How often do you die to hunger? 

Honestly I still kind of feel like Woodie's masteries could have their locks removed none of them would suddenly become overpowered if you could have access to all of them and it's not like you can't just use the portal when you want to use the others since the amount of use you get out of them isn't equal.

I totally agree, the weregoose transformation is only somewhat useful in early game but since you need insight points to unlock the flight is gonna take you a while to get it. I know once you get the insight points you can start with woodie again and have that transformation from day 1 but exploring the map is not that necessary, we already have telelocator staffs to tp randomly or telelocator focus to tp wherever we want, also we have wormholes and tentapilars to move faster around the main island and we already know how to find the moon island (You just follow the cuts on the map), it's not something that you'll be using through all your run.
Would be nice that you could choose where to fly at the cost of more health/sanity/wereness meter, or that you could unlock it after beating a boss, or that you could craft a structure like a telelocator focus to fly to that place.

We already have wanda's watches and wortox's soul hops so i don't think woodie's flight should be worst than that.

On 7/22/2023 at 11:00 PM, Dunte said:

As I said.
You get not enough.
You can do some hostile flares but what if you have other things to do while there's a Winter? Every gameplay can be a different experience.

Why spend skill points on Were goose wetness resistance and dodge when i can spend it on much better things? Thats the consideration i don't see much peopke applying.

On 7/21/2023 at 8:42 PM, NekoSoulx said:

What? my friend the ability to fly away is the most strong **** woodie have right now, at least into DST, a survival game. And im not joking, i tested this a lot, You can think that this ability is not good enought but the thing is the mastery of the weregoose allows you to do 2 strong things in this game.

1 It allows you to explore the map really fast, and with some luck you can even find the good places in the first day, this makes woodie potentially the best character to explore the caves and the surface.

2 The ability to fly away is a really cheap, good enough and really funny way to escape a dangerous place and tp near your base or even into your base. Sure you can think that a random tp is not good enough but since that tp only cost me 3 monster meat and 3 seeds and i can do it at least 5 times before running out of my power well... So yep i actually tested this a lot and even if the tp is so random i still managed to safely arrive at my base faster than just walking using the weregoose.

This ability is so funny and creative that doesnt need any changes, right now you can use the fly ability to totally avoid any danger in the game like for example: you are at ruins killing AG but winter is about to happens so when you are done with the boss(either you kill it or he leaves you with low health) you can just fly away, and cause this wereform has a chance to avoid damage and during the animation of flying away you are invulnerable well you pretty much can escape almost any situation, and its even better cause any wereform have some insulation so you can escape the caves before freezing, and woodie is the only one aside from wortox and maybe wanda that can do such a thing. This ability gives you more time to stay at ruins since woodie can just fly away without any fear.

Always remember this, any ability that allows the player to easily escape a bad situation in survival games is really strong.

So this is my take of this ability even if the tp is so random you can use it a lot of times without much care since it is really cheap. Using this ability actually makes you feel that you are all over the map and you can go anywhere you want without any trouble, even wortox and wandazzz need some preparation for feeling like this(a lot of souls for wortox and a lot of purple gems for wanda) and the only bad thing is that is random, meh im a lucky fella my friend.

We are not talking about if it's good or not, it is a buff for sure, but when you compare it to the other transformations the weregoose is the worst by far. i'll be focusing on the flight but the other 2 perks are also pretty useless, wetness resistance is okay but you don't really need it, dodge attacks is fine but you won't be using the weregoose to fight, that makes it a really situational perk. I don't mind getting 2 useless perks if i can get a really good third perk at the end

1.- Exploring the map is not that useful, you can just walk with any character and explore the map in 6 or 7 days, being able to find islands could be a bit useful (once you find them you don't need to use that transformation anymore) or you could simply do that already with the default weregoose without needing to add insight points.

2.- You can fly away from danger... or you could just... walk...

I'd like that the weregoose flight could be controlled, that way:

1.- Would be more balanced when is compared to his other transformations.

2.- Would make it a useful perk for early, mid and late game.

3.- It's not that op since we already have wanda's watches, wortox's soul hops, telelocator focus/staffs, beefalos, wormholes and tentapilars.

You'll be sacrificing getting the werebeaber or the weremoose perks just to have some wetness resistance, a chance to dodge an attack and a "free telelocator staff", i don't think that is worth doing.

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