Cuernito. Posted July 20, 2023 Share Posted July 20, 2023 Well i think all of you know by now the mess that happens during this last beta, you know, how some perks of wormwood got changed, how the petals perks go to being one of the worst to being a god gift, and how woodie got nerfed(to be honest i was gonna use a beaver build from the start so i dont really care that much). All those things, all the controversy was as bad as wolfy refresh, a lot of people asking for klei to do what they want. A total mess yeah. The reason im doing this post is cause i want my beloved main to receive a good skill tree update so im asking all of you, how would you do it? Please bring all your ideas, all your creativity and post them here. Im gonna do it too. Making a skill tree is something really hard but i tried my best to do this, its based on some personal ideas and some ideas from people on this comunity but since i dont remember the names please feel free to tell me what was your idea in the post. Worker perks: 1- No hunger cost per craft(you still gonna be slow crafting when low hunger) 2- Even faster crafing speed. 3- You can now craft a wrench, this tool allow you to disassemble the scince and alchemy engine to get full materials, allows you to turn on and off all generators and you are gonna need it to craft all the new machines from this update. And has a lot of durability. Handywoman: 4- All things from the refine tab(excluding magic stuff) now have 50% materials reduction(for example 1 board now cost(2 logs). Yeah just a little better than woodie. 5- There is a 35% chance to duplicate some basic items, like stone walls, lamps, clothes, even trusty tap.(this excludes armor, weapons and magic stuff). Every duplicated item cost 15 sanity to winona as she didnt even know how she did it. 6- The wrench can now disassemble better tier of machines to craft, like shadow manipulator, think tank, etc. The animation is faster. It can be used as a hammer but normal structures like pig houses or so cant be disassembled so all the no crafting stations structures can never going to give you all materials back. 7- The wrench can now disassemble walls to give you twice the materials you get with hammers. 8- All no crafting stations structures cost 2/3 of the normal materials cost.(like pig house or so) 9- The best builder in the place. Now all walls crafted and placed by Winona has a lot more health and cant be destroyed easily even by giants. All the walls now has the option to be placed at the biggest version of the wall without wasting extra materials. Placing the biggest walls drains 10 hunger points and 5 health points per wall, as Nona hurted her back. The animation of placing the biggest walls is really slow. Engineering degree: 10- She can now craft extension cords, this item allows you to drain energy from lighting rods and use it in the normal generator, They can be used to conect a machine to any generator, extending the range of the generator power. 11- She can now craft sprinklers to keep crops of a medium area moisy. The machine has to be placed near a body of fresh water to work. 12- She can now craft conveyor belt turf to transport all items from a place to another.(wood and rocks mostly). 13- She can now make a machine to automatic kill some animals, like beefalos, spiders and others, but you are gonna need a lot of materials and energy for this one, and you are gonna need to weaker the big animals like beef and goats with a special device.(do you remember the beefs from the gorge event?). 14-She can now make 3 new machines to power the catapults and the other machines. These are from renewable energy. Sun energy machine: Only works during daytime, but it provides infinite energy during the day. Wind energy: Only work from time to time. Its pretty random but cheap. Hydroelectric energy: The hardest to use. You need to be near the ocean and only works during full moons and when is raining a lot during spring. 15- Momy's little robot. Nona can make a mini robot mecha that she can direct to one specific part on the map, the robot is gonna fly away, yeah like woodie weregoose but not really. This robot is gonna have a low life that drops over time, and he can be destroyed by mobs, but he has some damage reduction armor, he is slow(90% player base speed). He can attack but deals low damage. he is just to explore a specific area. Winona is gonna be inside a special device that its connected to the robot so she is gonna be safe while controlling it. Each time the robot is used it explodes at the end so you need a craft a new one every time. The cost of the robot is very high. Sharp girl: 16- She can tune up some crafting station( the radius of the crafting knowledge is bigger and any other no winona character can craft slightly faster). This effect last 3 days. 17- The spotlights have a bigger light radius, they are faster, and their range is bigger as well. This effect last 5 days. 18- Gem and nitre generators last longer and use less fuel.(3 days) 19- The sprinklers have a bigger radius and the machine to process animals is faster and use less energy.(5 days) 20- The robot mecha has more duration(health), 3 times more duration and makes more damage per hit. Blacksmith girly: 21- Trusty tape can repair 60% of some weapons and tools(excluding magic), but only one time per item. 22- Trusty tape can repair some armors in 40%(excluding magic), but only one time per armor. 23- All tools and armors crafting by Winona have 15% more durability(even magic ones). And all weapons crafted by Winona make slighly more damage(planar damage). As you can see if you want the robot update from Sharp girl perks you need at least one other perk from that pool. And if you want the last perk of Blacksmith girly you are gonna need to have the others 2 perks. uuff im tired, ok this is all from me, im expecting to read all your suggestions here, I really want klei to do something amazing and funny with her. Let's all hope the best. I forgot the last 2 perks. Bossman knowledge: The bossman showed Winona how to use the power of the moon. All of moon related items have a 30% reduction in materials cost. Winona can craft a new generator that only works when the power of the moon is present, when lunacy effect is active. This generator has no energy limit as much as it stay in the lunar power range. Sister bond: A part of Charlie want to save Winona so she is gonna teach her some secrets of the shadows. All shadow related craft have a 25% of being duplicated. Winona can now make a device that makes a barrier(just like the new ubralla) that protects all players inside it from weak shadows, even the shadows from the deeps of the ruins.(this doesnt work on bosses). Shadows cant spawn inside it either. Link to comment https://forums.kleientertainment.com/forums/topic/149633-i-summon-all-nona-mains-bring-all-your-ideas-and-creativity-please/ Share on other sites More sharing options...
D_Good_Fellow Posted July 20, 2023 Share Posted July 20, 2023 1 hour ago, NekoSoulx said: All those things, all the controversy was as bad as wolfy refresh, a lot of people asking for klei to do what they want. A total mess yeah. Eh, it's not that serious. In fact, I'd argue response to this update has been significantly more positive than response to the previous two. I think folks are arguing a bit more passionately because they're actually invested in how this update shakes out. 1 hour ago, NekoSoulx said: Making a skill tree is something really hard but i tried my best to do this, its based on some personal ideas and some ideas from people on this comunity but since i dont remember the names please feel free to tell me what was your idea in the post. So I'm not a Winona main per say, but she is one of my favorite characters so I would love more reasons to play as her. My personal issue is the hunger/crafting speed penalty makes her unfun to play as because I spend way more time micromanaging my hunger bar than I normally do. In theory Winona should be a character who's good to play as while base building, but her crafting "perk" makes it take WAY longer than doing it as any other character. The result is that I play Winona lazily, actively avoiding crafting while playing as her so I don't have to worry about having to go get more food every 2 minutes. 1 hour ago, NekoSoulx said: Worker perks: So yeah I'm in favor of adjusting the crafting penalty, but I'd rather cut the slow animation than the hunger. I don't mind sacrificing the hunger, but the slow animation penalty is infuriating because it completely kneecaps Winona's intended play style and cuts into the amount of time she can spend crafting/base building. It's not the lost hunger that causes frustration, it's the micromanagement necessary to not be penalized by annoying time delays. Hell, I'd even take a health penalty over the slow crafting. The amount of time gained from the fast crafting feels negligible, but the time lost from slow crafting feels agonizing. 1 hour ago, NekoSoulx said: Handywoman: These ideas are amazing but I imagine most would be overpowered in practice. I really like the idea of Winona's engineering skill reflected in her using up less materials; it's a great way to incentivize her intended playstyle. I like your wall ideas too; there's actually a lot of potential with wall building perks if Keli wanted to lean more in this direction. 1 hour ago, NekoSoulx said: Engineering degree: I think a lot of these ideas could be incorporated independently of Winona, but making them unique skills for her works too. The slaughterhouse and clean energy generators seem a bit overpowered at a glance but depending on resource cost it could probably be balanced. I personally think the robot is a bit close to stepping on WX/Bioscanalyzer's toes and that perk might be better saved for them. 1 hour ago, NekoSoulx said: Blacksmith girly: I definitely think Winona should be some sort of blacksmithing perks, especially since repairing standard weapons/armor is a notably absent feature from the game and Winona has been depicted as a blacksmith multiple times. I think it might be fun to contextualize these perks through a forge/anvil craftable or something. 1 hour ago, NekoSoulx said: Bossman knowledge/Sister bond: This lunar perk makes a lot of sense. Moon generator has always made more sense to me than solar panels on account of the in-game scarcity of moonlight, for which being lunar affiliated would make it an appropriately powerful buff. I think there can be something personal for picking the shadows though, given the sisterly connection. Maybe it can severely reduce Winona's sanity drain from darkness and shadow monsters? Winona has dialogue referencing Charlie's fear of the dark and two of her existing perks relate to the darkness, so some darkness-related benefit here would be symbolically fitting. I'm just not sure how mechanically balanced something like that would be. Link to comment https://forums.kleientertainment.com/forums/topic/149633-i-summon-all-nona-mains-bring-all-your-ideas-and-creativity-please/#findComment-1651982 Share on other sites More sharing options...
somethin Posted July 20, 2023 Share Posted July 20, 2023 Hmm, for sister bond, what if Charlie just.. leave Winona alone? The brightshade helmet already makes her dodge darkness damage once perk obsolete, so now she is basically permanently immune to darkness AND have normal night sanity drain even in complete darkness? I don't know if this is too much but it is an amusing thought. Link to comment https://forums.kleientertainment.com/forums/topic/149633-i-summon-all-nona-mains-bring-all-your-ideas-and-creativity-please/#findComment-1651993 Share on other sites More sharing options...
Dr. Safety Posted July 20, 2023 Share Posted July 20, 2023 I am not a Winona main, so feel free to tell me if this idea is dumb but I like the idea of getting all of Wagstaff's crafts from single player as her lunar alignment perk (besides any version of the goggles). It makes sense that Wagstaff would give her some blueprints for her loyalty, and it offers some amazing support. The thumper is cool, and useful. Might need to be tweaked for balance purposes, but conceptually it seems okay. The real reason to side with Wagstaff though is the telebrella. Out of the teleporting characters (Wortox and Wanda), only Wanda is able to extend that to the team and she has to be present. Having someone who can turn anyone into a teleporting character has limitless potential while not costing 3 purple gems per teleport. Plus, the telebrellas have durability. If you make them require something rare in its craft, but only repairable by Winona, it would give reasons for someone to stay as Winona on top of whatever else they are gonna give her. Link to comment https://forums.kleientertainment.com/forums/topic/149633-i-summon-all-nona-mains-bring-all-your-ideas-and-creativity-please/#findComment-1651998 Share on other sites More sharing options...
D_Good_Fellow Posted July 20, 2023 Share Posted July 20, 2023 3 hours ago, Dr. Safety said: I am not a Winona main, so feel free to tell me if this idea is dumb but I like the idea of getting all of Wagstaff's crafts from single player as her lunar alignment perk (besides any version of the goggles). It makes sense that Wagstaff would give her some blueprints for her loyalty, and it offers some amazing support. The thumper is cool, and useful. Might need to be tweaked for balance purposes, but conceptually it seems okay. The real reason to side with Wagstaff though is the telebrella. Out of the teleporting characters (Wortox and Wanda), only Wanda is able to extend that to the team and she has to be present. Having someone who can turn anyone into a teleporting character has limitless potential while not costing 3 purple gems per teleport. Plus, the telebrellas have durability. If you make them require something rare in its craft, but only repairable by Winona, it would give reasons for someone to stay as Winona on top of whatever else they are gonna give her. Thumper makes a lot of sense for Winona because of the assembly-line vibe it has. Also clearing out space makes a lot of sense as a perk for a character who's main purpose is building stuff. My vote would be for it to not be an aligned skill though. I know lore-wise Wagstaff sharing his idea makes sense, but personally I would never be able to bring myself to play as Winona and side against Charlie. I just selfishly want a shadow-aligned Winona with a thumper lol. Telebrella makes a little less sense as a Winona craft to me. It's just a little more in WX-78's realm of sci-fi versus the industrial aesthetic Winona has (although her GEMerator and associated quotes do imply she's branching out). Still, teleportation is such a universally useful ability that it seems odd for Winona to have unique access to it. I do think it'd be fun to see more Wagstaff inventions as perks for lunar alignment in general though. Getting access to a Wagstaff workshop would definitely differentiate lunar alignment more than the brightsmithy. Lunar magic vs. shadow magic is fun and all, but there's a really fertile science vs. magic motif already baked into the Don't Starve universe that I'd like to see expanded upon more. Link to comment https://forums.kleientertainment.com/forums/topic/149633-i-summon-all-nona-mains-bring-all-your-ideas-and-creativity-please/#findComment-1652070 Share on other sites More sharing options...
Captain_Rage Posted July 20, 2023 Share Posted July 20, 2023 Haven't played Winona but it would be neat if she could merge two identical pieces of tools and / or armor, resulting into one piece but with a higher durability than the sum of the ingredients. For example, merging a Pickaxe with 7% durability and a Pickaxe with 2% durability and get a Pickaxe with (insert arbitrary formula) 65% durability (let's say). Holding a tool and right-clicking on another tool in the inventory would merge them, after playing the crafting animation. Link to comment https://forums.kleientertainment.com/forums/topic/149633-i-summon-all-nona-mains-bring-all-your-ideas-and-creativity-please/#findComment-1652074 Share on other sites More sharing options...
lenship2 Posted July 20, 2023 Share Posted July 20, 2023 winona should be able to socket gems into the spotlight for different effects imo she also needs logic gates and structures for the gates to effect (i love complex wiring mechanics in games, its so fun) Link to comment https://forums.kleientertainment.com/forums/topic/149633-i-summon-all-nona-mains-bring-all-your-ideas-and-creativity-please/#findComment-1652080 Share on other sites More sharing options...
Mike23Ua Posted July 20, 2023 Share Posted July 20, 2023 I’m not a Winona main, but I did play the hell out of her a lot, problem with Winona is that the character that’s in the game, isn’t representative of the character that Klei portrays in their animated shorts.. This chick knows how to wield stuff, she has a trademark red tool box to repair things with but NONE of that is actually part of her kit, yes she has trusty tape.. but if she can repair a portal after it explodes she should have some kind of perk that can restore burned or damaged structures bonus points if she gets a cute wielding/wench repairing animation while doing it. As far as her currently existing kit goes: most of it sucks (not counting catapults or tape..) I’m talking mostly about the entirely useless spotlight, and her Gem-er-Rators. Here are my ideas to “buff” the spotlight, it can scare away bats and Molebats because bats obviously hate bright lights, in addition: When it is not being operated by a player the spotlight will auto-target the furthest away player from it who does not have a light source in their inventory.. I literally watched a Wurt die one time while I was playing as Winona as she was rushing to get back to base in Darkness when her torch ran out, meanwhile the Spotlight that SHOULD have saved her was shining on the Maxwell in the very nearby to it Vegetable Garden who was holding a Lantern already.. Useless structure -_- Also where the hell is the Wigfrid Synergy?!? Wigfrid is a stage performance actress who performs at her best when the spotlights are focused on her… this should’ve been a no-brainer perk- Winona manually shining a Spotlight onto a Wigfrid provides some kind of crazy Abigail like petal Debuff for Wigfrid! The Gem-Er-Rators are equally awful, an expensive craft that consumes gems and only goes to power spotlights & catapults. Ever since Klei added the Garden Digamajig to the game, I’ve wanted Winona to get like some sort of Fracking device that drills in caves to force earthquakes (and thus also gems to power her gem-er-razors) to fall- they can be something like a Hopper that drills for & catches resources. And if Wolfgang is now seriously getting to toss Fire & Ice effect dumbells then maybe give Winona some new ammo types insert into her Catapults. A giant chunk of Ice sounds quite funny. Speaking of funny.. Winona being a factory worker and all that, I think it would be cute if she got an exclusive food craft for something like an Extra Large Workers Sub, just this comically large Froggle Bunwhich that she can whip out and munch portions of at a time to boost her energy or something. Finally the Eggy scramble mini-game from Midsummers Cawnival makes me wish she can craft some kind of robotic minions or something. Other then that: Winona really has never had much going for her which is why EVERYONE agrees she needs a 15th Rework. Link to comment https://forums.kleientertainment.com/forums/topic/149633-i-summon-all-nona-mains-bring-all-your-ideas-and-creativity-please/#findComment-1652131 Share on other sites More sharing options...
Maxposting Posted July 20, 2023 Share Posted July 20, 2023 I'd like if she had a way to automatically harvest plants using a machine, or anything to speed up "grindy" aspects of the game. Link to comment https://forums.kleientertainment.com/forums/topic/149633-i-summon-all-nona-mains-bring-all-your-ideas-and-creativity-please/#findComment-1652255 Share on other sites More sharing options...
Baark0 Posted July 21, 2023 Share Posted July 21, 2023 Winona hurting her back every time she places a wall seems like a really unnecessary drawback. Honestly the whole placing max tier wall skill looks like it just isn't worth it. If the animation is so slow AND youre losing stats then it just makes more sense to spend 1-2 extra seconds building the walls as normal. The extra generators and extension cords are a neat concept but ultimately a bit pointless considering how easy gems (and even nitre) are to get, especially as Winona who specializes in Varg farms. The sprinklers are actually a really neat suggestion, but the automatic animal killer is just outclassed by catapults. Sure catas take time but its fully automatic and works on every mob in the game. Robot seems like a weregoose clone but worse. If it's a poor fighter, why have it partake in combat in the first place? It's also slower than the player character, and while using it you leave yourself vulnerable. The exploding at the end of the duration is fine, but if it's going to be expensive then it needs to be more than just a worse weregoose. Not terrible concepts here, I feel as though youre afraid of things being too strong, so much so to the point where you forgot to make a portion of these skills any good. Link to comment https://forums.kleientertainment.com/forums/topic/149633-i-summon-all-nona-mains-bring-all-your-ideas-and-creativity-please/#findComment-1652394 Share on other sites More sharing options...
Cuernito. Posted July 21, 2023 Author Share Posted July 21, 2023 16 hours ago, Baark0 said: Winona hurting her back every time she places a wall seems like a really unnecessary drawback. Honestly the whole placing max tier wall skill looks like it just isn't worth it. If the animation is so slow AND youre losing stats then it just makes more sense to spend 1-2 extra seconds building the walls as normal. The extra generators and extension cords are a neat concept but ultimately a bit pointless considering how easy gems (and even nitre) are to get, especially as Winona who specializes in Varg farms. The sprinklers are actually a really neat suggestion, but the automatic animal killer is just outclassed by catapults. Sure catas take time but its fully automatic and works on every mob in the game. Robot seems like a weregoose clone but worse. If it's a poor fighter, why have it partake in combat in the first place? It's also slower than the player character, and while using it you leave yourself vulnerable. The exploding at the end of the duration is fine, but if it's going to be expensive then it needs to be more than just a worse weregoose. Not terrible concepts here, I feel as though youre afraid of things being too strong, so much so to the point where you forgot to make a portion of these skills any good. Ehh you are right i dont want winona to be OP, and im a little afraid of that, i just want winona to be the best building character by a big gap. Link to comment https://forums.kleientertainment.com/forums/topic/149633-i-summon-all-nona-mains-bring-all-your-ideas-and-creativity-please/#findComment-1652701 Share on other sites More sharing options...
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