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Built in (very important it help bridge the gap between lore(an example of this is shown in the indigestible section of the description depicted in the picture above) and game) :

Dear Klei entertainment ever sense the webber rework came out I’ve noticed that one thing is missing and that thing is a small but noticeable sanity  drain when befriended spiders die it doesn’t even need to increase by the spider like being in range of befriended spiders dying drains not spider by spider and if that’s to much sanity loss then preferred he can gain sanity around decorated dens like how regular characters lose sanity around normal dens , grain sanity around alive befriended spiders like how regular characters lose around normal spiders, or both and you said yourself that the point of the reworks are to make the characters more like themselves so please make this change it would make a world of difference I love your game and this community and thank you(depending on whether or not there just considered recruits/expendable pack cows(in the case of beefalo) or friends this could also extend to all befriended mobs)

skill tree:

Spider:

 

  •  Make decorated dens  not break when attacked and spiders in the  Bedazzled range only attack attackers and nurses spawn from tier 3
  • by applying a den decorating set to your beard there will be a portable range that all spiders with in it will become bedazzled spiders  this would be useful for when you and your none webber friends are traveling though an area that is densely packed with spiders dens and if that to op maybe a smaller range the normal decorated dens
  • Direct able spiders including teaching spiders how to “chop/mine/hammer” by demonstrating it done normally so they make the connection between that and them breaking down stuff + they eat yucuse snot now when you’re stuck and you can teach spiders how to be more helpful(inspired by @JJ0264)                                                      
      
    spider pacific abilities:   
    Spoiler

    All: automatically use the fire pump/Ice Flingomatic to put out dangerous fires,gather materials to keep the light from going out,when Using the Webby whistle on a boat spiders can put the sails down and up, you can assign groups of spiders to go collect resources (including the ability to help with farming by picking crop, can harvest things such as meat from drying racks/meat dishes simplified from @JJ0264)+(bringing ground meat too you,fertilizing, and watering(you can fill them with water by hovering a water balloon over then when there in the beard getting a mosquito sack back or doing the same with a watering can but it just takes a percentage  from the water can and how they water the plot is by spitting it out)maybe))          
            
    Base:will periodically give you silk,takes care of them self so upon death everything is preserved(all loot is 100% guaranteed)(more effective the more you have)      
             
    Baby beard: can turn into baby Warriors, can jump on to enemies to  cause more damage over time(more effective the more you have out)        
             
    Warrior:can jump on to enemies to  cause more damage over time, can Guard your stuff+players/mobs from those who would steal it(more effective the more you have)                         
               
    Nurse:built in booster shot,can point in one direction for a larger range(more effective the more you have)                                 
               
    Shattered:can focus there spikes in to into one bigger homed spike, can make and aoe knock back lunar energy attack(more effective the more you have) 
           
    Strider: will catch fish for you,when on boat the will push it in the directions your steering(more effective the more you have)
     
    Cave:can use its fourth pair of legs to stab enemies when in the shell,can protect the rest of the the group by blocking the enemies attack with there shell(more effective the more you have)
     
    Spitter:can be picked up and used to shoot stuff, will gather behind  befriended cave Spiders using them as a ballistic shield(more effective the more you have) 
     
    Dweller:can tend to mushrooms for more production, can use the high up living quarters the help you make  the caves(more effective the more you have)
        
       
    mutated/shadow:2x pure brilliance/horror dropped by enemies, their connection to Webber allows one of them to respawn every 90 seconds Webber spends in his pseudo den(maybe also in tier 3 dens Extra in case you don’t have the pseudo den skill) they’re own shield that has 15 health (more effective the more you still have)( all applies to unnatural spiders)
        
    Caregiver/caretaker: you can assign 4 four of them to only focus on you,if health is full then extra bar filling will be redistributed to hunger(drain is more effective the more you have out) ( all applies to care spiders)     
        
    unnatural:can form a bond with a volt goat to turn it in to a  Arachnigoat(a purple  charged volt goat that has 6 legs,8 eyes, and unnatural energy between his horns instead of electricity going up there horns basically if volt goats were followers+a smaller, weaker, faster  Beefalo but with a charged volt goat attack except all Electric damage gets put in to planar damage),also a mutating/fusing ability when thrown  by Webber and hits the target shadow aligned unnatural spiders can fuse with bunnymen/beardlords and lunar aligned unnatural spiders can fuse with pigmen/werepigs and both take control of them and drains them like a slurper(more effective the more you have)     
         
    care:can form a bond with a butterfly to turn it in to a Webberhopalocera(a purple butterfly that has wings shaped like spider webs) to direct it to  Pacific none pollinated crops when care spiders are in the web they fly around Webber giving him sanity and pollinating any none pollinated plants near him, now you can bury spider eggs in holes you can now dig in the middle of farm plots or graves as a trap you lead hostile mobs into the area around the  nursery  6 care spiders will spawn(as a reference to unlocking Webber) depending on on your alinement hostile mobs will be hit with a white/red wave of lunar/shadow energy that will either make them groggy if you’re lunar aligned or Alert(shadow sneak basically but without the physical changes to those affected ) if your shadow aligned for 20 seconds, when they bring food back to the  nursery fusing the bone to the nest increasing it’s level(it have 3 levels marked by lightning or unnatural energy striking the grave(as a reference to unlocking Webber) 1.already described 2. the  nursery  will  periodically produce silk 3. the  nursery  will occasionally produce spider eggs (there number those from the beard will aid those from the  nursery (more effective the more you have out)

 

  • cutters(name open for change) made  from 2 razors and some webs and are used to remove webbing from tiles dropping two or more silk and you can spread ground webs by placing  2 webs (or more if you see fit) on the ground like turf
  • Rapid Growth: Webber can upgrade dens with 4 silk instead of 5 silk

 

 

  • increase in stats of healing glop(12 hp for Webber, 120 hp Spiders pulled from @JJ0264)
  • partial night vision  (sense spiders walk around at night) only silhouettes  not enough to not be attacked by Charlie but enough to  see where your going

 

  • Den Relocation: Tier 1 dens can be picked up by Webber and relocated (affects Decorated Dens + can remove and relocate the stickers)(pulled from @JJ0264)


 

  • Itsy-bitsy spiders:what if they reuse the baby spiders from the forge and they fill up the third tier beard and they would have the same mechanics as in the forge they each could only be outside the beard for so long after that they return to the beard and nap and they’ll need to charge back up before using them again so you decide if,when,and how many you takeout at a time also depending on what beard skin you have on will determine what they look like  they would look like tiny versions of what spiders from a den that has a queen that looks like that beards respective Webber skin(except for the hypothetical skin then they look like unnatural spiders) you would just apply a spider eggs item to your beard and your beard gets 6 slots(the spiders split into twins due to extended exposure to the unnatural energy fusing Webber together ) with 12-20 second cool down until you can spawn the next one + give Webber the ability to wrap his beard around himself to make a Pseudo spider den Obviously lease restoration then normal/decorated dens it’s not really meant to be frequent thing just something to give that edge every once and a while
  • when you plant your self as a sudo den you spawn that Webbing Wickerbottom spawns with Overcoming Arachnophobia around you (color of Webbing will change based on beard) and spiders in inventory will  kill and eat what ever steps on the webbing if there not Allies of any kind(in pvp players aren’t allies but domesticated beefalo/beefalo tied to bells and followers both recruited an item tied are pve that plus players are) when low on freshness/hunger it adds to there freshness/hunger if not it  carries  it into the sudo den and feeds you                                                

 

  • Head shed: spider queens feel so comfortable around you that they  throws out there molted head caps(spider hats) for you after replanting themselves near you
  • Head space:This is an edit of @DarkMatter1502’s idea I’m thinking a craft for a living spiderhat that gives you the different spider types powers consisting of a spiderhat and a life giving amulet  i’d make it one craft and make the item spoilable but replenish able like critters in you innovatory and to change the spider type just feed it a switcherdoodle    And you don’t lose sanity from it and if you put one using a switcherdoodle on a spider you can double up switcherdoodles I call it a motherly head cap.     
                         

    Switcherdoodle effects:
    Spoiler

     Warrior: like frog Webber and the armor of a foot ball helmet                                       
      
     Cave: a  snurtle shell but  on your head and +400 hp.                                            
     
     Spitter: you can spit niter of like a fling shot by eating niter and  cools over time        
     
    Depth dweller:like frog Webber with as smaller range and can call down a Depth dweller on silk when on Depth dweller webbing or near a webbed mushtree to go to a random  Depth dweller webbing or near a webbed mushtree (similar to woodie’s goose thing)      
           
    Shattered: when  a distance from the enemy that you are targeting you will occasionally use a Crystal attack by stomping on the ground and it will drop moon shards                                              
        
     Nurse: 2x range on healing glop and you get 15 health from both healing glop and nurses spiders instead of 8 (22.5 hp for Webber, 225 hp Spiders Factoring in @JJ0264’s skill).                                   
     
     Sea strider: buoyancy(Little to no effect when sinking) and less wetness 

Human:

 

  • farm like Webber does in the gorge and learn more from the gardeneer hat
  • waters more efficiently(you get more uses out of a watering can) and learn how to make mulch  with logs (greatly reduces chances of weeds, holds water longer and releases nutrients as it degrades over time when applied to farm tile don’t apply to wet farm tiles in winter or crop growth will slow)
  • found family: family veritable no longer matters as long as other plants are around 

 

  • learn to milk volt goats that won’t be disturbed by Webber anymore and calm charged volt goats by feeding them Wobsters, bananas,meat,Burch nuts, pomegranates,eggs, Asparagus, pumpkin seeds 
  • learn how to sneak up on Eucus and sheer her at the cost of a higher percentage of your razor durability

 

  • Learn how not to disturb bugs.
  • being able to catch bugs with his bare hands as if it was a net

 

  • friendly fruit flies can  planet seeds now when Webber has Friendly Fruit Fly Fruit in his inventory and you can use a royal jelly to temporarily turn your friendly fruit fly in to a lord of the friendly fruit flies and spawn 4 friendly fruit flies temporarily spawned  ones will drop the seed you gave them once friendly fruit fly  is no longer a lord

 

 

  • gaining a passive sanity aura near butterflies 
  • butterflies pollinate crops and those crops produces more seeds 

 

  • All harvest able plants are more effectively gathered      
  • You can plant light bulbs to transplant light flowers/you can plant bulbous lightbugs to transplant lightbug flowers            

 Alignments:

 

Spider:

 

shadow speciater :

 

The Queen will reward your loyalty with sympatric speciation sharing your power with your fallen feral friends 

 

upon death a befriended spider will molt into a shadow(or dark) spider, they’re venomous and over a period of days there shell will harden they will grow stronger with it (7 max) bit  enemies  will  drop pure horror, can attack nightmare creatures and Gestalts(baby beard spiders become baby caretaker spiders as a (reference to Webber’s care for his friends and a double meaning highlighting how it takes health from enemies) with  venom like a shadow spider  but saliva that drains the enemy health until there dead and gives it to Webber and if  a spider is particularly low  it prioritizes them over Webber if Webber isn’t low,they have the mouth of a slurper and body of a shadow spider but tiny and leaves behind Saliva that drains the enemy and shoots a healing beam to Webber or a follower spider )

concept art:

IMG_0085.jpeg

you can keep  cool 20% longer in summer

 

image.jpeg.4670a6a1c69f5a78df7dc38b9bfd236d.jpegLunar speciater : 

 

The Cryptic founder will reward your curiosity with sympatric speciation triggering your adaptations in your fallen feral friends 

 

upon death a befriended spider will molt into a mutated spider,they're venomous and over a period of days there shell will harden they will grow stronger with it (7 max) bit  enemies  will  drop pure brilliance, can attack nightmare creatures and Gestalts (baby beard spiders become baby caregiver spiders as a (reference to Webber’s care for his friends and a double meaning highlighting how it give health to  allies) with  venom like a Mutated spider  but saliva that drains the enemy health until there dead  and gives it to Webber and if  a spider is particularly low  it prioritizes them over Webber if Webber isn’t low,they have the mouth of a slurper and body of a mutated spider but tiny and leaves behind Saliva that drains the enemy and shoots a healing beam to Webber or a follower

concept art:

IMG_0086.jpeg.d8b2b4a119b2ac26968fd36e6d4b2fa0.jpeg

you can keep  warm 20% longer in winter 

 

Human:

 

shadow farmer:

The Queen will reward your loyalty with the terror-ific work made bond of kindred spirits

 

The reaper(shadow reaper) has more range and durability when in Webber’s hand, you’re infused with the insane awareness of a substitute for photosynthesis(calmed changed volt goats can now be lead into a farm plots wether in the caves or surface(but I really only see using it on the surface being useful in a lights out world) to channel there electricity into farm plots at a low intensity as a form of electro culture), protection from warmer seasons

 

lunar farmer:

The Cryptic founder will reward your curiosity with the know-how to be more accommodating to plants

 

The shoevel(Brightshade Uprooter name change from @WhackE)  has more Spacing and durability when in Webber’s hand, you’re infused with the enlightened understanding of a substitute for photosynthesis(calmed changed volt goats can now be lead into a farm plots wether in the caves or surface(but I really only see using it on the surface being useful in a lights out world) to channel there electricity into farm plots at a low intensity as a form of electro culture), protection from colder seasons

 

Sudo-alignment:

The Indigestible (you) will reward your spiders with genetic nurture alternating energy fusion empowering your fallen feral friends                                                                 

 

Unnatural nurturer:

if you choose different alignments for his two sides you gain the hypothetical “alignment” the ability it gives you is to switch your alignment through sanity 50 or below he has each half’s shadow alignment abilities with 51 or above he has each half’s lunar alignment abilities and 10% non-aligned planar (defense/damage)(form/for) all attacks (done by enemies/done by you),upon death a befriended spider will molt into a unnatural spider who’s exoskeleton resembles a human skull as a reference to Webbers skull (and it has tiny base skin Webber arms in place of the tiny middle leg if you go with two legs on each side for the Webber skin), it switch’s between the abilities of shadow/mutated  spiders and they puke  unnaturally preserved rot(not an item just what to call the puke) functions like compost wrap and looks like purple gloomer goop(you can tell which by looking at the partial effect around them)(baby beard spiders become baby care spiders(as a reference to the old spider care tab and Webber’s care for his friends)and do the same switch as unnatural spiders with the same look except tiny and with a slurper mouth can use unnatural energy to simulate the right season , the ability to make unnatural rifts (how it works is there’s a new interaction with spider dens it temporarily plays an animation in which Webber’s unnatural rifts opens and closes the rifts come out of the den like how shadow rifts come out of the ground or lunar one are  suspended  in the air and it allow you to travel to other dens(I’m thinking a web/shatter design slanted back) (range will increase by level)

with this design:

IMG_0115.jpeg.1f08240a4518a3b834fab8180fc9694c.jpeg

concept art:
image.jpeg.c8fd694b2d80d2df880be0f0c551247a.jpeg
alinement expression inspiration:image.png.bc4488bbd25ea89bdc21f9aeae52dc6f.png

IMG_0078.jpeg.b815a7684fa28628c041c90cab011b2b.jpeg
alinement expression inspiration:

IMG_0077.jpeg.8698dcff72f1d1a03a010ca7de57c814.jpeg

The Skin:

 the hypothetical “alignment” has a corresponding hypothetical skin based on arachnes  from Greek mythology, black and purple,maybe a shirt like a sweater or something, human parts based on human Webber ,arms are a like normal Webber but at upper   bicep  is human arm transitioning into monster arm or if your  only  giving him two Spider legs on each side then have each finger be a separate claw/spikes , queen claw/spikes that are black with red highlights  on one side and on the other side blue with white highlights , two blue big eye with white outlines the rest of eye are black with  red outlines and the mouth is that of the farm spider skin  but smiling as a  true synergy sort of situation (maybe instead of a beard have the webbing that goes around the thorax of a queen and maybe a eye like alter and the shadow equivalent of alter because Webber is the first living thing(s) we know to bin in contact with the energy that was previously just the by product of an experiment gone awry so if he can find a way to harness it to calm the discord between the forces each side picked in his body then I think they would be a spider dyad of the unnatural power and although less powerful than them I think the  the spider care symbol  would be a nice call back also it just speaks to who he is on  his torso like the widow sigh and crescent moonUntitled47_20240803081029.jpeg

(He’s missing the part of the skin where there’s two smaller black and red eyes next to the big eyes  but you get the idea)image.png.e62be887b0c8c7d2d0540ed91fb0539e.png

(Names of categories and levels  are up for suggestion) obviously you can change the stats and don’t have to use all of my idea but please take it in to consideration especially  the built in thing

check out other things really important to me 

Here’s a much better triumphant  Warly skin, well there’s no art of it but there is a picture of a Paris chef uniform and words to help you picture the change  


(Page 5 for alternatives)

also, please excuse my bad art The real versions would be better it’s just a concept

check out my new lore series

 

Edited by Dr.Webber
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  • Shopcat 1

Nah, I honestly think skill trees should only be a thing for Wilson to make him easy and fun at the same time. Adding skill trees for the other characters seems unreasonable. So I think a second webber rework is better. 

Edited by Funny Wonker
  • Like 2
  • Thanks 1
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2 hours ago, Funny Wonker said:

Nah, I honestly think skill trees should only be a thing for Wilson to make him easy and fun at the same time. Adding skill trees for the other characters seems unreasonable. So I think a second webber rework is better. 

Yeah a second rework would be great but there  making one for everyone so might as well do it right so pretend your not against skill trees for a moment did I do well I would love some feed back 

  • Like 2
2 hours ago, Funny Wonker said:

Okay Besides the skill tree's, Great Ideas! They would look nice if Klei Implemented them.

When you said “besides the skill trees”did you mean you liked the built in ideas but not the skill tree ideas or did you mean you like both but didn’t like that there in a skill tree 

  • Like 1

@Funny WonkerDo you think the disadvantage that I gave him in the built in part is a good idea given that he cares very deeply for his friends human or otherwise 

Edited by Dr.Webber
  • Like 1

@Funny Wonker That good to know do you think I should add it across all befriended mobs  or just  spiders  because I can see them being friends or just recruits ether way

Edited by Dr.Webber
  • Like 1
2 minutes ago, loopuleasa said:

Some interesting ideas, didn't consider interaction with spider queens so far.

Can you format your post so it is easier to parse and read please?

How should I format it and what about spiders queen interaction haven’t you considered 

  • Like 1
2 minutes ago, Dr.Webber said:

How should I format it and what about spiders queen interaction haven’t you considered 

I never considered any perks involving spider queen.

 

For formatting I can suggest using lists for instance.

  • Like 1
2 minutes ago, loopuleasa said:

I never considered any perks involving spider queen.

 

For formatting I can suggest using lists for instance.

But there already in a list sectioned in different parts and used return to separate each idea

  • Like 1
Just now, Dr.Webber said:

But there already in a list sectioned in different parts and used return to separate each idea

Yes, but I found it hard to read still.

For instance, here is an example:

 

...

Entomology:

  • Learn how not to disturb bugs.
  • All crafts involving bug related stuff are make more efficiently.
  • More butterflies spawn when near flowers.

 

Harvesting:

  • More effective berry bush/juicy berry bush  harvesting.
  • More effective grass/reeds/monkey tails harvesting.
  • More effective saplings harvesting.

...

  • Like 2
3 minutes ago, _zwb said:

Stop spamming "here are my ideas for Webber" already :wilson_facepalm:

How else am I suppose to get my ideas out so I can get people to check it out so I get feed back so I can hope get enough people to like  it so when I show  the Klei devs  it they see how many people like it  and hopefully decide to take my ideas in to consideration when deciding  what to put in the skill tree or at the very least put my built in stuff in

  • Like 4
1 hour ago, mykenception said:

would be nice if this wasn't spammed on almost every topic posted here. Atm most considered it spam and wont take it seriously anymore rather than give it proper feedback

What’s the proper balance where they’ll take it seriously but also get out to as much people as possible 

  • Like 1
58 minutes ago, Dr.Webber said:

What’s the proper balance where they’ll take it seriously but also get out to as much people as possible 

Mention it when people ask for it.

For instance in my thread about tech trees for all characters it was fitting.

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