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Good job Klei on the skill trees! (Walter skill tree)


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Just wanna say good job to the klei devs, they had a rocky month or so but they are back on top form with these skill trees and the potential they bring.

I saw Klei implement my goose form buff of flying in the sky to fast travel... its abit randomer than i hoped but its good to see them using some of my suggestions after months of me talking garbage on the forums lol.

Heres a couple of my Walter buffs coming from a hardcore Walter main:

Woby skill branches

Spoiler

Dog obedience (pretty simple):

  • First reduces big woby hunger drain by 15%
  • 30%
  • 50%

Guard/attack dog:

  • First: big woby gains a bite attack animation when mounted that deals 27 damage
  • Second: 34 damage
  • Third: 51 damage.

Sniffer dog:

  • Suspicious dirtpiles appear 30% more frequent for walter
  • Suspicious dirtpiles take half the amount of piles until you discover the animal
  • Can sniff out piles while mounted on big woby and can identify the animal from the very first dirtpile allowing you to avoid (or hunt) vargs or ewecus

The woby branches has 3 mastery skills that you can only pick one of:

  • Fright flight: woby moves as fast as rider with glossomer saddle but walter gets instantly bucked from any damage ie no buck defence anymore
  • Fearless companion: woby will no longer buck walter.. ever! Walter still takes full damage tho ( great perk with guard dog)
  • Pack rat: woby in general gains 6 extra packback slots.

I feel Walter players should never ever ever have the mindset of choosing using a beefalo over using woby. These perks hopefully help to do that.

 

Scout skills:

Spoiler

Prepper:

  • Portable tent gives another one sanity a sec (total of 2 now)
  • Portable tent allows you to cool off to near zero in summer heat and sleep during the day
  • Portable tent doubles in all hp/sanity/drying off/cool down or heat up at the cost of double hunger drain. (4hp /4sanity a sec)

Pinetree pioneer:

  • Pinetree pioneer hat gains tier 1 winter insulation alongside current tier 1 summer
  • Hat has 60% water resist
  • Hatgains tier 2 winter/summer insulation (can give hat at all three perks for others to benefit from)

No perk mastery.

Always felt like Walter is a proven nature survivalist being a scout and all, these perks help to buff himself and give him more powerful crafts for others to use.

 

Oh boy the best tree till the last... the controversial slingshot tree:

Spoiler

This tree has a different start.. you have to pick one perk and get locked into that tree.

First tree

  • First start perk, Slingshot mastery :wilsoalmostangelic: your slingshot gains 33% boost to fire speed (values can be tweaked) however walter gets 75% damage with melee like wendy.
  • Second of tree: create 20 ammo instead of 10 for same craft
  • Third: gain new slingshot rounds, phegym round that sticks mobs for 6secs (3secs bosses), however unlike ice rounds everyone can attack freely for the duration. Firecracker or bomb round, for nitre and flint gain an AoE damage round. Does 27 damage.
  • Fourth: slingshot gains 50% total boosted fire rate.

Second tree ( my own idea) Ballistia-shot:

  • First start perk: gain giant slingshot craft (carried like statue) that can only be used when riding big woby. You can pick a target to attack as normal or choose a spot to shoot instead. Unlock default boulder, spike round, poop bomb.  Boulder does 51 aoe damage for the cost of 1 cut stone for 6-10 rounds (will need tweaked), spike round costs 3 flint for 6-10 rounds does 100 damage. Poop bomb, 3 poop creates AoE panic area that panics mobs for 4secs if they walk into it, affects flying enemies too.
  • Second perk: giant slingshot acts like a permanent 85% armour (since it takes both hand and body slot walter needs armour while riding)
  • Third perk: unlock thulecite smasher round. For 1 thulecite create 6-10 rounds. Fire a 200 damage AoE round that can knock down trees/mine rocks that spawns 6-8 shadow tentacles at the initial target.
  • Fourth craft 9-15 rounds instead of the 6-10 normally.

Last two lunar/shadow affinity.

Lunar:  gain moon shard rounds/moon smasher round if ballista perk picked. Moon shard, 1 moon shard creates 10 rounds a 51 damage round that has a 10% chance to spawn lunar gestalt to attack target. Moon smasher round, 3 moon shards 1 moon rock creates 6-10 rounds. Does 200 damage in AoE effect, knocks trees down, spawns 4-6 gestalts to attack target or closest mobs if free fired.

Shadow: Embrace the fear, Walter now acts the same as every character. Gaining sanity from clothes, effected by negative auras and night/caves but no longer loses sanity from hits. However max hp is also reduced to 100hp.

 

Well lads thats my ideas for Walter!

Edit: alot of these values are tweaked to the high end so feel free to suggest lower more balanced figures.

 

4 minutes ago, Antynomity said:

We can hope, hopefully he gets out of useless hell and actually becomes the definitive ranged character.

Nah Walter is awesome. But his skill tree hopefully will allow you to spec more heavily into the slingshot at the cost of melee damage. (Need to balance range combat somehow)

27 minutes ago, Gashzer said:

Moon shard, 1 moon shard creates 10 rounds a 51 damage round that has a 10% chance to spawn lunar gestalt to attack target.

I think I’d prefer if this ammo was more different than the thulecite ammo

maybe since it’s made out of moon glass it could pierce enemies

or it could have a faster velocity, or create a sort of glass shard explosion AoE on impact

Hunger reduction of Woby, like you suggested, or just higher max hunger is certainly something I'm hoping for, considering Woby's speed depends on hunger (currently the hunger threshold for highest speed is pretty high compared to the maximum hunger Woby has, so it's pretty tedious to keep maximum speed). 

I hope Woby related skills will be at least a third of the skill tree, if not a half of it, because she's a significant part of Walter's character(and also adorable). 

Walter skill tree (my re-posted idea)

Scout Skills:

1 tracker: can track quicker (-1 tracking vargs, kolaphants, sheep), 2 tracker: can track even quicker (-2 tracking vargs, kolaphants, sheep), 3 tracker: can identify from the 1st track

Tales of Dr.hound-stein: 50% of nightmare fuel per player, The Curse of Camp Lunar-lake: 1 nightmare fuel per player, Monster Mimes from Mars: 2 nightmare fuel per player

 

Woby Skills: you need 6 Woby skills to access path 4 and you can only master 1 of them

Runner 1: Big Woby last 25% longer, Runner 2: Big Woby last 50% longer, Runner 3: Big Woby last 75% longer, Cooler Bag: Woby has fridge inventory + only players can open it

Armor 1: Big Woby can takes 25% more damage, Armor 2: Big Woby takes 50% more damage, Armor 3: Big Woby takes 75% more damage, Beefy Bag: Woby has +3 inventory and can pick up dropped loot (if she walks on it)

Doggy diet 1: Woby can take any type of meat (morsels need 4), Doggy diet 2: Woby can turn from 2 meats (morsels need 3), Doggy diet 3: Woby can turn from 1 meat (morsels need 2), Puppy trainer: Walter can craft a whistle to befriend 3 hounds (no hound on screen will spawn them)

 

Sling-shot Skills:

Fast Fingers 1: shoots 25% faster, Fast Fingers 2: shoots 50% faster (same speed as melee), Fast Fingers 3: shoots 75% faster (25% faster then melee)

Bug rounds: Bumble rounds shoot 1 grumble bee per shot (1 taffy, 2 killer bees), Spider rounds shoots 1 spider warrior (1 healing salve, 2 silk) [both have 17 contact damage]

Prank rounds: Egg rounds shoots a stinky area that drains health (2 rotten eggs), Gum rounds shoots super sticky gum to stop mobs (1 glommer goop)

Boom rounds: Firework rounds shoot for 3 x 15 Aoe damage (1 red gem, 1 moon stone), Explosive rounds shoots for 80 damage, there's no boom resistance (10 slime)

Trinket tricks: Walter can shoot any trinket (same as marbles), Slinging Swine: Pigs know how to use slingshots, Harder Peebles: 25% more damage for all ammo

 

Shadow: Hound Whisper: Walter is neutral to hounds (doesn't included Vargs or Varglets)

Lunar: Hopeful Spirit: Walter sanity damage is halved (spider does 20 sanity damage instead of 40, wearing a pine-tree hat reduces it to 10 sanity damage)

I do agree on the sentiment that Walter shouldn't have a reason to pick a beefalo over woby, it would be like woodie preferring a moonglass axe.

I think the big issue with the slingshot to me isn't the speed at which it fires but the speed at which It STARTS firing, the long wind-up really kills the range playstyle.

He should at least be able to fire while riding woby without a wind-up, or move while it happens? It would make sense since it is woby that moves not him, and gives him a combat advantage for riding woby.

Slingshot tree ideas

  1. ammo per craft 10 to 40
  2. ammo stack size 200
  3. new round types
  4. This one would be a split like Woodie where you need to pick
  • Attack speed boost
  • Multi shot similar to brightshade staff
  • Splash damage

Woby Ideas

  1. Higher hp buck threshold
  2. Become able to access Woby's inventory while riding
  3. Woby will no longer panic during combat
  4. Woby's speed will no longer decay based on hunger
  5. Woby will yelp while bucking you panicking nearby foes
  6. While mounted Walter will take no sanity damage 

Walter Ideas

  1. Walter will take 50% less sanity damage
  2. Walter can offer Jerky to hostile mobs pacifying them for a very short time however attacking will dismiss this (this is just a funny flavor nod to his trailer)
  3. Walter gains a badge that functions the same as his hat

Walter's slingshot ammo is already heavily resource-demanding while the dps is so underwhelming. Slow attack speed makes not only Walter harder to kill anything, but also constantly run away every time he shots. So I prefer melee fight more than ranged even as Walter, but the boss fights are too punishing to him. He is flawed character overall for now. Rather than him Wanda is more proper "ranged glass canon character" right now for me.

3 hours ago, chincer said:

He should at least be able to fire while riding woby without a wind-up

Oh

3 hours ago, chincer said:

or move while it happens? It would make sense since it is woby that moves not him, and gives him a combat advantage for riding woby.

OHH :o

I don't like a lot of these downsides. As a Walter main I have to admit, he's not a very strong character, so why give such massive trade-offs to skills that just put him on-par? 75% damage is insane for simply making the slingshot more viable, taking away one of his main perks for an affinity skill seems like a massively misplaced skill, and locking AOE behind a ballista seems unnecessary when you could just introduce a moonglass round that shatters into shards dealing fractional damage. I like some of the ideas presented here, but would not want to see them in the game unless it's a heavily modified form.

2 hours ago, Pcwer said:

I don't like a lot of these downsides. As a Walter main I have to admit, he's not a very strong character, so why give such massive trade-offs to skills that just put him on-par? 75% damage is insane for simply making the slingshot more viable, taking away one of his main perks for an affinity skill seems like a massively misplaced skill, and locking AOE behind a ballista seems unnecessary when you could just introduce a moonglass round that shatters into shards dealing fractional damage. I like some of the ideas presented here, but would not want to see them in the game unless it's a heavily modified form.

Well if you take the guard dog perk then all your melee combat could be done using big woby with a very strong range option. So in my mind the 75% damage downside is more than fair. The firecracker AoE round i stated could do 34 damage instead of 27 damage.

People forget that the second you buff Walters range combat he goes from being "bad" to being crazy op. 

Altho from wolfgang,woodie and wormwood skill trees... all characters are becoming really strong (which is great!). So i dont mind Walters slingshot mastery skill not having the 75%damage downside... but it would be fun to implement a more optional strong upside skill with a downside than just simple skills with only upsides.

 

12 hours ago, Danila6300 said:

I think he needs 100% ammo with planar damage. 

This.

Everyone remember that the planar era has begun and it will not stop, thus having no planar attack/defense as some of his perks will greatly damage him in the long run. He should probably have an upgrade for the slingshot that adds planar damage to any ammo added to it, instead of having one new planar ammo.

Also, I'm still leaning towards the possibility to have a RMB charged shot that shoots 2-3 pellets at the same time but deals AOE. it would go a long way to use the special pellets, specially against groups of mobs.
 

28 minutes ago, Mr Giggio said:

Gasher in forums: Ooh no slingshot is fine walter is fine u r a noob for asking for more attack speed

 

Also Gasher in the first opportunity possible to a change in that:

character development 

1 hour ago, Mr Giggio said:

Gasher in forums: Ooh no slingshot is fine walter is fine u r a noob for asking for more attack speed

 

Also Gasher in the first opportunity possible to a change in that:

Here... ive said it before, im all for buffing Walter to the moon!

However i will not stand people calling Walter a bad character when hes one of the best for veteran players.

Always game for fun buffs and tweaks to all characters tho, hence im a big fan of the skill trees.

1 hour ago, skile said:

character development 

Klei needs to give me a character rework... :wilson_ecstatic:

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