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The skill of salamanders is incredible


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14 minutes ago, Ardyn said:

For those who prefer agriculture over combat, salamanders are a good bodyguard. Wormwood only needs to maintain a distance from the battlefield (it is afraid of fire) to easily watch salamanders help Wormwood defeat enemies.

I thought Wormwood being weak to fire is a DS thing not DST.

Just now, Pumking7 said:

He takes 25% more damage to being set on fire and being near fire, it is mostly negligible though.

Really? I for the love of can't find any info about it being a thing in DST and i just had this conversation in YT comments regarding Salamanders being dangerous to Wormwood due to Wormwood easily catching fire.

2 minutes ago, Pumking7 said:

He takes 25% more damage to being set on fire and being near fire, it is mostly negligible though.

It should be further added that in DST, the ignition time of wormwood is 25% longer than that of ordinary characters

1 hour ago, ALCRD said:

Really? I for the love of can't find any info about it being a thing in DST and i just had this conversation in YT comments regarding Salamanders being dangerous to Wormwood due to Wormwood easily catching fire.

This is from tuning.lua:

image.png.9656a7299e142baed4be9fce6815262d.png

image.png.de60f6108300f37d53f58603bb7b892f.png

The sanity penalty for being around burning plants is only in single player though. (EDIT: it's in DST too, see next 2 posts)
I don't believe Wormwood has anything that makes him catch fire faster either.

47 minutes ago, Arcwell said:

The sanity penalty for being around burning plants is only in single player though.

I believe it does, general destruction of plants still lowers his sanity.

It's just, so comically small that you never notice it haha, it's 2 sanity at closest distance to destroyed plant iirc. They toned it down super hard so that multiplayer wasn't unbearable for Wormwood when others are gathering and chopping around him.

24 minutes ago, Hornete said:

I believe it does, general destruction of plants still lowers his sanity.

It's just, so comically small that you never notice it haha, it's 2 sanity at closest distance to destroyed plant iirc. They toned it down super hard so that multiplayer wasn't unbearable for Wormwood when others are gathering and chopping around him.

Thank you for the clarification! I did some testing and the sanity penalty is still there as you said. What I didn't realize is that it only applies after the plant is fully burned, and that it's a sanity drain instead of a flat -2 (though It does appear to stop after it drains 2): 

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