Pet Rock Posted June 8 Share Posted June 8 Acid Rain I didn't play around with the beta before the nerf, but acid rain seems way to weak to warrant the armor buff. A single raincoat can stop any damage for quite a while. Doubling the damage of acid rain (and the durability drain of waterproof equipment) would make the rain feel more threatening. The armor should still not degrade, but should not completely block the acid rain to make the umbralla more viable. To balance all of this, pillars could provide slight acid rain protection in a 3 tile radius and trees should probably provide a bit more than they do now. Additionally, as many of suggested, the umbralla should be able to be planted into the ground to great a shadow shield above it, protecting against rain, shattering boulders, and meteorites. Also, if the actual water in ponds turned into acid that would be great, since dissolving items in an acid pond for a bit of nitre seems like a creative way to trash items. Superquakes The only thing I'd suggest here is making some of the boulders shatter when dropping so there's not as much to clean up. Them not hitting structures is fine if one sees them as a better source of rocks and easily obtainable decoration instead of a new hazard to structures. I would love buildable pillars but that seems a bit out scope for this update. The acid creatures that some other people mentioned would also be great. Ink Blights/Dreadstone Outcrop: Adding a pointer from the rift to the outcrop would be great as it is currently pretty confusing which fissure gets chosen (Yes I know it's the closest one but it could be quite far away from the rift). Maybe a crack could form that makes it's way to the fissure if you follow it. I also think it would be good if several smaller outcrops would spawn randomly, spawning only 1 or 2 of the ink blights just to make them a little more accessible. Edit: I know some of my suggestions are a step backward but acid rain should feel terrifying, not weak Link to comment Share on other sites More sharing options...
Hornete Posted June 8 Share Posted June 8 3 minutes ago, Pet Rock said: Ink Blights/Dreadstone Outcrop: Adding a pointer from the rift to the outcrop would be great as it is currently pretty confusing which fissure gets chosen (Yes I know it's the closest one but it could be quite far away from the rift). Maybe a crack could form that makes it's way to the fissure if you follow it. It's the closest fissure to any player. I've been doing fine running to the closest fissure I can find and the outcrop appears shortly after. Link to comment Share on other sites More sharing options...
Pet Rock Posted June 8 Author Share Posted June 8 11 minutes ago, Hornete said: It's the closest fissure to any player. I've been doing fine running to the closest fissure I can find and the outcrop appears shortly after. Consider my suggestion an alternative to the current system then? I love my reading comprehension skills Link to comment Share on other sites More sharing options...
_zwb Posted June 8 Share Posted June 8 You do know that the acid rain before the hot fix can destroy an eyebrella in less than a day right? Carrying 5 sewing kits just so I don't die to the constant damage is tedious. Reverting this nerf would be pure annoyance. Link to comment Share on other sites More sharing options...
Pet Rock Posted June 8 Author Share Posted June 8 2 minutes ago, _zwb said: Reverting this nerf would be pure annoyance. I'm not saying it should be reverted. I believe the rain was a lot more than 2 times as destructive before. I'm just suggesting a middle ground that doesn't nerf acid rain out of existence. Also note that once you get the umbrella/armor you're basically invincible to it eitherway and the countermeasures I suggested would help as well. Link to comment Share on other sites More sharing options...
00petar00 Posted June 8 Share Posted June 8 Acid rain should stay as it is now, I'd prefer if klei introduced new survival mechanics to shadow rift that weren't annoying or stopped you from cave basing. People will just avoid it completely, you would just visit caves during the summer and never base there. Why does Umbralla need to be viable when it is a terrible choice? That's like saying, let's make the axe not deal damage, so people use the spear. I understand wanting Umbralla to not be useless, so it should have a different ability, like protecting you from items that can fall on your head. Link to comment Share on other sites More sharing options...
Mysterious box Posted June 8 Share Posted June 8 1 hour ago, _zwb said: You do know that the acid rain before the hot fix can destroy an eyebrella in less than a day right? Carrying 5 sewing kits just so I don't die to the constant damage is tedious. Reverting this nerf would be pure annoyance. We need a middle ground between "Acid who?" "Oh god everything is ruined!" 10 minutes ago, 00petar00 said: Acid rain should stay as it is now, I'd prefer if klei introduced new survival mechanics to shadow rift that weren't annoying or stopped you from cave basing. People will just avoid it completely, you would just visit caves during the summer and never base there. Why does Umbralla need to be viable when it is a terrible choice? That's like saying, let's make the axe not deal damage, so people use the spear. I understand wanting Umbralla to not be useless, so it should have a different ability, like protecting you from items that can fall on your head. What's the point of adding pointless mechanics that don't accomplish anything. It's like if winter didn't really get cold or summer didn't get hot there's things to do but the survival aspect is gutted no? Link to comment Share on other sites More sharing options...
00petar00 Posted June 9 Share Posted June 9 5 hours ago, Mysterious box said: What's the point of adding pointless mechanics that don't accomplish anything. It's like if winter didn't really get cold or summer didn't get hot there's things to do but the survival aspect is gutted no? I agree with you but seasonal mechanics are very well polished and aren't tedious and are easily countered with a thermal stone. I often base in caves and acid rain before the nerf would've stopped me from doing it completely unless I am hosting and playing alone because other players would enable the rift. Acid rain only punishes cave basers, everyone else will just go visit caves during summer when there's no rain, not like they weren't doing that already because there is too many things going on in the caves and even the normal rain was not something you would want to put up with. There's the permanent sanity drain, darkness and if you have even normal rain on top of that, you really have to be very selective on your equipment slots. I am not against difficulty increase if it isn't a dealbreaker on where I am allowed to base or more tedium, boulders dropping and not destroying structures or staying after earthquake is something I would 100% stand behind. If mechanic is really bad without good solution like wildfires, should it stay in the game? Modifying world settings is something a lot of people don't do and not every server you want to play on will have them disabled. I understand that summer needs another mechanic to compensate removing this and that is probably the only reason it still exists but it isn't fun that the solution is to base in oasis or escape to caves. If some people want the difficulty and tedium, why not allow us to disable rifts in the game? It would at that point be your choice if you want to punish yourself or not as that is really what the rifts are with the current rewards you can get from them. Another option would be to have world preset as an official hard mode where acid rain would be be reverted before the changes and when endless brightshades could spawn at the same spot and many other changes so that people can enjoy that type of gameplay if they want. You might ask why I want this to be a preset, that's because most of the players don't like these mechanics, majority of the players should be the deciding factor on the default world settings. Link to comment Share on other sites More sharing options...
Pet Rock Posted June 9 Author Share Posted June 9 1 hour ago, 00petar00 said: why not allow us to disable rifts in the game? Just don't enable them? It already is a choice... Link to comment Share on other sites More sharing options...
00petar00 Posted June 9 Share Posted June 9 2 hours ago, Pet Rock said: Just don't enable them? It already is a choice... DST is a multiplayer game, I can't decide on my own for everyone that is playing with me and this will lead to arguments between players. It is a choice in a way but if you have defeated all the threats, wouldn't you want to have access to everything the game has to offer? You also need to consider that in future updates there will be more items and enemies introduced to rifts and they are going to become more important, you will be missing out on a lot of content if you decide not to activate. Link to comment Share on other sites More sharing options...
Antynomity Posted June 9 Share Posted June 9 4 hours ago, Pet Rock said: Just don't enable them? It already is a choice... The settings argument is so, so bad, like why should the content stay annoying just because you can turn it off? Like yeah, you can't please everyone, but you can make it at least somewhat enjoyable for most. Acid rain can stay as it is but the umbralla needs some specialty for itself to be ever used, like why would I use it for acid rain if the armor blocks 100% of it, and why would I use it for normal rain if the eyebrella and rain coat exist? And please don't take this as me just hating on the beta indirectly, a lot of the stuff in this beta is really good, it's just that there are quite a few rough edges as well. Link to comment Share on other sites More sharing options...
mblt Posted June 9 Share Posted June 9 I actually really enjoy majority of the aspects of the beta, if I had to write my praises I would barely be able to stop! I've just only covered what could use changing as that's a more common and interesting topic. As a beta it's fair for things to have flaws as anything is subject to change, as we saw with the hotfix. If the rifts were more inviting to have as a part of your world with the contents, good and bad, as well as majority of the difficulty feeling fair instead of being difficult and unfair, then this could be an extremely great update. It all depends on the direction things go and what changes. The community's already been extremely vocal on issues and I've seen excellent ideas all around, just as long as things become universally acceptable, then it'd be fine. If I am misinformed, do enlighten me without taking me to the lunar island. Yes a lot of text I know, just bare with me. Having waterproof items be able to almost efficiently combat acid rain was what my idea had in mind, just with a different context. Spoiler My post that goes in depth about the idea if you are interested, combining dealing with wetness and dealing with acid rain. Simply doubling the durability drain of waterproof items under acid rain would still make them a great way to tolerate acid rain using them and have them not be overly punishing if you don't have better options, they'd still last a long time but there'd definitely be more efficient options in that regard in combating the acid rain. It feels like it'd be difficult to tolerate but remain fair in this regard, opening the rifts is supposed to feel like an increase in difficulty after all, applicable for being post-FW. You should be okay with upgrading your equipment appropriately seeing the new threats you'll have to tolerate as good as forever. The armor drain sounds and is very bothersome, if acid rain used wetness as mentioned in my post it'd instead target you directly which removes armor draining and feels at home with other environmental hazards, having a different way of making your odds worse. Sure the Umbralla as it stands is very stale but that depends on what you see it as. As only acid defense? Not too worth the trouble due to many current superior options, as an upgrade to Umbrella with it's Eyebrella stats? That sounds nice to have especially if you don't have an Eyebrella. I'm very sure there'll be a welcomed buff in the future, like being able to fuse it with an Eyebrella and turn it into a new item, which is just the Eyebrella with acid rain protection, skins could carry over to this new item much like Straw Hats with Miner Hats. Speaking of head slot acid rain protection... The new armor I... Wasn't exactly expecting any new bonuses to be acid rain protection. Handy at what it does but I'm sure this can't be all it'll only receive. I don't have too many opinions about it as it isn't exactly a bad thing at all, acid rain protection doubling as armor does sound great, I just feel like if you only wanted to combat acid rain, there should be another way to do that, an alternative with that purpose which is more than just the Umbralla. Otherwise you'd just use regular waterproof items for that which, you get penalized for doing so. Boulders are also a pretty big complaint within the "difficult and unfair" aspect and there's already a bunch of great ideas scattered across the forum, just as long as they're still a hazard but just more of a fair one, there's many ways to approach this and I'm sure these many ways would make people much more happier to tolerate them. Disabling earthquakes I think is the current applicable world setting for people who want to opt out of these boulders, the power of choice is a very nice one indeed. I love the Ink Blight fights. I think the drops were fine as 6 Dark Tatters is enough for a full armor set, they should just spawn faster, if this turns into a world setting then I'll gladly accept this instead too. Link to comment Share on other sites More sharing options...
Gashzer Posted June 9 Share Posted June 9 Whats this acid rain people keep talking about? It just rains normally in caves, carry your eyebrella as per normal. Link to comment Share on other sites More sharing options...
mblt Posted June 9 Share Posted June 9 4 minutes ago, Gashzer said: Whats this acid rain people keep talking about? It just rains normally in caves, carry your eyebrella as per normal. Link to comment Share on other sites More sharing options...
cutirangtho Posted June 9 Share Posted June 9 5 minutes ago, Gashzer said: Whats this acid rain people keep talking about? It just rains normally in caves, carry your eyebrella as per normal. Acid Rain is the new mechanic in latest Beta,It will slowly damage your character on contact and quickly destroy your normal rain gear,including Eyebrella Link to comment Share on other sites More sharing options...
Gashzer Posted June 9 Share Posted June 9 Just now, cutirangtho said: Acid Rain is the new mechanic in latest Beta,It will slowly damage your character on contact and quickly destroy your normal rain gear,including Eyebrella But the nerfs have turned it into regular rain now that hisses. I shall refer to it as hissy normal rain. It doesnt quickly destroy anything anymore. Rip acid rain. Link to comment Share on other sites More sharing options...
Pticman Posted June 9 Share Posted June 9 4 hours ago, Gashzer said: But the nerfs have turned it into regular rain now that hisses. I shall refer to it as hissy normal rain. It doesnt quickly destroy anything anymore. Rip acid rain. It still destroys waterproofed items faster including armor that normal rain can't + it is more punishable because damage is significant. I think acid rain is in good spot right now, the armor total immunity was the only lazy part for me. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.