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worm waves could be made more interesting after fuelweaver


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right now the update is actually pretty good in my eyes, just some bad things to iron out (like earthquakes dropping boulders, why?)

so i had an idea to make the caves generally a little harder in the endgame, why not upgrade the worm waves to make them more threatening, while giving better rewards for killing the new threats?

my idea is that there'd be more types of worms in waves, that'd each try to kill the player differently (kinda like the wacky creatures from the rifts), like an acid-spitting depth worm that is more ranged than melee, a shadowy teleporting depth worm that tries to flank you or some other type of worm. and of course killing them would give you materials that would aid you to progress further in the end-er-game

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I know a lot of people have wanted a Pugilisk-type boss in DST, they could maybe use some of its mechanics for a stronger depth worm? Like how Varglets replace a few hounds in later hound waves now

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1 hour ago, Paxtonnnn said:

I know a lot of people have wanted a Pugilisk-type boss in DST, they could maybe use some of its mechanics for a stronger depth worm? Like how Varglets replace a few hounds in later hound waves now

To be honest if Pugalisk is added to the game people would just spam brightshade bombs, maybe still a serpent but definitely not same "weak spot" mechanics

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