fabin Posted June 3 Share Posted June 3 right now the update is actually pretty good in my eyes, just some bad things to iron out (like earthquakes dropping boulders, why?) so i had an idea to make the caves generally a little harder in the endgame, why not upgrade the worm waves to make them more threatening, while giving better rewards for killing the new threats? my idea is that there'd be more types of worms in waves, that'd each try to kill the player differently (kinda like the wacky creatures from the rifts), like an acid-spitting depth worm that is more ranged than melee, a shadowy teleporting depth worm that tries to flank you or some other type of worm. and of course killing them would give you materials that would aid you to progress further in the end-er-game Link to comment Share on other sites More sharing options...
WhackE Posted June 3 Share Posted June 3 I love Wacky creatures Link to comment Share on other sites More sharing options...
Paxtonnnn Posted June 3 Share Posted June 3 I know a lot of people have wanted a Pugilisk-type boss in DST, they could maybe use some of its mechanics for a stronger depth worm? Like how Varglets replace a few hounds in later hound waves now Link to comment Share on other sites More sharing options...
_zwb Posted June 3 Share Posted June 3 1 hour ago, Paxtonnnn said: I know a lot of people have wanted a Pugilisk-type boss in DST, they could maybe use some of its mechanics for a stronger depth worm? Like how Varglets replace a few hounds in later hound waves now To be honest if Pugalisk is added to the game people would just spam brightshade bombs, maybe still a serpent but definitely not same "weak spot" mechanics Link to comment Share on other sites More sharing options...
Jakepeng99 Posted June 5 Share Posted June 5 I believe worms should be made more interesting before, and after the fuelweaver. Link to comment Share on other sites More sharing options...
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