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Questionable Documentation


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Listed below are details about how the new scrapbooking mechanic works, below those spoilers is my feedback on it.

Scrapbook documentation mechanics:

Spoiler

The new scrapbook mechanic has the 3 distinct tabs of "Creatures", "Items", and "Giants". Within those categories the subjects are categorized alphabetically. For the items, there are several tags that are applied to help organize the items in a relevant way. There's an "armor" tag so all items that are armor appear near each other. There's a "clothing" tag,  "element" tag, a "food" tag, a "hat" tag, a "trinket" tag, a "turf" tag, a "wall" tag, and a "weapon" tag. And then of course some items aren't categorized as any of these and just fall in between alphabetically. 

Discovery mechanics:

Spoiler

When you're in proximity with any entity that can be documented in the scrapbook, it becomes discovered but grey-ed out and the phrase "This needs more investigation". Only once you've examined the item/mob will it then tell you the info and document your character's specific quote. Discovering something new whether it be partial or complete by examination will trigger the scrapbook to have a sparkle over items that have recent discoveries and will remain that way until you open their specific page. The completionist in me wants to document every single thing as every character but that will be grueling.

Bugs:

  1. The scrapbook for me currently keeps having the items go grey-ed out despite being fully examined and discovered
  2. The scrapbook also forgets when I've checked on a recently discovered page and will have the sparkle over items I've already had a look at.
  3. Shadow creatures are currently unable to be examined, for me at least. Whenever I hover them as Wormwood, the only option is attack, even if control or alt keys are being held and even with no weapon equipped.
  4. Mushgnomes currently don't have an entry in the journal

Feedback:

  1. There is no distinction currently for mobs with multiple states. Mobs such as rabbits, bunnymen, splemonkeys all just have all their shadow and regular drops listed together which I think is misleading for a novice.
  2. Star-sky and eye bone have item entries, but Hutch and Chester don't have a creature entries.
  3. There's a lack of flexibility in being able to tell specialties about certain items. Like how there's no mention of moon shrooms giving a groggy effect, no mention of how Tallbird eggs can be hatched, and no mention of Life giving amulets being able to be haunted for resurrection.
  4. Carrats are described as "craftable" in their entry which I find misleading. They are only craftable if YOT carrat event is turned on, and none of the other event stuff have entries.  

Questions:

  1. How are images chosen for scrapbook entries of mobs? Is it the same for every player? Or is it personal to whatever animation the mob was in when examined? I ask because the tallbird image specifically that I have in the scrapbook is... jarring. I can't even recognize it. If this was meant to be a stylistic choice, as if these field notes were taken from a candid snapshot, I recommend making it a more standardized default sprite used for all entries so that they're not so warped.
Spoiler

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    2. Why are some resources listed as "food" that are not edible to the player? Such as: pig skin, slurper pelt, and bunny puffs) Is it because they give these stats to other mobs such as pigs and vultures and things? if so, I think there needs to be a distinction mentioning that no character can eat them. 

Spoiler

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    3. Terribly confused why the wetness protection stat is mentioned for nightmare fuel's entry:

Spoiler

158856884_ScreenShot2023-06-01at11_34_44PM.thumb.png.851ac1f586f64670972a758a59afeec8.png

    

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2 minutes ago, dzzydzzy said:

    2. Why are some resources listed as "food" that are not edible to the player? Such as: pig skin, slurper pelt, and bunny puffs) Is it because they give these stats to other mobs such as pigs and vultures and things? if so, I think there needs to be a distinction mentioning that no character can eat them. 

Confusingly, not all foods that can't be eaten by the player but can be eaten by other creatures are classified as food, such as sticks and rocks. It should maintain a uniform standard, regardless of whether it decides to classify them as food.

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3 hours ago, dzzydzzy said:

 

  Hide contents

 

    3. Terribly confused why the wetness protection stat is mentioned for nightmare fuel's entry:

  Hide contents

158856884_ScreenShot2023-06-01at11_34_44PM.thumb.png.851ac1f586f64670972a758a59afeec8.png

    

same goes for pure nightmare fuel. 

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31 minutes ago, gamehun20 said:

While we are talking about the scrap book is there no way to open it in game outside of clicking on the notification?

In the pause menu there is an option for it.

 

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1 hour ago, gamehun20 said:

While we are talking about the scrap book is there no way to open it in game outside of clicking on the notification?

yes! click esc button, choose scrap book button in the menu. 

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13 hours ago, dzzydzzy said:

Shadow creatures are currently unable to be examined, for me at least. Whenever I hover them as Wormwood, the only option is attack, even if control or alt keys are being held and even with no weapon equipped.

This is intentional. Shadow creatures have not been able to be examined for a long time. However, this also highlights a problem with how the scrapbook functions: items, structures, and mobs that can't be examined (presumably, from my experiences) cannot be investigated for the scrapbook.

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13 hours ago, dzzydzzy said:

2. Why are some resources listed as "food" that are not edible to the player? Such as: pig skin, slurper pelt, and bunny puffs) Is it because they give these stats to other mobs such as pigs and vultures and things? if so, I think there needs to be a distinction mentioning that no character can eat them. 

cuz Klei just cntrl c and cntrl v dst wiki or technical info of the item, not really putting much effort to it

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