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We have enough weapons and armor


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1 minute ago, Vinja said:

Thank you, definitely a perspective on the dreadstone that I hadn’t considered. I think you make an okay argument and I’ll leave it at that. Have you used the dreadstone much then? I really haven’t a lot, people say it’s good for farming nightmare creatures and some various day to day stuff.

Yea I use it all the time for fights where I know I wont take much damage (Dfly, Toadstool, Malbatross, The Giants, everything else besides AFW and CC basically)

I just wish they'd think of more interesting ways to add attributes to weapons/armor other than damage and armor number modifiers.

Why can't we get more items like the Bat Bat - weaker damage but gives you life steal.

Theres so many cool things they could add to weapons and armor to make them more unique. 

A few examples:

A polearm to attack from a distance and push the enemy away. Lower damage than a spear but great for players fighting as a team or characters who utilize minions.

A mace or some other weapon that does bleed damage that damages the enemy over time. Great against enemies that move around a lot like the dragonfly.

A shield that absorbs damage - this could be on a cooldown to emphasize switching to other weapons.

Theres so many different routes they can go other than playing around with boring damage numbers.

3 hours ago, sudoku said:

A shield that absorbs damage - this could be on a cooldown to emphasize switching to other weapons.

ironically this technically exists in the form of the snurtle shell armor wouldn't mind seeing more gear like this though

 

3 hours ago, sudoku said:

A polearm to attack from a distance and push the enemy away. Lower damage than a spear but great for players fighting as a team or characters who utilize minions.

I'd like it but this seems the least likely to happen considering how protective kiel is about ranged combat in general if Walter and the new staff are any indication.

19 hours ago, Mysterious box said:

ironically this technically exists in the form of the snurtle shell armor wouldn't mind seeing more gear like this though

 

I'd like it but this seems the least likely to happen considering how protective kiel is about ranged combat in general if Walter and the new staff are any indication.

I completely forgot about the snurtle shell armor lol.

They would definitley need to fine tun the balancing on certain items with unique utility based attributes, but idk, for me theres just only so much you can do with damage numbers. Just wish theyd inject a bit more experimentation and fun into their design and not be afraid to break the rules or conventions on what we already have known and played for years. I mean if it doesnt work out it doesnt work out and then they know but sometimes it feels like they are just too scared to even try.

Though i do suppose, items doing more damage to certain enemy types is something different, even if it is an incredibly small step. 

 

And about their hangup with ranged weaponry. I just don't understand why they don't attempt a solution instead of like... avoiding it... Why not give every mob a dodge chance for ranged projectiles, or a charge attack if they are hit by a ranged projectile a certain number of times in a row.. Like there are some things they could try. I know it might take some time to implement for every mob in the game but i personally think it would be worth it.

3 hours ago, sudoku said:

And about their hangup with ranged weaponry. I just don't understand why they don't attempt a solution instead of like... avoiding it... Why not give every mob a dodge chance for ranged projectiles, or a charge attack if they are hit by a ranged projectile a certain number of times in a row.. Like there are some things they could try. I know it might take some time to implement for every mob in the game but i personally think it would be worth it.

I know I'll go on a tangent if I let myself but the thing that really baffles me personally is how harsh they are on ranged mechanics but how lax they are on followers I mean they even gave maxwell multiple cc abilities that disable enemies in major ways alongside high damage followers while Walter gets lackluster damage and a arguably worse ice staff. It's not that I don't get they're hesitant to improve ranged combat but it's just extremely weird when you see how both mechanics are treated despite the followers generally just being much stronger while more or less accomplishing much more than ranged combat.

Why we dont have a weapon with knockback? Or more reliable distant weapons (<\3 boomerang is not really reliable... And darts so painfuly single-use.) We could have not-destructive crowd control solutions outside of panflute/sleepy stories (stun bomb? Or stunning weapon?). 

More like we don't have enough combat mechanics to make more weapons and armor interesting.  In this game you can perform only one single target type of attack so only difference with weapons will be damage and crafting materials. Only other thing slightly different from most weapons are whips but only good one is locked to wanda.  

In other games where different weapon choices are interesting the weapon itself depending what type of weapon you choose you get different types of attacks. Spear would make use of its range or even be thrown and remain where it dropped so you can pick it up. Hammer would be slow yet have some sort of stun mechanics. Magic looking weapons or armors could have related abilities like maybe shadow armor could once in a time absorb full blow to teleport you like nightmare creatures teleport.  Grass armor to be viable choice could increase your speed slightly which is important and fair trade off for more damage taken. Weapons could have alternate attacks depending on type like some could be charged while running for explosive reengagement or other could be swung in arcs to hit multiple enemies at once.

 Whoever played uncompromising mode mod with character Wathom they would know how much of a breath of fresh air different attack style is. 

On 4/11/2023 at 11:25 PM, sudoku said:

or some other weapon that does bleed damage that damages the enemy over time. Great against enemies that move around a lot like the dragonfly.

In a sense, it is fire, something like a fire staff and a torch work. And fire ignores armor and planar protection.

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