MrsBoris Posted March 27, 2023 Share Posted March 27, 2023 i am going to give a fleshed out explanation on why this rework fells so lackluster. the skill tree: i LOVE the idea of a skilltree for wilson and it really makes him a character that is more worth to play while also giving the standard dont starve experience for beginners, well, it would be if it was executed correctly. A good amount of transmutations fell like throwing resources away, apart from like icky 1, green gem transmutation and others. Also, the torch skill tree fells extremely poorly thought out, not only because the durability and light upgrades become useless once you get a lantern or miner hat, just burning a single tree every night is going to give you 10x more flashlight durability and much more light than 6 insight points can ever give you, and since you will need, at least, 29 days to unlock the torch toss ability, anyone trying to experiment the game first hand will already know that burning a tree is much better than using any torch related upgrade, or in fewer cases will already discover a better light source. the beard skill tree is basically the best one since it helps new players and offers new possibilities with the food storage! the shadow courtier, while giving the players the objective to kill fuelweaver, which is good, has some really random benefits, like the 10% stat change (that also change bases if its moon or shadow type) and some shadow transmutations. And it also doesnt help newer players cuz if you have killed fuelweaver you WILL already know how to take less damage from nightmare creatures. so yeah, wilson does not help beginners more than before, and even to me, a wilson player, it feels very underwhelming. his skill tree feels poorly thought out in general and not fun to play. anyways, how would i fix this whole thing? wilson fix: lets keep the insight and skill tree things! i would like if the insight points achieved a bit faster to get to help brand new players more and get them motivated. make his torch upgrades apply to the torch, lantern and miner hat, the last ability could allow wilson to strap the lantern or torch to his belt, in a scientifically calculated way to not either hurt or get hurted by the light source he is carrying. Some transmutations should just be made cheaper as to actually help managing you resources instead of wasting them (but not the green gem transmutation, green gems are really strong and should be kept at that price!), and the ore III upgrade should be revamped. the beard upgrades are largelly good, and i won't make to much of a ruckus to make beard insulation better, as long as it helps beginners get through winter, OH! maybe you could take away his insulation upgrades and only keep the growth upgrades and food storage, and after that make a single three block skill tree of slowing the lose less heat or cold depending if its winter or summer?? and at last, shadow courtier would make wilson lose LESS sanity from shadow equipment (100% less sanity drain is for wanda and maxwell), and make him do flat out more damage to shadow and moon creatures alike, i still have to see more about the nightmare werepig to judge the shadows transmutations tho. if these changes were made, wilson would actually be a better beginner character and actually fun to play in general while also preserving the standard dont starve experience, after that, just outright tell new players to play wilson for a better experience. Also while we are at it, please put the daywalker back to the surface, his requirements are already quite hefty and having to find him in the dark with constant sanity drain can be another layer of headache. i PRAY that klei will actually do something with this topic, i put a lot of work and time into what i wrote here, so please make something of it, i love you klei and wilson mains and lets hope for a better future Observation: i love the barber skin collection so much. Link to comment https://forums.kleientertainment.com/forums/topic/146756-wilsons-rework-feels-poorly-executed/ Share on other sites More sharing options...
Petaltheflower Posted March 27, 2023 Share Posted March 27, 2023 a well-structured argument and actually helpful criticism without excessive screaming and whining? Impossible Link to comment https://forums.kleientertainment.com/forums/topic/146756-wilsons-rework-feels-poorly-executed/#findComment-1627257 Share on other sites More sharing options...
Evelo Posted March 27, 2023 Share Posted March 27, 2023 Regarding the Werepig Boss, It fits very well in the Mud Biome I've found. Typically at least in all of my runs, you go in looking for the ruins, see the boss, go into the ruins, do all the things, come out and kill the boss. Most convenient thing ever. Love it. As far as the Wilson "rework" I think a lot of people say rework and their expectations are set in one area and are typically disappinted with the result. It is a character refresh. It isn't meant to drastically change the character (well Wolfgang and WX would disagree but on average) Yes, I agree some parts of the skill tree are weak. The whole Transmutation thing I feel could be removed from the skill tree entirely and just be a crafting station for Wilson. Regarding the Shadow Courtier perk, I believe it isn't finished yet. It is in place now so Klei can be done with the refreshes and Wilson's skill tree would be spoilers for future content more than likely. I fully anticipate a lunar counterpart to the Shadow Courtier. Time will tell in that regard. Link to comment https://forums.kleientertainment.com/forums/topic/146756-wilsons-rework-feels-poorly-executed/#findComment-1627258 Share on other sites More sharing options...
Milordo Posted March 27, 2023 Share Posted March 27, 2023 Good morning my friend, unfortunately you're late for this. We already tried to give help and feedback to Klei to change his rework, but they mostly didn't listen and rushed it, meaning they already have their minds in other things, possibly all the new revolutionary things of this new era coming. Btw, Nightmare Werepig on the surface? No, thank you. How many bosses are in the caves? 2, with him. How many ruins bosses there are? 1. When was the last time we had a cave boss? On 2015. Please, let us have this wonderful gift. Link to comment https://forums.kleientertainment.com/forums/topic/146756-wilsons-rework-feels-poorly-executed/#findComment-1627266 Share on other sites More sharing options...
Gashzer Posted March 27, 2023 Share Posted March 27, 2023 The only issue i have with Wilsons rework is the time it takes to acquire new insight points. Takes 160days to get all the points, should be half that at 80days then it would be perfect. As for the skills... torch skill tree is good if you dont spend too much time in the caves. Makes torch better than lantern when playing on the surface. As you dont need to make return trips to caves for lightbulbs. This isnt much of an issue for pc players, but it will be a great help to nintendo switch users of the game were the loading times are still huge between shards. Link to comment https://forums.kleientertainment.com/forums/topic/146756-wilsons-rework-feels-poorly-executed/#findComment-1627268 Share on other sites More sharing options...
MrsBoris Posted March 27, 2023 Author Share Posted March 27, 2023 6 hours ago, Evelo said: Regarding the Werepig Boss, It fits very well in the Mud Biome I've found. Typically at least in all of my runs, you go in looking for the ruins, see the boss, go into the ruins, do all the things, come out and kill the boss. Most convenient thing ever. Love it. As far as the Wilson "rework" I think a lot of people say rework and their expectations are set in one area and are typically disappinted with the result. It is a character refresh. It isn't meant to drastically change the character (well Wolfgang and WX would disagree but on average) Yes, I agree some parts of the skill tree are weak. The whole Transmutation thing I feel could be removed from the skill tree entirely and just be a crafting station for Wilson. Regarding the Shadow Courtier perk, I believe it isn't finished yet. It is in place now so Klei can be done with the refreshes and Wilson's skill tree would be spoilers for future content more than likely. I fully anticipate a lunar counterpart to the Shadow Courtier. Time will tell in that regard. You have changed my mind on the nightmare werepig spawn location for now, you have not adressed the torch skill tree issue, though it really is not meant to drastically change character, all my ideas (apart from maybe shadow courtier) are supposed to make Wilson the true pioneer of a character for new players, giving the standard experience and helping new players combat common problems 3 hours ago, Gashzer said: The only issue i have with Wilsons rework is the time it takes to acquire new insight points. Takes 160days to get all the points, should be half that at 80days then it would be perfect. As for the skills... torch skill tree is good if you dont spend too much time in the caves. Makes torch better than lantern when playing on the surface. As you dont need to make return trips to caves for lightbulbs. This isnt much of an issue for pc players, but it will be a great help to nintendo switch users of the game were the loading times are still huge between shards. A lantern chest makes the entire 7 points of the tree irrelevant, literally, light radius, durability and stationary light, and its completely restored in a single caves trip, and since you dont have enough insight for the whole tree (even after 160 days!) the torch upgrades become a true missed oportunity. Link to comment https://forums.kleientertainment.com/forums/topic/146756-wilsons-rework-feels-poorly-executed/#findComment-1627274 Share on other sites More sharing options...
Gashzer Posted March 27, 2023 Share Posted March 27, 2023 24 minutes ago, MrsBoris said: A lantern chest makes the entire 7 points of the tree irrelevant, literally, light radius, durability and stationary light, and its completely restored in a single caves trip, and since you dont have enough insight for the whole tree (even after 160 days!) the torch upgrades become a true missed oportunity. True enough, but new players may not know to make lanterns. And from using Torch skills myself, its very convenient not needing to worry about obtaining a lantern during early exploration, lanterns require an alchemy engine which i dont wanna place down until i figure out where i want to base, might take me 4-5days to scout the whole entire map. Not very gamechanging but its not useless. And you can skip the torch range and throw perk, getting only the duration buffs if you prefer lighting trees on fire for midnight combat vs spiders. My skill list would be all the torch duration buffs (3 points), all beard perks (7points) and alchemy up the gem 3 and icky 1 (5points). Being able to craft the opal gem is pretty fantastic for rushing all moon related content and is Wilsons most useful perk. Changing morsel to big meat is good for hambats or big meat to morsels is good for rabbit stews for healing. Link to comment https://forums.kleientertainment.com/forums/topic/146756-wilsons-rework-feels-poorly-executed/#findComment-1627277 Share on other sites More sharing options...
MrsBoris Posted March 27, 2023 Author Share Posted March 27, 2023 2 hours ago, Gashzer said: True enough, but new players may not know to make lanterns. And from using Torch skills myself, its very convenient not needing to worry about obtaining a lantern during early exploration, lanterns require an alchemy engine which i dont wanna place down until i figure out where i want to base, might take me 4-5days to scout the whole entire map. Not very gamechanging but its not useless. And you can skip the torch range and throw perk, getting only the duration buffs if you prefer lighting trees on fire for midnight combat vs spiders. My skill list would be all the torch duration buffs (3 points), all beard perks (7points) and alchemy up the gem 3 and icky 1 (5points). Being able to craft the opal gem is pretty fantastic for rushing all moon related content and is Wilsons most useful perk. Changing morsel to big meat is good for hambats or big meat to morsels is good for rabbit stews for healing. I like what you brought up, shows that his rework does cool things, i just think they should make him do even more to be even more helpful for the player, since his rework has potential for many more things than it does now Link to comment https://forums.kleientertainment.com/forums/topic/146756-wilsons-rework-feels-poorly-executed/#findComment-1627291 Share on other sites More sharing options...
GuyNamedChris Posted March 27, 2023 Share Posted March 27, 2023 11 hours ago, MrsBoris said: make his torch upgrades apply to the torch, lantern and miner hat, the last ability could allow wilson to strap the lantern or torch to his belt, in a scientifically calculated way to not either hurt or get hurted by the light source he is carrying. I agree, I would love to see Wilson's torch skills expand to more light items in some form or another (even if it just copies the torch skills over to lanterns/miners hats). Cause after the early game, I always catch myself defaulting to a lantern/miners hat even with the current durability/radius buffs to the torch. I see myself using the various Transmutation skills and Beard speed in every other case. Link to comment https://forums.kleientertainment.com/forums/topic/146756-wilsons-rework-feels-poorly-executed/#findComment-1627298 Share on other sites More sharing options...
Gashzer Posted March 27, 2023 Share Posted March 27, 2023 1 hour ago, MrsBoris said: I like what you brought up, shows that his rework does cool things, i just think they should make him do even more to be even more helpful for the player, since his rework has potential for many more things than it does now Yeahhhh he is still much weaker than other reworked characters... but i feel like Klei still wanted to keep him basic with some new weak strengths and zero weaknesses. Wilson is very much still the default character to base other characters strengths and weaknesses against. Link to comment https://forums.kleientertainment.com/forums/topic/146756-wilsons-rework-feels-poorly-executed/#findComment-1627301 Share on other sites More sharing options...
Mike23Ua Posted March 27, 2023 Share Posted March 27, 2023 Wilson’s rework for me and I hate to say this.. has been boring, like I hate it.. #1 I don’t understand how this is supposed to help guide new players AT ALL no one is “forced” to play as Wilson when they start playing DST therefore taking FOREVER to earn skill points as him doesn’t make any darn sense.. Why would you continue playing as Wilson when you can be Webber and spiders won’t attack you, pick Wendy and have your own undying bodyguard, play as Wigfrid and spawn into the world with a helmet and spear + health steal when hitting foes? Like I genuinely do NOT understand Klei’s intention of keeping Wilson beginner friendly & basic when the reality we live in TODAY (this rework might’ve been awesome in 2013.. where you were forced to play as Wilson before you can pick Anyone else…) but the reality of TODAY is people will pick Wilson, find him boring and then pick Wolfgang to lift weights & punch things. Conclusion: Wilson rework is TOO Basic. I can prove that by just listing all the crap WES has immediate access to craft as soon as he spawns out the portal- Meanwhile.. let’s give Wilson 270 days to “build up” to his full potential because.. Why Not? which leads me to problem #2- Wilson can’t even LIVE UP to his full potential because unlike Wickerbottom, who can carry every single one of her books around at once, or Maxwell who can do all the crap his rework can do + use all of Wickerbottoms books, Wilson has to pick and CHOOSE between his perks, because I guess Klei felt he would be TOO OP having access to his whole arsenal like every other character? (minus WX78 cause Robot is OP and needs those nerfs..) I very specifically mentioned Wickerbottom as my prime example because that actually leads me to problem #3 with Wilson’s rework (& my personal biggest issue with it) UNLIKE Wickerbottom who will spend her entire time from the moment she spawns into the world to the moment she has all her books built and neatly sitting in her cabinet giving her an actual objective and things to do in traversing the game world collecting book crafting ingredients- Wilson is an absolute Bore, there’s no objective, no resources you need to gather, you can play the game like you always have standing around in base listening to Walter tell annoying repetitive campfire stories till your Insight points finally unlock. Conclusion: Wilson is TOO Basic for his own good. Now to be fair- it’s good that insight points carry over from game session to game session so Over a ridiculously long amount of time for the first time gaining them.. you can eventually spawn into the world Day 1 with a Wilson who has some cool uses- but even then: WES who was designed to be the worst character in the entire game, still spawns in with better more useful toys. Final Conclusion: Wilson rework was rushed to get it over with and he didn’t get the time or love he needed that truly brought to life In GAMEPLAY the character Klei portrays him as in his Animated shorts & cinematic's- maybe they’re just wanting to move on to bigger better game updates, maybe they didn’t want to upset the “keep him as basic and beginner friendly as possible” crowd, whatever the cause- Wilson ironically… isn’t currently carrying the torch for the future of the franchise. End Rant. Link to comment https://forums.kleientertainment.com/forums/topic/146756-wilsons-rework-feels-poorly-executed/#findComment-1627304 Share on other sites More sharing options...
MrsBoris Posted March 27, 2023 Author Share Posted March 27, 2023 10 minutes ago, Mike23Ua said: Wilson’s rework for me and I hate to say this.. has been boring, like I hate it.. #1 I don’t understand how this is supposed to help guide new players AT ALL no one is “forced” to play as Wilson when they start playing DST therefore taking FOREVER to earn skill points as him doesn’t make any darn sense.. Why would you continue playing as Wilson when you can be Webber and spiders won’t attack you, pick Wendy and have your own undying bodyguard, play as Wigfrid and spawn into the world with a helmet and spear + health steal when hitting foes? Like I genuinely do NOT understand Klei’s intention of keeping Wilson beginner friendly & basic when the reality we live in TODAY (this rework might’ve been awesome in 2013.. where you were forced to play as Wilson before you can pick Anyone else…) but the reality of TODAY is people will pick Wilson, find him boring and then pick Wolfgang to lift weights & punch things. Conclusion: Wilson rework is TOO Basic. I can prove that by just listing all the crap WES has immediate access to craft as soon as he spawns out the portal- Meanwhile.. let’s give Wilson 270 days to “build up” to his full potential because.. Why Not? which leads me to problem #2- Wilson can’t even LIVE UP to his full potential because unlike Wickerbottom, who can carry every single one of her books around at once, or Maxwell who can do all the crap his rework can do + use all of Wickerbottoms books, Wilson has to pick and CHOOSE between his perks, because I guess Klei felt he would be TOO OP having access to his whole arsenal like every other character? (minus WX78 cause Robot is OP and needs those nerfs..) I very specifically mentioned Wickerbottom as my prime example because that actually leads me to problem #3 with Wilson’s rework (& my personal biggest issue with it) UNLIKE Wickerbottom who will spend her entire time from the moment she spawns into the world to the moment she has all her books built and neatly sitting in her cabinet giving her an actual objective and things to do in traversing the game world collecting book crafting ingredients- Wilson is an absolute Bore, there’s no objective, no resources you need to gather, you can play the game like you always have standing around in base listening to Walter tell annoying repetitive campfire stories till your Insight points finally unlock. Conclusion: Wilson is TOO Basic for his own good. Now to be fair- it’s good that insight points carry over from game session to game session so Over a ridiculously long amount of time for the first time gaining them.. you can eventually spawn into the world Day 1 with a Wilson who has some cool uses- but even then: WES who was designed to be the worst character in the entire game, still spawns in with better more useful toys. Final Conclusion: Wilson rework was rushed to get it over with and he didn’t get the time or love he needed that truly brought to life In GAMEPLAY the character Klei portrays him as in his Animated shorts & cinematic's- maybe they’re just wanting to move on to bigger better game updates, maybe they didn’t want to upset the “keep him as basic and beginner friendly as possible” crowd, whatever the cause- Wilson ironically… isn’t currently carrying the torch for the future of the franchise. End Rant. I completely agree with your rant and i took the words out of my mouth, i want to know anyway to make the problems about wilsons rework reach a bigger audience... Link to comment https://forums.kleientertainment.com/forums/topic/146756-wilsons-rework-feels-poorly-executed/#findComment-1627306 Share on other sites More sharing options...
Flip Face Posted March 27, 2023 Share Posted March 27, 2023 1 hour ago, GuyNamedChris said: I would love to see Wilson's torch skills expand to more light items in some form or another Increase the Morning Star's durability. Spoiler Please, Klei Link to comment https://forums.kleientertainment.com/forums/topic/146756-wilsons-rework-feels-poorly-executed/#findComment-1627307 Share on other sites More sharing options...
SonicDen220 Posted March 27, 2023 Share Posted March 27, 2023 6 minutes ago, Emilier said: Increase the Morning Star's durability. Reveal hidden contents Please, Klei Honestly, when I was testing the rework, checking how torch upgrades work on morning star was one of the first things I did. Cause I knew that morning star was internally considered a "torch" (Willow gets a small sanity regen when holding it). My dreams were shattered on that day. Link to comment https://forums.kleientertainment.com/forums/topic/146756-wilsons-rework-feels-poorly-executed/#findComment-1627310 Share on other sites More sharing options...
Flip Face Posted March 27, 2023 Share Posted March 27, 2023 55 minutes ago, Mike23Ua said: Snip 43 minutes ago, MrsBoris said: Snip "Calm down, I understand you guys, I was also really sad when I had high expectations for Wes's rework and the best thing that happened to him was being able to hold his balloons." "Because I'm tired of playing with him again. And yet there is no other character that I'm excited enough to play." "So I keep buying skins to try to fill the lack of fun of these characters." "Of course, I still have a lot to suggest, but the time hasn't come." "And that's almost what happened to Wilson, now he can trim his beard one level at a time." "Be content with that!" Link to comment https://forums.kleientertainment.com/forums/topic/146756-wilsons-rework-feels-poorly-executed/#findComment-1627312 Share on other sites More sharing options...
MondayNight Posted March 27, 2023 Share Posted March 27, 2023 Wilson out-of-gate and roughly for the 1st two default starting seasons, when has almost no Insight points yet, plays pretty much the same as the Wilson we all know from DST initial Beta back in 2014-2015 (Steam's Early Access) - namely no pros or cons, only the beard insulation (with passing time). I reckon his re-work is geared towards mid-experienced players able to at least survive till Spring, to accumulate said Insight and invest in Higgsbury's Skills Tree to make it matter. Then there's the assumption of what a mid-ranged experienced player is able to achieve realistically, aka where bulk player-base stands as aptitude goes - let's say... not very high. Not by a mile. I've seen during my over 7k h of solely DST pubs (akin KLei Official ones) a whooping majority of players (in 300-500, up to 1k gaming hours margin) fit to.. shakily survive the seasons, and still using mostly Torches. A big chunk of player-base is afraid of Insanity and entering Caves, so no Light Bulbs (Lanterns) for them. Same with Miner Hat. Perhaps a sad state of affairs but not unexpected. For this crowd both Torch & Beard Skill Trees make sense, of investing points. Indeed highly experienced players, ones rushing things (Ruins, Moon Archipelago, bosses) 1st autumn, won't bother with mentioned skills (extra 3-slots food inventory is a bon no-matter-what though); but then again such players don't run Wilson anyway. Nevertheless, for the end-game portion of player-base - referred highly competent people dwelling in thousands of in-game days servers - Transmutations & additional damage vs Moon-affiliated mobs bring enticing possibilities to the proverbial table. I don't know about you, OP, but I found Wilson's "alchemical" perks quite so very useful: from a Twiggy Tree world with Twigs laying around all over, picked en gross and "magically" morphed into Logs, Rocks-to-Flints or the reversal, to Meat turned into 2 Morsels for more Meatballs, Bacon & Eggs, efficient Meaty Stews, etc to the end-game conversion of all those "useless" Red, Blue & Purple Gems (from Ruins, Varg farms, a.s.o.) into rare gems towards ultimately Greens for duplication of Thulecite, Dreadstone, DF Scales and Shroom Skin, even Beard Hair to Beef Wool (fuel, Winter Clothing if not wanting to repair) or vice-versa, almost all is a "Godsend". Transmutations alone elevate Wilson by leaps and bounds. Maybe you have a problem with the 3:1 ratio and desire a 2:1 one, but even in current format is a very good ability to have. People pointed at some Transmutation Station taking Wilson's "selfish" perk - and then we will go into Winona's territory, i.e. "swap'n'place". All-in-all I for one think DST's mascot-scientist (science enthusiast more likely & "puns professional") ended up in a fine place, keeping his DS core intact for beginners/casuals, yet still providing utility for advanced players. Regarding Insight points drop rate/speed, is fairly fine too, covering Constant's Seasons to assure players strive for surviving a full year & beyond. Related to Nightmare Werepig: as others wrote above, its location in Mud Biome, Caves (the "pig in mud" idiom) - en route to Ruins - is fair, both thematically/lore-wise and mechanically. Fight is on par with AG's, more-so since, at the end, is a simple (daredevil/ambitious) Pig that theoretically stumbled into a "way over one's head" dark adventure, probably involving Nightmare Crevices and Pure Horror parasites (fancy how future story points have been introduced like that, with 1 simple boss). Btw, "Daywalker" is only an internal prefab designation, not official name, merely alluding to its permanent "monsterification" form. His drops as loot goes are so-and-so, "nothing to tell home about" towards lackluster indeed: some buffs may do well - be it regen rate, how they function on Moon (although lore-wise valid, good game-play should be prioritized over lore), or a slightly more dmg-absorption for Suit (initial 95% value). Atm Dreadstone Helmet and Suit are more of a vanity item or Shadow Farming tool mid-game than anything else. Link to comment https://forums.kleientertainment.com/forums/topic/146756-wilsons-rework-feels-poorly-executed/#findComment-1627315 Share on other sites More sharing options...
MrsBoris Posted March 27, 2023 Author Share Posted March 27, 2023 52 minutes ago, MostMerryTomcat said: Wilson out-of-gate and roughly for the 1st two default starting seasons, when has no Insight points yet, plays pretty much the same as the Wilson we all know from DST initial Beta back in 2014-2015 (Steam's Early Access) - namely no pros or cons, only the beard insulation (with passing time). I reckon his re-work is geared towards mid-experienced players able to at least survive till Spring, to accumulate said Insight and invest in Higgsbury's Skills Tree to make it matter. Then there's the assumption of what a mid-ranged experienced player is able to achieve realistically, aka where bulk player-base stands as aptitude goes - let's say... not very high. Not by a mile. I've seen during my over 7k h of solely DST pubs (akin KLei Official ones) a whooping majority of players (in 300-500, up to 1k gaming hours margin) fit to.. shakily survive the seasons, and still using mostly Torches. A big chunk of player-base is afraid of Insanity and entering Caves, so no Light Bulbs (Lanterns) for them. Same for Miner Hat. Perhaps a sad state of affairs but not unexpected. For this crowd both Torch & Beard Skill Trees make sense, of investing points. Indeed highly experienced players, ones rushing things (Ruins, Moon Archipelago, bosses) 1st autumn, won't bother with mentioned skills (extra 3-slots food inventory is a bon no-matter-what though); but then again such players don't run Wilson anyway. Nevertheless, for the end-game portion of player-base - referred highly competent people dwelling in thousands of in-game days servers - Transmutations & additional damage vs Moon-affiliated mobs bring enticing possibilities to the proverbial table. I don't know about you, OP, but I found Wilson's "alchemical" perks quite so very useful: from a Twiggy Tree world with Twigs laying around all over, picked en gross and "magically" morphed into Logs, Rocks-to-Flints or the reversal, to Meat turned into 2 Morsels for more Meatballs, Bacon & Eggs, efficient Meaty Stews, etc to the end-game conversion of all those "useless" Red, Blue & Purple Gems (from Ruins, Varg farms, a.s.o.) into rare gems towards ultimately Greens for duplication of Thulecite, Dreadstone, DF Scales and Shroom Skin, even Beard Hair to Beef Wool (fuel, Winter Clothing if not wanting to repair) or vice-versa, almost all is a "Godsend". Transmutations alone elevate Wilson by leaps and bounds. Maybe you have a problem with the 3:1 ratio and desire a 2:1 one, but even in current format is a very good ability to have. People pointed at some Transmutation Station taking Wilson's "selfish" perk - and then we will go into Winona's territory, i.e. "swap'n'place". All-in-all I for one think DST's mascot-scientist (science enthusiast more likely & "puns professional") ended up in a fine place, keeping his DS core intact for beginners/casuals, yet still providing utility for advanced players. Regarding Insight points drop rate/speed, is fairly fine too, covering Constant's Seasons to assure players strive for surviving a full year & beyond. Related to Nightmare Werepig: as others wrote above, its location in Mud Biome, Caves (the "pig in mud" idiom) - en route to Ruins - is fair, both thematically/lore-wise and mechanically. Fight is on par with AG's, more-so since, at the end, is a simple (daredevil/ambitious) Pig that theoretically stumbled into a "way over one's head" dark adventure, probably involving Nightmare Crevices and Pure Horror parasites (fancy how future story points have been introduced like that, with 1 simple boss). Btw, "Daywalker" is only an internal prefab designation, not official name, merely alluding to its permanent "monsterification" form. His drops as loot goes are so-and-so, "nothing to tell home about" towards lackluster indeed: some buffs may do well - be it regen rate, how they function on Moon (although lore-wise valid, good game-play should be prioritized over lore), or a slightly more dmg-absorption for Suit (initial 95% value). Atm Dreadstone Helmet and Suit are more of a vanity item or Shadow Farming tool mid-game than anything else. you have really made pretty good arguments against my belief in wilsons current state, now i have really good arguments for wilson buffs and changes and wilson staying as he is, i still believe in my point, to give him more possibilities with his potential, but the answer towards what he needs will maybe be told by time, because the opinions i have heard are pretty polar opossite. your views on the werepig boss are also very valid. but EVEN if all you have said, his insight point cap can feel unecessary if the player has already put like 2 years of progress and cant acess the full characters capabilities like said in Mike23Ua 's comment Link to comment https://forums.kleientertainment.com/forums/topic/146756-wilsons-rework-feels-poorly-executed/#findComment-1627319 Share on other sites More sharing options...
Antynomity Posted March 27, 2023 Share Posted March 27, 2023 2 hours ago, Mike23Ua said: Wilson’s rework for me and I hate to say this.. has been boring, like I hate it.. #1 I don’t understand how this is supposed to help guide new players AT ALL no one is “forced” to play as Wilson when they start playing DST therefore taking FOREVER to earn skill points as him doesn’t make any darn sense.. Why would you continue playing as Wilson when you can be Webber and spiders won’t attack you, pick Wendy and have your own undying bodyguard, play as Wigfrid and spawn into the world with a helmet and spear + health steal when hitting foes? This, DST is not DS, DS is not DST, they are in the same universe that's about it, DST is a continuation of DS, DST is multiplayer, DS isn't, you're not forced to start as Wilson and most people WON'T start as him, unless peer pressured by experienced friends which will only end up in the game feeling worse for most thanks to that. Link to comment https://forums.kleientertainment.com/forums/topic/146756-wilsons-rework-feels-poorly-executed/#findComment-1627322 Share on other sites More sharing options...
maxwell_winters Posted March 27, 2023 Share Posted March 27, 2023 33 minutes ago, yourAnty said: This, DST is not DS, DS is not DST, they are in the same universe that's about it, DST is a continuation of DS, DST is multiplayer, DS isn't, you're not forced to start as Wilson and most people WON'T start as him, unless peer pressured by experienced friends which will only end up in the game feeling worse for most thanks to that. I played with beginners. The only time one of them picked Wilson was when we asked him not to pick pre-rework WX because he was eating all the gears and dying a lot. And he only did it out of frustration because he didn't know how other characters properly work. In general, people don't pick the character who they find most beginner-friendly. They pick the ones they find the coolest. And Wilson's Refresh did nothing to make him more appealing. They could've at least written him a cool description to lure new players in, but no. Newbies will still choose Wendy or Wigfird. It seems that people who demand Wilson to be basic because he should be good for beginners are out of touch with what beginners in DST are actually like. Link to comment https://forums.kleientertainment.com/forums/topic/146756-wilsons-rework-feels-poorly-executed/#findComment-1627325 Share on other sites More sharing options...
Bee PichiL Posted March 27, 2023 Share Posted March 27, 2023 The developers did not even return the old idle animation, so even some changes in the game mechanics should not be expected... Link to comment https://forums.kleientertainment.com/forums/topic/146756-wilsons-rework-feels-poorly-executed/#findComment-1627330 Share on other sites More sharing options...
MrsBoris Posted March 28, 2023 Author Share Posted March 28, 2023 4 hours ago, maxwell_winters said: I played with beginners. The only time one of them picked Wilson was when we asked him not to pick pre-rework WX because he was eating all the gears and dying a lot. And he only did it out of frustration because he didn't know how other characters properly work. In general, people don't pick the character who they find most beginner-friendly. They pick the ones they find the coolest. And Wilson's Refresh did nothing to make him more appealing. They could've at least written him a cool description to lure new players in, but no. Newbies will still choose Wendy or Wigfird. It seems that people who demand Wilson to be basic because he should be good for beginners are out of touch with what beginners in DST are actually like. masterful point Link to comment https://forums.kleientertainment.com/forums/topic/146756-wilsons-rework-feels-poorly-executed/#findComment-1627344 Share on other sites More sharing options...
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