GodIess Posted March 12, 2023 Share Posted March 12, 2023 I thought here and have an interesting idea how to improve alchemy. It is quite strange to be able to change resources without anything, this is not a craft where you simply combine resources into 1 whole. Therefore, the logical solution would be to add an Alchemy table with small beakers and such. It will work like a Mad Scientist Lab, meaning we press craft and wait. And the main thing is that we will have a chance for success and failure. If we are lucky, we can get an additional resource, if we are unlucky, we will lose half of the spent resources. Example: 3 twigs = (1 log and 30% +1 log) or 5% 2 twigs 2 log = (3 twigs and 30% +1 twigs) or 5% 1 twigs 3 rocks = (1 flint and 30% +1 flint) or 5% 2 rocks 2 flint = (1 rocks and 30% +1 rocks) or 5% 1 flint 3 nitre = (1 gold and 30% +1 gold) or 5% 2 nitre 2 gold= (1 nitre and 30% +1 nitre) or 5% 1 gold gems 2 red = (1 blue and 10% +1 blue) or 10% 1 red 3 gem = (1 new gem and 10% +1 new gem) or 10% 2 gem other 3 small meat = (1 meat and 20% +1 meat) or 5% 2 small meat 1 meat = (2 small meat and 30% +1 small meat) or 5% 1 small meat 2 bread = (1 wool 30% +1 wool ) or 5% 1 bread 2 wool = (1 bread and 30% +1 bread ) or 5% 1 wool ... in case of failure, there will be a smoke explosion animation like in the trailer the gem is quite difficult to obtain, so the risk of failure is slightly higher, and the chance of success is lower Link to comment https://forums.kleientertainment.com/forums/topic/146458-an-idea-to-make-alchemy-more-interesting/ Share on other sites More sharing options...
Antynomity Posted March 12, 2023 Share Posted March 12, 2023 Alchemy is already more interesting than all the other branches though (affinity isn't included) Link to comment https://forums.kleientertainment.com/forums/topic/146458-an-idea-to-make-alchemy-more-interesting/#findComment-1624882 Share on other sites More sharing options...
CrisBlu Posted March 12, 2023 Share Posted March 12, 2023 31 minutes ago, yourAnty said: Alchemy is already more interesting than all the other branches though (affinity isn't included) Even still, this is a cool idea Link to comment https://forums.kleientertainment.com/forums/topic/146458-an-idea-to-make-alchemy-more-interesting/#findComment-1624886 Share on other sites More sharing options...
GodIess Posted March 12, 2023 Author Share Posted March 12, 2023 1 hour ago, yourAnty said: Alchemy is already more interesting than all the other branches though (affinity isn't included) well, now it's like a normal craft, went in, recrafted all the resources you need and changed the character. And so it makes sense to play for Wilson because this process is not so fast now and there is a chance to get an additional resource or lose it, which gives the effect of a lottery Link to comment https://forums.kleientertainment.com/forums/topic/146458-an-idea-to-make-alchemy-more-interesting/#findComment-1624890 Share on other sites More sharing options...
Milordo Posted March 12, 2023 Share Posted March 12, 2023 Absolute magnifique idea. What Wilson rework should have been Link to comment https://forums.kleientertainment.com/forums/topic/146458-an-idea-to-make-alchemy-more-interesting/#findComment-1624893 Share on other sites More sharing options...
Antynomity Posted March 12, 2023 Share Posted March 12, 2023 46 minutes ago, CrisBlu said: Even still, this is a cool idea that is true Link to comment https://forums.kleientertainment.com/forums/topic/146458-an-idea-to-make-alchemy-more-interesting/#findComment-1624894 Share on other sites More sharing options...
Flip Face Posted March 12, 2023 Share Posted March 12, 2023 Maybe all Wilson needs is a glow/smoke or a little flash of blooming color popping up whenever he transmutes something. Just to indicate that he's not just doing something banal. And yes alchemy, with your own hands! Link to comment https://forums.kleientertainment.com/forums/topic/146458-an-idea-to-make-alchemy-more-interesting/#findComment-1624960 Share on other sites More sharing options...
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