tuxii Posted December 17, 2022 Share Posted December 17, 2022 Sometimes it is useful for there to be liquid on the floor in certain areas to prevent things from off-gassing or for cooling purposes. The new Geotuner building is an excellent example of this where I would like to have liquid on that floor to prevent any bleach stone from off-gassing. I propose a new type of "suit." Rubber boots. They could have boot docks, checkpoints and even durability. A pair of boots would be craftable at a Crafting Table, cost 50 kg Metal Ore and be repairable and available. They should require a tier 2 tech. Duplicants wearing rubber boots give off -10 decor and give a -2 Athletics penalty. Why? Because no one likes soggy feet. Also this could add to the new Supply Closet. Dupes could have customizable rubber boot colors. Link to comment https://forums.kleientertainment.com/forums/topic/145262-rubber-boots/ Share on other sites More sharing options...
degr Posted December 18, 2022 Share Posted December 18, 2022 It should be late-game suit, because it require isoresin Link to comment https://forums.kleientertainment.com/forums/topic/145262-rubber-boots/#findComment-1615539 Share on other sites More sharing options...
SGT_Imalas Posted December 18, 2022 Share Posted December 18, 2022 so a worse atmo suit thats more expensive where is the point of that Link to comment https://forums.kleientertainment.com/forums/topic/145262-rubber-boots/#findComment-1615554 Share on other sites More sharing options...
tuxii Posted December 19, 2022 Author Share Posted December 19, 2022 12 hours ago, degr said: It should be late-game suit, because it require isoresin Why? By the shattered planet, why? I actually would much rather this to be an early game item and tech. I just couldn't think of a more suitable material than plastic to make the boots out of. Rubber boots wouldn't even prevent the sopping wet debuff, just the soggy feet debuff. This would really only be useful for stress reduction and putting dupes in cute boots. It would be awesome if they could be paired with the Oxygen Mask, but I'm not sure how well the game would support a dupe wearing multiple suit types at the same time. Link to comment https://forums.kleientertainment.com/forums/topic/145262-rubber-boots/#findComment-1615584 Share on other sites More sharing options...
degr Posted December 19, 2022 Share Posted December 19, 2022 3 hours ago, tuxii said: Why? By the shattered planet, why? You propose to make rubber boots from sandstone? Link to comment https://forums.kleientertainment.com/forums/topic/145262-rubber-boots/#findComment-1615594 Share on other sites More sharing options...
SGT_Imalas Posted December 19, 2022 Share Posted December 19, 2022 mid and late game have atmo suit which is superior to the concept of rubber boots in all ways. for that reason, the place for rubber boots in progression needs to be somewhere in the early game/ early mid game, before atmo suits. since the main obstacle in getting suits is reed, these boots shouldn't consume it (imo), similarly plastic is locked behind the midgame and is often acquired later than atmo suits (second planet in dlc) as for the material question, the gas masks are also made from raw ore only, so that could be a similar material base for these boots (just rename them to heavy work boots or sth similar). other than that, the equipment system allows multiple things equipped at the same time, see for example how you can equip a snazzy suit and gas mask/atmo suit at the same time Link to comment https://forums.kleientertainment.com/forums/topic/145262-rubber-boots/#findComment-1615607 Share on other sites More sharing options...
tuxii Posted December 19, 2022 Author Share Posted December 19, 2022 10 hours ago, degr said: You propose to make rubber boots from sandstone? 5 hours ago, SGT_Imalas said: mid and late game have atmo suit which is superior to the concept of rubber boots in all ways. for that reason, the place for rubber boots in progression needs to be somewhere in the early game/ early mid game, before atmo suits. since the main obstacle in getting suits is reed, these boots shouldn't consume it (imo), similarly plastic is locked behind the midgame and is often acquired later than atmo suits (second planet in dlc) as for the material question, the gas masks are also made from raw ore only, so that could be a similar material base for these boots (just rename them to heavy work boots or sth similar). other than that, the equipment system allows multiple things equipped at the same time, see for example how you can equip a snazzy suit and gas mask/atmo suit at the same time OP edited to make this firmly an early game item. Link to comment https://forums.kleientertainment.com/forums/topic/145262-rubber-boots/#findComment-1615647 Share on other sites More sharing options...
Sasza22 Posted December 20, 2022 Share Posted December 20, 2022 I suggested boots before iirc. Or i thought about doing that. Anyway if we could get boots we should also get glass goggles for protection from stinging eyes. As for the material why not make them out of wood. Wooden sandals to keep you above water puddles. I guess that would restrict it to the forest starts though. Also later in the game we could get a waterproof piece of clothing that makes a dupe permanently resistant to both soggy feet and sopping wet debuffs without having to put it on and off for just the price of some plastic and not wearing a snazzy suit. Link to comment https://forums.kleientertainment.com/forums/topic/145262-rubber-boots/#findComment-1615730 Share on other sites More sharing options...
SGT_Imalas Posted December 21, 2022 Share Posted December 21, 2022 work protection equipment - sounds like a nice mod tbh Link to comment https://forums.kleientertainment.com/forums/topic/145262-rubber-boots/#findComment-1615792 Share on other sites More sharing options...
babba Posted January 1, 2023 Share Posted January 1, 2023 Rubber Boots + Umbrellas would be great Rubber boots are being fabricated in the plasto-noodle-press, which requires plastic filament ( made with isoresin or plastic ). Also, wooden dutch clogs...Which make the following noise during dupe walking: Clogk clog cloggedy clog. Clogk clogs cloggedy, clogclogclog. Dutch special clogs Step dancing trait and dupe knee protection for crouching Moonboots, red Rubber boots for dupe train conductors ( requires train ) Link to comment https://forums.kleientertainment.com/forums/topic/145262-rubber-boots/#findComment-1616519 Share on other sites More sharing options...
tuxii Posted January 2, 2023 Author Share Posted January 2, 2023 2 hours ago, babba said: Rubber Boots + Umbrellas would be great Rubber boots are being fabricated in the plasto-noodle-press, which requires plastic filament ( made with isoresin or plastic ). Also, wooden dutch clogs...Which make the following noise during dupe walking: Clogk clog cloggedy clog. Clogk clogs cloggedy, clogclogclog. Dutch special clogs Step dancing trait and dupe knee protection for crouching Moonboots, red Rubber boots for dupe train conductors ( requires train ) I originally suggested the boots be made with plastic but that would make them a midgame item and requiring Isoresin would make them a useless endgame item. While these materials would make sense no player is going to make inferior rubber boots when atmosuits are cheaper and better in every way. So I made them cheap and obtainable so they'd be a good early game option. Also, hi Babba. Link to comment https://forums.kleientertainment.com/forums/topic/145262-rubber-boots/#findComment-1616527 Share on other sites More sharing options...
degr Posted January 17, 2023 Share Posted January 17, 2023 Dutch-wooden-rubber boots seems promising Link to comment https://forums.kleientertainment.com/forums/topic/145262-rubber-boots/#findComment-1617875 Share on other sites More sharing options...
Charletrom Posted January 21, 2023 Share Posted January 21, 2023 Fully agree, needs to be an early game item made from ore Link to comment https://forums.kleientertainment.com/forums/topic/145262-rubber-boots/#findComment-1618364 Share on other sites More sharing options...
Xenokate Posted January 23, 2023 Share Posted January 23, 2023 Maybe there could be levels of soggy feet buff for different types of boots, so you could have an early game version made with say reed fibre which reduces the soggy feet stress a bit, a mid game version that uses plastic and reduces it further and then a late game that uses something fancy which both nullifies soggy feet, and adds a bonus 'comfy feet' when worn with an atmo suit in a wet environment? Link to comment https://forums.kleientertainment.com/forums/topic/145262-rubber-boots/#findComment-1618546 Share on other sites More sharing options...
johninbaltimore Posted February 14, 2023 Share Posted February 14, 2023 Reed fiber for material and pacu fillet for fish oil to give them waterproofing. Run the pacu fillet through the sludge press to produce polluted dirt and pacu oil. Link to comment https://forums.kleientertainment.com/forums/topic/145262-rubber-boots/#findComment-1620911 Share on other sites More sharing options...
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