Developer JarrettM Posted December 7, 2022 Developer Share Posted December 7, 2022 Hi friends, Today's hotfix to the public testing branch has lots of fixes for the new update's content. Full patch notes below. Changes and Improvements All versions Improved Mysterious Hermit knocking animation sequence. Updated Mission Control Station artwork. Updated Supply Closet mannequin artwork. Revised Supply Closet button icons. Revised some wallpaper skin artwork. The Mailbox is no longer destroyed when completing the Mysterious Hermit Welcome Dinner. Updated text styling of tooltips and descriptions in Supply Closet for Blueprints and Outfits. Geysers now display a new type of tracker when targeted by one or more Geotuner. Adjusted Supply Closet refresh logic to do a better job of presenting the most up-to-date data. Updated Supply Closet screens to show a warning that newly unlocked items won't display while data communication is disabled. Added sound to Geotuner. Updated Data Collection options menu to ask the player to restart after changing the setting. Also renamed it to Data Communication. Spaced Out! only A Mission Control Station inside a rocket can no longer provide a boost to that same rocket it is inside of. Fixes All versions Fixed a memory leak introduced to the animation system during public testing. Conduction Panel Fixed a crash that could occur when constructing a building in front of a Conduction Panel. Fixed a crash that could occur when the Conduction Panel was built on top of a building under construction. Fixed issue allowing the Conduction Panel to store infinite liquid. Storage in the Conduction Panel is now sealed. Fixed an error in Conduction Panel temperature exchange calculations. Geotuner Fixed Geotuner sidescreen listing covered geysers. Fixed an issue where Geotuners were requesting materials of the previous selected. geyser when setting the selected geyser to "No geyser selected". Geotuners now indicate if some but not enough material has been delivered. Fixed Geotuner sidescreen displaying number of Geotuners targeting a geyser. Rooms Fixed room conflicts for Great Hall and Hospital. Fixed Private Bedroom's backwall requirement for non-rectangular rooms. Added missing maximum room size requirement. Fixed crash when repainting a canvas or sculpting block. Fixed Private Bedroom not updating after backwall is removed. Changed the room overlay legend ordering to place Kitchen after Mess Hall and Great Hall. Fixed room type not correctly updating when shine bugs (light source) leave a room. Supply Closet When creating a new outfit in the outfit designer, that outfit should now be selected when returning to the outfit browser. Mysterious Hermit Gravitas Shipping Container now displays statuses properly after completing the story trait. Jorge's personality description string is no longer missing. Fixed layering issues with Mysterious Hermit animations. Fixed issue preventing Mission Control Stations from consuming power or generating heat while in use. Fixed a crash when uprooting Oxyfern. Fixed Duplicants missing hats when equipping Primo Garb. Updated Duplicant idle animations to look better with lighter pants. Fixed “Doodle Dee Duplicant” painting sticking around after deconstructing the canvas. Fixed issue allowing main menu options screen to be opened multiple times simultaneously Fixed issue allowing Duplicants without the astronomy skill to use the Mission Control Station. Fixed crash composting a spiced food. Note that it loses its spices in the process. Base game only Fixed white square/missing image appearing in the main menu button when Spaced Out! is not installed. Spaced Out! only Fixed crash building rocket modules. Removed duplicate Niobium Geyser entry in the database. Fixed missing text on Teleporter Transmitter sidescreen. Fixed Duplicants getting stuck at a suit checkpoint built inside a rocket beside the door. Fixed rocket related UI crash. View full update 8 6 Link to comment Share on other sites More sharing options...
sakura_sk Posted December 7, 2022 Share Posted December 7, 2022 12 minutes ago, JarrettM said: Fixed “Doodle Dee Duplicant” painting sticking around after deconstructing the canvas. But why?! It seemed like the perfect "cave design". Also, am I the only one who wants to see how that picture inside looks like? Spoiler Link to comment Share on other sites More sharing options...
SackMaggie Posted December 7, 2022 Share Posted December 7, 2022 Yay more fixes. Maybe 1 more please I want to go back and do a high resolution timelapse. 1 Link to comment Share on other sites More sharing options...
fullerfamily Posted December 7, 2022 Share Posted December 7, 2022 So many fixes in just a couple days. Bravo! Link to comment Share on other sites More sharing options...
sakura_sk Posted December 7, 2022 Share Posted December 7, 2022 3 hours ago, JarrettM said: Fixed room conflicts for Great Hall and Hospital. Nature reserve and park also have a conflict (as mentioned here). A room bigger than 64 tiles is not a nature reserve even though the max requirement is 120 tiles 1 Link to comment Share on other sites More sharing options...
ZeroTonight Posted December 8, 2022 Share Posted December 8, 2022 Room conflict thing is still buggy/broken for great hall. I removed everything from the room after updating to test. marble block, 24 decor, says missing decor item I removed weird walls, and it got even weirder: Normally i can make a room, telephone, flower pots with Joya seeds, and it counts as a great hall, but ever since the newest test patch it's broken. i can't determine how to make a great hall correctly. I even hired a real artist to fix the sculpture. Link to comment Share on other sites More sharing options...
sakura_sk Posted December 8, 2022 Share Posted December 8, 2022 5 hours ago, ZeroTonight said: i can't determine how to make a great hall correctly. Try making a 64 tiles great hall. It's the same problem nature reserve has. When going above 64 tiles, the game complains about conflicting buildings even though there are none 3 Link to comment Share on other sites More sharing options...
Gurgel Posted December 8, 2022 Share Posted December 8, 2022 Same problem here with the Great Hall. Reducing it to 63 tiles fixes it. Link to comment Share on other sites More sharing options...
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