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Hypothetical Opposite of Relaxed mode: Insanity mode


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I don't think this mode would change anything, sadly. It would be harder, yes. But not in any meaningful way. Players who are good at the game aren't going to struggle through higher settings. They're just going to do everything they're already doing, but more. More damage taken? Make more healing. More nightmare creatures? make more dark swords! More damage taken from Darkness, Hunger, and tempature? Do nothing because when's the last time you even took damage from those sources. 

The problem with difficulty is that to be good, it often requires more than flat number changes. Take spiders for example, they're a popular, powerful food source. But you can't turn them off completely because silk is important. But if you just set them on low/very low, then they're still a problem. Players are still going to find a nest, wait for it to mature, and then crack it open to bring the spider eggs to their house. Spiders might struggle a bit early game, but ultimately they're still as strong on low as they are on regular.

Meanwhile, Uncompromising Mode fixes this problem two fold. For starters, default spiders drop Monster Morsels instead of Monster Meat, which isn't a very practical food source and is bad for cooking. It's still good for MM's other uses, such as converting pigs into Werepigs. but overall, you're not going to be feeding yourself with spiders... Unless you're Webber. But then even if you do get large Monster Meat from Spider Warriors or Trapdoor spiders, just putting it into a crockpot won't do. You still need to dilute it with regular meat unless you want to end up with Monster Lasagna. Taken as a whole, it means that, Yeah. Food is harder in UM than vanilla. Good players can still adapt, but the change of pace is there.

 

And continuing on this point, as much as I hate to agree with Mike..

6 hours ago, Mike23Ua said:

Hard mode should disable the map.. I would easily get lost in the wilderness/at sea if the map wasn’t guiding me the whole way.

Ive used the map to: Avoid smashing into upcoming sea stacks, find things I’ve lost that have map icons, locate pearls island, Lunar Island, Water Logged Biome, Moon Quay Island, view where resources I need to collect (like Gold Ore) are located.

And often times without ever actually finding these things because the map reveals areas nearby within a radius that I Hadn’t explored.

Without the Map I would truly feel lost in the wilderness or out at sea without any guidance. 
 

It would also be awesome if enemy attacks could “spin” the players direction.

DANG IT JOEW LET THOSE SHARKS ROTATE MY WORLD!! :lol:

Yeah this would be a really interesting way to increase difficulty in the game. Not sure I'd use it myself, but in a game where time management is key, the possibility to get lost for extended periods of time would really be a way to shake things up. Only thing I'd want to go with it are buoys to act as floating signs so I didn't have to put random boats everywhere.

14 hours ago, loopuleasa said:

Sorry, I haven't understood you well. You wish to say that old players have been using mods for a long time, and it will not be an exception to what exactly?

Yes, that's right, I'm sorry I did not figure out how to say it right. I meant that UM will not be an exception in the collection of mods if you need more hardcore.

7 hours ago, Jinjetica said:

what if the hardmode was to make drop rates lower as well as raising damage multipliers. If spiders only dropped something half the time, or if pig houses no longer dropped pig skin, or if only werepigs dropped pig skin, etc. I tried a world in lights out... but I think there should be special settings for lights out, since many things rely on daylight, such as pigs, butterflies and normal bees, and many mobs sleep through the night or are always awake, like spiders. this means that players are unable to build beeboxes or plant flowers without mods/commands. If they don't decide to change the behaviors of creatures for lights out, it would be nice if they added unique features, like mushroom trees on the surface, or some lights out only options. Since lights out seems to be the hardmode, but it needs more to it

I made a guide, you can comfortably survive in the night world. if interested, read my guide on steam "How to survive in the night world"

6 hours ago, Theukon-dos said:

I don't think this mode would change anything, sadly.

I think it would:

  1. If it satisfied experienced (players): mission accomplished, we can all go home
  2. If it doesn’t do that: it proves that making a true Hard Mode is non-trivial, in other words that you can’t just make simple stat/number tweaks

At least (2) would improve the Hard Mode discourse on the forums.

So it would be an update for the sake of forumites if it doesnt’ work...

Whatever Klei does with a harder mode: I hope it includes new weather seasons, new seasonal challenges/mobs and overall more challenge to my “Survival” beyond just the 4 seasons were use to I want season variations, harsher winters, blizzards, flaming meteor showers, whatever they want to throw at us I want it to truly feel like I just bought Hamlet or Shipwrecked and I need to learn to survive the seasons and mobs all over again.

What I do not want is for Klei to get “lazy” and just rip ideas from that one Uncomp mod, I want to see what Klei’s own vision of what a “hard mode” would be.

If that includes swamping out the current frog rain with hamlets poison dart frogs (that deal Poison DoT and can Swim..) then I’m down for poison dart frog rain..

But whatever the case may be.. I hope they get Creative with it beyond just a few “Stat changes”

There are several examples I can give- now that Tallbird will create new nests and Klaus loot gives eggs to make Tallbird nests with- let’s remove the ability to cage a bird and stock up on eggs for the precious meta healing food pierogi.

In fact: let’s make all Eggs only obtainable through stealing them from Tallbirds/Pengull/Snakes/Scorpions (Sw/Ham)

In Addition to removing the ability to craft Bird Cage..

Lets get a toggle so Beefalo are always in heat and hostile to the player- no more passively shaving him when he’s sleeping for wool for your winter hats, if you want winter gear your gonna have to work for it.

I personally wouldn’t mind if there was an option to disable healing from Eating food items, and the dedicated healing tab would be the only way of healing up.

But whatever the case may be… I hope Klei gets truly creative with it.

Maybe on a harder mode for example crops need to be grown in specific biomes or specific weather seasons.

You get the idea.. it’s more then just a few number tweaks.

On 10/9/2022 at 5:42 AM, GodIess said:

I made a guide, you can comfortably survive in the night world. if interested, read my guide on steam "How to survive in the night world"

I didn't say that it was impossible, just that it's boring because it's so lifeless when there is only night in the world. Everything is always asleep.

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