Silentkiller Posted August 22, 2022 Share Posted August 22, 2022 So, I have been using battery flippers over a conductive wire backbone. However for a 3 aquatuner steam room, I had to join it to heavy watt wire instead. I am currently facing an issue where the aquatuners go without power although the batteries are holding enough charge. I would understand if this is for a split second but it happens for about 3s (3x game speed) every 5 flips or so. Can someone help me forward ? Link to comment https://forums.kleientertainment.com/forums/topic/142764-battery-flipper-issue/ Share on other sites More sharing options...
psusi Posted August 22, 2022 Share Posted August 22, 2022 It looks like the shutoffs on the left are BOTH closed and the ones on the right are BOTH open. Your conductive wire should be burning out since it is tied to the heavy wire. Link to comment https://forums.kleientertainment.com/forums/topic/142764-battery-flipper-issue/#findComment-1595383 Share on other sites More sharing options...
sakura_sk Posted August 22, 2022 Share Posted August 22, 2022 Aren't your steam turbines overheating? Well.. not the way other buildings overheat.. Steam turbines work on temperatures below 100C but you seem to have connected the steam room to the turbine's room using a hevi-watt joint plate. If you are not overheating your steam turbines, then you definitely cooling your steam room (apart from any battery-flipper issue... I never used it and don't know how it works). Link to comment https://forums.kleientertainment.com/forums/topic/142764-battery-flipper-issue/#findComment-1595385 Share on other sites More sharing options...
Silentkiller Posted August 22, 2022 Author Share Posted August 22, 2022 2 hours ago, psusi said: It looks like the shutoffs on the left are BOTH closed and the ones on the right are BOTH open. Your conductive wire should be burning out since it is tied to the heavy wire. The top left shutoff is closed. Other 3 are open. The conductive wire doesn't burn out cause it is never connected to consumers (automation) , only to charge the battery. Link to comment https://forums.kleientertainment.com/forums/topic/142764-battery-flipper-issue/#findComment-1595402 Share on other sites More sharing options...
Silentkiller Posted August 22, 2022 Author Share Posted August 22, 2022 1 hour ago, sakura_sk said: Aren't your steam turbines overheating? Well.. not the way other buildings overheat.. Steam turbines work on temperatures below 100C but you seem to have connected the steam room to the turbine's room using a hevi-watt joint plate. If you are not overheating your steam turbines, then you definitely cooling your steam room (apart from any battery-flipper issue... I never used it and don't know how it works). Yeah I guess I need to isolate the heavi watt joint plates. No wonder my steam room struggles to heat up. Thanks for the tip! Link to comment https://forums.kleientertainment.com/forums/topic/142764-battery-flipper-issue/#findComment-1595403 Share on other sites More sharing options...
Tranoze Posted August 23, 2022 Share Posted August 23, 2022 Maybe because battery flip open room for 1 moment that both batteries got disconnected to aquatuner. The thing about building that consume power is that they have their own small battery and other source of power will pour power to those, then the building cosume the power from their own batteries, so when battery run out, they require a certain amount of time (depend on lag) for the building to get charge enough power to back up to running. I suggest building another battery for the heavy watt line. Link to comment https://forums.kleientertainment.com/forums/topic/142764-battery-flipper-issue/#findComment-1595465 Share on other sites More sharing options...
Silentkiller Posted August 23, 2022 Author Share Posted August 23, 2022 12 hours ago, Tranoze said: Maybe because battery flip open room for 1 moment that both batteries got disconnected to aquatuner. The thing about building that consume power is that they have their own small battery and other source of power will pour power to those, then the building cosume the power from their own batteries, so when battery run out, they require a certain amount of time (depend on lag) for the building to get charge enough power to back up to running. I suggest building another battery for the heavy watt line. Yeah, thank you for this. I found that when the Not Gate is flipping, the consumers are connected to the backbone, thus causing an overload and running out of power. Does anyone have a solution for this ? Link to comment https://forums.kleientertainment.com/forums/topic/142764-battery-flipper-issue/#findComment-1595519 Share on other sites More sharing options...
psusi Posted August 23, 2022 Share Posted August 23, 2022 23 hours ago, Silentkiller said: The top left shutoff is closed. Other 3 are open. Ahh I see now. Still you want the bottom right one closed at the same time as the top left, and vice versa. One battery should always be connected to the heavy watt side and one to the conductive side. Link to comment https://forums.kleientertainment.com/forums/topic/142764-battery-flipper-issue/#findComment-1595520 Share on other sites More sharing options...
Silentkiller Posted August 23, 2022 Author Share Posted August 23, 2022 1 hour ago, psusi said: Ahh I see now. Still you want the bottom right one closed at the same time as the top left, and vice versa. One battery should always be connected to the heavy watt side and one to the conductive side. Strangely, this one I have been using worked (3open/1closed shutoff) for normal Conductive wire backbone to Conductive wire consumers. The flipping stage does not seem to have any issues. For this Conductive wire to Heavi-watt wire, I had to use a OR gate instead of an AND gate to remove the delay. Now it works with 100% uptime. Link to comment https://forums.kleientertainment.com/forums/topic/142764-battery-flipper-issue/#findComment-1595531 Share on other sites More sharing options...
psusi Posted August 23, 2022 Share Posted August 23, 2022 18 minutes ago, Silentkiller said: Strangely, this one I have been using worked (3open/1closed shutoff) for normal Conductive wire backbone to Conductive wire consumers. It "works", but it's only supplying power half the time. Link to comment https://forums.kleientertainment.com/forums/topic/142764-battery-flipper-issue/#findComment-1595536 Share on other sites More sharing options...
KittenIsAGeek Posted September 2, 2022 Share Posted September 2, 2022 On 8/22/2022 at 3:16 AM, Silentkiller said: So, I have been using battery flippers over a conductive wire backbone. However for a 3 aquatuner steam room, I had to join it to heavy watt wire instead. I am currently facing an issue where the aquatuners go without power although the batteries are holding enough charge. I would understand if this is for a split second but it happens for about 3s (3x game speed) every 5 flips or so. Can someone help me forward ? It is very likely that you have a sync issue with your battery flipping circuit. If your automation output for "GREEN" goes straight to one switch and through a "NOT" before hitting the other switch, then for a half-second or so, your aquatuners are completely disconnected from the batteries every-other swap. You can use a ribbon reader or a ribbon writer to put the same delay as the "NOT" on the "GREEN" signal wire and it ought to resolve your problem. On 8/23/2022 at 10:08 AM, Silentkiller said: Strangely, this one I have been using worked (3open/1closed shutoff) for normal Conductive wire backbone to Conductive wire consumers. The flipping stage does not seem to have any issues. For this Conductive wire to Heavi-watt wire, I had to use a OR gate instead of an AND gate to remove the delay. Now it works with 100% uptime. This works too. Your second screenshot shows all switches connected through a logic component. Your first has one switch that is not connected through a logic component. That was likely what was causing the issue for the 'tuners. Link to comment https://forums.kleientertainment.com/forums/topic/142764-battery-flipper-issue/#findComment-1596648 Share on other sites More sharing options...
sirloxley Posted September 8, 2022 Share Posted September 8, 2022 I have a relatively complex setup for a battery switcher to eleminate a rare reload failure mode. Here's the original thread: Since it wasn't mentioned in this discussion, is it no longer an issue? My switching rigs usually looks like this: Link to comment https://forums.kleientertainment.com/forums/topic/142764-battery-flipper-issue/#findComment-1597344 Share on other sites More sharing options...
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