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Controller Gameplay needs a QoL update


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On 9/14/2022 at 8:04 AM, Pig Princess said:

Which makes me wonder why would anyone caring about skill cap, flexibility and comfort continue to use controller (outside of habit).

 

On 9/14/2022 at 4:22 AM, Pig Princess said:

 

Meanwhile I can lay on my bed with laptop on my knees staring upwards to the display and using build-in keyboard with wireless mouse.

I know one can assemble stationary PC for the same price with better performance than laptop, but turns out for DST what I have is enough for me. Also my laptop is not gaming one, and chairs for stationary PC can be very comfortable to sit at.

On topic: I wonder if it's even possible to make controller match kb+m on design level without holding back potential of kb+m. All suggestions I saw about improving controller performance end up either cutting off "inconvenient" features, or replicating keyboard and mouse, at which point I wonder why wouldn't one just buy keyboard and mouse. I genuinely can't think about any feature that can be done on controller better than kb+m, would be interesting to learn about at those.

I kinda stopped reading more of ur posts so I'm sorry if I missed anything important. I have terrible back, knee and hand issues and an am stuck in bed most of the time. Think of a hospital bed with the back and knees raised (along with an almost 24/7 infrared heating pad). I can't sit in a chair and my Xbox and controller allow me to be as comfortable as i possibly can. And no a hospital tray wouldnt be at the right angle for me. My point is that not everyone can play with a PC and keyboard/mouse. Nor can everyone afford it. What I'm not understanding is why our console version of the game and our controller function (which needs some real love) would effect your version of the game or how you like to play? Obviously I'm missing something because I would never want your play style to somehow be ruined.

To give you a real example of how difficult it can be to play on a controller involves kiting. Our movement (left joystick) and our equip item (dpad) are on the same hand but opposite control pad. You basically have to start and stop moving just to switch item's effectively kneecaping the advantage of having a walking cane (which is very much needed in some fights)

They could let us configure our dpad and action buttons to fix this (switching R/depad for Y button) while not in crafting menu etc. To get the item equip off our left hand. I don't see how this or adding geo placement/snapping tills etc. Could harm you in anyway.

The crafting menu is very slow to navigate. I wish we could use our R/L triggers to move thru the item's like we used to while the crafting tab was open and a category was selected. As for the problem with trying to get to our last inventory spot and ending up in our pinned craft tab it's a real problem for me. I don't need to craft a rope instead of getting my weapon. Wish there was some creative solution for that

1 hour ago, LitulLola said:

I kinda stopped reading more of ur posts so I'm sorry if I missed anything important.

 

On 9/14/2022 at 1:22 PM, Pig Princess said:

I wonder if it's even possible to make controller match kb+m on design level without holding back potential of kb+m

 

On 9/14/2022 at 1:22 PM, Pig Princess said:

I genuinely can't think about any feature that can be done on controller better than kb+m, would be interesting to learn about at those.

 

On 9/14/2022 at 5:04 PM, Pig Princess said:

By the way, I'm not arguing that controllers should not receive changes, there is room for improvement in some areas

 

On 9/14/2022 at 5:04 PM, Pig Princess said:

Because replicating mouse on controller is that mouse you claim to be uncomfortable with, but even more uncomfortable than actual mouse (with extra steps to do the same thing). Which makes me wonder: if one likes controller and doesn't like keyboard and mouse on principle, why would that person use this mouse replica? Wouldn't replica inherit those features people dislike (I wonder what are those features)?

 

On 9/14/2022 at 5:04 PM, Pig Princess said:

because of controller limitations and designed with mouse in mind objective

 

On 9/14/2022 at 5:04 PM, Pig Princess said:

controller, but best case scenario latter will always do the same in more complicated/lengthy way, and will never match keyboard amount of combinations should game use some

About why and how it can affect me as PC kb + m player:

On 9/2/2022 at 1:23 PM, Pig Princess said:

too many times I saw situation when devs decide to make game multiplatform by adding only very simple features that even on controller can be done easily, and furthermore - design game around controller and port it completely unadapted to kb + m

 

On 8/31/2022 at 8:09 AM, Pig Princess said:

series of games like Dragon Age, where first 2 games were comfortable to play with kb+m (designed for it), and then 3rd one was just spit in the face for any kb+m fan of series since controls were simply copypasted and unadapted (over9000 buttons to just select target, attack it and pick loot; seriously?)

 

On 9/2/2022 at 1:23 PM, Pig Princess said:

Maybe this situation irritates me to such high level because I'm using mouse more than most of the people even among kb + m users

 

On 9/2/2022 at 1:23 PM, Pig Princess said:

Imagine my frustration when I play series of game perfectly fine and have fun, and then 3rd one releases on PC with unadapted controls (with clunky and heavy shift to keyboard even in parts that clear as day would be better to be controlled with mouse, like targeting) - I'm loosing like 2/3 of my ability to do stuff

 

On 8/31/2022 at 9:30 AM, Pig Princess said:

I know how it feels to be handicapped because game designers suddenly decided to support controller (Dragon Age example and many others).

 

On 9/14/2022 at 6:08 PM, Pig Princess said:

Although seeing last few changes to Dragonfly fight (that changed stuff to everyone including PC because controllers can't do this and that) I suspect DST will follow Dragon Age route.

 

On 9/14/2022 at 5:24 PM, Pig Princess said:

saw quite a few videos of controller users; I just suspect in some aspects people keep to ask impossible/hardly worth the effort things from devs, so I decided to express my opinion as well

@LitulLola, I hope I cleared misunderstanding even if you disagreee with me. Also your case is very specific, and even though I wish you to get better and think it's good when people can find workaround in such specific cases and still enjoy some activity, I also think using very specific example as justification to affect majority (or much bigger group in general) is detrimental approach. Comfort in specific cases should be achieved as something along with comfort in major situations, not instead of comfort in major situations. And here is an example of controller user that argues about "instead" way:

On 9/14/2022 at 5:48 PM, Mike23Ua said:

But the bottom line boils down to if Controllers can’t be improved to match with KB+Mouse, then KB+Mouse will need to be brought down to Controller levels of play.

Also this:

1 hour ago, LitulLola said:

My point is that not everyone can play with a PC and keyboard/mouse. Nor can everyone afford it.

Keyboard and mouse is not equivalent to PC. One can connect keyboard and mouse to console: to Xbox One for sure, and I'm not sure about PS series. PC kb+m version is affected by controller changes as well because there is an option to use controller on PC version of the game. Devs changed PC version for both kb+m and controller users in the past because of controller limitations, and I don't like it.

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