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Books shouldn't destroyed at 0% durability


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After the update the books became the semi permenant one-time investment by the bookcase, what about making books not destroyed at 0% durability?

Plus there could be alternative ways to dispose the books if such changes made :

-Right-click to destroy the book at 0% durability inside the inventory

-Used as fire fuels

-Can go into composting bins

 

*Also, it's not relevant but I thought it would be convenient if we can designate where to summon the object of Lux Aeterna or Overcoming Arachnophobia in a similar mechanism like waterballoon or star caller's staff.

I still can't understand why is there even a durability on books. How can you turn it into useless dust or make its sheets snow-white clean after 5 readings?

2 minutes ago, Copyafriend said:

If you run the durability out, its your fault. They can be recrafted, and thats your punishment for not being cautious with your materials

So books can be both recharged and recrafted.

Full moon book is still not op btw.

23 minutes ago, Copyafriend said:

I disagree. If you run the durability out, its your fault. They can be recrafted, and thats your punishment for not being cautious with your materials

Well my intention wasn't about materials, I thought managing the book's durability was kinda inconvenient in current state, like..

If I want to use a book til it's destoryed, the most resource-efficient way is :

Use a book 1 time - store the book in a case for 30 seconds and get 1% more durability - 1 additional use.

In this process I should bring the book back to the case after use the book at least 1 time or more to benefit the bonus use. Feels a bit inconvenient to me.

Not even need to say the real durability of books are -1 to its real durability in the case you don't want to destroy the book and use it forever.

The main problem of books' durability and repairability is, the scale of repaired durability is smaller than the durability consumed when used.

 

4 minutes ago, HeatAndRun said:

Feels a bit inconvenient to me.

Not even need to say the real durability of books are -1 to its real durability in the case you don't want to destroy the book and use it forever.

This inconvenience is a worthwhile price to pay if u want free durability. It also means u will have to craft more copies of the same books to match the same amount of casting as before if u want to repair the 1 use books.

I think its an elegant solution to not make the bookcase repair busted. although i wouldnt say no to a small upkeep cost for the repairs, actively managing it is more fun to me. 

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