Tobruk Posted July 1, 2022 Share Posted July 1, 2022 As the topic says, it's too easy to create stable airlocks with oil+petroleum later in the game or simple water+pwater airlocks early on. When a duplicant passes through a column of liquid 2 or more tiles high, it should disturb it and make it collapse. Link to comment https://forums.kleientertainment.com/forums/topic/141388-nerf-liquid-airlocks-passing-duplicants-should-destabilise-the-liquid-column/ Share on other sites More sharing options...
Sasza22 Posted July 2, 2022 Share Posted July 2, 2022 This doesn`t really fix anything. It just makes the liquid lock bigger. The popular waterlock with steps would work just as well. Link to comment https://forums.kleientertainment.com/forums/topic/141388-nerf-liquid-airlocks-passing-duplicants-should-destabilise-the-liquid-column/#findComment-1581533 Share on other sites More sharing options...
degr Posted July 6, 2022 Share Posted July 6, 2022 Problem is game did not provide any other solution except "liquidlock". While this mod will be not a part of game, it make no sense to change something with "liquidlocks" Link to comment https://forums.kleientertainment.com/forums/topic/141388-nerf-liquid-airlocks-passing-duplicants-should-destabilise-the-liquid-column/#findComment-1582386 Share on other sites More sharing options...
AndreyKl Posted July 8, 2022 Share Posted July 8, 2022 On 7/6/2022 at 8:10 AM, degr said: Problem is game did not provide any other solution except "liquidlock". There are other in-game options. A dupplicant checkpoint can be used to force a dupplicant to wait while the 'airlock' is being depressurized. But this is going to be both a mayor delay and very large in comparison to a liquidlock. It is possible to place 'airlock doors' and a pump in such a way that all gas will be pumped out as dupplicants pass. I remember using transit tubes as a way to get in and out of a very cold area. There are options, those options are just twice as large and comparatively power intensive. P.S. Personally, never found a practical use for checkpoints. Way too bulky, too little flexibility. It should have been a 'logic' layer building that could be put under doors. And it's only wait or pass, should have been pass|wait|can not pass at all in this direction. Link to comment https://forums.kleientertainment.com/forums/topic/141388-nerf-liquid-airlocks-passing-duplicants-should-destabilise-the-liquid-column/#findComment-1582829 Share on other sites More sharing options...
degr Posted July 8, 2022 Share Posted July 8, 2022 2 hours ago, AndreyKl said: There are other in-game options. for sure Link to comment https://forums.kleientertainment.com/forums/topic/141388-nerf-liquid-airlocks-passing-duplicants-should-destabilise-the-liquid-column/#findComment-1582840 Share on other sites More sharing options...
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