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[Suggestion] Allow pirate raids to occur farther away from Moon Quay Bay


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Hello, ever since Moon Quay Bay beta came out it felt like such a breathe of fresh air for a DST update that I wanted to experience it to it's fullest. So I did three attempts to rush becoming Wonkey and finding the Moon Quay Bay island, with one run ending in death from pirate raiders, and two ending when crashing becoming Wonkey. What I learned from these runs is if you want to find the island and aren't lucky in doing so, you will be rowing for a LONG time. I spent at least 7 days on each run just pressing row, hoping I would find the island, and it got boring quite quickly (I did luckily find it on the last two runs). The only way to really know how close you are is if you see the monkey pirates you know you are in the 25% of the entire ocean containing the island. This does not help if you are exploring very far away from the monkey island and praying to find it.

My suggestion is to change this to allow monkey raids to occur all over the ocean, however the ones that are farther from the island will have less monkeys, and occur less frequently. With seeing the size of monkey raids in any part of the ocean it will allow players to gauge how close they are to the island, and not just pray for world Rng to be kind to them. This may allow monkey raids to feel more like a natural part of the ocean as well, instead of this ocean content locked to a certain part of the world.

I don't think you're supposed to row around the world to find the island. You totally could, but unlike the lunar islands, the moon quay island is usually in a corner far from the mainland so you'd have a much better time with a well equipped boat. I'm not really sure how making monkey raids appear all over the ocean makes the situation any better, either. If anything, they serve as a good clue you're approaching the island and making them appear all over would take that away.

Plus, there's other ramifications. If you get raided and you haven't found the island, you're either going to get looted by a bunch of chimps or you're going to be stuck with cursed trinkets in your inventory for a while. You could prevent damage by having a banana, but the only other source of that is the Ruins. Having the raids appear closer to the island means you can find banana bushes and the Queen in a reasonable amount of time to get rid of said cursed trinkets.

32 minutes ago, Electroely said:

the moon quay island is usually in a corner far from the mainland so you'd have a much better time with a well equipped boat. I'm not really sure how making monkey raids appear all over the ocean makes the situation any better, either. If anything, they serve as a good clue you're approaching the island and making them appear all over would take that away.

Thank you for the advice, I didn't know Moon Quay was generally located in the corners of the world. This will make finding the monkey island much easier in the future. In regards to the topic, my thought was to have smaller monkey raids be far away from the island, and larger raids mean you are close to Moon Quay, i.e. a way to tell your distance from the island. I at least hope Klei will make it easier to find the Moon Quay in the future, for unlike Lunar island it is small and easy to miss and in order to have the raids tell you that the island is near you must find the corner of the world having the Moon Quay first. 

 

32 minutes ago, Electroely said:

You could prevent [monkey looting] by having a banana, but the only other source of that is the Ruins. Having the raids appear closer to the island means you can find banana bushes and the Queen in a reasonable amount of time to get rid of said cursed trinkets.

 When you're on the ocean, I think you have to be prepared to be raided at any time on the ocean since raids can come before you find the island, with it being possible that two come in quick succession. Honestly if some of the raids didn't have 4 powder monkeys to handle, they wouldn't cause as much damage as the larger ones. I do agree about the trinkets though, it will be annoying to hold them until finding Moon Quay, maybe there could a costlier way to remove them before finding the island?

9 minutes ago, Pumking7 said:

Thank you for the advice, I didn't know Moon Quay was generally located in the corners of the world. This will make finding the monkey island much easier in the future.

No problem. Do note that they aren't usually exactly on the corner (sometimes deviating a bit into either direction away from that corner), but the size of the island is big enough you effectively have a 25% chance of being in the right area every time you explore a new quadrant of the map (and getting a monkey raid would confirm that you're in the right corner.)

I like what Klei did with the Astral detector being able to find the Altar pieces (as well as Crab King) after its accomplished its main purpose. Maybe we could see something similar down the line for the Moon Quay island. Doesn't have to be a new item, either. Maybe sending a flare in the ocean has a high chance of summoning pirate monkeys to investigate (and subsequently loot if you're there), and the direction they come from is the direction of the island? Just throwing out ideas.

15 minutes ago, Pumking7 said:

When you're on the ocean, I think you have to be prepared to be raided at any time on the ocean since raids can come before you find the island, with it being possible that two come in quick succession.

I personally find the vast majority of the ocean to be pretty safe - an unexpected pirate raid is at most a one-time thing as you should be able to understand the general area the island is at after it, though it would be unfortunate to get unlucky like that unprepared. I don't imagine the losses being significant if you aren't far enough into the game to be prepared for a raid, though.

Once you do know that area and know to avoid it to sail for other purposes, there isn't really much to threaten you. Sharks are the most aggressive thing, but they're easy to dodge and always leave you alone if you successfully dodge 3 of their jumps. Sea weeds and cookie cutters are dangerous but they have their own biomes and don't typically wander out of them.

right now helps to know where is the island plus i dont think is a good idea to have a chance of being raided while fighting CK, that guy is already hard enough

also makes sense that they only atack if you cross their territory

4 hours ago, Electroely said:

Maybe sending a flare in the ocean has a high chance of summoning pirate monkeys to investigate (and subsequently loot if you're there), and the direction they come from is the direction of the island? Just throwing out ideas.

this is a great idea gameplay and logic wise

also would be funny to fear showing your position to others knowing that you can be atacked xD, maybe ocuvigil could increase the changes of getting a raid and increase the range too

 

 

i like that they made ocea safe except for an isolate place which is good to split content from noobs and veterans so the first ones dont drop the game plus klei now can add harder islands near the monkey island while adding chill island in the opposite side of the world

While periodic Monkey-Pirate Raids all over the seas would be in-tune with DST's Survival facet (of "the old"), in same vein as Hound Waves, sadly Constant's Ocean already has very little to offer, more-so in recurrent manner. Ubiquitous pirate waves will not incentivize people sailing at all, at least not the bulk player-base and absolutely not in a capacity above what already we got - aka very low sailing happening. It's ok how, at present, is an indicator of Moon Quay Island proximity. Perhaps in future, after global Ocean is populated with more flora, fauna, set-pieces with good loot and whatnot (if any such KLei endeavor will take place), OP proposal will hold plenty water for its implementation.

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