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I had some ideas for the Maxwell rework yesterday before going to sleep


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Codex Umbra:

-(QoL) No longer needs to be dropped to summon shadow workers. You can equip it on your hand. (Still dropable for decoration purposes)

-(QoL) While in your hand, you can right-click the codex to store all your workers. You can also right-click an specific worker to store it. You still keep the sanity penalty, but this makes them less annoying when you're not in the "working zone".

-(New) Shadow duelist are completely eliminated. Instead, while the codex umbra is on your hand, you can right-click a weapon to enhance it with shadow magic (Maxwell enhanced Wolfgang's muscles, why not a weapon?). Enhance a weapon cost 25 hp and 10% sanity. (You can't enhance dark swords because they are already made of shadow magic, duh)

New perks:

-Maxwell can enhance up to 3 weapons simultaneously (to give 2 to your friends or 3 if you can't be there to fight). For every enhanced weapon, Maxwell suffers 5 sanity drain / minute. Enhanced weapons deal +10 damage and drain 6.66 sanity/minute.

-Maxwell loses half of the sanity drain from using magic stuff, like dark sword, night suit, star caller's staff, bat bat , night lights, lazy explorer, etc.

-Maxwell starts knowing all the tier 1 magic recipes.

-Naturally, Maxwell deals 20% more damage with a Darksword.

Drawback?:

-Shadows will attack Maxwell when he has 30% sanity or less. (Without shadow duelist, it would be difficult to farm nightmare fuel. So, with this "drawback", you can have 3 workers and enhance a weapon to farm nightmare fuel as easy as it is in this moment)

11 minutes ago, DeadWhereX said:

(QoL) While in your hand, you can right-click the codex to store all your workers. You can also right-click an specific worker to store it.

How is that qol? You can already dismiss shadows by punching them.

11 minutes ago, DeadWhereX said:

(New) Shadow duelist are completely eliminated. Instead, while the codex umbra is on your hand, you can right-click a weapon to enhance it with shadow magic (Maxwell enhanced Wolfgang's muscles, why not a weapon?). Enhance a weapon cost 25 hp and 10% sanity. (You can't enhance dark swords because they are already made of shadow magic, duh)

I think he should be encouraged to use magic items, not discouraged. Plus another raw damage multiplier is boring.

17 minutes ago, Cheggf said:

How is that qol? You can already dismiss shadows by punching them.

In my mind, he'd have a cool animation for this. So yes, it's not necessary.

18 minutes ago, Cheggf said:

I think he should be encouraged to use magic items, not discouraged.

Bellow it says that Maxwell would have a natural +20% more damage with dark sword, so it's still better to use a dark sword over an enhanced glass cutter. (Well, not too better)

20 minutes ago, Cheggf said:

Plus another raw damage multiplier is boring.

(I think you are refering to the Maxwell's natural damage bonus from Dark Swords) I don't have good imagination. My other idea was to make shadow duelist stick with Maxwell and attack at the same time, so if you kite bad a few AoE attacks your shadows would die.

37 minutes ago, Cheggf said:

How is that qol? You can already dismiss shadows by punching them.

I think he should be encouraged to use magic items, not discouraged. Plus another raw damage multiplier is boring.

I mean it makes it easier, you dont have to spend more nightmare fuel just to make something you just did.

 

48 minutes ago, DeadWhereX said:

Codex Umbra:

-(QoL) No longer needs to be dropped to summon shadow workers. You can equip it on your hand. (Still dropable for decoration purposes)

-(QoL) While in your hand, you can right-click the codex to store all your workers. You can also right-click an specific worker to store it.

-(New) Shadow duelist are completely eliminated. Instead, while the codex umbra is on your hand, you can right-click a weapon to enhance it with shadow magic (Maxwell enhanced Wolfgang's muscles, why not a weapon?). Enhance a weapon cost 25 hp and 10% sanity. (You can't enhance dark swords because they are already made of shadow magic, duh)

New perks:

-Maxwell can enhance up to 3 weapons simultaneously. For every enhanced weapon, Maxwell suffers 5 sanity drain / minute. Enhanced weapons deal +10 damage and drain 6.66 sanity/minute.

-Maxwell loses half of the sanity drain from using magic stuff, like dark sword, night suit, star caller's staff, bat bat , night lights, lazy explorer, etc.

-Maxwell starts knowing all the tier 1 magic recipes.

-Naturally, Maxwell deals 20% more damage with a Darksword.

Drawback?:

-Shadows will attack Maxwell when he has 30% sanity or less. (Without shadow duelist, it would be difficult to farm nightmare fuel. So, with this "drawback", you can have 3 workers and enhance a weapon to farm nightmare fuel as easy as it is in this moment)

I think the rework should completely add something new, tho i think the tier 1 magic recipes is a good idea. 

42 minutes ago, LiamAshvinn001 said:

I mean it makes it easier, you dont have to spend more nightmare fuel just to make something you just did.

Making something easier is a buff, not qol.

46 minutes ago, DeadWhereX said:

(I think you are refering to the Maxwell's natural damage bonus from Dark Swords)

Both the dark sword buff and enchanting weapons are just more damage buffs. We already have Wigfrid, Wolfgang, Wendy, Warly, and Wanda. Just doing more damage is really boring, nothing really changes other than how long you hit something. Getting rid of his duelists to make him more generic and bland is a step backwards in my opinion. A much more interesting way to make him better at combat (if he needs to be) would be removing the tool cost from his shadows (so a duelist is just 2nmf instead of 2nmf and some ropes and some twigs and some flint), or just buffing the duelists.

17 minutes ago, Cheggf said:

Making something easier is a buff, not qol.

Both the dark sword buff and enchanting weapons are just more damage buffs. We already have Wigfrid, Wolfgang, Wendy, Warly, and Wanda. Just doing more damage is really boring, nothing really changes other than how long you hit something. Getting rid of his duelists to make him more generic and bland is a step backwards in my opinion. A much more interesting way to make him better at combat (if he needs to be) would be removing the tool cost from his shadows (so a duelist is just 2nmf instead of 2nmf and some ropes and some twigs and some flint), or just buffing the duelists.

I mean generally yes but not always. If I use keybinds to automatically drop something is that considered a buff? Not really, its just QOL. I mean they made the Crafting UI easier (for most ppl) in the last QOL update. And I didnt say i agreed with him about raw damage buffs for Maxwell. I do agree they should rework him in a new way

QoL are nice, perks are bad, this just turns him into wolfgang but fragile.

A better idea would be to make it so using a weapon on his codex would spawn a shadow puppet with said weapon. Shadow Morningstar anyone?

52 minutes ago, Cheggf said:

Getting rid of his duelists to make him more generic and bland is a step backwards in my opinion.

Well, it certainly makes him less unique. But if they keep the pig AI, I think it would be better to remove them and add something else (not necessarily related to combat).

52 minutes ago, Cheggf said:

Making something easier is a buff, not qol.

 

1 hour ago, LiamAshvinn001 said:

I mean it makes it easier, you dont have to spend more nightmare fuel just to make something you just did.

Sorry, I didn't express myself well. I wanted to say that you could store your workers, but you still have the sanity reduction. So they don't chop trees that you don't want or mine marble trees trees that are not fully grown. This would also make you able to "rescue" them if there are agressive mobs nearby. They run away from danger anyway.

2 minutes ago, DeadWhereX said:

Well, it certainly makes him less unique. But if they keep the pig AI, I think it would be better to remove them and add something else (not necessarily related to combat).

 

Sorry, I didn't express myself well. I wanted to say that you could store your workers, but you still have the sanity reduction. So they don't chop trees that you don't want or mine marble trees trees that are not fully grown. This would also make you able to "rescue" them if there are agressive mobs nearby. They run away from danger anyway.

Yeah, thats not really a buff thats QOL and im surprised its not already in the game, its annoying that everytime I make a puppet i have to kill it and make a new one everytime

26 minutes ago, LiamAshvinn001 said:

Yeah, thats not really a buff thats QOL and im surprised its not already in the game, its annoying that everytime I make a puppet i have to kill it and make a new one everytime

How is literally doing nothing except making you consume less resources not a buff lol

51 minutes ago, Cheggf said:

How is literally doing nothing except making you consume less resources not a buff lol

Because its for something you already made. You shouldnt have to make something, kill it and make it again because it keeps breaking growing marble trees and growing regular trees. It just feels annoying the way an outdated system is, so updating it feels less like a buff and more of a QOL, since it is improving the quality of the game and makes controls feel better (Also a QOL can be a buff theyre not 2 different things, they overlap example you could view the character hotfixes both as a Buff and QOL since it makes them stronger AND makes them feel more enjoyable and less of a chore)  If storing it in the Codex Umbra sounds OP then just give us the ability to control where the shadow puppets move and do actions. Then the shoveller could be useful early game for replanting saplings and grass. It would also address most of the issues with the Shadow Puppets besides Duelists.

4 hours ago, Cheggf said:

How is literally doing nothing except making you consume less resources not a buff lol

but some QoL changes ARE supposed to be buffs.

for example, first QoL update since RoT ark started made marble armor recepy 2 times cheaper and raised durability of ancient club. It was a buff, and it was a QoL change. 

the whole point of QoL updates is to make stuff more convenient and make underwhelming/unnecessary mechanics better, and they can be small or big. 

 

 

4 hours ago, LiamAshvinn001 said:

Because its for something you already made

Qol change give dark sword infinite durability since I already made it once (not spending resources will make my life's quality better, as weapon durability is an outdated system).

Woodie has to make a new idol every single time he wants to do something. Sometimes he might need multiple idols for one task since they're timed. Why do you think Maxwell should have permanent every tool with infinite durability for free and no downsides? He can already level huge forests for nearly no cost since punching the shadows gives half the fuel back.

1 hour ago, Cheggf said:

Qol change give dark sword infinite durability since I already made it once (not spending resources will make my life's quality better, as weapon durability is an outdated system).

Woodie has to make a new idol every single time he wants to do something. Sometimes he might need multiple idols for one task since they're timed. Why do you think Maxwell should have permanent every tool with infinite durability for free and no downsides? He can already level huge forests for nearly no cost since punching the shadows gives half the fuel back.

Counter point, he practically already has infinite durability tools, the only situation he ever needs to remake them is if he has a severe case of the dead, is fighting a boss with AOE, or if you would rather not obliterate your winters feast tree for the third time in a row, its not like wendy needs to spend 3 nightmare fuel every time she wants to recall abigail. nor does webber need to spend anything to store away a reasonable amount of spiders.

Anyway as for my actual opinion give him the duelist perk from the forge and make it scale in damage with how many duelists maxwell has summoned, and maybe let him move around structures/entities by pulling them with a shadow hand or the like, perhaps something to do with clockworks? i always did feel that friendly clockworks were underutilized.

As long as maxwell ends up strong and interesting im happy, a lore heavy character like him really does not deserve to get the willow/walter treatment.

3 hours ago, Cheggf said:

Qol change give dark sword infinite durability since I already made it once (not spending resources will make my life's quality better, as weapon durability is an outdated system).

Woodie has to make a new idol every single time he wants to do something. Sometimes he might need multiple idols for one task since they're timed. Why do you think Maxwell should have permanent every tool with infinite durability for free and no downsides? He can already level huge forests for nearly no cost since punching the shadows gives half the fuel back.

Ok, but what about being able to kill and harvest them at a distance

4 hours ago, jan Mele said:

Ok, but what about being able to kill and harvest them at a distance

Oh I like this idea, I do feel storing the shadows is too powerful cause you'll never have to make new one again.

Maybe it could work if you hover over the codex and it shows little icons of what shadows you have out and if you hover over that icon it will highlight what shadow you can dismiss.

Doing it this way would make it so console player's can dismiss from a range too and the highlight of the actual shadow will make it so you know who you are dismissing. Like if a tTee Guardian is locked on to one of your shadows you know you can dismiss it to save on NF.

13 hours ago, DeadWhereX said:

Sorry, I didn't express myself well. I wanted to say that you could store your workers, but you still have the sanity reduction. So they don't chop trees that you don't want or mine marble trees trees that are not fully grown. This would also make you able to "rescue" them if there are agressive mobs nearby. They run away from danger anyway

Again I feel storeing Shadows is very OP.

16 hours ago, DeadWhereX said:

-(QoL) No longer needs to be dropped to summon shadow workers. You can equip it on your hand. (Still dropable for decoration purposes)

I like this idea but would like to still be able to drop it and use it like how it is now. Just give the options on if you want to hold to summon or drop to summon. 

16 hours ago, DeadWhereX said:

Maxwell loses half of the sanity drain from using magic stuff, like dark sword, night suit, star caller's staff, bat bat , night lights, lazy explorer, etc.

-Maxwell starts knowing all the tier 1 magic recipes.

-Naturally, Maxwell deals 20% more damage with a Darksword.

I don't mind these ideas. I would like to see 20% more durability on staff items aswell.

16 hours ago, DeadWhereX said:

Drawback?

I saw a new Maxwell mod that has him not able to dig anything up and OMG I thought that was too funny cause he is a old man and probably does not want to hurt is back.

15 minutes ago, Mr_Vol said:

Again I feel storeing Shadows is very OP.

Shadows  doesn't exist for a limited amount of time, you could just not  dismiss them. You could plant your trees and marble trees 2-3 screens from base, and go to chop/mine them when you're sure that they are grown. They run away when they are near an agressive mob. They don't even trigger the spiders from the laberynth (but the shadow loggers will chop banana trees and the miners will mine the rocks that fall when the guardian hits a pillar). The "disadvantages"  I see is that, ocassionally, they'll spawn a treeguard, and you'll have low max sanity sanity.

I still think that it's a QoL.

12 hours ago, Cheggf said:

Qol change give dark sword infinite durability since I already made it once (not spending resources will make my life's quality better, as weapon durability is an outdated system).

Woodie has to make a new idol every single time he wants to do something. Sometimes he might need multiple idols for one task since they're timed. Why do you think Maxwell should have permanent every tool with infinite durability for free and no downsides? He can already level huge forests for nearly no cost since punching the shadows gives half the fuel back.

Your comparing one of the most powerful weapons in-game to slightly easier shovelling and chopping trees you know that right? The solution doesnt neccessarily have to be storing shadows per se its that its annoying that the puppets mine everything and anything when they have the chance. If it sounds too strong then Klei can just add an option to control the puppets, something like Abigail perhaps

33 minutes ago, LiamAshvinn001 said:

The solution doesnt neccessarily have to be storing shadows per se its that its annoying that the puppets mine everything and anything when they have the chance. If it sounds too strong then Klei can just add an option to control the puppets, something like Abigail perhaps

Fully agree, I would love to see a toggle on and off for my shadows and I feel adding a Toggle on and off could easily be a QOL update. 

37 minutes ago, Mr_Vol said:

Fully agree, I would love to see a toggle on and off for my shadows and I feel adding a Toggle on and off could easily be a QOL update. 

Anything that lets them not immeditely destroy my growing marble trees i support

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