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[Suggestion] Wild, nonsensical, and over the top WX circuit ideas


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As would the tile suggest, these are personal suggestions that shouldn’t be taken too seriously word for word. However, the reason I posted this as “suggestions” is that I want Klei to take risks and try things out of their comfort zone because I believe that any of the ideas presented below is crazy enough to crank WX gameplay up to 11 and turn them into a character that can be built for vastly different playstyles; if not act as a seed of inspirations for future character if they decide to make one. These ideas are stemmed from a fun and gameplay perspective first, with balance taking into affect secondary.


The first change is a making WX able to “overclock”. This means that if you have any pins available you are able to socket any circuit regardless of their pin cost but in return being in overclocked state makes you take double damage from all damage sources. This is introducing risk vs reward for more intense gameplay.


Now for the new circuit concepts: (X/Y/Z means stacking 1/2/3 of the same circuit respectively). You will realize they almost all have downsides as well, this is to encourage build diversity and risk vs reward.


Declutter circuit
⦁    Scan: start off this recipe already learned
⦁    Cost to make: 1 gear
⦁    Slot cost: 1 pin
⦁    Effect: gain 2 addition pins, however your map is now inaccessible to open until you remove this circuit. Cannot be stacked


Declutter circuit 2.0a
⦁    Scan: start off this recipe already learned
⦁    Cost to make: 1 gear, 1 Declutter circuit
⦁    Slot cost: 1 pin
⦁    Effect: gain 3 addition pins, however your Time, Sanity, Health, and Hunger UI are now invisible to you open until you remove this circuit. Cannot be stacked


Declutter circuit 2.0b
⦁    Scan: start off this recipe already learned
⦁    Cost to make: 1 gear, 1 Declutter circuit
⦁    Slot cost: 1 pin
⦁    Effect: gain 3 addition pins, however you lose 5 inventory spaces until you remove this circuit. Cannot be stacked


Tank Mod circuit
⦁    Scan: Snurtle/slurtle
⦁    Cost to make: 2 slurtle slimes, 4 bio data
⦁    Slot cost: 1 pin
⦁    Effect: gain 50%/65%/80% innate armor, however you deal 30%/60%/90% less damage, does stack with additional armor


Muscle Mod circuit
⦁    Scan: Pig/werepig
⦁    Cost to make: 1 pig skin, 2 meat, 4 bio data
⦁    Slot cost: 2 pins
⦁    Effect: gain 25%/40%/50% additional damage, however you take 50%/100%/150% more damage


Risk Circuit
⦁    Scan: start off this recipe already learned
⦁    Cost to make: 1 gear
⦁    Slot cost: 1 pin
⦁    Effect: gain 3.5x damage and 1.5x movement speed. BUT your max health is set to 1 and cannot be changed by any means without removing the circuit. 100% damage reduction armor has no effect and the circuit cannot be stacked with acceleration, muscle circuits, and itself


Information optics circuit
⦁    Scan: eye/twins of terror
⦁    Cost to make: milky whites, 2 bio data
⦁    Slot cost: 1 pin
⦁    Effect: mob health bars are displayed to you


Electrocharged circuit
⦁    Scan: Moose/Goose
⦁    Cost to make: 1 down feather, 4 electric doodads, 8 bio data
⦁    Slot cost: 6 pins
⦁    Effect: your attacks are converted to electrical damage and you deal aoe damage. BUT you take 4x damage from wetness and the wetness damage threshold is halved 


Stealth circuit
⦁    Scan: firefly
⦁    Cost to make: 1 firefly, 4 bio data
⦁    Slot cost: 2 pins
⦁    Effect: hostile mob aggro range is recued by gain 50%/65%/80%, however you deal lose 50/90/130 max hp


Mind Fuel circuit
⦁    Scan: gestalt
⦁    Cost to make: 1 moongleam, 2 bio data
⦁    Slot cost: 1 pin
⦁    Effect: your hunger no longer drains. However, your max sanity is set 0 and cannot be changed by any means without removing the circuit, you are also set to max enlightenment within in lunar biomes. Cannot be stacked


Hollow Husk circuit
⦁    Scan: reanimated skeleton/fuel weaver
⦁    Cost to make: 4 nightmare fuel, 4 bone shards, 8 bio data
⦁    Slot cost: 1 pin
⦁    Effect: your health is set to 5. Hits by mobs that deal less than 50 damage deal 1 damage instead, hits by mobs that deal 50 damage or more deal 2 damage. Damage over time deals 1 hp to WX every 3 seconds. Damage is not affected by armor. Standing still for 4 seconds heal 1 hp, getting hit resets the timer, health cannot be regenerated any other way. Additional Hollow Husk circuits increase Max health by 1 up to a maximum of 9


Extendoarms circuit:
⦁    Scan: clockwork/damaged knight
⦁    Cost to make: 1 gear, 1 orange gem, 3 bio data
⦁    Slot cost: 2 pins
⦁    Effect: Picking up items are twice as fast and you can pick up items within range similar to the lazy forager


Extendoarms circuit 2.0:
⦁    Scan: clockwork/damaged knight
⦁    Cost to make: Extendoarms circuit, 1 orange gem, 3 bio data
⦁    Slot cost: 4 pins
⦁    Effect: effect of Extendoarms circuit included. Increase your attack range to that of a whip but you now attack 15% slower. Cannot be stacked


Self Destruct circuit:
⦁    Scan: Snurtle/slurtle
⦁    Cost to make: 2 gunpowder, 4 bio data
⦁    Slot cost: 1 pin
⦁    Effect: Upon death, explode dealing 500 damage in a massive aoe. Circuits can be stacked increasing damage by 300 each. Circuit is consumed once used. Deals 80% less damage to playable characters in PvP for obvious reasons.


Overclocking circuit:
⦁    Scan: clockwork/damaged bishop
⦁    Cost to make: 2 gears, 4 bio data
⦁    Slot cost: 2 pins
⦁    Effect: gain 10%/20%/30% attack speed, however your hunger drains 25%/50%/75% faster


Martial arts circuit:
⦁    Scan: pig guardian/pig king
⦁    Cost to make: 1 pig skin, 6 bio data
⦁    Slot cost: 1 pin
⦁    Effect: allows WX to perform a dodge roll at the cost of 5 hunger (akin to wheeler from Hamlet)


Storage expansion circuit:
⦁    Scan: Chester/Hutch
⦁    Cost to make: 1 purple gem, 1 bio data
⦁    Slot cost: 1 pin
⦁    Effect: increases WXs personal inventory by 1 slot


Ancient circuit:
⦁    Scan: Archives sentry
⦁    Cost to make: 3 thulcite, 3 moon rock, 6 bio data
⦁    Slot cost: 3 pins
⦁    Effect: grants WX a 1.5/2/2.5 second invincibility shield after taking damage from mobs. Every hit taken while the shield is active reduces sanity by 10, the shield will dissipate/will not activate if sanity is 10 or lower.

 

Once again as a disclaimer, ignore possible balance issues for now, take these ideas as a grain of salt and even though most likely Klei would not consider or implement such drastic changes similar to this, I still want to share what could be of WX or any character as a fact.
If anyone have more crazy suggestions or ideas, post them down below, do not hold back.

Very wacky stuff, and y'know what? I like some of the general concepts here. It's important for Wx to have some "basic" modules for stats but god damn I wanna see Klei go nuttier with the modules some more.

I'd like to see a cloaking/stealth circuit that provides a similar effect to that of the bush hat/snurtle shell armor, and you stay cloaked until you start doing certain, or even any actions at all(picking up items, interacting with objects, etc), in which Wx will be revealed and put on cooldown to be re-cloaked.

5 minutes ago, Hornete said:

I'd like to see a cloaking/stealth circuit that provides a similar effect to that of the bush hat/snurtle shell armor, and you stay cloaked until you start doing certain, or even any actions at all(picking up items, interacting with objects, etc), in which Wx will be revealed and put on cooldown to be re-cloaked.

I'd like a stealth-cloaking mechanics to be part of Wicker's new magic books kit TBH, like reading a book and affecting a group of people for X time until they craft or fight or eat, but beyond that little detail yeah, I'm all up for wackier circuits.

18 minutes ago, Wurtstool said:

Hollow Husk circuit

 

⦁    Scan: reanimated skeleton/fuel weaver
⦁    Cost to make: 4 nightmare fuel, 4 bone shards, 8 bio data
⦁    Slot cost: 1 pin
⦁    Effect: your health is set to 5. Hits by mobs that deal less than 50 damage deal 1 damage instead, hits by mobs that deal 50 damage or more deal 2 damage. Damage over time deals 1 hp to WX every 3 seconds. Damage is not affected by armor. Standing still for 4 seconds heal 1 hp, getting hit resets the timer, health cannot be regenerated any other way. Additional Hollow Husk circuits increase Max health by 1 up to a maximum of 9

hmm i wonder what this is referencing

32 minutes ago, Wurtstool said:

Information optics circuit
⦁    Scan: eye/twins of terror
⦁    Cost to make: milky whites, 2 bio data
⦁    Slot cost: 1 pin
⦁    Effect: mob health bars are displayed to you

This one actually sounds really cool even though me and most people I play with use a mod to see mob HP

34 minutes ago, Wurtstool said:

Martial arts circuit:
⦁    Scan: pig guardian/pig king
⦁    Cost to make: 1 pig skin, 6 bio data
⦁    Slot cost: 1 pin
⦁    Effect: allows WX to perform a dodge roll at the cost of 5 hunger (akin to wheeler from Hamlet)

This one also sounds cool, but I think turning it into a higher slot cost circuit that allows you to attack decently without a weapon would be awesome. Maybe it's just because my desire for a character who can just punch things to death (effectively) was unfulfilled by Wolfgang, but it'd be interesting. Besides that though, I think anything that gives WX damage/armor wouldn't be that fun (even at a cost), since honestly I enjoy that WX has been more focused on stats that aren't just... damage. Wigfrid, Wolfgang, and Wanda (a couple of your ideas are pretty Wanda-esque) are enough. Besides, WX has enough powerful utility options to make damage up a bit of a bland choice, honestly.

40 minutes ago, Wurtstool said:

Storage expansion circuit:
⦁    Scan: Chester/Hutch
⦁    Cost to make: 1 purple gem, 1 bio data
⦁    Slot cost: 1 pin
⦁    Effect: increases WXs personal inventory by 1 slot

This one is very basic but also very cool. It fits in perfectly and I could see it being added. Scanning Krampus (or Klaus) for a 2.0 is also not a bad idea. You're going pretty low on these slot costs though.

42 minutes ago, Wurtstool said:

Mind Fuel circuit
⦁    Scan: gestalt
⦁    Cost to make: 1 moongleam, 2 bio data
⦁    Slot cost: 1 pin
⦁    Effect: your hunger no longer drains. However, your max sanity is set 0 and cannot be changed by any means without removing the circuit, you are also set to max enlightenment within in lunar biomes. Cannot be stacked

Maybe I'm just scarred from 2016 sweaty era DST, but the "I stay at 0 sanity all the time" crowd would eat that up, and they'd actually be more correct than ever. This is just immortality no matter how you spin it

There's a lot to reply to, and I actually like that you're throwing a lot at the wall to see what sticks, there's some pretty interesting ideas in here. 

54 minutes ago, Wurtstool said:

Hollow Husk circuit
⦁    Scan: reanimated skeleton/fuel weaver
⦁    Cost to make: 4 nightmare fuel, 4 bone shards, 8 bio data
⦁    Slot cost: 1 pin
⦁    Effect: your health is set to 5. Hits by mobs that deal less than 50 damage deal 1 damage instead, hits by mobs that deal 50 damage or more deal 2 damage. Damage over time deals 1 hp to WX every 3 seconds. Damage is not affected by armor. Standing still for 4 seconds heal 1 hp, getting hit resets the timer, health cannot be regenerated any other way. Additional Hollow Husk circuits increase Max health by 1 up to a maximum of 9

This is actually pretty sick, but probably too blatantly Hollow Knight to exist unless there were a crossover... and now that I think about it that wouldn't be such a bad crossover...

Wacky stuff? I love it!

Sonic module

? Slots

deals 3 damage in an aoe effect per attack

instability module

Damage now varies from 85% to 130% damage each swing

 

Overcharged module

3 slots

wx begins overheating upon inserting this module taking half of regular overheat damage during the duration of the effect. He glows, is immune to any fire or cold effects and does 50%more damage and moves the equivalent of one speed mod faster and chops trees/mines stone in half the chops until removed.

obnoxious circuit

1 slot

enemies are more likely to focus on you and you have a larger aggro range

 

marbleskin circuit

3 slots

Take 50% less damage, move at half speed.

 

Nightmare circuit

permanent insanity

 

Possom circuit 

3 slots

After dying, come back with 1 in all stats, consumed on use

 

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