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Something should be done about narrow water passages and boats


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1 minute ago, QuartzBeam said:

Then, you only have a 33% chance of it actually revealing a treasure spot. On top of that, treasures tend to spawn far away and there's a cap of 4 treasure spots at a time, so you typically have to sail circles around the world to get the treasures and free up more slots.

everything about their mechanics is horribly implemented...

7 minutes ago, ArubaroBeefalo said:

i kinda prefer gnarwails in that way so they dont become a pain while fishing (even more) but is true that sometimes you can see 3 in a row and other times you dont find any after one entire season in the sea

I guess?

Thing is Gnarwail are currently the only friendly mob in the ocean (albeit they suck at everything you might try to use them for) and they're also the primary source of Gnarwail Horns, which are the only item that moves items around that's not locked behind a raid boss. (Plus, they can relatively easy to kill and give 4 Fish Meat.) Their rarity is just the cherry on top of a really sour cake.

4 minutes ago, QuartzBeam said:

On top of that, treasures tend to spawn far away and there's a cap of 4 treasure spots at a time, so you typically have to sail circles around the world to get the treasures and free up more slots.

if you dont want to sail around the whole world like that, you can make multiple boats. especially now that you dont need a sail and can just use driftwood oars, you can just sort of pop down boats with the bare necessities in different parts of the world

3 minutes ago, QuartzBeam said:

I guess?

Thing is Gnarwail are currently the only friendly mob in the ocean (albeit they suck at everything you might try to use them for) and they're also the primary source of Gnarwail Horns, which are the only item that moves items around that's not locked behind a raid boss. (Plus, they can relatively easy to kill and give 4 Fish Meat.) Their rarity is just the cherry on top of a really sour cake.

im with you that can be a pain to collect horns

maybe they can implement something mixing to the sw hound+quacken summoning mechanic in the sense of having a chance to spawn a gnawail everytime you drop fish meat in the sea but with a cooldown of a day (so you dont simply pick and drop fish meat in the sea) with a small chance of spawning a rockjaw instead

i cant think in other way to make them spawn more often without affecting fishing (which already is basically for decor/"sport"...)

17 minutes ago, QuartzBeam said:

For Sunken Treasures, you get one bottle spawn every 1-2 days, but they spawn in a random direction and are pretty darn easy to miss, especially if you're going somewhat fast.

Personally, it feels as if bottles spawn much more often than every 1-2 days. It should absolutely also be considered that even players on land spawn bottles around you, so if anyone else exists on the server then theres another bottle for you to find as you continue on your journey. either way, I could swear on my life that bottles that exist teleport around you so you can catch them. If they don't, might I suggest not sailing so fast? :butterfly: A slightly sarcastic response, but what I am suggesting is finding ways to work with the content, because I find it fun and cannot help  but vouch for it.

17 minutes ago, QuartzBeam said:

On top of that, treasures tend to spawn far away and there's a cap of 4 treasure spots at a time, so you typically have to sail circles around the world to get the treasures and free up more slots.

I'm not sure what would need to happen for you to need to find treasures just to free up slots, especially under what seems to be the assumption that you're playing singleplayer and bottles spawn not-that-often, refer to the above.

Having to sail somewhat blindly in order to find treasures is something that has happened once in a scenario in which someone in my group of people who were playing, spawned a bottle, and then stopped playing forever for unrelated reasons, so we have 1 less sunken treasure slot, and perhaps this should be considered, but I think if anything its an edge case that doesn't happen with good-faithed players.

9 minutes ago, Primalflower said:

I could swear on my life that bottles that exist teleport around you so you can catch them. If they don't, might I suggest not sailing so fast?

They don't teleport. Also, it's not just about sailing fast. Like most things that just... spawn out of the blue, bottles spawn outside your field of view, so it's a gamble if you'll see them cause you gotta be lucky enough to pick the right direction.

And yeah, I play solo and the spawn rates for bottles in solo are abysmal.

1 minute ago, QuartzBeam said:

Like most things that just... spawn out of the blue, bottles spawn outside your field of view, so it's a gamble if you'll see them cause you gotta be lucky enough to pick the right direction.

they spawn in the direction you're headed. at least for the ones that you yourself are spawning.

Oh god we SO badly need more boat shapes and sizes.  I would almost KILL (but not literally) for proper, _boat_ shaped, fast, non-clunky to steer, Shipwrecked boats. Don't Sink Together.  Let's make it happen.

Walani probably isn't going to join the game anytime soon and that's a shame, as we now HAVE a proper sailable ocean. 

Spoiler

(Back during the Days of the Cardboard Ocean, (using the "Shipwrecked Characters" mod) she could only use her surfboard to teleport between ponds like they were freaking wormholes.  Yes, really.)

But in DST her board would probably steer the way the cookie boats do--slowly, with momentum and taking a long time to change direction, rather than fast and natural-feeling like the Shipwrecked boats move, so....

...Notorious

I wouldn't want shipwrecked boats to return, the RoT ocean is absolutely not made to be interacted with as if you're just on land but different, everything is tailored to the idea that you're on the boats we have now. It would be terribly sad if instead of cookie cutters bombarding your boat with many little leaks, they just did an animation, and dealt damage. Or if instead of jumping on your boat and you having to react to that, rockjaws just did an animation, and attacked just like hounds, any damage reduction wishes aside.

It would be nice, however, if there was an option to grab things on the water without having to move your entire boat, or have some ability to grab things in incredibly small passages. Something like a deployable/retractable boat barrel for these purposes would be really nice.

https://cdn.discordapp.com/attachments/666838345028206602/958810929414426654/unknown.png

2 hours ago, QuartzBeam said:

Shipwrecked boats move nothing like real boats do. :P

I didn't mean it felt REAL "natural".   I meant it feels _video game_ "natural", as in, you push the joystick/button/control pad and the thing immediately moves that direction. Free and responsive, not chuggy and cumbersome, like how real vehicles steer.

In fact, I ORIGINALLY had a whole bit in the post about how "Incidentally, I also enjoy racing games where the car moves like a character way more than I like the ones that feel like a real car's steering column, but that's neither here nor there"--but I took that whole bit out before I hit "Submit" because I figured the post was too wordy already. 

Whoops.  : P

...Notorious

On 3/29/2022 at 12:46 PM, reallychina said:

a huge boat would be nice. like 5x size, but much slower and only movable with sails. could act like a mobile base

This sounds so not DST but the idea of a portable base is really funny

10 hours ago, meow meow meow said:

i dont think that like... items in the ocean become "endgame" just because you personally dont think its worth it to be out there.

it's not a matter of opinion. there's other content out there, specifically ruins and bosses, but also lunar island or even farming that make your character stronger, make it so you waste less resources while gaining more resources etc.

 

wandering around on the ocean instead of doing those first is objectively not worth it - minimal reward gated by pure rng. Except the situation you really, for some reason, like sailing randomly.

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