Dextops Posted March 19, 2022 Share Posted March 19, 2022 I have recently gotten into building, and it has been fun for the most part. FOR THE MOST PART. but like, the amount of space a structure takes compared to the hit box of it is really annoying when i try to fit structures into things where it should clearly fit but it doesn't. My main example being bee boxes. Even before building i've had to deal with this annoying mess. Another example being scaled furnaces/chests which i have an image for (see image below) a scaled furnace should fit there and when trying to place it down you can see it should fit but it doesn't. Whether in the next qol or the one after that i'd like less intrusive buildings please Link to comment https://forums.kleientertainment.com/forums/topic/138395-building-hit-boxes/ Share on other sites More sharing options...
UbiAnomaly Posted March 19, 2022 Share Posted March 19, 2022 Needs to happen. When playing on this world with Dextops, I gotta say that my eyes burned nearly out of my head when I saw the strange hitboxes on these structures. Link to comment https://forums.kleientertainment.com/forums/topic/138395-building-hit-boxes/#findComment-1550012 Share on other sites More sharing options...
IIHexxyII Posted March 19, 2022 Share Posted March 19, 2022 just place big hitboxes before small ones then Link to comment https://forums.kleientertainment.com/forums/topic/138395-building-hit-boxes/#findComment-1550014 Share on other sites More sharing options...
Dextops Posted March 19, 2022 Author Share Posted March 19, 2022 22 minutes ago, IIHexxyII said: just place big hitboxes before small ones then hi hexxy don't starve Link to comment https://forums.kleientertainment.com/forums/topic/138395-building-hit-boxes/#findComment-1550018 Share on other sites More sharing options...
IIHexxyII Posted March 19, 2022 Share Posted March 19, 2022 7 minutes ago, Dextops said: hi hexxy don't starve hiiii Link to comment https://forums.kleientertainment.com/forums/topic/138395-building-hit-boxes/#findComment-1550020 Share on other sites More sharing options...
Echsrick Posted March 19, 2022 Share Posted March 19, 2022 yes, thats just 1 thing that makes no sense even, like, you can place furnace then walls, but you cant place walls then furnace at the exact same place, like why? its just so stupid nonsentical nonsense Link to comment https://forums.kleientertainment.com/forums/topic/138395-building-hit-boxes/#findComment-1550028 Share on other sites More sharing options...
Cheggf Posted March 19, 2022 Share Posted March 19, 2022 8 hours ago, IIHexxyII said: just place big hitboxes before small ones then It is true that you can do this as a workaround to the issue, but the issue still remains. What if you don't have the materials for the big hitbox structure yet? What if you change your plans later? What if the big hitbox structure becomes destroyed, such as from fire? What if you're ignorant to the fact that placement detection works in this really unintuitive and strange way? It would be a massive qol change to make the hitboxes consistent. Instead of needing to place things in a certain arbitrary order because they overlap in weird ways you should be able to place them in any order you want. Link to comment https://forums.kleientertainment.com/forums/topic/138395-building-hit-boxes/#findComment-1550121 Share on other sites More sharing options...
W0l0l0 Posted March 19, 2022 Share Posted March 19, 2022 Yeah it's annoying. Most notable example I find of this is the crock pots and ice boxes. Huge pain in the arse. Link to comment https://forums.kleientertainment.com/forums/topic/138395-building-hit-boxes/#findComment-1550126 Share on other sites More sharing options...
Grim0514 Posted March 19, 2022 Share Posted March 19, 2022 17 hours ago, IIHexxyII said: just place big hitboxes before small ones then this works but why does it have to be this way? it makes building a base a huge pain in ass as youre forced to build the big things first before youre allowed to place iceboxes and chests 16 hours ago, Dr.Medic said: yes, thats just 1 thing that makes no sense even, like, you can place furnace then walls, but you cant place walls then furnace at the exact same place, like why? its just so stupid nonsentical nonsense This Link to comment https://forums.kleientertainment.com/forums/topic/138395-building-hit-boxes/#findComment-1550234 Share on other sites More sharing options...
BOT Tuja Posted March 19, 2022 Share Posted March 19, 2022 They should also make birds and followers not block buildings. Link to comment https://forums.kleientertainment.com/forums/topic/138395-building-hit-boxes/#findComment-1550238 Share on other sites More sharing options...
Juny Pear Posted March 19, 2022 Share Posted March 19, 2022 I feel the problem with why this happens is that building structures doesn't follow their collision boxes, but rather a set radius which determines the minimum distance something can be placed to something else. This approach works perfectly fine when using structures with similar or the same minimum build distance, but problems come in when you try placing a larger structure next to a smaller one. To an extent this makes a lot of sense since you'd want your players not to get themselves stuck on accident using collisions of structures that can only be broken by hammers and you don't want to get things like chests stuck in another structure's collision. Problems just arrise because when building the game doesn't check for each individual structure's block radius. It instead checks for the structure's build radius you are about to place. So for example let's say you want to make a build which puts an alchemy engine on the center of one turf, shadow manipulator on the center of the neighbouring one and a chest inbetween the two. The space should always be enough to allow the placement of all 3 structures without issues, but because of how the game handles said space when building, you can only place the chest as the last structure because its build radius is smaller than the other two's and thus the chest would suddenly take up "more" space if you try placing any of the others last. I personally always found that to be pretty annoying when building and I kinda wish it wasn't like this, but at the very least this isn't as big of a deal breaker for building as a lot of other things can be. Still annoying though. Link to comment https://forums.kleientertainment.com/forums/topic/138395-building-hit-boxes/#findComment-1550249 Share on other sites More sharing options...
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