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Make archive turf prioritize over crater turf.


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How difficult do you think it would be for Klei to implement a system where the turf is prioritized by the order it was placed? You place a piece of turf, it takes priority over all turfs surrounding it unless you place turf there later. It might be a headache for the user to plan what turfs they need to place in what order, but it would solve the issue of turf priority all together.

35 minutes ago, Dr. Safety said:

How difficult do you think it would be for Klei to implement a system where the turf is prioritized by the order it was placed? You place a piece of turf, it takes priority over all turfs surrounding it unless you place turf there later. It might be a headache for the user to plan what turfs they need to place in what order, but it would solve the issue of turf priority all together.

It would require a whole rework of the turf system.

I do think itd be great to be able to customize turf edges though(have certain edges overlap and others underlapped) Maybe even a way to terraform ocean and land tiles since currently that isnt possible(Strident Trident does kind of look like a pitchfork... ocean pitchfork perhaps? hehe). Could be a potential QoL update! I would personally die for it

Allow me to show a couple screenshots of how it'd look if archives turf prioritized over moon crater turf.

Courtesy for a mod by Electroely, big thanks to them!

This one was done in a test world.

20211202131400_1.thumb.jpg.a2202f057f72b118af06d6d29e7f0ef8.jpg

and here's the mod being used in the same turf design that was being made in the OP.

20211202133113_1.thumb.jpg.5cba57214d8f1c6a39fc1d911b01d9bd.jpg

IMO, build looks alot better without the crater turf overlapping the archive turf.

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